The dream gods dungeon

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You are a god of dreams that will take the world's inhabitants and put them into a game-like dream. You will have a certain amount of power generated by dreamers every time they dream and you can use this to develop the game.

Use plans!
The creation

Blackangel

Preacher of the dice gods
You are a god of dreams that will take the world's inhabitants and put them into a game-like dream. You will have a certain amount of power generated by dreamers every time they dream and you can use this to develop the game.

The game is a world filled with dungeons. The dreamers are to delve into the dungeons for entertainment, as you will not just take their power without giving something back. It also happens to be so that when a dreamer makes an achievement of some kind, you gain more power than normal.


You have 10 dreamers at the start, these dreamers can give other people they know the ability to enter this game when they sleep. The more entertaining the dungeon, the more likely they are to do this. 1 dreamer makes 1 power a day.

You have 10 power and it's time to design the beginnings of your first floor of your first dungeon.

Choose your first creature(First design is free, recommend under or at 2 points for first creature.)(Note: They respawn every day.):

[]Horned rabbits(Costs 1 point to create 3)(G rank):
The weakest monster in existence, a simple rabbit with a horn on its head. It is faster than normal rabbits however they don't use this to escape but instead to fight opponents. A mistake in most cases. Danger rating: 1
Rewards:
2 experience points and 0-1 copper coins.

[]Starving lone wolf(Costs 2 points to create 1)(G rank): A lone wolf that has had some unsuccessful hunts, it seems to lack the basic instincts that wolves employ to hunt. If a dreamer could hunt this creature without injury, it would be a good indicator to their fighting potential. Danger rating: 3
Rewards:
10 experience points and 2-4 copper coins.

[]Stone tusk boar(Costs 3 points to create 1)(G rank): A boar with tusks that resemble stone. It is considered the apex of G rank monsters, as the boar's tusks can pierce through most G rank armor. Its charging ability is quite dangerous as well for new dreamers, so it's recommended to team up to defeat it. Danger rating: 5.
Rewards:
20 experience points and 6-8 copper coins.

[]Write in?(Should be made similar to those above.)


Now for the village that these dreamers shall reside. The basic houses and layout has already been made, but there's no NPCs.

What is the village's first NPC? Choose 1(They come with quests and dreamers can sell them things.):

[]An old farmer:
This old man is a farmer who wants the dreamers to kill the local monsters that exist inside the dungeon. He can teach the players basic skinning skills as well as how to cook.
Quests(Will generate other quests based on needs):
How to cook(G rank quest):
The old farmer will teach you how to cook if you bring him some meat. Reward: Basic cooking skill and +10 Xp.

[]An old blacksmith: This old man is a blacksmith who wants the dreamers to bring him various monster bones and metals from the dungeon. He can teach the players how to identify materials and will create weapons or armor from the various monsters that they bring back.
Quests(Will generate other quests based on needs):
How to identify items(G rank quest):
The old blacksmith will teach you how to identify materials and their quality, but only if you bring back a material yourself. Reward: Basic identify skill and +10 Xp.

[]A young hunter: This young woman is a hunter who wants the dreamers to hunt various monsters that exist inside the dungeon. She can teach the dreamers basic skinning skills as well as basic tracking skills.
Quests(Will generate other quests based on needs):
Hunt some prey(G rank quest):
The hunter wishes for you to hunt a monster and in exchange will teach you how to track a monster. Reward: Basic tracking skill and +10 Xp.

[]Write in?(Should be made similar to those above.)


Ok then! So the quest is basically the dream god(us) following and watching the dreamers while growing our dream world/dungeon. We will be able to reward dreamers for free if they make an achievement, like for example, taking down a stone tusk boar by themselves.

These achievements are based on what the dreamer is expected to be capable of and then going beyond it. These rewards can be as simple as spawning in an item for defeating that monster or can be something more.

Final thing! Your first dungeon is gonna be a forest. Just remember that when your writing in your first monster(If you write in one).

Use plans! If you have questions, ask!
 
Can I Write-In some surreal ideas?
I mean, I don't see why not? The monster write in I should warn, needs to be kind of weak. You know so that the dreamers can actually beat it and progress.

Also for the first NPC it should also have something basic quest wise. I put the most basic version of the first NPCs but you can do better I'm sure.

I'm sure there's something I'm missing but go ahead, I wanna hear em. Oh right fantasy setting, but like guns exist. That's the setting right now.
 
