For The Tyrants Fear Your Might (A quest of interstellar rebellion)

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Status Panel/Codex
THE ALL-RADIANT CONGRESS


Setting Information
The Solarian Compact:

Initially formed as the Solarian Treaty Organization from the ashes of the old United Nations Security Council, United Nations Office for Outer Space Affairs, and the Global Climate Relief Organization in the worst decade of Earth's environmental collapse. The STO was originally a body tasked with overseeing the granting of offworld mining permits and the purchase and distribution of the resources to countries struggling from climate change.


The advent of the Korolev-Chandrashker gates and the construction of the first one under STO oversight in 2063 led to the beginning of the transformation of that body into the de facto single governing body of the Human species.


Reorganized into the 'Solarian Compact', the first Charters were granted to massive corporate conglomerates to explore and exploit the cosmos for Humanity with little to no regulation or restriction.


In the early decades, the Solarian Compact oversaw the construction of KC gates in the systems closest to Sol and began the process of granting colonization rights to the most habitable worlds within that region with colonization rights granted to a number of national and international blocks.


With the growth of the Solarian Compact's power came calls for the body to become more representative and democratic, and in 2099, the Solarian Compact held its first elections and constitutional convention, inviting representatives from the Sol system and the five systems that held permanent Human settlement.


Over the course of the 22nd and 23rd centuries the Solarian Compact has held fast to what it sees as its duty to act as the mediator and financier of the Charters, the unifying agent of the disparate first Human colonies, and the guarantor of interstellar peace for Humanity.


As of 2252, the three most important bodies within the Solarian Compact are the Solarian Parliament -Located on Earth, the Solarian Compact Navy -based in the Korolev-Chandrashker system, and the Solarian Central Bank, -based out of the Columbia System.

Organized as a liberal democracy, with universal suffrage, the Solarian Compact is theoretically overseen by three equal institutions: the Solarian Parliament, the office of the Solarian Secretary General, and the Solarian High Court.


Though the Solarian Compact prides itself on being a Constitutional government, the actual original document merely outlines the terms of admitting new MPs and High Court Judges, and the electoral procedures of the Compact Parliament, with subsequent Parliaments meeting to add items like the Declaration of Property Rights, the founding of the Central Bank, the creation of the Solarian Navy, and the Laws on Freedom of Navigation and Travel being added later.


The Solarian Parliament is made up of two thousand six hundred and twenty seats representing ridings on Earth, Columbia, Atlantis, Penglai, Olduvai, and Epsilon which are elected every three years to a Parliament that meets in the New York prefecture of Earth.


Though the many frontier colonies do not have direct representation in the Parliament due to being owned and operated by private entities, their inhabitants are considered 'Absent for Employment' and may register with a home riding and submit a physical ballot (for security reasons) by courier from when polls open until they close. Though this process was suitable for the closely settled regions of space at the time of the ratification of the Compact Constitution in 2100, the rapid growth of Human settled space in the century and a half since has seen the de facto voter suppression of over 90% of Human settled space.


At the first sitting of each new Compact Parliament, the assembled members will elect a Secretary General and a slate of Ministry officials on a majority basis, and those individuals will oversee the executive branch of government and day to day operations. Though the average Compact Parliament contains between seven to nine parties in each Parliamentary sitting, the vast majority of seats belong to one of either the Party for Human Rights and Liberties or the Justice and Development Alliance and have since the very early 2100s. The governments formed this way can be brought down by losing the confidence of the Parliament for example, by failing to pass a budget, the process of finding a majority government will repeat again.


Though a democratic body that has maintained stability for over a century and a half, the Solarian Compact Parliament has been dogged by accusations of dynastic politics, Charter influence, voter suppression, regulatory capture, inability to reign in the Banks and MIlitary, and corruption at all levels.


Separate from the Parliament is the Solarian High Court that consists of eleven judges that serve terms of up to thirty-three years, with each new sitting of the Compact Parliament selecting one judge from a list provided by the governments of the six main worlds of the Solarian Compact. The High Court rules on matters of adherence of laws to the Solarian Constitution, and have been accused of serving as an arm of the Charters, though this has been strenuously contested by the Solarian legal profession as a whole.


By law the Solarian Compact also oversees a number of other important institutions including the Earth Reconstruction Commission (In a permanent public-private partnership with the Earth Reconstruction Association), the Solarian Central Bank, and the Solarian Compact Navy, though these important institutions often exhibit an alarming degree of autonomy from Parliamentary control.


The Charters:

The result of a cleverly conceived merger between specialty transport vessel manufacturer Titan Staryards and Private Military contractor Martian Military Solutions, Ares cut its teeth not just supplying material to the skirmishes between Mississippi Shipping and United Starhaul, but in supplying military contractors to both sides.


The professionalism of Ares mercenaries and quality of Ares gear led to the rapid expansion of business opportunities for the company and investment skyrocketed even after the Mississippi-Starhaul war ended in a hostile takeover of Starhaul by Mississippi.


Thanks in part to Mississippi debts held by Ares, when the RT-2102 Gate was opened up for settlement strategic maneuvering saw the Compact grant Ares mining and settlement rights to the newly opened system.


The rest, as they say, is history. Leveraging the immense resources of the Alexander system with their existing military expertise, Ares expanded nearly exponentially over the following century. While they maintain a dominating edge in the military field, they now integrated companies in fields from agronomy to personal fitness centers to xenobiology.


Internally Ares very self consciously styles itself as a hierarchical military organization complete with a semi-formal rank structure and an ethos of respect for the chain of command, professional courtesy, and treating your subordinates with respect. In practice Ares is hidebound, authoritarian, filled with passive aggressive sniping and rampant empire building.


While Ares remains headquartered on Mars, they have holdings in several systems and own the distant system of Alexander outright.

