The war continues. Outside of New Chicago, battle rages. Inside the city itself, you could almost forget that there is fighting going on. The RWA has launched a series of attacks on enemy positions and achieved undeniable victory. From the ruins of Old Detriot to the shores of Lake Erie, the worker's flag flies proudly, and advance groups have launched desperate lunges to secure many other towns and cities before liquidation orders could be issued. Revolutionary control spreads like a network of capillaries from the beating heart of New Chicago, and down each vein comes guns and ammunition, mortars seized from arms depots, and artillery forged in improvised factories.
Despite these enviable successes, a number of figures within the army have begun squabbling with each other, frustrated by various delays and obstacles they encountered. Some are advocating for the rapid advances to continue - to deal as much damage as possible before resistance stiffens - while others want to secure the rear - to hunt down partisans and prepare for the inevitable counterattack.
Inside the halls of the government, a number of programs are being proposed and enacted. The free distribution of food and medicine, guarantees of shelter and electricity, the destruction of old institutes of political control, all are wildly popular, and on the backs of these programs potentially more controversial legislation is passed, including the recognition of autonomous native federations and an in-principle commitment to compensation. The government is unified, and a loyal opposition solidifies, while the disloyal elements have been demoralized by their rapid defeat in the uprising and a concerted justice campaign.
The revived Mexican Republic and Pacific Communal Republic stood strong, militias coalescing under their banners. Both were left-nationalist projects, and could rely on support from factions that favored the RWA but were separate from the Great Lakes. Both nations began to seize territory and organize their own political programs, but the PCR was hampered by foreign intervention to keep the ports open, while the Mexican Republic struggled with neglected infrastructure and difficult terrain.
And the legitimate government was preparing its own counterstrikes. The military, now purged of the defectors and the disloyal, moved to ensure continuity of government, seizing a number of high-ranking figures and moving them to secure locations. A regrettable miscommunication resulted in a number of firefights and deaths, which led to an increased need for security measures in a number of cities. However, all uprisings were suppressed, governmental legitimacy in the eyes of critical foreign powers was maintained, and two major armies were advancing to do battle with the bloodthirsty communist revolutionaries seeking to plunge the continent back into the Nightmare Years.
Resources: 57 per turn
3 Free Dice
Industry - 3 Industry Dice
[] Chemical Production: If you want to make good supplies for Brown, especially things like explosives or medicine, you will need to be able to produce chemicals, especially since a number of the ingredients you would want to work with are dangerous, watched, or both. Carefully making large stainless steel reaction chambers, acquiring good quality laboratory equipment from schools and colleges doing fire sales, and finding good reasons for purchasing various precursors will enable you to set up production of a variety of useful materials without raising your profile. (5 Resources per die, 3/45. Chance of catastrophe during rolls.)
[] Machine Expansion: The machine shop is constantly busy now, supporting the steady expansion of the factory in downtime Troy and providing an additional trickle of income through the sale of high-quality tools. The infrastructure is straining current power supplies, but it could be expanded to provide a further increase in support for Brown. (8 Resources per die, 0/75)
[] Historic Weaponry: In addition to making machinery for Brown, we could make weapons for him. Our best options are likely to be Ferguson rifles or Sharps repeaters, which are still much better than anything he has access too and can be resupplied in the downtime. We can also provide him with some other military-related gear, like good boots and camouflage cloth. These would substantially improve his military position for the raid. (4 Resources per die, 0/60, small ongoing Resource cost)
[] Drug Farms: To extend the supplies of medicine we can deliver, we can start constructing greenhouses to grow simple herbal medicines, painkillers such as marijuana, or perhaps harder drugs, given that they used as such downtime. With this, we will be able to expand the amount of medical aid we can give to Brown. (3 Resources per die, 26/30)
[] Basic Electronics Production: Wires and other simple components are easily made in the machine shop and other, existing factories, and there are even small facilities for making chips, albeit ones that are currently inoperable due to supply chain issues. However, even simple radios, let alone more complex equipment, will require an independent source of components, even if it will be costly in terms of power. (4 Resources per die, 0/35)
Acquisition - 5 Acquisition Dice
