Journey's End - A Pokemon Trainer Quest - No SV, you are in the final year of your Pokemon Journey.

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You are a veteran Pokemon trainer from Hoenn, entering the final year of your journey. You are approaching an important crossroads in your life, where you will decide which career to pursue after you finish your journey. Would you stay true to your childhood dream of becoming a Ranger, or would you discover another dream to pursue?
Introduction - The Final Reflection
Location
Singapore

March Week 3, Route 133, Hoenn Region, Eastern Seas


As the dawn sun rises over the mist-soaked horizon, you are currently leaning over the deck of a ferry ship rapidly skimming towards Pacifidlog Town from Slateport City, passing by numerous sandbars and small islands that fly by in the distance, as the ship you are on rapidly moves east along the rapid currents. The sound of the surf overlaps with the hum of the motors beneath, as you take in the crisp if frigid morning air, a background hum that ironically helps you focus.

This time of the year is the border between Winter and Spring. And it is this time of the year, that marks the fifth anniversary of the beginning of your journey, and the start of the sixth year. As it has now been the tradition, you spend the dawn contemplating the year ahead. But this anniversary is special. Because this is the very final year of your Pokemon journey. Because when you hit 16, you will be enrolled in a specialized school, training for a profession you wish to commit your life to.

What might your younger self have supposed you were feeling at this very moment, at the prospect of ending your journey? You reflect, looking out over the horizon.

Your younger self as recently as two years ago would have said with absolute confidence, that you should be feeling the excitement. After all, it was always your childhood dream to become a Pokemon Ranger, to work out there in the Wilds with Wild Pokemon, You believed that the entire purpose of your journey was not self-discovery, as it is for many trainers. No, it was to prepare yourself to become the best Ranger you could be. And now, so close to the time you would finally enter Ranger School, and begin the route to becoming a professional Ranger, the future should fill you with unmitigated excitement.

But right here right now, you don't feel excited. Alright then, what else are you supposed to feel? Perhaps melancholy, that your journey is at the end, and with it, the freedom of hitting the road, of exploring the world? You know this is a common emotion for many people approaching the end of their journeys. Perhaps relief? Finally, you will end your days of wandering, and go back to a warm bed and hot shower every single day. No, you don't feel that either.

Then what do you feel? You are uncertain. No, you feel uncertainty, you realize, with a faint horror. Because after the events of the last two years, after the struggles of the last year, after the feeling that your bonds with your Pokemon that you have long cherished have weakened so, so hard, after that fiasco of that internship over at Mt Pyre last Summer where you felt the very foundations of what you believe you were as a trainer deconstructed, after the illness this autumn where you allowed your resolution to slip and headed back home, after being advised to give up on one of your cherished Pokemon…. After…. after

You don't even know for certain whether you want to be a Ranger any longer. Because for the first time ever in your life, you realize your childhood dream is wavering, and it's an unfamiliar feeling. Hence, this sense of uncertainty. How do you work your way out of this?

A deep breath. Break the problem down into more manageable portions. Why are you out here, right now?

You know why you are here in the seas of Eastern Hoenn.

You know you have a tendency to gravitate to cities. Cities after all are places with plenty of opportunities to learn, bond and train your Pokemon in relative safety, take shelter from adverse weather, see interesting sights, museums, coordinator halls and festivals and more. Without motivation to continue travelling, it's just so seductively easy to settle down in a city. You know. You've done it for a whole year in Rustboro City, studying at the Trainer School, and you might have well ended your journey there then had you not decided to finally depart from that city early one Spring morning, while the cherry blossoms were still falling.

And so, if your ambition was to be a Ranger, won't it be a problem? After all, the stereotypical Ranger patrols the wilds, defending and befriending wild Pokemon out there. It's kind of a problem for your dream if you gravitate towards cities, isn't it?

This was why, after finishing the Hoenn Circuit 18 months back and earning all eight badges in the region, an accomplishment less than 10% of all trainers ever manage, two autumns ago, you set yourself a new challenge. You wanted to visit every route in Hoenn and study the wild Pokemon of every single route, to get to know them better, to push back against the temptation to just settle down and enjoy cities. Because you know you need that self-motivation to keep travelling into the wilderness.