Rhodes Mining


One of the three original Charters that the Compact granted, Rhodes considers itself the singular reason that Humanity survived ecological collapse and spread past Sol. Immensely wealthy, over 52% of all material mined and processed by the entire Human race has passed through Rhodes hands at one point or another.


While founded merely to provide Earth the vital materials that it needed to rebuild itself after the lost decades of ecological collapse, Rhodes quickly expanded into all areas of the economy to support their mining, refining, and processing operations.


Dedicated to their vision of logistical chain efficiencies they've developed an entire chain of star systems into an efficient production center based around the resource rich system of Foundry, and the nearby feeder systems of Ecrams, Qem, and Crucible.


Rhodes considers itself home to a version of meritocracy built on hard work, education, and good old fashioned personal drive. This has developed over time into a stratified internal divide between the rank and file workers, the lower level management, and the highly lauded senior management. Each class lives in entirely separate worlds, attending separate schools, consuming different products, and leading very different lives in what many observers have labelled a de facto caste system.

they make food and medicine, the 120 year old CEO is kinda creepy tho?

Techbros, some of them science, some of them explore

Born from the union of Hermes Interstellar Services and The Ishtar Group, the Hermes-Ishtar Corporation owns and operates not only the communications backbone of Compact space, but much of the content that crosses over it.


The results of increasing consolidation of pre-spaceflight communications infrastructure and content creation and management firms, Hermes Communications and Ishtar Entertainment Group were both part of the second round of Charters established after the advent of the KC gates.


While Hermes quickly established operations throughout Compact space, their waystations, couriers, and communications repeaters a common sight in every corner of Human occupied space; Ishtar Group mainly limited their own operations to Sol and the Radiant system, where Ishtar owned and operated the world of Elysium to support their many projects.


Following a wave of Compact space wide reorganizations following the Mississippi-Starhaul conflicts of the 2130s, a desire for complete vertical integration on Ishtar's part led to a mostly amicable union with Hermes in 2139.


Since then Hermes-Ishtar have dominated all communications across Human space with only the privileged internal high-level communications of the other Charters managing to avoid consolidation under Hermes-Ishtar.


While Hermes-Ishtar make a great show of respecting individual creativity, initiative, and drive from their employees; in practice this amounts to rampant internal fighting involving the parasocial personality cults of different "genius" inventors, artists, and executive that rise and fall inside of Hermes-Ishtar at a dizzying rate.

Sketchy buggers, they can get you anything tho


Historical Topics:

Between 2036 and 2071 the Democratic Federation was the governing body of much of Earth's Western Hemisphere.


Initially comprised of a Federation of Socialist, Anarchist, Communist, and other far left social movements, militias, and political factions controlling regions of Earth's North American continent during and after the decline and collapse of the United States of America (1776-2034) due to the effects of unaddressed climate change amplifying existing political and economic crisis.


Eventually solidifying into the governing body of the former United States of America, United States of Mexico and the Dominion of Canada, the Democratic Federation embarked on an ambitious program of cultural revolution and economic reform designed to mitigate and reverse the effects of the climate change crisis.


As the patron of much of the central and southern western hemisphere, the Democratic Federation attempted to chart a course of environmental restoration separate from that of the Solarian Treaty Organization (In 2063 reorganized into the Solarian Charter), choosing not to contest Eurasian and African domination of outer space.


Having never existed out of crisis conditions, a combination of pre-existing economic damage, sabotage, and instability drove the Democratic Federation into decline in the Grey Decade of 2062 to 2070 and eventually forced the Democratic Federation to ratify a series of treaties giving the Charters economic access to Federation member states in order to conduct vital reconstruction work.


A last ditch uprising by radical elements in 2072 to eject the Charters from the Democratic Federation failed when Solarian Compact peacekeepers were called in and in seven months of street fighting pacified most of North America's key urban centers via strategic use of orbital weapons on the areas of greatest urban resistance.


Though guerilla warfare would continue in the Western Hemisphere for another three decades, the Democratic Federation was officially defunct by December 2072 and parcelled out into a number of Charter owned reconstruction areas under Compact authority.


Today radicals still pine for the four decades that the Democratic Federation attempted to build an alternative to the emerging Charters, and the polity's distinctive black, red, and green flag is brought out for each and every Great Black Summer. Well into the twenty second century, riots were often accompanied by demands to 'Avenge the Martyrs of 72!'.


Despite this underground extremist nostalgia, Charter and Compact schools teach that the Democratic Federation was a collectivist state whose iconoclastic behavior saw the destruction of famous landmarks like Mount Rushmore, Stone Mountain, and other monuments to Liberal Democracy and the Free Market in a mad attempt to remake the human race, but whose doctrinaire adoption of command economics saw them unable to deal with the ever-changing complexities of climate change.


Misc Details:

The first five systems to hold permanent Human colonies are known as either "The First Sisters" or "Earth's Daughters", depending on who you are asking and their political persuasion. From oldest to youngest, these worlds are:


Columbia: settled by billionaire American expats and tens of millions of refugees who had fled the unfolding revolutionary violence of the North American continent several years beforehand. Columbia was founded under a vision of fidelity to the American dream and to prove the indomitability of the soul of the United States of America and liberalism in the face of the red flags of the (North American) Democratic Federation. Fiercely loyal to the Compact and the dream of Charter prosperity, and home of the Solarian Central Bank, Columbia is often known as the "Gilded World" in reference to what many see as a return to American Gilded Age wealth and social inequality. Ares Conflict Solutions' central command is located here.