[X] Plan Im Bad With Names
- [X] Wind-Up Teeth: Plastic pink gums and pearly white teeth, with yellow legs and red clown shoes, weak little things
- [X} The Tinker-Tonker: A gentleman made of melting clockwork, in a suit made of complicated schematics for rube goldberg machines, he wants bits and pieces of the Wind-Up Teeth's gears and cogs as building material for machines and also to replace bits of himself sometimes, he will give you a Melty-Clockwork-Bug as a reward, which can be used 3 times to heal you, but it will melt after the 3rd use
 
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[X] Plan Im Bad With Names
- [X] Wind-Up Teeth: Plastic pink gums and pearly white teeth, with yellow legs and red clown shoes, weak little things
- [X} The Tinker-Tonker: A gentleman made of melting clockwork, in a suit made of complicated schematics for rube goldberg machines, he wants bits and pieces of the Wind-Up Teeth's gears and cogs as building material for machines and also to replace bits of himself sometimes
If I can give this NPC a small circus tent that's about 2 feet tall, and when he steps out he's just 8 feet tall… I think I'm gonna love him. Would you be ok if that's his house? Make some doctor who bigger on the inside than the outside?

Also small question, what's the quest reward if I may ask? It could just be a taunt skill or something, or could be just pure Xp.
 
If I can give this NPC a small circus tent that's about 2 feet tall, and when he steps out he's just 8 feet tall… I think I'm gonna love him. Would you be ok if that's his house? Make some doctor who bigger on the inside than the outside?

Also small question, what's the quest reward if I may ask? It could just be a taunt skill or something, or could be just pure Xp.
Sure

Give me a sec about the reward thing
 
Don't you also need to assign a point value to the plastic teeth?
 
Well now I want to do my own write in now...Had multiple ideals though. Though will just mention two of them.




[X] Plan: Tired Alchemist
-{x] Mint Sprite: A small plant spirite. They primarily utalize status effects but are only dangerous in swarms, though are cute. The rare swarm could for the unprepared cause dangerous levels of numbness and increasing inability to move.
-[X] A Tired Alchemist: A tired young alchemist wearing a oversized coat and cloak that envelopes them such that one might think no one's under it if it wasn't for seeing their gloved hands when they don't just grab with their hands covered by sleeves, hair and glasses seen under their hood. As a reward gives cures for status effects.





-[] A "All-powerful" Tamer: A energetic and slightly clumsly beast tamer wearing her hair in unkempt long twintails and a long scarf. Is rather friendly and declares herself as being the self declared great and all powerful tamer, though does have random small animals hanging around her that she feeds. Teaches taming related skills and basic medicine.


...Admittedly, with the tamer Trixie from mlp slightly entered mind alongside other things. Tempting honestly to suggest an illusionist whose a twin sister now...

medicine came about due to thought of veterinary and would assume how to properly care fore, feed, groom, etc of creatures...
 
So I'm thinking about spinning a wheel. We have 3 plans one vote each, so if someone doesn't decide soon, I'll spin a wheel.
 
[X] Plan Im Bad With Names
- [X] Wind-Up Teeth: Plastic pink gums and pearly white teeth, with yellow legs and red clown shoes, weak little things
- [X} The Tinker-Tonker: A gentleman made of melting clockwork, in a suit made of complicated schematics for rube goldberg machines, he wants bits and pieces of the Wind-Up Teeth's gears and cogs as building material for machines and also to replace bits of himself sometimes, he will give you a Melty-Clockwork-Bug as a reward, which can be used 3 times to heal you, but it will melt after the 3rd use
 
Voting closed
Plan simple wins!

Also for lower energy monsters like the rabbits, I'm thinking about setting their respawn rate at every two hours, instead of 24. I got the idea that the higher the energy the monster has, the longer their respawn timer.

Doing this as the rabbits are low Xp and the players would most likely kill them all within 1-2 hours.
Scheduled vote count started by Blackangel on Mar 5, 2023 at 7:50 PM, finished with 13 posts and 6 votes.

  • [x] Plan Simple
    -[x] Horned rabbits
    -[x] An old farmer
    [X] Plan Im Bad With Names
    - [X] Wind-Up Teeth: Plastic pink gums and pearly white teeth, with yellow legs and red clown shoes, weak little things
    [X] Plan: Tired Alchemist
    -[X] A Tired Alchemist: A tired young alchemist wearing a oversized coat and cloak that envelopes them such that one might think no one's under it if it wasn't for seeing their gloved hands when they don't just grab with their hands covered by sleeves, hair and glasses seen under their hood. As a reward gives cures for status effects.
 
Plan simple wins!

Also for lower energy monsters like the rabbits, I'm thinking about setting their respawn rate at every two hours, instead of 24. I got the idea that the higher the energy the monster has, the longer their respawn timer.

Doing this as the rabbits are low Xp and the players would most likely kill them all within 1-2 hours.
Scheduled vote count started by Blackangel on Mar 5, 2023 at 7:50 PM, finished with 13 posts and 6 votes.