A part of you feels like abandoning this quest right now. A part of you feels like teleporting away from the ferry with your Gardevoir and returning to Mauville or Rustboro City. There are still things you could do there - you could right now enrol in a class back in Rustboro's Trainer School on Poison and Steel types and complete your basic studies in all eighteen Pokemon types.

You could return to the Move Dojo back in Mauville City and further expand the versatility of your Pokemon and ability to respond to type disadvantages, by teaching them more moves under the guidance of the move tutors there.

Or perhaps you could head over to Lilycove City, a city you never really explored, but merely passed through during the final months of your personal gym challenge. Or perhaps you could make your way up to Fallabor Town, starting from Meteor's Fall, which you visited once years ago. You've never gone up there before, it'd be quite an adventure.

But the other part of you, that part that still has the childhood dream of being a ranger tells you, no. You've already made a concession to the city-loving part of yourself, and to your starter Pokemon Blade, by intending to participate in a Contest. If you want to be a Ranger, you should hit the numerous routes of Eastern Hoenn, and gain experience in operating out there in the oceans, because you know that Hoenn is a region of water, and something approaching half of the ranger corps in Hoenn works among the vast seas and islands that make up the Southern and Eastern portions of Hoenn. You stopped your exploration of the oceans last year because of Winter, and now that Winter is almost over and the seas are safer again for exploration, you should resume your journey of exploration.

At least, you should continue to ride this boat out to Pacifidlog Town and from there to Soothopolis City? Having travelled through there once, you can teleport to one of the numerous small islands on the routes in this part of Hoenn with Orliath, your Gardevoir at any time. Yes, you decided, that sounds like a good plan. And from within his Pokeball, you feel through your mental link with its occupant, that Orliath agrees with you.

Effect: Regular turns are locked until you arrive at Soothopolis City.

—--------------


The sun is now well above the horizon, and the oceans have begun to take the colour of piercing blue. You are prepared to leave the deck of the ship, and begin spending some time playing with your Pokemon, when you sense that another human has stepped out upon the deck, coming down from the Captain's quarters in the opposite direction you are heading from.

You turn around, realizing that the Captain of the Ship is approaching you. He's a burly, hearty man, with a jovial smile, and a tanned complexion that testified to a lifetime spent out in the oceans.

"Hullo there, young trainer! How are you doing this fine morning?"

You tell him you are fairing well and are about to conclude your morning meditations, and ask him what you could do for him. Calm down, script your answers politely, and wait for him to ask a question your empathetic and still developing psychic senses tells you he intends to ask, after the customary small talk.

Ah, here it is, here is the question.

"So Trainer, what brings you out here to this corner of Hoenn?" He asks with a jolly, curious grin.

What is your reply?

Vote for One option
[ ] To Study the Pokemon of this region.

It's why you are here after all, and not in a city right now. You admit you are looking forward to resuming a fun personal challenge that was halted at the start of Winter, now that Winter is almost over, and you think that this project directly helps you prepare for a career as a Ranger better.

Effect: Small bonus to studying Pokemon on Ocean Routes in Eastern Hoenn till Winter this year​

[ ] It's a good place to train my Pokemon

You've been building a weather team slowly over the last half year, and perhaps the Oceans of Hoenn offers a good place to train up such a team. You wonder though, how much should you invest in the Pokemon battling skills of yourself and your team as a Ranger? You only consider yourself a middling battler among trainers with Eight Badges, which is why you currently have no intentions of participating in the Evergrande Conference.

Effect: Small bonus to training your team while on Ocean Routes in Eastern Hoenn till Winter this year.​

[ ] To Participate in a Contest

You promised to participate in a contest with your starter, a Sceptile named Blade, and this is likely what you would do once you disembark onto Soothopolis City. You've already been practising a routine for two weeks. You know, however, that contests have very little to do with your ambition to become a Ranger.

Effect: Huge bonus to the rolls of the next contest you participate in, but this is only a one-time buff.


-------

This quest has been adopted from a small but long-running quest by @Blacksheep , called Pokemon Journey. She's put it up for adoption, and as a participant in her quest, I've agreed to attempt to finish the story for the last year of the journey. I will do my best to make it such that the quest doesn't require prior knowledge of Blacksheep's quest because that quest consisted of five years worth of a Pokemon Journey and hundreds of updates. But this necessitates a far denser narrative style of story-telling, so expect larger updates. It's the best way I can think of to try to avoid continuity lockout.