Atlantis: With colonization rights to this majority oceanic planet initially granted to the waning power of the European Union, the nations of the EU opened up colonization opportunities to other allied powers, especially Russia and Egypt. Atlantis was often seen by the EU as a place to dump unwanted refugees from outside of Europe's borders, and Russia and Egypt's tendency to see the world as a genuine project led to the usurpation of colonization rights away from Europe in the mid 2080s. Known today as the most restive of the first wave of colonies, Atlantis is the most skeptical of Charter power and plays a delicate game of wealth redistribution to underwrite the greatest social security net in Human Space. Cernunnos is de jure headquartered here.


Penglai: Originally the world in the most need of terraforming of the original colonies, Colonization rights were granted to the People's Republic of China and their allies after a lackluster bidding campaign. As China's focus was mainly on attempting to stem the damage of climate change on Earth herself, colonization of Penglai initially lagged until the Chinese Politburo struck upon the strategy of subcontracting colonization rights to Pacific adjacent nations suffering from the rise of that ocean. As colonization unfolded in the early 22nd century Penglai became known as a multicultural mosaic as hundreds of millions from across the Pacific settled and intermingled on the wine darkened shores of that world. Known today for its vibrant cultural milieu, violent clashes between labour unions, and private police, Penglai hosts the headquarters of the Hermes-Ishtar, Omoikane and Rhodes corporations.


Olduvai: With Colonization rights granted to a coalition of African nations at the height of the 'African Century', the African Colonization Organization did not see their colony as a refugee destination, dumping ground, or resource colony like their fellows. Instead the ACO saw the colonization scheme as an opportunity to preserve and export the rich traditions and cultures of Africa on their own terms, fully intending to set up healthy and self-sufficient colonies. To the current day, Olduvai has the closest relations with the home nations and is the heartland of Daughter sentiment and a bedrock for the Party for Human Rights and Liberties.


Epsilon System: While not technically a single world, the cluster of heavily inhabited space colonies in the Epsilon system are always considered the 'Fifth Sister' or 'Fifth Daughter'. As the most mineral rich system of the original colonies, Epsilon was the source of many of the materials that helped pull Earth through her darkest hour, and the system was recognized for their efforts by being invited to send delegates to the 2099 Solarian Compact Constitutional Convention. Epsilon is famous for its people's long roots in spacing and for being the headquarters of Mississippi Shipping Interstellar and thus the most heavily trafficked system in history.
Technologies
Nanomanufacturing, summary:

The contemporary gold standard for manufacturing. These devices use mechanosynthesis, a process that guides chemical reactions by placing reactive molecules with atomic precision. Ribosomes in the body's cells use a form of this method.


While the largest units can create objects up to 2m x 2m x 2m, smaller units (halving the units each time) are viable on basically any human scale. Projects larger than this size (such as ships or buildings, need to be either grown layer-by-layer via nanofabricators attached to robotic arms, or assembled from smaller parts through traditional assembly line, dry dock, or construction processes.


In principle basically anything can be made with these devices, and some materials can only be manufactured via these methods in microgravity. All manufacturing patterns in Compact Space feature Charter DRM using embedded explosive molecules like octaazacubane or cubic gauche nitrogen that will damage a disassembler or x-ray machine making reverse engineering of their products difficult.

A common part of 23rd century life is the near ubiquity of Artificial Intelligences in daily life, from consumer grade VIs through specialist TLIs, controversial AGIs, finally the perpetually 10 years away Artificial Super Intelligences.


The common consumer will daily run into what are properly known as Narrow AIs, and generally labelled as VI -Virtual Intelligences- by people outside the field. This category covers a broad swathe of techniques, from search and pathfinding to expert systems to genetic fuzzy trees to deep neural networks, which are mixed and matched with each other to optimize for the designed task. VIs are ubiquitous, exceeding human peak skill in their areas of specialization (though real world applications often don't do all that much better than trained humans), and have spent the past two centuries getting augmented with more and more clever algorithmic tricks for improving VIs. In order to do this, the Charters employ large teams of analysts and software engineers to develop clever algorithmic tricks that supplement or outright supplant neural networks, exploiting machine precision where stochastic methods are inadequate.


The use of VIs in everyday life is well accepted by the vast majority of the population, with professionals mixing and matching various consumer VIs to analyse data or assist them with creative or scientific works. Some VI lines are well loved by both the populace and the Charters themselves, with Charter programmers often deliberately leaving VIs with behavioral quirks and unpredictable glitches that not only save money on quality assurance, but are considered endearing traits that lead to anthropomorphization by the consumer market

Despite the mass comfortability and profitability of VIs of all kinds, the introduction of AGIs has been, to put it delicately, controversial. Though computer science has advanced to the point of producing programs that can not only pass the Turing test, but demonstrate sapience and match 23rd century human intelligence, flexibility, and creativity, the public reaction to the introduction of AGI saw the companies of the time rapidly pull them from the market, and even say the Compact itself move to heavily regulate the AI sector.


First introduced in the 2060s, the great tech firms began replacing their work staff with AGIs who did not require food, rest, housing, or pay. This shift led to an alliance between white collar workers fearing that automation would put them out of work and radicals who opposed what they insisted was AGI Slavery, a growing movement that would climax in the First Great Black Summer of 2084. When the ashes of the First Black Summer settled, the Compact's Parliament moved to grant rights to AGIs, and the resulting economic damage saw dozens of formerly great names in computing consolidate under the aegis of several of the first Charters who flaunted their extra-Solarian wealth by buying up prestigious brand names and research divisions on the cheap.


Since the 2080s, while the regulation surrounding AGI production and use have been severely weakened none of the Charters have sought to reintroduce them into the market, perhaps fearing another backlash like the First Black Summer and the few hundred thousand surviving AGIs that were granted Solarian Citizenship rights have found spread throughout the Compact and Charter Space where they usually work at the same white collar jobs whose workers they were designed to replace.

