Dawn of Heroes II

Characters
Hero

Nimue

Name: Kamea Armsworth
Age: 18
Gender: Female
Points: 120/120 PL8

Powers

Size Change (Genetic-Size): 8 Point Power Array with 1 Alternative Effect.
-Increase Size: Growth 4 (15ft/4m, total of +4 Strength and +4 Stamina, mass of 1600kg, -2 Dodge & Parry, -4 Stealth, +2 Intimidation)
-Reduce Size: Shrinking 4 (3ft/1m, total of -1 Strength, mass of 6 kg, +2 Dodge & Parry, +4 Stealth, -2 Intimidation)
Nature Rebirth (Genetic-Nature): Immortality 4 (2 Days), Limited to touching the ground or ocean.
Nature Body (Genetic): 11-Point Array with 2 Alternative Effect
-Water Body (Water): Permanent Insubstantial 1 (Water), Swimming 5 (16 MPH), Regeneration 2 (Medium (Water))
-Plant Body (Plant): Noticeable Immunity 3 (Sleep, Starvation, Suffocation), Movement 2 (Trackless, Limited to Plant Life), Movement 1 (Swinging), Regeneration 5
-Stone Body (Stone): Noticeable Immunity 7 (Life Support minus those covered by Aquatic), Noticeable Impervious Toughness 5, Regeneration 2 (Source (Earth))
Aquatic (Genetic-Water): Immunity 3 (Cold, Drowning, Pressure), Movement 2 (Environmental Adaptation: Aquatic, Water-Walking), Senses 1 (Low-light Vision), Enhanced Advantage (Favoured Environment: Aquatic)
Nature Manipulation (Genetic): 9-Point Array with 1 Alternative Effect
-Elemental Creation (Nature): Create 8 (Nature, up to 7m3 or Toughness 8), Variable Descriptor, Permanent, Proportional
-Elemental Shape (Nature): Transform 4 (one nature element to another, up to 6kg at once), Variable Descriptor, Permanent

Abilities

Strength: 2 (4/-1)
Stamina: 2 (4/0)
Agility: 4
Dexterity: 2
Fighting: 1
Intellect: 4
Awareness: 2
Presence: 4

Defences

Dodge: 4 (2/6)
Fortitude: 3 (7/3)
Parry: 3 (1/5)
Toughness: 2 (6/2)
Will: 3

Attacks

Initiative +4
Unarmed +1: Close, Damage 2 (6/1),

Skills

Acrobatics 8 (+12)
Athletics 4 (+6 [+10/+5])
Deception: 2 (+6)
Expertise: Pub Worker 2 (+6)
Expertise: Science 4 (+8)
Insight 5 (+7)
Perception 4 (+6)
Persuasion 5 (+9)
Stealth 1 (+5)
Technology 4 (+8)
Treatment 1 (+5)

Advantages

Attractive: +2 circumstance bonus on Deception and Persuasion checks based on your looks.
Connected: Call in assistance or favours with a Persuasion check.
Contacts: Make an initial Investigation check in one minute with access to contacts.
Favoured Environment (Forest): +2 Circumstance bonus to attack checks or active defences in a Forest environment
Inventor: Use Technology or Expertise: Science to create temporary devices
Tracking: Use Perception to follow tracks.

Complications

Doing Good: Kamea simply wishes to do the right thing, seeking to be a hero to help others and do good deeds.
Justice: Kamea wishes to see justice dealt out, ensuring that innocent are protected and the guilty are punished even if it means acting before the law.
Prejudice: Between her skin, sex and birth, Kamea is a victim of prejudice and bigotry, both passive and active.
New Forest
Known Heroes and Heroic Organisations

Known Villains and Villainous Organisations

Known Civilians and Neutral Organisations

Retired naval captain, husband of Rosemary Armsworth and father to Kamea Armsworth and her half-siblings. Currently owns The Forester as family-run pub in Lyndhurst.
Wife of Frederick Armsworth, stepmother of Kamea Armsworth and mother of her half-siblings. Currently works as the cook at The Forester.
Third oldest of the Armsworth siblings. Currently works as a waitress and assistant cook at the Forester. Preparing to attend university during the next school year.
Oldest of the Armsworth siblings. Currently away at the University of London, learning to be a teacher.
Second oldest of the Armsworth siblings. Currently away at the University of Cambridge, learning to be a lawyer.

British Isles
Known Heroes and Heroic Organisations

Known Villains and Villainous Organisations

Known Civilians and Neutral Organisations


World
Known Heroes and Heroic Organisations

Known Civilians and Neutral Organisations
 
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Kamea wasn't tied up with rope, she was chained up with metal chains.

I imagine how impressed the criminals will be when they find out about her escape without knowing the specifics. Who can think that the hero who attacked them would have the makings of a new Houdini?
...If anyone asks, that was the plan from the beginning.
 
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[X] She investigates with a stealthy approach.

