Hey, don't look down on chickens. Legend of Zelda taught me that.
Looks like the dungeon agrees.
Mantra: Earn In The Dungeon Rewards of Quality and Quantity(When PD gets bigger). And become Great. All with the reasonable exchange price...OF YOUR LIFE!!!
Set the spiders above the entrance door to the barracks. Once the chicken fully enters, start weaving another silk trap to keep the chicken inside. Once the spiders finish weaving the silk trap, then start harassing, but not aiming to kill, the chicken. See how long we can keep the chicken. If long enough to get more mana, then try imparting 1 unit of mana at a time to the chicken. See if we can either assimilate it while it lives or if our mana mutates things instead.
Under the assumption that we're automatically paying our monster upkeep, and aren't going to be surprise billed, once we get more mana, try building an armory adjacent to the barracks... then have the spiders weave a third silk trap on that door also.
Really, don't know how to put that into a vote format... and I've skipped all info threadmarks so I've no clue if we're yet to pay for our monsters, if it's automatically deducted from our balance, what gets us more mana (capacity or income) or any combat mechanics.
. . . well... yes. Basically, taking out all the nuances of "how", then yes. A Spider Web Trap. Woven by the spiders to, hopefully, avoid spending mana to make it.
Once the spiders finish weaving the silk trap, then start harassing, but not aiming to kill, the chicken. See how long we can keep the chicken. If long enough to get more mana, then try imparting 1 unit of mana at a time to the chicken. See if we can either assimilate it while it lives or if our mana mutates things instead.
Agreed. Maybe we can make it a cockatrice style monster to go with the stone elemental storyline. Turn trespassers into stone, just as big momma elemental wanted
. . . well... yes. Basically, taking out all the nuances of "how", then yes. A Spider Web Trap. Woven by the spiders to, hopefully, avoid spending mana to make it.
I know you said you didn't look at the informational, so ima tel ya here. The spiders in the barracks are maintaining 1/1 webs. That means you either need more spiders or to upgrade them, with the intent of getting more webbing.
You could move your old webbing though!
edit- I got the image updated, though its now outdated, also updated the floor tab.
I know you said you didn't look at the informational, so ima tel ya here. The spiders in the barracks are maintaining 1/1 webs. That means you either need more spiders or to upgrade them, with the intent of getting more webbing.
. . . Ah. So that would be a no to any sort of trapping whatsoever, unless we got rid of the lesser stone elemental to free up mana upkeep so that we can still get mana and manifest some more spiders to weave/maintain web traps. Pity. With the severe limitations, it is a real good thing that we didn't go to Pokemon first. We'd never have gotten anything. Ironically, it's also a good thing we didn't go to Slime Rancher. Without the ability to box any slimes in, and defeat them... we'd likely as not to even get plorts. As is, we'd barely get anything from Minecraft; but until we get a second floor we'd not be able to defend our self, and try to acquire things at the same time.
You really made bad options for us as a level 0 dungeon.
The monster upkeep for damage dealers is to high for our current level, the monster requirement to maintain certain traps is to limited for our current level. And the mana income is to low if we're only get five a day with a five a day upkeep on just one group of spiders and an lesser elemental; for our present needs at our current level. Then, just because you apparently like to troll your questors with hard modo disguised as easy street. You pick three "peaceful" worlds that we can't even get anything from because we're to low level to effectively get anything from them.
Maybe I'm just being slow... but I honestly don't see how we were supposed to make anything of this quest with a crippled dungeon and our first choices being two death worlds, and an anger generating pit of despair. With how badly you've crippled the dungeon, our first world should have been an auto generated tutorial world that would allow us to get mana, templates, and grow enough to get a second floor. All while "discovering" the quest/dungeon rules. Before giving us any world options.
[edit] Yes, yes. I'm aware that someone else voted for the minor stone elemental as one of our two damage dealers while we were only getting 10 mana a day with a 20 mana cap. That was my point. You offered not one, not two, but three different quest killers in just the character generator alone. Not that the third one wouldn't have sufficed by itself. Because again... a level 0 dungeon... and one of the first worlds was Pokemon? Unless we jumped out as soon at the timer let us, there was a better than even chance of the quest ending in Pokemon.