Perhaps due to the risks of attempting to reintroduce AGIs to the market, Omoikane has instead introduced their flagship product the "TLI" or Temporary Limited Intelligence. Approximately as effective as an AGI, a TLI is billed as a more moral replacement for AGI that uses a suite of high end VIs and a proprietary batch of creativity algorithms in order to complete complex tasks.


TLIs are used as a fire and forget program designed to be licensed to solve a single issue, no matter how complicated and then delete itself. Though the TLIs are a black box product, scientists from the other Charters believe that the central creativity algorithm in the TLI is inherently unstable and rapidly degrades in ability with time, making the TLI an instance of Omoikane attempting to market a critical technical flaw as a selling point that is accepted due to the ubiquitous market practice of planned obsolescence and artificial scarcity.


Though expensive, most businesses and successful professionals will keep a few licensed Omoikane TLIs on hand to throw at difficult problems or to supplement manpower in crunch situations.

While AGIs have been possible for nearly two centuries, the promise of a Seed AI, a recursively self-improving general superintelligence, is perpetually 'a decade away from the market', and no successful ASI ever been demonstrated to the satisfaction of the Charters or the Compact.


This is not to say that the Gödel machine architecture or the AIXI model has somehow been forgotten in the past 230 years, but that the Friendly AI problem has yet to be cracked. Every demonstration has either stalled out or gone immediately rampant, attempting to overthrow Charter Space before being stopped by the safety net of Narrow AIs. The small trickle of roughly human intelligence level AGIs that are created every decade typically come from these projects.


Urban legends persist that a few Seed AIs managed to escape and hide out beyond known space, plotting to return and crush humanity, or that they control all of society in secret, puppeting the Compact and Charters from their very foundation and occasionally engineering publicly failed ASI attempts to allay suspicion. These rumours are, of course, patently false, and simply the fevered imagination of crackpots at work, no doubt inspired by entertainment made by Hermes-Ishtar that feature AI supervillainy.
Systems
Map made by @Redshirt Army


The Spinward Frontier:



The Middle Spinward Frontier

The Core Region:

UNDER RADIANT CONTROL OR ALLIED:

The Radiant system is host to a G-class star, only slightly smaller than Sol. The system itself is rather small and resource-poor; experts believe that one or more Jovian planets ejected much of the system's bodies and then followed themselves. This is evidenced by the system's asteroid belt degrading over time, with high levels of eccentric orbits and impacts on planetary surface.


Radiant 1: A rather unremarkable airless iron planet, gravity 0.4 Earth Standard.


Radiant 2: A slightly larger unremarkable airless iron-silicate planet, gravity 0.6 Earth Standard.


Radiant 3: A binary planetary system and the outermost of the Radiant systems' planets.


Asphodel (Radiant 3a): The larger of the Elysium 3 pair, Asphodel might have once hosted life of its own. That life has been snuffed out for hundreds of millions of years, though, as the planet's significant atmosphere began the runaway cycle of your usual hothouse planet. Hermes-Ishtar maintained a significant aerostat and automated surface miner operation for in-house manufacturing, given that the frequent asteroid impacts from the asteroid belt keep digging up chunks of the upper crust and having low-melting-point metals rain out of the sky and solidify, unoxidized, on the surface for collection. Gravity 1.4 Earth Standard.


Elysium (Radiant 3b): Elysium was settled in the late 2190's, being a relatively simple affair. Simple life had already begun to evolve under its oceans, but continued orbital bombardment far past the lengths of things like Earth's Late Heavy Period had kept it there. It was a simple matter of forming up a small anti-asteroid task force armed with tugs and mining lasers to artificially end the pummeling, and the surface proved amenable to Terran life transplants. The colony is energy-self-sufficient, using a variety of solar, tidal, and nuclear power. Gravity 0.9 Earth Standard.


Radiant I: The outermost significant feature of Radiant, this asteroid belt is more a loose mixture of a primordial asteroid belt much like Sol's with a Kuiper belt. The shepherding gas giants which once nudged all these rocks into their orbits are gone, and with it the entire outer system is a maelstrom of chaotic orbits as the belts lose their coherence. This requires constant vigilance from Elysium's anti-asteroid team, but the high eccentricity of many asteroids also makes it cheap and easy to mine the ones that might come Elysium's way, which provides a trickle of basic resources for upkeep and personal goods. All large-scale building and infrastructure projects have been supplied from out-system, however.

A G-K far binary system, Gaid is simply a transit point to Radiant. Gaid's own gate maintenance techs and SAR rotated in and out through Radiant itself. There is no infrastructure other than a set of buoy lines for communications in Gaid A, and nothing in Gaid B.

Gaid A1: An airless world. Quality 10.

Gaid A2: A planet much like mars with a vestigial CO2 atmosphere. Quality 7.

Gaid A3: This planet boasts a methane hydrosphere. Quality 4.

Gaid AI: An asteroid belt.

Gaid A4: A turbulent Jovian planet, its storms would make resource extraction difficult. Quality 5.

Gaid A4a: An icy moon, with tidal heating creating a large ocean under a thin icy shell. Quality 9.

Gaid B1: A molten Cthonian world hosting a simply ludicrous amount of iron. Quality 15.

Gaid B2: An airless world. Quality 10.

Gaid B3: An airless binary system with two near-identically sized planets. Quality 7 and 8.

Gaid B4: This airless planet boasts a large and beautiful ring system, famous as a screen background option across human space. Every few years, a cruise or scientific expedition will stop by for more images.

Gaid B5: A small icy planet. Quality 3.

Gaid B6: A frozen world. Quality 7.

Gaid B7: An interesting gas dwarf sometimes referred to as an 'ice dwarf.' Quality 14.

