Heh, it's kinda nice that Caihong is the one who knows that Sun-Sin can take care of himself, and isn't worried about him.
"Sun-Sin dying? Feh. He'd never do something that'd make me happy."
She's mostly just irritated that he went off on his own to kill some big enemy and now they gotta wait for him and potentially get caught.
I'll admit, I'm a bit disappointed we didn't do things the pirate-y way, but it all worked out in the end. Also the fact that Seventh Whim calling his ambitions small rankles a bit. Just because you can do something, does not mean you have an obligation to do so. Also, I have a few questions.
@HalfTangible
Is Sun-Sin's legion going to have some tie-in to him being a pirate? For instance, being primarily drawn and mustered from cultures with a preponderance to raiding and thievery? Are they going to be the steal everything that isn't nailed down, pry up the nails to steal what was nailed down, and steal the nails for good measure? Or maybe just good voidsmen and boarders and sent to deal with troublesome/difficult hostile fleets?
You will probably meet your legion before the end of this quest, and I intend to leave at least some aspects of it (particularly how it handles void warfare) up for vote.
When Primarchs find their legions, it tends to go one of two major ways: the Legion is already prepared for the Primarch's particular style of war and fits him like a glove, or the legion has several customs and traditions which fit alongside the primarch and adapts to his preferred method of war. I'm leaning more towards the latter for this one; this will allow you (the readers) to change what you find you don't like about it just in case I introduce something about the legion and you dislike it.
This is my current thinking and it may change by the time you run into them:
The 11th legion is a scattered, decentralized beast. They rarely come together as a single entity, mostly operating ship by ship, chapter by chapter. Individual commanders get a lot of leeway in how they command their forces, which has lead to a legion with many internal groups, cultures and customs. It's not quite to the degree that later Chapters would have in canon, but the signs of such a thing growing are there.
(That one has been an idea I've had since rough drafting when you were going to end up as the noble son of a Knight house. The sons of various houses would've gone to the legions, the daughters would've piloted knights. I enjoyed that concept and might still use it if/when we start recruting from Knightworlds)
Initially, like all Legions, they recruited from Terra. As the Imperium grew and the legion scattered further, however, they started recruiting from... elsewhere. This is one of the voting things. Two big ideas I have are 'wherever they go' or 'from the children of the ship crews'.
The 11th's strongest ties in the Imperium are actually to the Rogue Traders. They are, of course, highly individualistic so this is a generalization, but the 11th works alongside them quite a bit and operate in the same general area: out on the fringes of the Imperium, or even beyond it. The 11th also have pretty good relationships with the Queastor Imperialis (less so the Quaestor Mechanicus but still good).
The monks aren't wrong, hope this makes him retrospect and help him see that he can do more by taking a more active role.
He may not be wrong that Sun-Sin isn't living up to his full potential but he's being a dick about it.
Ok but do we want to? Our loyalty is primarily to mother, and of course her little outlaw empire through her. We're not trusted enough to be given big sweeping powers to interpret her will yet, although that may change when we get home. Until we are there's not a lot of point to trying to go too big too fast. We can't hold anything we can't fit on the boat. So unless we plan to carve out our own empire from scratch, why bother with thinking bigger?
This is also fair and true. Whim isn't in your position and has no idea why you aren't leading a new nation/cult.