[] More Medicine: Although medical supplies are dearly needed by our comrades uptime, they will be just as vital for our comrades downtime. Some small shipments could be diverted to go to the aid of Brown's uprising, keeping leaders and fighters alive for longer. (5 Resources per die, 0/25)
[] More Radios: While New Chicago has factories to produce many basic goods, some secured agricultural land, and an excess of raw resources from numerous seized mines, electronics are in short supply and solar-powered radios and the like are hard to come by. But they would be so very useful...(10 Resources per die, 0/30)
[] Good Rations: While food is not in desperately short supply, there is a shortage of the sort of food you can easily take along on a military campaign, both for the slowly forming Revolutionary Worker's Army and our own needs. See if some military surplus MREs or trail foods can be scraped up. (3 Resources per die, 0/40)
[] High Explosives: The greatest part of what is coming will be won with rifles and perhaps even daggers, but explosives will be invaluable as well. Modern versions of dynamite and C4 will be useful for destroying infrastructure and inspiring terror. However, they are also important for the war effort in uptime as well. (5 Resources per die, 0/40)
[] Special Agents: While the current group of uptimers have already proven invaluable, we could use another trusted agent or two to help support specific endevaors. One or two men (or women, or enbies) will not be greatly missed, not on the scale of the current conflict. (1 Resource per die, 0/20)
[] Aquatic Equipment: The rivers, oceans, and lakes of downtime America are vitally important, but Radical Reconstruction has little to take advantage of them and so would be reliant on downtime fleets. The transfer of a small number of assets such as scuba gear, inflatable motor boats, or other easily concealable aquatic equipment will allow for much more equal naval conflicts and buy time for a downtime navy to be built. (3 Resources per die, 0/60)
Activity - 7 Activity Dice
[] Industrial Reworking: You are not working on this alone, but it is a vital project, and one in an area you have some expertise with. The industry of New Chicago has been shattered by buyouts, neglect, and violence. While it is still formidable, it needs substantial reworking and modification. Small-scale shops to manage repairs and modifications need establishment, machinery needs installation, workers need training and retraining. A race is coming, and the engine must be in good shape. (6 Resources per die, 335/500)
[] Renewable Power Expansions/Power Grid Modification: You are not working on this alone, but it is a vital project, and one in an area you have some expertise with. The power grid has been cut off from all sources outside the area controlled by the newly formed army, leaving the current grid strained and prone to brownouts. Generators and existing renewable sources are struggling to fill the gaps, but both need significant expansions. (4 Resources per die, 261/1000)
[] Biofuel Collection: You are not working on this alone, but it is a vital project, and one in an area you have some expertise with. The oil supplies of New Chicago are insufficient, and so alternative methods are being pursued. While some are establishing algae forms, stopgaps are needed, in the forms of pursuing wood gasification and biofuels from waste, both plant and animal. (2 Resources per die, 227/400)
[] Continue Reconstruction: You are not working on this alone, but it is a vital project, and one in an area you have some expertise with. The city has been badly damaged. Homes and factories lie in ruins, rubble-strewn areas and damaged infrastructure remain obstacles. There's no clever trick or way around the problem - the destruction needs to be repaired, and that requires labor. (2 Resources per die, 562/600)
[] Metal Reclamation: You are not working on this alone, but it is a vital project, and one in an area you have some expertise with. Countless resources went into wasted vanity projects and disposable consumer goods. They can be put to much better use. Dig through dumps, seize status, reclaim property and smelt it down for useful metals, strip out useful materials. (1 Resource per die, 313/400)
[] Social Transformation: As old barriers collapse under the weight of revolutionary transformation, new, more just norms are beginning to solidify. Now is the time to attack entrenched, reactionary customs and prepare for the total destruction of hierarchy. (1 Resource per die, 217/1000)
[] Logistics Extension: The RWA is being slowed by the collapsing infrastructure behind them. Neglect, sabotage, and battle have all shattered bridges, destroyed railroad stations, and damaged dams. Their attached units are doing their best to smooth out the damage and create stopgap measures, but they are not enough. Deploy laborers and supplies to aid them and secure their supply lines. (1 Resource per die, 273/400)
[] Economic Transformation: Much land has been liberated, and there has not been any serious partisan resistance yet, but it is sure to appear. The bourgeoisie will not quietly accept the loss of their control and position, so their strength and allies must be taken from them. Begin programs to transform local businesses and farms in the newly occupied territory into cooperatives and uplifting the impoverished, with the aim of creating support bases that can be relied on against bourgeoisie lies. (4 Resources per die, 0/400)