A close K-M binary, Shei is home to an old Ares penal colony.

Shei 1: A Cthonian world. Quality 15.

Shei 2: An airless world. Quality 12.

Sheol (Shei 3): A boreal world, with a large, decaying ring, the planet features two large continents. The population of the consists of a large prisoner population on the larger of the two continents and a small Ares training base on the smaller. Records show that the prison consists of several million persons convicted to "high risk labour" and dropped on the continent with automatic resupply via Ares contractors and watched from orbit by weapons satellites. Most of the planet's land area is covered in a native tree analogue with a strange multi-stranded trunk.


Sheol is actually home to a population of over 100 million made up of prisoners and their descendants taht Ares was usuing as a live fire training course. Cooperation between Radiant agents, Ares mutineers, and the Sheolites themselves have seen the planet freed.


Gravity .95 Earth Standard. Quality 12.

Watchman (Shei 3a): Once the outer of two moons, this body now boasts Ares' local light shipyards and system command center. Quality 13.

Shei 4: Spiraling in from the outer system, this planet will eventually evaporate near-entirely as it closes towards the dual suns of Shei. Quality 3.

Shei 5: Martian planet with an active methane cycle. Quality 5.

Shei I: Asteroid belt.

Shei 6: Jovian planet with high rotation rate. Slightly squashed as a result. Quality 8.

Shei 6a: An icy capture, this moon will be torn into a ring sometime in the next hundred thousand years. Quality 2.

Shei 6b: Cold Martian planet, covered in a thin layer of water and carbon dioxide ices. Active methane cycle. Quality 8.

Shei II: Asteroid belt.

Shei 7: Jovian planet. Quality 13.

Shei 7a: An icy moon with significant cryovolcanism. Quality 6.

Shei 7b: A tiny icy moon, this is on the edge of hydrostatic equilibrium. Quality 2.

Shei 8: Ice giant. Quality 6.

Shei 8a: An icy moon. Quality 9.

Shei 8b: An icy moon, orbiting in an unusual polar orbit. Quality 9.

Population: 103,000,000

While lacking any currently-habitable planets, Five Lions' large size and potential have made it a significant point of Rhodes' recent extraction efforts. Ambitious terraforming efforts have recently begun.


Carajas (Five Lions 1): A Cthonian ball of iron, it's actively mined by robotic Rhodes-built landers. Gravity 2.3 Earth Standard. Quality 12.


Five Lions 2: A small rocky ball. Quality 3.


Five Lions 3: A rocky ball. Quality 7.


Grasberg (Five Lions 4): A large rocky world, glaciation has rendered it uninhabitable for now, but terraforming efforts have begun to artificially ramp up the greenhouse effect and restore liquid water to the surface, along with mining its ice. Gravity 1.11 Earth Standard. Quality 14.


Five Lions 5: This planet's atmosphere is so significant it verges on a gas dwarf. While a solid surface covered in a thin layer of ice is at the bottom, no reasonable colonization is possible. Quality 7.


Five Lions I: This asteroid belt, along with all the others, is being mined heavily.


Five Lions 6: This Jovian planet forms the center of current Rhodes extraction efforts. Quality 4.


Five Lions 6a: This Martian planet boasts significant ice caps and active plate tectonics, though only a vestigial atmosphere. Debate on whether to put resources into terraforming it are ongoing. Gravity .81 Earth Standard. Quality 17.


Oyu Tolgoi (Five Lions 6b): Home to the local population in covered shelters, this Martian planet, while nearly completely lacking water or plate tectonics, has its own atmosphere. Comet bombardment away from populated areas is ongoing and is already beginning to show results. Gravity .79 Earth Standard. Quality 11.


Five Lions II: An asteroid belt.


Five Lions 7: An unremarkable Jovian. Quality 2.


Five Lions III: An asteroid belt.


Five Lions 8: Jovian planet, its rotation speed has resulted in an unusually calm upper atmosphere. Quality 15.


Five Lions IV: An asteroid belt.


Five Lions 9: Jovian planet. Quality 9.


Five Lions V: An asteroid belt.


Five Lions 10: Neptunian ice giant. Quality 8.


Five Lions 10a: A small icy moon. Quality 5.


Five Lions 10b: A large icy body, this was probably its own planetoid at some point before being captured due to the complex interplays of no less than 5 gas giants.


Population: 15,000,000

A rare system with a brown dwarf orbiting a G-type star (just barely in the limits of what's considered a single system rather than a binary), and with a Jovian planet orbiting that, and on top of that treasure trove a dual ice giant binary, Osliam presents a golden research opportunity, and was bid on by Omoikane despite its otherwise sparce resources and poor habitable prospects.


Osliam 1: A rare hot ice giant, this planet is actively shrinking on a measurable time scale. It must have migrated in as a much larger planet recently.


Osliam 1a: This once-rock-ice moon is now a tiny molten ellipse barely holding together.


Osliam 1b: This somewhat larger moon changes color unusually with its day, as the shade of its parent cools lava to a dull red before emerging back into the light heats the lava back to a healthy orange glow.


Osliam 1c: This entire moon glows dull red in its day, just barely solid, and cools to an unusually smooth moon in its night.


Osliam I: This asteroid belt was probably a planet before Osliam 1's passing tore it to shreds.


Osliam 3: A hothouse planet with a relatively thin atmosphere, it retains temperatures and pressures that are survivable with heavy-duty equipment on the surface—when it's not raining sulfuric acid, that is.


Osliam 4: This small Martian planet seems to have collected some of Osliam 1's offgassing in its move inwards, and has a renewed temporary atmosphere.


Osliam 5a: This planet seems to have survived at the edge of the frost line by siphoning gas off its smaller twin.


Osliam 5b: Barely a gas giant, this planet was probably only slightly smaller than Osliam 5a in the distant past.