You will be playing with a team that has already been developed over five years. Your team has wishes, interests, and ambitions of their own. It will be wise to pay attention and account for their preference, especially as you play each turn. I will not stop questers from adding new Pokemon in their team but be aware, they come with their own preferences too.

This is my first time taking on a Quest Master role, so I hope to learn from this challenge from the questers that hopefully participate in this quest! I will be keeping this quest to a length of 54 turns, I feel that a set number of turns makes it more likely, that as a novice QM, I am able to bring this quest to completion. To questers from Blacksheep's quest, I thank you for coming over and hope to bring the story to a conclusion, and to new players, I bid you welcome.

Special thanks to @Blacksheep, who really helped me out as a sounding board for many of the ideas for this quest. I don't think I could have restarted this quest without her invaluable help.
 
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Actions & Turns
Core Mechanics

There are strictly 54 turns in this quest, and the trainer's journey will end on Turn 54. Each turn represents one week.

There are two currencies in operation in this quest that can be spent each turn, the first is Actions, and the second is LPs (League Points). Both become relevant during regular turns.

Actions

At every turn, there will be a list of potential actions that the trainer can do. This list may differ according to location, potential time of the year, and what the trainer wants to do.

There are two pools of actions, the first pool is Trainer Actions. The quest must vote for two action slots from this pool. You may increase your number of Trainer Actions as your character grows, the third action slot opens up at 15 Stewardship and the fourth action slot at 20 Stewardship. There may also come from rare traits only unlockable by concluding important quest lines. The actions with the most votes in this pool win, up to the maximum action slots available.

The second pool is called Free Actions, and they are split into two categories - Travel, and Call. Choosing an action from this pool each turn is not mandatory, you can choose to remain where you are, or not call anyone this turn, by not voting for anything in this pool. A majority of voters need to input a travel vote, in order to move the character.

Travelling is how your trainer moves from place to place, and her options are to either teleport to a route she already has visited (see the route tracker informational for eligible locations), or travel to an adjacent location on foot.

Calling, meanwhile, has the potential to unlock opportunities for the trainer to socially interact with others, discover information, catch up with others and so on. They are basically the trainer's main tool to socialize outside random encounters in the journey.

LPs

LPs or League Points is an abstraction for money (and other forms of credit) in this quest, you can use LPs to buy items in stores, to hire move tutors, to take certain specialized classes, and in some cases, visit attractions in cities. By default, you have an allowance of 1LP per turn, but there will be ways unlocked to earn more LPs with actions as time goes on.

Building your Character

Your character grows via completing sidequests, and questlines. More information about the questline mechanics and traits would be available in the Character Sheet informational, and the Quest system informational, but as a rule of thumb, your character achieving some goal is more likely to result in character growth.

Mini-Turns

Some actions might result in mini-turns, the prologue being an example of a mini-turn. These will be always clearly marked in the action list. Mini-turns operate on a different system from regular turns.

Rolling

Rolls are done on a d100 dice, and I have a policy of publically showing my rolls where they happen. Rolls will be done on SV's dice roller or Rolz.org depending if modifiers are involved. There will be modifiers based on bonuses the trainer has from traits and inventory and other conditions. Not all actions necessarily result in a roll, for example, visiting cafes in a city is very unlikely to result in a roll. In general, rolling happens if there are actions where some element of luck is involved, and the protagonist can feasibly do something to apply the lessons and skills acquired on the journey to respond to.

Synergy

Look for Synergies between actions. Justified action choice combinations might result in synergies that produce bonuses if it comes down to rolls. A simple example would be bonding with your Pokemon in a city, and taking them to an attraction in the city that matches their interest. Champ, for example, enjoys cooking and baking, so bonding with him while taking classes in baking will produce a synergy.

Write-in Policy

Questers are free to propose write-ins at any time, so long as they are reasonable.
 
