Hmm, should we suggest some more activities or whatnot to fill out the list?

Provisional Plan

[] Uptime Expertise: There are a plethora of socialists, anarchists, communists, and more at a loss now that they have succeeded, even partly. Some of them are genuinely lost, the scope of their victory overwhelming them. Some of them could be inducted into Radical Reconstruciton and sent on "special missions." (5 Resources per die, 0/20)
--1 Dice
[] Specialist Weapon Purchases: While we cannot supply significant numbers of troops with modern weapons, we could acquire a few highly lethal weapons and small supplies of ammunition, which might allow a few men and women to turn the tide of battles. Purchasing sniper rifles, high explosives, and other weapons will not come cheap in any way, though. (10 Resources per die, 0/25)
--1 Dice
[] Good Guns: You don't need the best weapons to have a huge advantage over downtime soldiers. A few dozen hunting rifles will let you decapitate enemy armies with ease. The only limitation will be the amount of ammunition you can bring...that is needed for battles uptime as well. (2 Resources per die, 0/25)
--1 Dice
[] Downtime Machinery: Using the machine shop, we can get supplies for Brown and the abolitionist movement by making capital goods from around their time for cheaper than they could get elsewhere, as well as producing equipment that will be invented soon and giving them access to that. From the open-hearth furnace to ring-spinners to cotton gins (the idea of profits from planters going to their destruction has a delicious irony), there are many tools and techniques we could give him and our downtime comrades that would improve the funding they have available. (2 Resources per die, 15/40)
--1 Dice
[] High-Quality Printing: We won't be able to do as much as we would like when it comes to printing, but we can still produce large numbers of high-quality pamphlets and posters to bombard people with (metaphorically) and win the propaganda war. (1 Resource per die, 0/50, small ongoing Resource cost)
--1 Free Dice
[] Drug Farms: To extend the supplies of medicine we can deliver, we can start constructing greenhouses to grow simple herbal medicines, painkillers such as marijuana, or perhaps harder drugs, given that they used as such downtime. With this, we will be able to expand the amount of medical aid we can give to Brown. (3 Resources per die, 0/30)
--1 Free Dice
[] Reconstruction Aid: The most immediate way we can aid the uptime revolution is by repairing the immense damage done to the city. Between our mostly intact machine shop and our labor, we can provide significant support for the construction of new homes, the repair of shatter streets, and the supply of machine parts for factories. (1 Resource per die, 0/100)
--3 dice
[] Integrate the Radicals: The Radicals gang was founded as part of a deliberate split, but much of their membership are definitely not socialists. They are, however, interested in defending their new home in the factory and not getting massacred in the inevitable crackdowns should New Chicago fall. Integrating them properly into Radical Reconstruction will expand our manpower pool. (1 Resource per die, 0/40)
--2 Dice

Hmm, not sure what to do with the last dice. But the idea is that we can get better drugs and printing for propaganda and focus mostly on getting more guns... so that the drug farms can combine with medical supplies next turn. Uptime Expertise is comparatively cheap for what it gets.
 
Disappointed that people decided to limit ourselves in regards to resources to affect the Downtime. Hopefully people are more willing to loosen control in the future.
 
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[] Plan: The Good Stuff
-[] Downtime Machinery: Using the machine shop, we can get supplies for Brown and the abolitionist movement by making capital goods from around their time for cheaper than they could get elsewhere, as well as producing equipment that will be invented soon and giving them access to that. From the open-hearth furnace to ring-spinners to cotton gins (the idea of profits from planters going to their destruction has a delicious irony), there are many tools and techniques we could give him and our downtime comrades that would improve the funding they have available. (2 Resources per die, 15/40)
--[]1 Dice
-[] High-Quality Printing: We won't be able to do as much as we would like when it comes to printing, but we can still produce large numbers of high-quality pamphlets and posters to bombard people with (metaphorically) and win the propaganda war. (1 Resource per die, 0/50, small ongoing Resource cost)
--[] 1 Free Dice
-[] Drug Farms: To extend the supplies of medicine we can deliver, we can start constructing greenhouses to grow simple herbal medicines, painkillers such as marijuana, or perhaps harder drugs, given that they used as such downtime. With this, we will be able to expand the amount of medical aid we can give to Brown. (3 Resources per die, 0/30)
--[] 1 Free Dice
-[] Uptime Expertise: There are a plethora of socialists, anarchists, communists, and more at a loss now that they have succeeded, even partly. Some of them are genuinely lost, the scope of their victory overwhelming them. Some of them could be inducted into Radical Reconstruciton and sent on "special missions." (5 Resources per die, 0/20)
--[]1 Dice
-[] Specialist Weapon Purchases: While we cannot supply significant numbers of troops with modern weapons, we could acquire a few highly lethal weapons and small supplies of ammunition, which might allow a few men and women to turn the tide of battles. Purchasing sniper rifles, high explosives, and other weapons will not come cheap in any way, though. (10 Resources per die, 0/25)
--[] 1 Dice
-[] Good Guns: You don't need the best weapons to have a huge advantage over downtime soldiers. A few dozen hunting rifles will let you decapitate enemy armies with ease. The only limitation will be the amount of ammunition you can bring...that is needed for battles uptime as well. (2 Resources per die, 0/25)
--[] 1 Dice
-[] Reconstruction Aid: The most immediate way we can aid the uptime revolution is by repairing the immense damage done to the city. Between our mostly intact machine shop and our labor, we can provide significant support for the construction of new homes, the repair of shatter streets, and the supply of machine parts for factories. (1 Resource per die, 0/100)
--[] 4 dice
-[] Integrate the Radicals: The Radicals gang was founded as part of a deliberate split, but much of their membership are definitely not socialists. They are, however, interested in defending their new home in the factory and not getting massacred in the inevitable crackdowns should New Chicago fall. Integrating them properly into Radical Reconstruction will expand our manpower pool. (1 Resource per die, 0/40)
--[] 2 Dice