Osliam 6: The focus of Omoikane colonization in-system, Osliam 6 retains plate tectonics from the nearby brown dwarf but no atmosphere, an odd combination.


Osliam 7: A brown dwarf, this substellar object long ago burnt its deuterium and now lies slowly cooling, glowing dimly red. It is, however, still giving off a prodigious amount of low IR radiation.


Osliam 7a: Once its own planet, Osliam 7a was captured at some point by Osliam 7, perhaps in the same interaction that threw Osliam 1 to its suicidal innermost orbit.


Osliam 7a1: This icy moon is simultaneously shrinking and becoming more habitable—while its outer layers of ice are sublimating, the fierce tides of its complex interplay with Osliam 7 and 7a are heating the inner ocean to temperatures comparable to terrestrial water sources. Some scientists even suggest a pocket of water vapor is forming under the ice, and may form an internal "sky" for as much as a hundred million years before the outer shell sublimates entirely.


Osliam 7a2: This moon is less lucky; its tides are so strong that they seem to slowly be ripping the moon apart. It won't have the honor of becoming more than an ephemeral ring; the same complex tides tearing at it will rapidly disperse its debris field. While it lasts, though, it's easy water harvesting.


Population: 650,000

UNDER CHARTER CONTROL:


A distant double G binary, Xotreh hosts a small habitable moon around Xotreh B, the smaller of the two stars. As such, development has focused on the second star, despite the fact that the jump points center closer to Xotreh A.


Xotreh A1: This world boasts an active liquid silicate cycle on its surface, with oceans of basalt and continents of granite. Gravity 0.38 Earth Standard. Quality 8.


Xotreh A2: A rather large airless world, its original atmosphere was likely blown off by a massive impact. Gravity 1.2 Earth Standard. Quality 9.


Xotreh A3: A binary planetary pair of airless worlds about the size of Mars. Quality 6 and 8.


Xotreh A4: A hothouse planet with a planet-wide sulfuric acid storm due to its rapid rotation. Gravity .71 Earth Standard. Quality 8.


Xotreh A5 "Cueball": This planet is remarkably similar to Earth—if earth was buried under a kilometers-thick ice sheet across 90% of the surface. One day, as Xotreh A expands and dies, this world will become an ocean planet, but for now it's a cold desert. Gravity .87 Earth Standard. Quality 5.


Xotreh A6: An unremarkable icy ball. Quality 4.


Xotreh AI: An asteroid belt.


Xotreh A7: A Jovian planet, Xotreh 7 corrals the entire inner system in line. Quality 10.


Xotreh B1: This planet must have once been a gas giant at least the size of Uranus before it was sent inwards. Now all that remains is a dense core with a molten surface. Gravity 1.51 Earth Standard. Quality 13.


Xotreh B2: A binary pair of earth-sized airless worlds. Quality 6 and 7.


Xotreh B3: Another once-gas giant, this planet remains far out enough to boast a wholly-solid surface of iron. Gravity 1.64 Earth Standard. Quality 14.


Xotreh B4: A Jovian right on the frost line, its tidal heating keeps its moons on the edge of habitability. Quality 3.


Xotreh B4a "Sushi": An ocean world with massive polar ice caps, Omoikane has constructed a series of seasteads on the equatorial high ocean plateaus where it was feasible to drive foundations into the sea floor a few hundred meters below the surface. These small facilities serve as housing, data storage, and production centers for the research teams studying the dual Cthonian planets of Xotreh B. Gravity .67 Earth Standard. Quality 2.


Xotreh B4b: The lesser tidal heating here worsened the glaciation, and the planet lies under a planet-wide crust of ice. Gravity 1.13 Earth Standard. Quality 10.


Xotreh BI: The close proximity of this asteroid belt makes it an ideal location for resource extraction.


Xotreh 5: This Jovian is definitively beyond the habitable zone. Quality 6.


Xotreh 6: A dense ice giant. Quality 4.


Xotreh 7: Jovian planet. Quality 6.


Xotreh 8: An exceptionally cold Jovian. Quality 9.


Xotreh 8a: An unremarkable icy sphere. Quality 8.


Xotreh 9: This planet would have a massive atmosphere, if it wasn't so cold it all froze and fell to the surface. Only a few degrees above the space surrounding it. Gravity 1.3 Earth Standard. Quality 9.


Population: 54,000

Besides an interesting Jovian-gas dwarf planetary system, Bestreer holds little of interest other than its connections to other places.


Bestreer 1: An airless world. Quality 2.


Bestreer 2: An airless world. Quality 6.


Bestreer 3: This airless world once had a captured moon, torn apart at the Roche limit and forming a ring. A small gate maintenance and SAR team bases here, siphoning fuel and water from Bestreer 5 and mining into the surface for both resources and safe spaces for housing. Quality 10.


Bestreer 4: A rock-ice world. Quality 5.


Bestreer 5: Another rock-ice world made up more of ice than rock. Quality 5.


Bestreer I: An icy asteroid belt.


Bestreer 6: A large Jovian planet, on the edge of becoming a brown dwarf. Quality 15.


Bestreer 6a: This gas dwarf might have become a gas giant in its own right without its massive sibling. Quality 5.


Bestreer 7: Another Jovian. Quality 14.


Bestreer 7a: An icy moon, with an internal ocean buried under kilometers of ice. Quality 12.


Bestreer 8: An icy ball. Quality 10.


Population: 450

G-class star. A transshipping point to Radiant and environs, Mississippi keeps a substantial support crew on hand for possible cargo ship breakdowns or emergencies in-system, due to the slightly increased risk of issues from the absolute shambles of Akleod's inner system. A minor executive has also put together a cheap refueling and battery exchange station.