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Pokemon Team
Blade
Sceptile, Male, Timid, Prefers Evasion Over Conflict, Contest Enthusiast
+finesse
++dexterity
+fine control
+contest training
+weather training
+evasion
Attacks: Pound, Quick Attack, Mega Drain, Pursuit, Energy Ball, Leafage, Dig, Protect, Return, Rock Slide, Brick Break, Hidden Power (Grass), Magical Leaf, Sunny Day, Leaf Blade, Double Team, Substitute, Solar Blade

Orlaith
Gardevoir, Female, Brave, Keeps Going Through Everything, Bonded
+++mental link
++power
+finesse
+fine control
+diplomacy
+evasion
Attacks: Disarming Voice, Disable, Charm, Confusion, Teleport, Psybeam, Protect, Return, Draining Kiss, Hidden Power (Electric), Dazzling Gleam, Moonblast, Misty Terrain, Future Sight, Sunny Day, Psychic, Magical Leaf, Double Team, Substitute, Thunder

Bakunawa
Gyarados, Male, Bashful, Sturdy Build, Ocean Dweller
+defence
+weather
++power
+agility
+swim speed
+weather training
Attacks: Tackle, Waterfall, Bite, Water Gun, Thunder Wave, Hydro Pump, Protect, Return, Hidden Power (Fire), Ice Fang, Thunder Fang, Crunch, Surf, Rain Dance, Thunder
+5 to all water moves (water stone)

Champ
++defence
+diplomacy
+dexterity
+fine control
+evasion
Hitmontop, Male, Gentle, Good At Defusing Hits. Enjoys cooking and baking
Attacks: Tackle, Focus Energy, Helping Hand, Fake Out, Triple Kick, Quick Attack, Protect, Return, Fury Cutter, Rock Slide, Brick Break, Hidden Power (Fire), Close Combat, Sunny Day, Wide Guard, Quick Guard, Counter, Double Team, Substitute, Triple Axel

Amanita
+defence
+agility
+dexterity
-indifference
Parasect, Female, Jolly, Sturdy, Prefers to keep to her Terrarium
Attacks: Scratch, Stun Powder, Poison Powder, Leech Life, Dig, Protect, Return, Brick Break, Hidden Power (Psychic), Giga Drain, Spore, Cross Poison, X-Scissor, Sunny Day, Growth, Double Team, Substitute, Solar Beam

Hunter
++tracking
+power
+evasion
+fine control
-focus

Houndoom, Male, Goofy, Easy going, Treats battles as a game, potential aggression issues.
Attacks: Ember, Howl, Smog, Bite, Tackle, Fire Fang, Taunt, Inferno, Beat Up, Payback, Protect, Dig, Dark Pulse, Sunny Day, Flamethrower, Double Team, Substitute, Solar Beam
 
Character Sheet
Constitution: 12
Intelligence: 13
Pokebond: 16
Charisma: 12
Stewardship: 13

Constitution comes into play when the trainer is in danger, or falls ill.
Intelligence is about the ability of the trainer to learn, and to study.
Charisma affects how well the trainer socializes with other people, and how convincing the trainer is.
Stewardship affects how well the trainer uses resources, and the most precious resource the trainer has is time
Pokebonds affects how well the trainer understands Pokemon.


Traits:

Traits represent the effect of classes and skillsets the trainer has successfully experienced over the journey, or capture the effects of successfully accomplishing challenges.

Oceanology: Novice - increased understanding of the ocean and navigation, +5 to rolls in the Ocean
Diving Skills: Novice - limited ability to explore Underwater
Self-Defence: Journeyman - +10 to defence rolls
Mastery of Status Conditions: Journeyman - +8 to status condition rolls
First Aid: Journeyman - +10 to healing rolls
Environment: Journeyman - +10 to environment rolls
Engineering: Novice - +5 to Rolls for Repairs and Making Makeshift Items
Flying: Journeyman - +8 to training pokemon to fly with passengers, can fly any pokemon
Type Advantage Knowledge: Journeyman - +8 to rolls when you have type advantage
Wilderness Survival: Novice - +5 to rolls when camping
Battle Tactics: Journeyman - +10 to all Strategy rolls in battle
Psychic (Empathy): Novice - ??? , No maluses to paranormal perception rolls.

Classes are the most reliable, but not the only way to acquire or upgrade new traits.