Downtime Machinery will allow things to be replicated, the printing is key to propaganda, and the drug farms will help out in case of medical supply issues. Meanwhile, we have a glut of specialized weapon and good guns relatively cheaply. For Activities, we definitely want to complete Reconstruction aid, so putting 4 dice, while perhaps slightly wasteful for resources, guarantees it completes. Ditto Integrate.

Total cost: 29 Resources. Next turn should be relatively cheaper.
 
I mean an obvious part of the fallout pasts (or at least it seems like that to me) is that they exist to let us examine the effect of our choices and show us what other things we should grab to make the next go around stronger

I think if I was going to replace anything in The Good Stuff it would be the specialist equipment option, because having more personnel is always useful and the hunting rifles should be enough for now but we don't super NEED the explosives or the more high end gear right at this second
 
If you picked tell the PEC you would have gotten a vote on promises to make in exchange for bonuses, resources, and dice.

If you picked the tell everyone option you would have gotten an interlude of reactions.
 
I mean an obvious part of the fallout pasts (or at least it seems like that to me) is that they exist to let us examine the effect of our choices and show us what other things we should grab to make the next go around stronger

I think if I was going to replace anything in The Good Stuff it would be the specialist equipment option, because having more personnel is always useful and the hunting rifles should be enough for now but we don't super NEED the explosives or the more high end gear right at this second

My perspective is that I fear that the specialist stuff is only going to get more expensive as the Uptime War explodes into life, meanwhile as a last ditch scenario we could buy Pemmican and old-timey trail rations Downtime for John Brown's usage, something we can't do if suddenly every sniper rifle has been snatched up.
 
[X] Plan: Time-Jumping Isn't Imperialist, I Think
-[X] Buried Gold Caches: While Radical Reconstruction has a number of ways to provide advanced support to John Brown, from better weapons to medicine to MREs, the simplest thing we can give him without giving away our origins is to donate gold to his cause. Though purchasing it will be expensive, increasing his financial resources will help him with everything from recruiting to rallying public support. (2 Resources per die, 22/25)
1D 2R
-[X] Downtime Machinery: Using the machine shop, we can get supplies for Brown and the abolitionist movement by making capital goods from around their time for cheaper than they could get elsewhere, as well as producing equipment that will be invented soon and giving them access to that. From the open-hearth furnace to ring-spinners to cotton gins (the idea of profits from planters going to their destruction has a delicious irony), there are many tools and techniques we could give him and our downtime comrades that would improve the funding they have available. (2 Resources per die, 15/40)
2D 4R
-[] More Medicine: Although medical supplies are dearly needed by our comrades uptime, they will be just as vital for our comrades downtime. Some small shipments could be diverted to go to the aid of Brown's uprising, keeping leaders and fighters alive for longer. (5 Resources per die, 0/25)
1D 5R
-[] Good Rations: While food is not in desperately short supply, there is a shortage of the sort of food you can easily take along on a military campaign, both for the slowly forming Revolutionary Worker's Army and our own needs. See if some military surplus MREs or trail foods can be scraped up. (3 Resources per die, 0/40)
2D 6R
-[X] Reconstruction Aid: The most immediate way we can aid the uptime revolution is by repairing the immense damage done to the city. Between our mostly intact machine shop and our labor, we can provide significant support for the construction of new homes, the repair of shatter streets, and the supply of machine parts for factories. (1 Resource per die, 0/100)
3D 3R
-[X] Integrate the Radicals: The Radicals gang was founded as part of a deliberate split, but much of their membership are definitely not socialists. They are, however, interested in defending their new home in the factory and not getting massacred in the inevitable crackdowns should New Chicago fall. Integrating them properly into Radical Reconstruction will expand our manpower pool. (1 Resource per die, 0/40)
3D 3R

23R spent, I really want to complete buried Gold Cashes just to get it over with and getting progress don in integration and reconstruction seems like a good idea.
 