I'm to worked up to articulate any further thoughts at this time... without getting infracted.
[X] Herding
-[X] Produce a Standard Room
-[X] Produce more Giant Spiders (4 Mana)
-[X] Have the new Spiders attempt to lasso the Block Chicken, and lead them into the dungeon
-[X] Then we shall observe the Chicken for it's secrets.
no, you could still have the spider's web up the chicken, they are larger and stronger than it. just say something like "wait for the chicken to get into the barracks and then have the spiders capture it"
you have plot armor in this quest, not amazing plot armor but things should in general work out for you. you might not have gotten great pokemon but you would have gotten some. there is going to be plot in each world involving the dungeon and no matter how you follow it you should get good items or creatures.
the mana upkeep is how you get a consistent daily supply of mana yes, but it's not the best or fastest way to get mana. once you start getting routine invaders you should be able to start treating it as a monster feed thing rather than a mana thing. or you could even go negative upkeep if you want to get actually risky.
the 4 upkeep elemental is a high risk high reward thing, and you shouldn't be so harsh about the dungeon being undefended before you've even seen it fight.
I fully admit that I might have made some balancing issues in this, but I will be mitigating them VIA plot and other mechanics. and the dungeon is currently more than capable of defending itself against the basic minecraft mobs even without plot armor.
I'm a go with that. And since I don't want to spend any mana. Just capture the chicken, see if it truly does gives us mana the longer it stays, kill the chicken once tests are over(unless you guys want to keep the chicken, have farm items be loot.), wait for more dungeon goers.
[X] Capture, Test, Kill and Wait
-[X] Wait for the chicken to get into the barracks and then have the spiders capture it
-[X] See if the chicken gives mana the longer it stays.
-[X] Kill the Chicken once test is over.
-[X] Wait for more dungeon goers.
[X] Capture, Test, Keep, and Wait
-[X] Wait for the chicken to get into the barracks and then have the spiders capture it
-[X] See if the chicken gives mana the longer it stays.
-[X] Keep the Chicken once test is over.
-[X] Wait for more dungeon goers.
Well you didn't necessarily know it was just a chicken, for all you really knew it could be some giant monster just pretending to be a chicken, or chickens could be absurdly powerful here.
It was probably best to play this cautiously, wait for the chicken to get to the barracks and then have all the spiders ambush it. If it was a normal chicken you'd have no problem capturing it and If it was some powerful monster you would have the advantage of abmushing it.
You set your spiders to hiding under the beds closest to the door and waited, and then waited some more. Turning your full attention back to the chicken let you see that it was barely halfway down the staircase and it wasn't exactly making quick progress. At this rate it would be a few minutes before the chicken even got to the Barracks.
Still it wasn't like you could just force the chicken to move faster, at least not without scaring the bird off. You just had to wait it out.
13 minutes later
The chicken had tripped over both the wires in the first room, and then had spent a few minutes cleaning its feathers and pecking at the wires, but it had finally entered your second room, it had just taken its first step into the room when the spiders jumped it and your dungeon soon filled with the sounds of terrified squawking as the chicken tried to beat the spiders off with its wings. It failed and was slowly covered in a thick layer of webbing, the chicken cocoon was then hauled up to the ceiling for you to experiment with later. When the last thread anchoring the cocoon was finished and the bird finally gave up on its struggles the system pinged you with a message.
"chicken(cube variant) defeated! 1 mana awarded!"
You were still getting mana from the bird though, just even less than before. You doubted you'd even get a single point from the bird before it starved, but it was just a small and weak bird so you weren't that surprised it didn't have that much mana.
Your spiders were settling back into their hiding spots as you felt more commotion at your entrance, something else was coming inside, and these weren't something small like the chicken. 2 man sized and shaped green creatures stumbled through your door, and their rotting flesh was enough for you to identify them as zombies, even if these were cube shaped.
