You Are The Messiah: A Command and Conquer Nod Plan Quest

Question to the Cairio-gamer block - if you do win we are going to retrofit the great pyramid into a sleek NOD black and red right?
....No?

I want Cairo both for the history, and for the ability to build up Nod as a learned group. I want to be religious (hence choosing Belief), but I want to go about it in a cultured way, in the vein of the best of the Muslim, Catholic/Jesuit, Confucian, etc traditions (rather than the worst).

I chose Avarice as the Evil/Vice because frankly it's the closed to Pride, and it's something that feels exceedingly relevant.
 
Besides why would we rebuild the old pyramids when we could build a brand new one.
 
[X] [SITE] Cairo
[X] [GOOD] Belief
[X] [GOOD] Solidarity
[X] [EVIL] Avarice
[X] [EVIL] Ignorance
 
[X] [SITE] Cairo
[X] [GOOD] Belief
[X] [EVIL] Avarice


Hmm okay, so basically I based my choices around what would make for an interesting start, as well as to what I think can make Kane a good ideological contrast to GDI.

Geographically, taking Cairo puts us in close proximity to the Suez Canal. If we take it, that means GDI ships are going to have to go the long way around the Horn of Africa. If we can snag Gibraltar, that effectively means we can turn the Mediterranean into a Nod lake.

I also want to lean into the whole prophet angle for Kane so I'm going with Belief. It's not really Kane if he isn't the Prophet, and GDI isn't going to have any clear answers for that. This also synergizes with picking Cairo as protecting the middle-eastern holy sites like Jerusalem, Mecca, and Medina means we get a lot of goodwill from the religious around the world, particularly in the yellow zones where we do our recruiting.

Lastly, I'm picking avarice because it seems like a good starting point for why Kane fights the GDI, and why he chooses to go to war. The whole idea of the zones in C&C reeks of privilege and greed. GDI while claiming to represent the entirety of Earth's peoples, does not directly rule over a majority of the Earth's population. I also find it a fair bit telling that most of the blue zones are in the global north while the yellow are in the global south. Really though, I like the other options as well but I don't know, something about picking avarice speaks to me.
 
[X] [SITE] Cairo
[X] [GOOD] Solidarity
[X] [EVIL] Ignorance

Who wants a revolution?
 
[X] [SITE] Palermo
[X] [GOOD] Solidarity
[X] [EVIL] Avarice

I really want one those Marx->Engels->Lenin->Stalin posters, but with Kane at the end.
 
[X] [SITE] Cairo
[X] [GOOD] Belief
[X] [EVIL] Avarice


Hmm okay, so basically I based my choices around what would make for an interesting start, as well as to what I think can make Kane a good ideological contrast to GDI.

Geographically, taking Cairo puts us in close proximity to the Suez Canal. If we take it, that means GDI ships are going to have to go the long way around the Horn of Africa. If we can snag Gibraltar, that effectively means we can turn the Mediterranean into a Nod lake.

I also want to lean into the whole prophet angle for Kane so I'm going with Belief. It's not really Kane if he isn't the Prophet, and GDI isn't going to have any clear answers for that. This also synergizes with picking Cairo as protecting the middle-eastern holy sites like Jerusalem, Mecca, and Medina means we get a lot of goodwill from the religious around the world, particularly in the yellow zones where we do our recruiting.

Lastly, I'm picking avarice because it seems like a good starting point for why Kane fights the GDI, and why he chooses to go to war. The whole idea of the zones in C&C reeks of privilege and greed. GDI while claiming to represent the entirety of Earth's peoples, does not directly rule over a majority of the Earth's population. I also find it a fair bit telling that most of the blue zones are in the global north while the yellow are in the global south. Really though, I like the other options as well but I don't know, something about picking avarice speaks to me.
A better articulation of my own thoughts on the matter.

Sadly it feels not many agree with the genuine positive potential of Belief as. Choice.
 
Scheduled vote count started by Etranger on Oct 2, 2022 at 11:37 AM, finished with 44 posts and 33 votes.
 
So... Cleverness and Belief are tied for 2nd place in the GOOD category. I'm willing to switch my vote from Cleverness to Belief to help break the tie and get things rolling. Besides, I suppose it doesn't feel right for Kane to have the title of Tiberian Prophet and not have a mechanical bonus for it.
 
[X] [SITE] Palermo
[X] [GOOD] Solidarity
[X] [EVIL] Avarice

I really want one those Marx->Engels->Lenin->Stalin posters, but with Kane at the end.
Kane was an advisor to Stalin in the original Red Alert game (I'm not sure if that's still the case in this quest, but I could see Kane being the advisor of a more realistic Soviet Union in this Quest), and so I wouldn't be surprised if Marxist-Leninist-Kaneism is something that would be one of the initial starting narratives the Brotherhood used (not the only one though, from my understanding they used several contradictory narratives at first to get support) in order to absorb Communist movements. So the poster with Kane at the end may be thing that will exist in-universe.

I wonder if Kane and Hoxha wrote to each other to complain about things they didn't like, that would be funny, I hope that's a thing.
 
Considering the timeline shenanigans in Red Alert 1, it's probably best to take bits of inspiration (mentions of Kane and Brotherhood members being involved at times) without locking in that specific timeline's events.
 
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