I think Downtime Machinery will defs help us if we try to set up a steel mill...

[X] Plan: The Good Stuff
 
[X] Plan: The Good Stuff

Let's stabilize our situation uptime before embarking on a huge project downtime. Focus on things that can be done with relatively little effort, like handing over a small cache of uptime guns for Brown to do as he sees fit.
 
[X] Plan: The Good Stuff

Let's stabilize our situation uptime before embarking on a huge project downtime. Focus on things that can be done with relatively little effort, like handing over a small cache of uptime guns for Brown to do as he sees fit.
I feel like that's a bad argument simply due to how much issues uptime has. Besides the main appeal of the quest was always about going to the past and changing things. From a meta perspective makes more sense to prioritize downtime.
 
[X] Plan: The Good Stuff
-[X] Downtime Machinery: Using the machine shop, we can get supplies for Brown and the abolitionist movement by making capital goods from around their time for cheaper than they could get elsewhere, as well as producing equipment that will be invented soon and giving them access to that. From the open-hearth furnace to ring-spinners to cotton gins (the idea of profits from planters going to their destruction has a delicious irony), there are many tools and techniques we could give him and our downtime comrades that would improve the funding they have available. (2 Resources per die, 15/40)
--[X]1 Dice
-[X] High-Quality Printing: We won't be able to do as much as we would like when it comes to printing, but we can still produce large numbers of high-quality pamphlets and posters to bombard people with (metaphorically) and win the propaganda war. (1 Resource per die, 0/50, small ongoing Resource cost)
--[X] 1 Free Dice
-[X] Drug Farms: To extend the supplies of medicine we can deliver, we can start constructing greenhouses to grow simple herbal medicines, painkillers such as marijuana, or perhaps harder drugs, given that they used as such downtime. With this, we will be able to expand the amount of medical aid we can give to Brown. (3 Resources per die, 0/30)
--[X] 1 Free Dice
-[X] Uptime Expertise: There are a plethora of socialists, anarchists, communists, and more at a loss now that they have succeeded, even partly. Some of them are genuinely lost, the scope of their victory overwhelming them. Some of them could be inducted into Radical Reconstruciton and sent on "special missions." (5 Resources per die, 0/20)
--[X]1 Dice
-[X] Specialist Weapon Purchases: While we cannot supply significant numbers of troops with modern weapons, we could acquire a few highly lethal weapons and small supplies of ammunition, which might allow a few men and women to turn the tide of battles. Purchasing sniper rifles, high explosives, and other weapons will not come cheap in any way, though. (10 Resources per die, 0/25)
--[X] 1 Dice
-[X] Good Guns: You don't need the best weapons to have a huge advantage over downtime soldiers. A few dozen hunting rifles will let you decapitate enemy armies with ease. The only limitation will be the amount of ammunition you can bring...that is needed for battles uptime as well. (2 Resources per die, 0/25)
--[X] 1 Dice
-[X] Reconstruction Aid: The most immediate way we can aid the uptime revolution is by repairing the immense damage done to the city. Between our mostly intact machine shop and our labor, we can provide significant support for the construction of new homes, the repair of shatter streets, and the supply of machine parts for factories. (1 Resource per die, 0/100)
--[X] 4 dice
-[X] Integrate the Radicals: The Radicals gang was founded as part of a deliberate split, but much of their membership are definitely not socialists. They are, however, interested in defending their new home in the factory and not getting massacred in the inevitable crackdowns should New Chicago fall. Integrating them properly into Radical Reconstruction will expand our manpower pool. (1 Resource per die, 0/40)
--[X] 2 Dice
 
I feel like that's a bad argument simply due to how much issues uptime has. Besides the main appeal of the quest was always about going to the past and changing things. From a meta perspective makes more sense to prioritize downtime.
New Chicago is a pile of rubble. It won't be doing much of anything until it has it's material basis for support is re-established.

Like, we should ensure that our comrades don't freeze or starve before we start seriously considering how to give John Brown a Gundam, as is our ultimate goal.
 
New Chicago is a pile of rubble. It won't be doing much of anything until it has it's material basis for support is re-established.

Like, we should ensure that our comrades don't freeze or starve before we start seriously considering how to give John Brown a Gundam, as is our ultimate goal.

I entirely agree. Upstream supports Downstream. On top of that if they lose the war then we lose xD. We are killing two birds with one stone by supporting both timelines.
 
[X] Plan: Time-Jumping Isn't Imperialist, I Think

In our fiction I wouldn't say it is. While we are imposing our values onto an earlier time, it is not for the ideology for converting others. It is merely to survive as our alternative is a corporative civil water in the US where many more die.
 
[X] Plan: Time-Jumping Isn't Imperialist, I Think
I'm still on the "downtime is everything" trend, so I think we should focus on that
 
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