  • [x] Plan Simple
    -[x] Horned rabbits
    -[x] An old farmer
    [X] Plan Im Bad With Names
    - [X] Wind-Up Teeth: Plastic pink gums and pearly white teeth, with yellow legs and red clown shoes, weak little things
    [X] Plan: Tired Alchemist
    -[X] A Tired Alchemist: A tired young alchemist wearing a oversized coat and cloak that envelopes them such that one might think no one's under it if it wasn't for seeing their gloved hands when they don't just grab with their hands covered by sleeves, hair and glasses seen under their hood. As a reward gives cures for status effects.
Aawww man, welp there goes the whole surreal appeal angle I was going for to attract visitors
I was hoping to make it a unique and entertaining experience for dreamers (thus bringing in more dreamers) by having it be a more surreal dungeon, taking advantage of the fact it's a dream to give it its own aesthetic

Our dreamers could easily go slay similar enemies and go on similar quests if they just go to a gamestore and look for almost any fantasy rpg
 
Aawww man, welp there goes the whole surreal appeal angle I was going for to attract visitors
I was hoping to make it a unique and entertaining experience for dreamers (thus bringing in more dreamers) by having it be a more surreal dungeon, taking advantage of the fact it's a dream to give it its own aesthetic

Our dreamers could easily go slay similar enemies and go on similar quests if they just go to a gamestore and look for almost any fantasy rpg
If it makes you feel better, we can just make a new dungeon after a while. This was the beginner dungeon after all.

We will have those clown monsters some day!
 
If it makes you feel better, we can just make a new dungeon after a while. This was the beginner dungeon after all.

We will have those clown monsters some day!
Yeah I know, but I just don't want our customer base to get the wrong impression about what we're offering, cause they'll get past the familiar little forest from every rpg ever and then I smack em with non-euclidean geometry
Men made of dry skin with suits and fedoras made of torn love letters
Nuns with red eyes wrapped in barbed wire screaming with the voices of bad children being punished
A boss that is a guy with hand for a head, the collar of their suit being just a sleeve, and the hand summons minions by making shadow puppets
 
Day 1 part 1: Rough day
Dream god POV:

Ten people, that's the current crop. I've made the framework of this place, which cost me a lot of energy but the results and potential were well worth it. I have a small town, a village really, that has about 12 buildings and 2 big areas of importance. That would be the location of my first NPC, the old farmer, and an open area that's made for players to do whatever they want, whether practice skills or sell loot to others.

Another important place, that wasn't in town but right outside it to the west, was the dungeon. It would be the first source of entertainment for them and possibly me. It was a small forest about a half mile in size, completely separate from its surroundings. Inside was about 30 Horned rabbits, ready to fight and probably die.

Now some others might wonder why humans would want to put their lives in danger to fight monsters for fun. I'll ignore the obvious 'It's human nature John' and say that pain as a sensation is heavily suppressed for one. For two I've made sure through previous dreaming to let them know that they won't die if they fight and that this is entirely optional.

It also helps that before they come into the world they do a small tutorial of sorts. It's basically there to find out which weapon they are good at, 3 options for people who've never fought before, in other words weapons that you can just swing and do ok with, regardless of previous experience. A club, a dagger, and a sword. The sword has a high skill ceiling but it's not like the basics of swinging a sword are hard to learn.

There's a training dummy that will test the aptitude for the weapons and recommend a weapon to them. I've also added a small feature to give them a weapon if it's found they have real world experience. Out of the 10 people taking the tutorial only two people got a different weapon. Which would be a sledgehammer for this construction worker, the other being a bow and arrow for this policewoman who goes hunting a lot.

Oh! Looks like they've already made it past the tutorial while I was thinking to myself. One of them is already making their way away from the old farmer and going towards the dungeon, it's the woman with a bow.


Laura POV:

How the hell is this real? I just went to sleep, than found myself in a white room with a training dummy, it even talked! It described something about fighting in a dungeon, which it immediately said afterwards that I wouldn't actually die fighting and that this was just entertainment while I dreamed.

I couldn't get the damn thing to tell me anything else, so I decided to go along with it, which resulted in me getting a bow and arrow.

'Status'

Name: Laura Becker
Age: 24
Real life job: Police officer
Level: 1(0/20 Xp)
Stats:
Strength:
Rank G(Lvl 1)
Agility: Rank G(Lvl 1)
Stamina: Rank G(Lvl 1)
Intelligence: Rank G(Lvl 1)
Social: Rank G(Lvl 1)
Traits:
Hunting with dad(Lvl 1):
When your dad took you out to hunt, he taught you everything he knew. Effect: User knows how to work a bow and arrow, knows how to make one better than the one given, and hunting rolls gain +10.
Equipment:
Basic bow and arrow(G rank):
A bow and arrow, a rare starting weapon. Effect: None.

