Prologue: Meet The Team
In time, you think, you'll return to the town you were born in, to settle in for a quiet retirement as a small-town Conductor, far away from the noise of the cities and chaos of wider Martian politics - Content in the knowledge that you've helped to secure a peaceful future for Mars under the MPA. You think about what that might be like for a second. Perhaps you'd settle down with someone...you'd spend your days tallying numbers and your nights writing...a memoir, perhaps? Letters to your old friends?
You are jolted out of your pleasant daydreaming by the blasting horn of the train as it crosses a major road. Glancing back inside the train, you take a second to survey the passengers surrounding you. Mixed in with the group of otherwise normal travelers are the faces you recognize as belonging to your small team, each occupied with their own ways of passing the time. Officially, you're an "Integration Initiative Task Force", but calling it a team when you're not handling paperwork just seems far simpler to you.
Introductions have been made, but you can't help but reflect on the fact that you've yet to truly get to know any of them beyond the files you had pulled by your friends in the Records Department. You were so busy handling the necessary paperwork and preparing supplies for the mission that you didn't have the time to meet up with any of them, outside of your initial introduction.
You remember the briefing where you first met all of them, back in the Depot when you received your assignment…
"Sergeant Janice Ranfield, ma'am. I'll be under your command from now on." The middle-aged woman in front of you is standing at attention and saluting with the sort of military precision that you've only seen in forces from the UN and Shanxi before. You glanced to the Conductor who'd been briefing your group and instructed you to introduce yourselves to each other, and he merely replies with a helpless shrug. You tentatively offer a handshake, which she takes without hesitation, shaking your hand firmly before stepping back.
Janice Ranfield is, without a doubt, the member of the team you expect the most trouble in handling, given her background. She's one of the Mariner City Police Department defectors who came in from the cold with the rest of the Internal Affairs Division after the Unification War. This naturally lends itself to possibly causing problems, given the typical mindset of the MCPD and their history in Mariner City. If nothing else, she doesn't look much like an officer - Her Station uniform seems to be kept exactly to regulation standards, though that might be as much a giveaway to certain groups as if she was proudly wearing the badge of the MCPD on her lapel.
Of course, you don't actually know much about her - As part of the amnesty deal the IAD reached with the MPA, the specifics of her past service in the MCPD are sealed, even to someone with your connections. You can at least take comfort in the idea that it's highly unlikely you'd be assigned to work with someone unsuited for the work she's expected to do.
"Oh, uh-" The next person to speak hastily offers a clumsy salute after seeing Janice perform one. She's a younger woman, clearly in her early twenties, and she's the only person here not wearing some kind of military uniform. Instead, she wears the traditional garb of Biodyne's junior priests. These are intentionally reminiscent of the first settlers of Mars and the industrial laborers who built the first Terraformers and rendered the Valley habitable, serving as a union of religious veneration and pure functionality. Her particular variant is a bulky, form-covering outfit overflowing with pockets and a webbing containing what seem to be all sorts of useful tools and knick-knacks. Her visor is currently slid upwards, giving you a view of her face, which is starting to remind you of an over-eager puppy already. "I'm Sister Galle, if we're supposed to introduce ourselves with titles, uh, ma'am! Though you can call me Galle, or Comrade Galle, Comrade Rosalind!"
Sister Galle is your team's engineer, coming from Biodyne as part of their administrative exchange program. As far as you know, she doesn't have a last name - Biodyne citizens who join the priesthood often shed them, though it isn't mandatory, as a way of showing that they have left behind whatever their past may be and are prepared to devote themselves to the Mother, Mars.
Your connections in the Station bureaucracy haven't been able to find anything bad about her service thus far when you went digging, and she seems to be the epitome of a model Biodyne socialist. This, of course, makes you more than a bit suspicious, because
everybody has
something negative noted in their records - But your contacts seem to simply attribute this to her not having been around long enough to truly accumulate much of a history with Station. You shake her hand politely after greeting her and exchanging a pleasantry or two before moving on to the next member of the team.
"Howdy." The older man standing next to Galle doesn't offer a salute, but he does stick a hand out to shake, an easygoing smile on his face. "I'm William Fitzroy, but you can call me Bill. All my friends do." Bill wears the uniform of Stadium's militia - Specifically, he wears the Blue militia's uniform. "I'll be serving as your local guide to Mariner City and your contact with Stadium while you're in town."
The unspoken snub of not trusting Janice to act as a local guide to Mariner City has not been lost on you, and judging from how you've seen the two of them exchanging glares when they think you aren't looking, has not been lost on either of them. Though perhaps that's simply bad blood from the past coming to the forefront - It's hard to tell from the brief flashes you glimpse, though perhaps you'll find out when you get to know both of them better.
You've looked through Bill's records, and the man's had an interesting life. A lifelong Blue supporter and player, he's served on a few professional football teams in his heyday but had primarily served as a traveling player on an 'outreach' team that sought to bring football to the masses of Mariner City. Interestingly, he apparently attended University to seek a degree in agriculture, but dropped out - It's unclear why.
During the Unification War, he participated in special actions behind enemy lines, using his knowledge of Mariner City to lead raids against enemy logistics and aid partisans. Of course, as with any long history, there are plenty of notes - Apparently, Bill and the MCPD had quite a lot of run-ins during his time with the outreach team. Another mark in favor of the idea of Bill and Janice having bad blood between them. Unfortunate.