Akleod 1: Even actively evaporating and leaving behind a trail in orbit of dissipating volatiles, this body is large enough to have usurped Akleod 1a's orbit temporarily until it disappears away or the chaotic orbit of the two throws one into the star or out of the system. Quality 2.


Akleod 1a: The original Akleod 1, its orbit has been badly disrupted by the current, migrating Akleod 1. Which of the two gets ejected is still uncertain despite a decent amount of computational simulation; odds put it at 48-52% relatively. Quality 6.


Gnat's Ass (Akleod 2): A small, loosely-held-together icy body, perhaps what used to be an asteroid belt before Akleod 1's suicidal inner-system dive. It's not yet had time to fully reach hydrostatic equilibrium. Quality 3.


Akleod 3: An icy planet similar to Akleod 1, perhaps an old sibling. Quality 13.


Akleod I: An asteroid belt.


Akleod 4: A Jovian with an unusually elliptical orbit, it's regarded as the culprit for the chaos of Akleod's inner system. Quality 11.


Population: 5,000

As it turns out, transponder codes from regular priority messages through Gaid (now that we can see them, having backdoored the gate control) bear tags from a system, Thoa, along with navigational chart updates for any ships that happen to stop by. Thoa and Gaid both seem to have been nothing more than transit points to the far-more-valuable Radiant for Hermes-Ishtar, but Thoa holds a small anti-pirate base guarding against raiders from Signia. Hermes-Ishtar was apparently serious enough about it to have a converted corvette on station.

All told, the Thoa system holds gates to 2 systems besides Gaid's. There's also an unimproved jump point simply labelled as "dangerous." that leads to Signia

Thoa System Stats:

Thoa 1: A molten mess of a planet, it's hot enough that a residual atmosphere of vaporized low-melting-point metallics exists.

Thoa 2: An unremarkable airless metal ball.

Thoa 3: A super-earth hothouse, this planet would have been uninhabitable due to its gravity even before turning scorchingly hot.

Thoa 3a: A captured asteroid barely on the edge of hydrostatic equilibrium, the Nasty Bastardhad been excavating rudimentary shelters for "leave" for its crew.

Thoa I: An asteroid belt.

Thoa 4: A normal Jovian planet.

Thoa 4a: A moon much like Mars in climate.

Thoa 5: A Jovian planet with an unusual triangular wind pattern at the poles.

Thoa 6: Blooms of hydrogen well up from the core of this Jovian, perhaps disturbed by some recent impact.

Thoa 7: Bathyscapes would find themselves at home on the surface of Thoa 7. Pressures much like that at Earth's seabed keep a crust of ice 3 stable enough robotic drones could walk on it.

Thoa 7a: Unusually, Thoa 7a is the only large icy body in the system. Scientists are unsure of where the others went. As the only easy source of volatiles, the UNasty Bastard periodically stopped by a handful of obsolete volatile collection systems on the surface to top up.

Thoa II: A Kuiper belt of icy objects.

Empty Systems

Kimberly: A fairly unremarkable and empty system, this site was chosen as Rhodes' spinward boneyard—a place for failed experiments, old equipment, and ships so worn they weren't worth maintaining anymore, but were still valuable enough to warrant not throwing into a gas giant or otherwise completely destroyed. For 2 decades a Rhodes-affiliated salvaging contractor worked here, gathering scrap and other valuables, but following high injury and death rates and low returns, the contract (and most non-local dumping) was cancelled in 2247 (4 years before the March Days.)

Kimberly 1: A large rocky planet, this must have migrated inwards from further out in the system a long time ago to be so large so close to its parent star.

Kimberly 2: A Martian planet that keeps a comfortable daytime temperature despite its lack of atmosphere due to a close orbit.

Kimberly 3: A Jovian world.

Kimberly I: This asteroid belt is actually combined with a thinly-spread junkyard corralled by Kimberly's 2 gas giants.

Kimberly 4: A Neptunian world, this planet has several starship hulks abandoned as the closest stable orbit to the gate out. An old deactivation hub orbits in resonance with Kimberly 4a, the former site of a salvaging operation.

Kimberly 4a: The only significant satellite in the system, this icy moon retains a thin crust and a massive subterranean freshwater ocean.

Total:


Radiant:


Gaid:


Five Lions:


Head of Diplomatic Corps:

Name: Amanda Redcrest, Victoria Blackwell, and Kayla Hayashi


DoB: "2222", 2219, 2227, 2224


Current Position: Influential media figure and figurehead of Social Committee propaganda


Not a traditional diplomat, or a traditional individual 'Veronica Stardust' is the persona of a trio of XP broadcasters who have been working together since 2246 and has consistently been one of the most recognized figures across Charter space and is a local Elysian celebrity.


In Charter space those individuals who choose to make money by recording their lived experiences, of all kinds, for later playback are treated with an indulgent disdain by the polite classes as a mix of internet celebrity and sex worker despite the practice of selling XP experiences being common in the poorer segments of society and a smaller portion of the professional middle class attempting to stay afloat in a tight gig economy.


Amanda Redcrest was a former media programmer whose attempts to supplement her income with XP work backfired and saw her fired from her job. Contrarily, Kayla and Victoria both come from lower class backgrounds, though Kayla's attempts to climb into the middle class by earning a marketing degree were frustrated when her lower class status markers and financing of education via XP work saw her frozen out of the job market.


A former collaborator of Kayla's, Victoria had been a rising XP star in her own right and had no desire to change her station, but as her brief celebrity began to fade Victoria approached Kayla to propose the creation of a dedicated broadcasting persona that both would act as. Later bringing on Redcrest, who they'd both done crossover XP work with, to do technical work, the trio used carefully gathered market data and some intuition to create the "Veronica Stardust" persona of an middlingly-intelligent and freewheeling persona who played to the upper class's picture of what depravities and indignities the poorer class must get up to in their spare time.


