Can we get Dr. Merlot as a boss?
Yes, but not right now.
Right now, you started with 100 gold at birth because Magic. But you will be mining for gold and all that. And also fixed it up. Sorry, thought I put it in.
Ye. You can also use a plan name too, and don't forgot about either constructing an entrance or making a second floor.[X] Mine: A structure used to get gold and other materials needed for upgrading and buying. Cost 3 Gold.
[X] Grimm Spawning Pool: A pool of Grimm Liquid that gives birth to different Grimm types, currently can only spawn from what Grimm you have. Cost 5 Gold.
[X] Grimm Shrine: A dark and obscene shrine dedicated to the Grimm, gives a buff and to all Grimm Monsters and will also heal them, while also giving the Negative Energy Debuff to all non-Grimm. Cost 3 Gold.
[X] One Random Monster Tree. 10 Gold 3
[X] Improve yourself. 0/50 Mana 2
Is this good?
Yes, 100 Mana and 100 Gold right now.How many of each structure can we make? Also do we have any mana or gold income right now?
So each turn we get 100 gold and mana?
Yep, with options to increase them.
Ah okay so no reason to save gold or mana then
Your kinda, but still be careful with it, because some things are going to be expensive, like really expensive. Also will reward omakes with more mana and gold depending on stuff and all that.
Right but if we gain 100 mana and gold each turn then we just need to improve our caps so no reason to save this turn at least)Your kinda, but still be careful with it, because some things are going to be expensive, like really expensive.
Yep. They do. also nice plan.Right but if we gain 100 mana and gold each turn then we just need to improve our caps so no reason to save this turn at least)
[X] Plan Spend to Make
-[X] Servitor x10 (10 mana)
-[X] Grimm Bait: A pod in which triggered, releases negative emotions that attract Grimm. Cost 2 Gold
-[X] Negativity Bomb: A bomb that gives both physical and mental damage depending on target's willpower. 3 Gold
-[X] Pitfall: Your basic trap that let's those who step onto it, fall into the hole. Cost 1 Gold
-[X] Spike Trap: Spikes coming out of everywhere to skewer anyone unfortunate. 2 Gold
-[X] Grimm Wrath: Increases the fury of Grimm. 3 Gold
-[X] Grimm Despair: Decreases all Agility of Adventurers. 3 Gold
-[X] Mine: A structure used to get gold and other materials needed for upgrading and buying. Cost 3 Gold.
-[X] Grimm Spawning Pool: A pool of Grimm Liquid that gives birth to different Grimm types, currently can only spawn from what Grimm you have. Cost 5 Gold.
-[X] Grimm Shrine: A dark and obscene shrine dedicated to the Grimm, gives a buff and to all Grimm Monsters and will also heal them, while also giving the Negative Energy Debuff to all non-Grimm. Cost 3 Gold.
-[X] Furhter and Improve Servitor Tree. 0/50 Gold
-[X] Improve yourself. 0/50 Mana
60/100 Mana
75/100 Gold
Still figuring out grimm, but the sooner we grab them the sooner they start their growth, also servitors I assume help out with the mine