And, finally… "I'm River Daly. It's nice to meet you, Conductor Beriel." Another young woman, around the age of Sister Galle, but with a very different demeanor from her offers you a brief salute. She wears the uniform of Station, but unlike Janice's mint-condition one, her uniform is covered in patches, insignias, and signs of wear and tear. It's clear that she's been wearing it for quite some time, and has thoroughly customized it to her liking. One of the most prominent insignia on it, however, is a patch displaying a horse with no rider - A symbol used most often by Enterprise revolutionaries.
River Daly, naturally, has very little in the way of Station records. What you've been able to gain access to through your friends has been, essentially, just a record of her service in Station's military, which began when her particular group of Enterprise revolutionaries linked up with MPA forces during the Unification War as they fled south. Her particular area of expertise pre-war was apparently espionage, serving as a spy for her underground union while acting as a domestic servant to a noble household in Enterprise - Something that ought to serve as a useful skillset for your work.
With introductions out of the way, the Conductor briefing your team began to discuss the particulars of your first assignment in Mariner City…
Your drifting attention causes you to return once more to the present as you wonder what your team is spending their train ride on. You glance around once more at your compatriots. Sister Galle is making enthusiastic conversation with her seatmates, discussing some minute aspect of the design of the train car. Bill and River are chatting quietly, and they're far enough away that you can't make out what they're saying over the natural noise of the train. Janice, seated next to you, is simply reading a magazine - Some pulp periodical she must've picked up in the Depot. The title prominently emblazoned on it reads "RAIL TALES - Silas Jones and the Ghost City!"
The thought of high-flying adventure and mysterious occurrences does bring your mind back to your mission - While certainly not as dangerous as whatever might be occurring to Silas Jones, your briefing certainly seemed to indicate that you'd be going into an interesting situation, to say the least.
If you had to come up with some kind of pulp title for it, you might call it…
[] The Case of the Pugnacious Postgraduates!
- The MPA has been aware of the issue of arms smuggling through University into Mariner City, often into the hands of criminal or insurgent organizations. It's an unfortunate truth, but University's autonomy has been prized for far too long for them to accept any outside interference that might slightly curtail it - And it frankly suits their interests perfectly well if the main body of the MPA is kept busier by those strengthened from the smuggling. However, recent political circumstances within University have forced them to swallow their pride and a small portion of their autonomy to ask for a mediation team to come in and handle some ongoing conflicts between student organizations as they wait for their satellite campus in Melas Chasma to be built. University has been very vague on the details, perhaps out of a desire to avoid showing further weakness, but this, unfortunately, means you're going in essentially blind to what's actually happening. However, this incident has given the MPA a hole to finally try and plug the smuggling channels passing through University - And they intend to take it.
- Official Goal: Resolve whatever disputes are ongoing between student organizations in University.
- Secret MPA Objective: Find out who is smuggling to insurgents and criminal organizations in Mariner City through University.
[] The Spaceport Strike!
- During the Unification War, the Spaceport in Mariner City was a prime objective for the MPA-UN forces, to enable the UN to shuttle down more troops into the heart of Mariner City. After intense fighting, the MPA-UN forces took the Spaceport in a pyrrhic victory that saw much of the infrastructure completely destroyed. While Kessler Syndrome has put a halt to any serious attempts to restart orbital shipments, repairing the Spaceport is viewed as a vital step in various future tasks, as well as providing a theoretical port for the Shanxi in Mariner City. Unfortunately, it seems a labor dispute has halted repairs, and Stadium's been receiving conflicting reports from their garrison in the region in comparison to the local governing council and has requested a neutral mediator step in. Your job is to go in, resolve the labor dispute in a way that's amenable to the MPA's values, and ensure that construction on the Spaceport starts once again.
- Official Goal: Resolve the labor dispute in a way that is satisfactory to all parties and ensure that construction on the Spaceport is restarted.
- Secret MPA Objective: Ensure that whatever resolution is reached adheres to MPA values and that all parties involved are adhering to said values as well. If any of the parties involved are found to be acting against MPA values, an outcome that is disfavorable to them would be preferred.
[] City Hall Cleanup!
- The City Hall of Mariner City was a valuable symbolic location before the Unification War and is now one of the more important locations in Mariner City period. When Central re-emerged, City Hall was their base of operations, and initial reports from the Stadium garrison stationed there have indicated that it may have even been the source of at least some of Central's cryo-frozen personnel. Evaluating and examining this hidden layer of City Hall is a top priority for the MPA, given that it might provide hints as to how to reverse-engineer pre-Collapse tech, as well as give insight into Central. Unfortunately, the garrison in question reports that there are multiple issues preventing them from making progress. First and foremost, the local organization who formerly used to occupy City Hall before Central evicted them have set up nearby, and are demanding the return of their home. Secondarily, the garrison is reporting great difficulty in penetrating deeper into the Central base beneath City Hall itself, due to some kind of automated security lockdown that seems to have been initiated before the location fell. They've requested a team who can handle both situations, and yours fits the bill.
- Official Goal: Find a compromise that satisfies the needs of the MPA and the wronged locals in the matter.
- Secret MPA Objective: Crack the automated security lockdown and ensure that the Central base is safe for future research and investigation.
Author's Note: As always, thank you for reading, and I'll be here on the discord and thread to answer any questions that y'all may have!