The training dummy said each rank would have a certain amount of levels that needed to be upgraded, the only way to upgrade my stats the next level was to spend points from leveling up. G rank has 5 levels, so I bet I could get one of my stats to F- rank without too much effort.

Granted I don't know what's in this apparent dungeon, all that rickety old man said was to grab some meat and come back so he could teach me how to cook.

Then I see it as soon as I walked out of town, the surrounding grasslands were interrupted by a small forest. It looked perfectly normal, but that's the dungeon.


20 minutes later… Dream god POV:

Hmmm seems I went too easy on them. They are internally complaining not only about how easy it is, but also because there's basically no reward to this! The rabbits only drop a copper coin at most with 2 Xp, meaning they have to grind these low value rabbits that are becoming increasingly rare to find.

Hidden roll reveal!
Player satisfaction!(-20 due to bare framework and no difficult monsters.): 35-20= 15! Players are disappointed!


The most someone has killed is… 7? Oh it's the woman with the bow, her name is Laura I think. She has basically been shooting the rabbits, killing them in one shot. She seems a tad bit bored.

Just then she spotted a rabbit from about 150 feet away, hidden in the grass. How did she see that? She simply raises her bow-wait that bow is meant for 80 feet at best, it's really bad there's no way she can-

Hidden roll reveal!
Does she make the shot? Dc 50: 87!


Fwip I watch as the arrow seems to perfectly glide through the air, almost struggling near the end to make the distance, then it hits the rabbit perfectly killing it. The arrow went right in the middle of its body. Even she seems to be surprised that she made it.

Achievement made! Rating: G rank! Good feat!
3 power generated for reward!


Oh right! I did put the feature in here, what could I-wait a minute. Would that count as a reward? It would be rewarding to face a more powerful opponent right?


Make a reward for player Laura, 3 power:

[]Horned rabbit squire(Costs 3 power)(Top tier G rank opponent):
The horned rabbit squire is on the tip of becoming a horned rabbit knight, so close to ranking up and has vowed to protect his fellow rabbits. He has come for Laura to avenge his fallen brothers! Effect: Horned rabbit will give the surrounding players a good challenge! All surrounding rabbits will band together in small groups, trying to make it to the squire to both protect him, and to fight against the players. Chance to negate dissatisfaction malus.

[]Lone wolf: Stalks players(Costs 3 power)(Near top tier G rank opponent):
A lone wolf will start stalking Laura, if the wolf sees other players it will spilt off from Laura to attack them. This wolf sees Laura as a challenge, something to test its metal against. If the lone wolf goes 10 minutes of stalking Laura without being noticed or splitting off, the lone wolf will attack Laura. Effect: Lone wolf will give the surrounding players a good challenge! The lone wolf, if killed by Laura, will drop an item. Chance to negate dissatisfaction malus. Laura could get a good reward.

[]Write in?(I really recommend a monster, if it wasn't for the achievement roll working out, I'd have to call the first day a complete bust.)


Welp! I made a lot of hidden rolls, let me tell ya, this first day was gonna suck if it wasn't for that achievement roll. I rolled for how many unique people(We got 2), I rolled to see how the hunting went for everyone(It's going bad for everyone besides Laura.), and than I rolled satisfaction with a malus that went pretty bad.

The original malus, was -10 for just being the framework. Than we had a bunch of hunting rolls gone bad and an easy monster, so I added another -10 due to that.

Anyways if you got questions ask away.
 
[X]Lone wolf: Stalks players(Costs 3 power)(Near top tier G rank opponent): A lone wolf will start stalking Laura, if the wolf sees other players it will spilt off from Laura to attack them. This wolf sees Laura as a challenge, something to test its metal against. If the lone wolf goes 10 minutes of stalking Laura without being noticed or splitting off, the lone wolf will attack Laura. Effect: Lone wolf will give the surrounding players a good challenge! The lone wolf, if killed by Laura, will drop an item. Chance to negate dissatisfaction malus. Laura could get a good reward.

I'd be perfectly willing to put the squire in next turn once we get more power though, both options seem neat.
 
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Let me just explain my pitch for the dancing plague, it gives our dreamers a small taste of the potential weirdness we can give them for later adventures

While also providing a fun challenge that requires dreamers to observe and strategize to help defeat their foe
And think of the possibilities this could unlock
We could do an event questline themed around music to explain the dancing rabbits possibly, or have it so if you collect enough of the solid musical notes you can craft the material into a large music themed weapon
 
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[X] The Dancing Plague: The rabbits around laura have been infected with a magical song, jumping and dancing around like mad and spewing small solid musical notes. Effect: The rabbits around Laura start moving around at high speeds in a rhythmic manner, making fighting back against them difficult, but if you successfully figure out their patterns it'll make things a bit easier, if you collect enough of the notes you can craft them into a music themed weapon
 
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