One was wearing a simple pair of jeans and a t-shirt, which meant the people of this world had cotton and looms, while the other had a tattered and torn pair of chainmail on its legs, under which it wore an identical outfit.
The two creatures were not nearly as slow as the chicken, and they had already begun stumbling down the stairs by the time you had identified them.
[] write in, how are you going to defeat the zombies.
[] do nothing, your dungeon can handle a few unarmed zombies.
Dungeon rooms
You have 5 rooms available on your first floor excluding your core room, and can only build hallways from one room to the next, no mazes just yet.
[] Standard room - a relatively small room that once served an unknown purpose, the thick layers of dust coating the ground may conceal traps.
Cost - free (no upgrade available)
[] Decrepit store room - a room full of old decaying shelves, the shelves are empty and there is no sign of what they once held.
Cost - 2 mana (upgraded room cost 4 mana)
[] Ancient barracks - A room full of old wooden bed frames and ancient mattresses, sleeping on these is probably a poor idea.
Cost - 4 mana (upgraded room cost 8 mana)
[] Ancient armory - only ancient weapons racks hint at this rooms old purpose
Cost - 4 mana (upgraded room cost 8 mana)
Monsters
[] Giant spider (Rank F) - an ordinary spider mutated by a dungeon's power, it has grown to a larger size and the webs it spins are significantly more durable.
can be evolved
Cost 4 mana, upkeep 1 mana, spawns 4 spiders
[] Minor stone elemental (Rank E) - a living mass of earth aligned mana inhabiting a small pile of stones.
Can be evolved
Cost 10 mana, upkeep 4 mana, spawns 1 stone elemental
Traps
[] Trip wire - a line of string between 2 stone walls, unlikely to trip anyone but the unaware or distracted.
Cost - 1 mana
[] (special trap) spider web - a thick web spun by a dungeon enhanced spider, will hamper and slow movement if triggered)
Cost - 2 mana (or have a spider build the web)
Loot
loot is used to both reward challengers and to entice further challengers.
[] Spools of silk - silk from dungeon spiders, carries the same magic enhanced durability for upwards of a year. Chance of dropping from slain spiders
Cost - 1 mana
[] Minor elemental stones - fragmented pieces of a lesser stone elemental, useful for certain magical rituals. Chance of dropping from slain minor stone elementals
Cost - 1 mana
Worlds
World hopping is on cool down for 2 more days
Dungeon
Floors - 1/1
Floor 1 - rooms 2/5
Mana - 6/20
Mana production - 5.04 per day
Monsters - 5
Traps - 3
Kills - 0
AN-
you can also write in what your doing with the chicken, even if I would wait till you had some downtime to do it. I'm also not going to go into decimals, I'll just have a tally and add a mana once it goes over one, or I wont and you'll all be none the wiser.
If your wondering why the zombies had those items I just went into Minecraft and spawned two zombies, what they had is what you got
Hey don't diss the tripwires like that, tripping and cracking your skull open can hurt ya. And zombies don't exactly have the brainpower to avoid them.
Though yeah tripwires alone won't stop the zombies, they can still help.
They do something. The issue is, without some means to take advantage of any opening it might provide, it would only serve to delay. They may be more useful in a room that has monsters to threaten the explorer, or other traps that are more effective.
Though it is interesting how we can win by making the explorer give up. Since we got a mana award from the captured chicken.
. . . . In order for either our spiders, or our elemental to take advantage of the zombies falling over the trip wires, we'd have to move them there. Where the zombies could see them clearly. We currently have no idea whether or not the minecraft zombies would ignore our mobs being because our mobs aren't minecraft mobs like the zombies. Also, if one minecraft mob manages to hit another, then the one "attacked" will attack the one that "attacked" them. So unless they don't count the spiders trying to cocoon them as an attack, it's doubtful that we could restrain them... or that, even if we could, that the minecraft zombies would give up like the chicken did.
But one thing is certain... if the minor elemental attacks, both of the minecraft zombies will (try to) attack back. So... it's... unclear what to do.