Normal Type Proficiency - +5 to normal type rolls
Fighting Type Proficiency - +5 to fighting type rolls
Rock Type Proficiency - +5 to rock type rolls
Electric Type Proficiency - +5 to electric type rolls
Flying Type Proficiency - +5 to flying type rolls
Fairy Type Proficiency - +5 to fairy type rolls
Bug Type Proficiency - +5 to bug type rolls
Fire Type Proficiency - +5 to fire type rolls
Water Type Proficiency - +5 to water type rolls
Psychic Type Proficiency - +5 to psychic type rolls
Dark Type Proficiency - +5 to dark type rolls
Dragon Type Proficiency - +5 to dragon type rolls
Psychic Type Proficiency - +5 to psychic type rolls
Grass Type Proficiency - +5 to grass type rolls
Ice Type Proficiency - +5 to ice type rolls
Ground Type Proficiency - +5 to ground type rolls

Only Poison and Steel Type Proficiencies are missing, new trait upgrades are available when all type proficiencies are acquired.


Badges
Balance Badge
Knuckle Badge
Stone Badge
Dynamo Badge
Feather Badge
Mind Badge
Rain Badge
Heat Badge

Honen Circuit Completionist: May participate in the Evergrande Conference. Being part of the 10% of trainers who earn all eight regional badges in their journey opens up doors, especially within your home region.
Lessons Learnt - Synergistic Planning: Actions that have synergies with one another may result in bonuses to rolls.

Temporary Modifiers

Time-Saving Research Tips - +5 to all Research Rolls, while the trainer is in camp on routes.
By using teleportation to return to base camp at the end of every work day, researchers can spend longer out in the field. Till the start of Winter.




Inventory
Poison Protection Clothes
Electric Protection Clothes
Waterproof Clothes
Teleportation Beacon
Terrarium
Berry Case
Pokemon Doll
6 lures
1 repel
3 dive balls
5 fast balls
4 friend balls
1 macho brace

Water Stone (Held by Bakuwana)

TM Dig
TM Protect
TM Rock Slide
TM Return
TM Brick Break
TM Hidden Power
TM Rain Dance
TM Sunny Day
TM Earthquake
TM Substitute
TM Double Team
TM Toxic

LP (League Points) Available: 20
 
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Route Tracker
RouteTeleportSurveyTerrainNotesRegion
101NoNoPlainsSouthern
102YesYesPlainsSouthern
103YesYesRiverBargained with Zigzagoon.
Poocheyana Pack studied.
Southern
104YesYesCoastSouth side Studied, Zigzagoon Habitat watched.Southern
Petalburg ForestYesYesForestSouthern
105YesNoOceanSouthern
106YesNoOceanSouthern
Sea MauvilleYesNoAbandoned PlatformCursed Stone acquired.
Exploration to second depths.
Southern
107YesYesOceanSouthern
108YesYesOceanSouthern
109YesYesBeachSouthern
110YesYesCoastAriados Attack, Ranger Station Found.Central
111YesYesMountainsNorth Western
DesertYesYesDesertNorth Western
112YesYesMountainsNorth Western
Mount ChimneyYesYesVolcanoRecent EruptionNorth Western
113YesYesAsh ValleyNorth Western
114NoNoMountainNorth Side Meteor FallNorth Western
Meteor FallYesNoAncient RuinsDragon Tamer Community found
Dragons not yet found.
North Western
115YesYesCoastEcosystem StudiedCentral
116/Rusturf TunnelYesYesPlains + TunnelPartial Success, Whismur not yet studiedCentral
117YesYesPlainsAllowed to observe a Fairy Community
with Orliath's help
Central
118YesYesCoastlineCentral
119YesYesRiverNorth Eastern
120YesYesPlainsNorth Eastern
121YesYesPlainsSafari Reserve Access, Ranger Training availableNorth Eastern
Mt Pyre/122YesNoMountain/Inland GulfWater Mount required for proper studyNorth Eastern
123YesYesPlainsNorth Eastern
124YesNoOceanBetween Mosdeep and LilycoveEastern
125/Shoal CaveYesNoOcean/CaveSpheal Watching availableEastern
126YesNoOceanAround SoothopolisEastern
127YesNoOceanSouth of MossdeepEastern
128NoNoOceanWest of Evergrande CityEastern
129NoNoOceanEastern
130NoNoOceanEastern
131NoNoOceanEast of Pacifidlog TownEastern
Spear PillarNoNoAncient RuinsEastern
Mirage IslandNoNoIslandEastern
132YesYesOceanWest of Pacifidlog TownEastern
133YesYesOceanEastern
134YesYesOceanEast of Slateport CityEastern
 
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Rolling for anything special: 11+13 (Intelligence) = 24
Nothing.