Quick question, next time we get in a fight can we just go straight to insubstantial and attack by creating items to drop on attackers?
That fight was pretty unoptimised in a lot of ways (Not a critism Nimue is new at this and we were going to win anyway, but sometimes you just have to accept a nat 20 into a nat 1 means the dice gods never wanted to you win.)
 
Quick question, next time we get in a fight can we just go straight to insubstantial and attack by creating items to drop on attackers?
It is an option, but remember that Insubstantial doesn't grant any immunity or resistance to damage at rank one. You only start to get those at rank two or higher.
 
It is an option, but remember that Insubstantial doesn't grant any immunity or resistance to damage at rank one. You only start to get those at rank two or higher.
I did not know that.
I though the Phys immunity was at the basic level along with requiring Precise to make attacks. And the main advantage of going up ranks was that it became that much harder to find a descriptor that didn't counteract the insubstantial. Its relatively easy to disrupt water, with any kind of heat or electricity and so on.
Going to have to take back that critism then in that case no selling weak attacks from mooks makes the most sense, and punching isn't a bad idea if water form doesn't prevent it.
INSUBSTANTIAL (GENERAL) – d20HeroSRD well learn something new everyday.
 
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I did not know that.
I though the Phys immunity was at the basic level along with requiring Precise to make attacks. And the main advantage of going up ranks was that it became that much harder to find a descriptor that didn't counteract the insubstantial. Its relatively easy to disrupt water, with any kind of heat or electricity and so on.
Going to have to take back that critism then in that case no selling weak attacks from mooks makes the most sense, and punching isn't a bad idea if water form doesn't prevent it.
INSUBSTANTIAL (GENERAL) – d20HeroSRD well learn something new everyday.
We should however use an improvised weapon
 
I can't actually find the rules for that without the advantage? Does it actually make a difference because I think it might just be narrative flavour?
To my knowledge, there are no clear rules for how improvised weapons work due to their vague nature and it is up to the GM to figure out how to handle them.
 
The thing that leaps to mind is something like "transform plaster ceiling to lead to drop on someone" "transform wall into water so it splashes away" and "transform building foundation corner into something fragile" unless I'm misreading things.
 
The thing that leaps to mind is something like "transform plaster ceiling to lead to drop on someone" "transform wall into water so it splashes away" and "transform building foundation corner into something fragile" unless I'm misreading things.
The first one probably falls more under Create than Transform. However the other two are potentially valid... Transform is a power that comes with a little note saying "Check with your GM to establish expectations, they have the right to veto anything in case you start transforming oxygen into FOOF".
 
The thing that leaps to mind is something like "transform plaster ceiling to lead to drop on someone" "transform wall into water so it splashes away" and "transform building foundation corner into something fragile" unless I'm misreading things.
While high end Transform can do that, Kamea's powers aren't nearly that strong. Her Transform power is limited to manipulating existing nature so you could transform a wooden chair into something else or turn dirty water into fresh water, but you can't just turn bricks to sand or obliterate buildings with a touch.
 
While high end Transform can do that, Kamea's powers aren't nearly that strong. Her Transform power is limited to manipulating existing nature so you could transform a wooden chair into something else or turn dirty water into fresh water, but you can't just turn bricks to sand or obliterate buildings with a touch.
Yet.

Possibly ever.

But places with wood floors just became my favorite for the character.
 
Yet.

Possibly ever.

But places with wood floors just became my favorite for the character.
It should also be noted that Kamea can only Transform what is already there and due to the nature of Arrays, she cannot make more wood with her Create power whilst using her Transform power
 
What about bricks to clay? As memory serves bricks are made from clay (well before they are fired anyway).
I'm leaning towards no. Natural stuff that have their nature changed by methods of civilisation like fired bricks, alloys and compounds are too different to their natural state to be affected by Kamea's power.
 
It should also be noted that Kamea can only Transform what is already there and due to the nature of Arrays, she cannot make more wood with her Create power whilst using her Transform power
But it would be easy enough for it to shift shape; flat floors that suddenly have you going uphill or wrap themselves around your ankles are not what I would call ideal conditions
 
First Outing III
[X] She investigates with a stealthy approach.

You decide to continue with the stealthy approach. You are already here and you are here for a reason that has yet to be fulfilled. You might have lost one fight, but you are ready for another one and you doubt that your opponents will have recovered as well as you have. Switching to your plant body for a moment, you take a couple of minutes to recover, letting your current form regrow the damage inflicted upon you.

Once you feel as good as new, you switch back to your stone body and shrink down. It is easier to avoid detection in your smaller form while in the event you do get detected, you would rather not reveal the existence of your plant body or water body if you don't have. The longer your enemies don't know about those, the longer they will underestimate you.

You finally leave the bedroom you awoke in and the landing turns out to be surprisingly normal, just like the rest of the house. A little messy, but nobody comes pouncing out of any of the doorways. You cautiously make your way downstairs, carefully minding your own steps.

Yet halfway down the stairs, you pause at the sight of what you see. Because whatever you were expecting to find, it was not Rebecca sneaking into the house. The two of you make eye contact, but thankfully, she has just as much sense to not talk as you do. No need to risk alerting whoever else is in the house even if your sister is an idiot. As you reach the bottom of the stairs, Rebecca is waiting for you.

"What are you doing here?" you demand in a hissed whisper.

"I found to make sure you were okay," replies Rebecca.

"I'm fine," you reply, deciding not to mention how you lost your first fight and woke up in chains, "Are you going to leave now you know I am unharmed?"

"Hope," answers your sister and you glower at the grin she gives you.

"Fine," you concede after a moment, "Just stay out of any fights. I'm trying to sneak into the cellar."

"Got it," answers Rebecca and with that, the two of you set off.

You hear two men speaking in the kitchen, but you don't get close enough to properly pay attention. You can make out them talking about reporting you to their bosses, but nothing of relevance as you reach the downward stairs.

"There's a lock," mutters Rebecca into your ear as the two of you reach the basement door, "Got a plan to get around it?"

"The door is made of wood," you whisper back, "I don't need to worry about getting past the lock itself."

That isn't quite true, but you can manipulate the wood around the lock well enough to just bypass as the lock is no longer placed to keep the door from opening.

"After you," you tell Rebecca and she gives you a wink as she carefully makes her way down the stairs to the surprisingly well-lit basement.

You carefully relock the door as best you can before following your sister downstairs. Rebecca is already looking around the empty laboratory and, well, it is empty of people, but the room itself is full of equipment. You might not know what you are looking for, but you have enough knowledge to recognise much of the scientific equipment lying about the room.

There are wooden work benches with glass containers and mixing equipment. There are desks covered in papers, only some of them written on while the others have yet to be used. You spot some journals and books, even recognising the titles of some of the latter.

It takes you a few minutes to read some of the written material in the workshop, but as you do, a picture begins to form. This is a minor operation of a much larger organisation called the Eternal Empire, a workshop out in the backwoods to avoid attention to supply their primary operations with a steady supply of a power-granting drug.

Apex juice is what it is apparently called and from what you can put together, it is in those vials that the men downed before fighting you. No laughing matter than given how it allowed them to take you down. And no, you aren't just being biassed due to getting defeated by them.

"Hey, Kamea," calls Rebecca and you wince at the usage of your real name.

"Don't use my actual name," you rebuke your sister as you turn in her direction, "Call me Nimue when I am in my costume."

"Right, masks," she replies, "Or is it capes and cowls these days?"

"I don't know and I don't care," you say, "Now is this important? I'm kinda busy looking at stuff over here."

"It is," says Rebecca excitedly as she looks down at a vial of weirdly-coloured liquid, a mixture of red, white and gold all at once with specks of blue and black, "They have some sort of special potion over here, one that gives permanent powers. Something unique that they got some from guys over on the continent."

"Wait, what?" you say as you think that over because Rebecca being herself aside, that is kind of big.

"Yeah, I think they stole it, but anyway, the note here says that they need to be careful with it," says your sister as she stares at the vial, "Apparently they are saving it for someone important. I want to drink it."

"What?" you exclaim as you just stare at your sister, who has apparently gone crazy.

"It says here that it will grant powers to whoever drinks it," says Rebecca as she looks over at you, "If I drink it, then these guys won't make another supervillain and we can both have powers of our own."

What does Nimue do?
[] She decides stop Rebecca from drinking the weird liquid that might do bad things to her.
[] She decides to let Rebecca drink the weird liquid that supposedly grants powers.

Getting downstairs unnoticed.
Stealth Check, DC14: 15+9 = 26, 3 DoS.

??? attempts to sneak in.
Stealth Check, DC14: 16+2 = 26, 3 DoS.

Sisters sneaking into the workshop.
Stealth Check, DC14: 8+9 = 17, 1 DoS.
Stealth Check, DC14: 19+2 = 21, 2 DoS.

Sisters investigate the workshop.
Perception Team Check DC15: 19+6+2 = 27, 3 DoS.
Perception Team Check, DC10: 13+2 = 17, 2 DoS.

Making sense of what you find.
Intellect, DC15: 17+4+2 = 23, 2 DoS.

***​

Okay, so Rebecca has shown up though as a meta explanation, I had planned for her to go looking for the guys who give powers even if you hadn't. It just happened that you voted to also go looking for them.

Anyway, Kamea isn't happy about Rebecca being her, but since she doesn't want to risk a loud, angry argument with her, she is letting it slide for now to maintain stealth. Anyway, Kamea has been looking for clues on who these guys are while Rebecca has found the big jackpot for narrative drama.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
[X] She decides to let Rebecca drink the weird liquid that supposedly grants powers.

What could possibly go wrong?
 
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