Edit: the vote is still open, the roll is applicable to all options.
Andmeuths threw 1 100-faced dice. Reason: Anything Special? Total: 11
11 11
 
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Introduction 2- Arriving at Pacifidlog Town

March Week 3, Pacifidlog Town

Results:
[ ] To Study the Pokemon of this region.

The captain gives a hearty laugh. "Another young Pokemon researcher heading into the seas?" He asked.

You shake your head and explain that your dream is to be a ranger.

"A Ranger that works with researchers?"

You look at him quizzically. It would be a nice idea.

"Me and this old girl we are standing on have been charted by research teams many times over the years to travel the seas. My ship offers them a warm bed to sleep in, a place to eat and a mobile base for them to stash their gear, and they launch of from my ship into deep blue." He gestured up to the Captain's nest.

"Come on up to my office, I'd show you."

You follow him upwards.

"Don't mind the staff-only sign, you're invited in!" He jovially hummed a shanty as he unlocks an electronically locked door with a keycard swiped out so quickly you barely caught the action happening.

You enter a room surrounded by windows that offers an elevated view of the entire deck of the ferry and the oceans below. The first thing your eyes are drawn to is the Captain's office desk, which is a sprawl of nautical charts, and a few books and documents scattered around, all surrounding a digital touch screen panel set into the table.

Yet, despite the mess of the desk, the room smells aromatic and pleasant, the familiar scent of a grass Pokemon's habitat. You spot a Bellossom peacefully napping under the morning sun, and find the source of the scent. Perhaps the Bellosom also helps to keep the place clean? You wonder.

"Ah, here we go." You spot him fishing out an album from underneath his desk.


"Me and the teams that frequently hire my services usually take group photos during our expeditions together." He explains, as he shows you the album, and allows you to flip through it.

You think you spot Professor Birch at least three times, skimming through the pages, as he begins to ramble on about these expeditions. His ramblings however, are educational. You can glean from it that most people researching Pokemon from a ship only surf on a Pokemon for short range distances, and if they had to research further from base camp, or had to track Pokemon across longer distances, they often flew.

However, there was one trick that many researchers employed - they teleported with one of their Pokemon back to their base camp to extend the amount of time they can spend in the field. That way, they could save up on the time it'd normally take to travel back to base.

Temporary Modifier: Time Saving Research Tips - By using teleportation to return to base camp at the end of every work day, researchers can spend longer out in the field.

+5 to all Research Rolls, while trainer is in camp on routes.


"Help for ya" the captain says "Your licence says you have a Gardevoir?"

You nod. You have been travelling with Orlaith since she was an egg, since a very early point in your journey, and she was the second of the Pokemon that joined your party. Her skills with teleportation were formidable and allowed you to move across the region instantaneously if it was a location that the two of you had visited before.

The captain puts down a strange, small anchor-like object. "This is a location beacon for teleporting Psychic Pokemon. Even if the ship it's on moves, as long as a Psychic Pokemon is linked to it, it can always teleport right back to the location of the beacon. It's a safety device - it helps teleporting Psychic Pokemon to lock onto moving vessels and teleport safely in."

"Take it." He says with a smile. "It just might just come in useful for you."

Item Obtained: Teleportation Beacon
If it's set on a moving target like a moving vessel, it allows safe teleportation onto the current location of the target by a Pokemon linked to it.


You ask about the price, but he waves it off. He's got a huge stock of them, and they are also useful if your backpack got stolen since it helps your Pokemon teleport right onto the backpack.

You accept the gift and then realize there was another question you wanted to ask. Apparently, rangers often work with researchers on expeditions?

"These sort of Rangers tend to be called Ecologists, from my experience." The Captain nodded - "They often scout out and track Pokemon populations ahead of the researchers, using their understanding of Pokemon ecosystems from what I understand. The advance party in other words."

It's certainly one of the specialities you know exist in a Ranger career, but you never really dug deeply into this. Perhaps you should?

You continue flipping to more recent pages, and then freeze as you see a familiar face.

"Ah, just last year, there was an expedition where a botanist was on the ship, studying Marine plant samples." The captain went on to refer to the botanist by name.

You recognize the name. Your first instinct was right, your older sister, a Botanist took this very same ferry last year.

—-----------------

The rapid currents deliver the ferry swiftly to Pacifidlog Town, and a good tailwind means that the ferry arrives at the famed town built onto a shallow reef ahead of schedule. It is only mid-afternoon as the ferry arrives at the deep water piers built just beyond the reefs.

Teleportation points to Route 132, 133, 134 and Pacifidlog Town are unlocked.

"Welcome to Pacifidlog Town. It's actually my hometown, but it's currently too early for tourist season, so the town is still quite sleepy at this time of the year." The Captain explained.

"Now, child, if you are planning to head straight to Soothopolis City, the ferry would be leaving in the morning, so you could choose to sleep on board, or sleep in the Pokemon Center. However, you could also stay in Pacifidlog Town for a week, and then move to Soothopolis City. I'd be back here same time next week, and your ticket would be valid for this long. Here's my number - feel free to call me once you've decided." And with that, the Captain waved goodbye.

You disembark on the ship and head for the Pokemon Center. What do you decide to do?

---------------
[ ] Stay a week in Pacifidlog Town

While you'd be beating the tourist crowds, it is currently too cold for many of the activities in the town to be conducted. However, it'd definitely be a unique experience to see the town before the tourists start coming.

The prologue will be longer. Opportunities in Pacifidlog Town

[ ] Move straight on to Soothopolis City

You could always return back to Pacifidlog Town later in the season when the weather is warmer. There are things you want to do once you reach Soothopolis City, or perhaps there are places elsewhere in Hoenn you might want to visit.

The prologue will be shorter. Opportunities on route to Soothopolis City.

Regular turns will resume once you reach Soothopolis City.
 
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Maybe we could reach Mirage Island. Could be fun even if we don't.
mmm was part of why i was tempted but iirc there is only Wynaut and a rare berry... OP might change what can be found there, but seeing as we only have 54 weeks before the thread is finished i want to ... visit.... as many places as possible.. right lemme fix my vote 🤣 we can go to Sootopolis after
 
Maybe we could reach Mirage Island. Could be fun even if we don't.

Mirage Island... is a gateway to many places some consider to be unnatural. :V

Just kidding. I'd be rolling there (possibly a few times), and your dice will be unmodified dice this early on in the quest. That's all I'm saying. :V

FYI, the Soothopolis route takes you quite close to Sky Pillar.
 
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now why does seeing this fill me with fear? 🤔

Your dice are unmodified.

Not every roll will necessarily be unmodified depending on what happens, just your dice, and well, let's just say one of the first rolls made is whether or not visiting Mirage Island is "in season." Don't worry, even if the rolls don't go your way, there are still potentially interesting things in Pacifidlog Town.
 
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Scheduled vote count started by Andmeuths on Dec 30, 2022 at 6:28 AM, finished with 19 posts and 4 votes.


Going to try out the scheduled vote count. The vote will be locked at around 12 hours from now, do let me know if you think a 24 hour vote period is just right, or too long.


Thanks for clarifying :lol2: every-time i see those words i just get an extreme feeling of Deja Vu.. and not in a good way :p

If you stay, I have about seven scenarios planned, some of which depend on what you do tonight. Mirage Island is only one of these seven scenarios.
 
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hmm, are Sky Pillar, and the Sealed Chamber two more?

You do not have the diving skill to get to the Sealed Chamber, nor any way in the universe of knowing that it even exists. All I will say is that on your current path of specialization (Ranger), you have more chance of finding a way to enter the Sky Pillar than the Sealed Chamber within the boundaries of this quest.

As far as you know, actually climbing (or possibly even entering) the Sky Pillar is restricted by the Hoenn League, but you don't actually know how this restriction is done, only that it's done by non-physical means. Suffice to say, at your current level of psychic ability, if you can enter it, you are probably welcome.

You can land on Sky Pillar though, pay a visit to its base & grab the teleportation point, and study the sea life in the areas around. You do know however from your internship on Mt Pyre that it's one of the sacred places. It is not one of the several scenarios on the Pacifidlog route.

I will say this though: you know Sky Pillar exists, but does Sky Pillar know you exist?
 
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