From 2246 to 2251 the Veronica Stardust persona (performed by all three at various times, though primarily Victoria) produced experience recordings that were nearly always in the top 10 best sellers across Charter space.


Though they enjoyed the wealth that they brought in, the trio increasingly chafed at the market driven limitations of Veronica, and were considering a number of possibly catastrophic brand shifts when the March Days broke out and all three participated in street actions in a private capacity after sending one last broadcast as 'Veronica' to encourage revolt.


Since the formation of the Social Committee the figure of Veronica has been rebranded to serve as the figurehead of Social Committee Propaganda and several major initiatives have been launched with her at the forefront including a highly successful part of the anti-overproduction initiatives.


As part of the now-completed campaign to maintain the charade that Radiant was still under Charter control, Veronica Stardust continued to sell broadcasts to HI media chains, though the trio could not help but begin a brand shift towards a far more intelligent and radical persona.



Pros: XP Celebrity, influential, well known, inspiring to the middle and lower classes


Cons: XP celebrity, little diplomatic experience, three people


Diplomatic Goals: Defeat the Charters in the field of public opinion, push social revolution and freedom of information and communication, cause public opinion to oppose attacking Radiant


Unlocked FRM

Ares Peacekeeping Grade - Access to planetary army formation

Ares Military Grade - Access to mid-sized shipyards, bonuses to planetary army combat. Bonus to completion of Chinook remodeling


Rhodes Light industrial Grade - 10% increase to all mining income, reduced Cost for BLG and other actions that use basic fabber processes

Rhodes Heavy Industrial Grade - Massive discount on mining upgrades, able to unlock automated technologies with Omoikaine


Cernunnos Consumer Grade - +1 to all Soccom actions

Cernunnos Enterprise Grade - NOT UNLOCKED


Omoikane Consumer Grade - +1 to FRM reserach for each two tech bases unlocked (+6 currently)

Omoikane Enterprise Grade - +5 to blue sky research, automation with Omoikane


Hermes-Ishtar Consumer Grade - Your economy doesn't crash when the turn of funding

Hermes-Ishtar Production Grade - NOT UNLOCKED


MSI Consumer Grade - Consumer Goods, Drones, and personal vehicles, +2 to domestic projects in IndComm and SocComm

MSI Enterprise Grade - NOT UNLOCKED


Original Tech

The Box: Fabber the size of a X-box that can, with time, materials and power, print the components for a full sized box. Less efficient, but easy to print and hide.


Defence Coordinator:


Name: Maria Awhina

DoB: 2165

Current Position: Military Committee Delegate from the Radiant Veterans Guild


Born into poverty on Earth as the twenty-second century began to wane, young 22-year old Maria Awhina caught up in radical anti-Charter politics during the third black summer of 2187 and was convicted of property destruction during the rioting and sentenced to serve as a contractor to Hermes-Ishtar until her contract was paid off.


The stark choice of starvation or service to Hermes-Ishtar caused Maria to descend into self-destructive behavior where for twenty years Ms. Awhina continuously volunteered for the highest paid and most dangerous positions that Hermes-Ishtar had available.


Hermes-Ishtar considers Special Operations Lieutenant Awhina to have served with distinction throughout the heavy skirmishing of that era, though Maria herself continues to carry guilt for her service and her survival.


After performing exceptionally well in a hostage rescue operation Awhina was transferred to the Protective Detail Division of Hermes-Ishtar Security, and was eventually assigned to serve as the head of the Radiant Vice President's protective detail.


Over the next four decades she came to see the world as her home, and while her professionalism never wavered, her loyalty to the company who still owned her contract did.


This March, Maria had the option to gun down her fellow planetary headquarters workers to secure Yang's escape, or to finally return to roots in anti-Charter agitation. The fact that we are all here today shows what choice she made.



Pros:

-Actual Combat Veteran, knows Radiant inside and out, special operations expert, professional.


Cons:

-only academic knowledge of starship operations, logistics, organization command and strategic operations.


Command Traits:

-Objective oriented, unflappable, aggressive, prefers attacks and operations to come from unexpected angles.

Reports from the Permanent Commission for Military Intelligence on hostile forces in neighbouring systems:

Blue Squadron:
-Allegiance: Ares Combat Solutions
-Service: Mars Interstellar Security
-CO: Rear Admiral Weylon Kang
-Flagship: MIS Yorktown

We know little about Rear Admiral Weylon Kang except that he has received a number of commendations from the MIS board for keeping costs low while on deployment. He appears to be making an effort to clamp down on the rumours racing back and forth across the fleet.

MIS Yorktown

-British Empire-class Fleet Tender
MIS Eurymedon
-New Model-class Strike Corvette
MIS La Rochelle
-New Model-class Strike Corvette
MIS Cape Rachado
-New Model-class Strike Corvette
MIS Second Schooneveld
-New Model-class Strike Corvette
MIS Matapan
-New Model-class Strike Corvette
MIS Valcour Island
-New Model-class Strike Corvette
MIS Kerch Strait
-New Model-class Strike Corvette
MIS Galveston Harbour
-New Model-class Strike Corvette
MIS Cape Sarych
-New Model-class Strike Corvette
MIS River Plate
-New Model-class Strike Corvette
MIS Third San Francisco
-New Model-class Strike Corvette
MIS Scipio Africanus
-Cossak-class Frigate
MIS Suleiman I
-Cossak-class Frigate
MIS Louis Botha
-Cossak-class Frigate
MIS Fort Ware
-Hudson's bay Company-class Fast Fleet Tanker
MIS Fort Mackinac
-Hudson's bay Company-class Fast Fleet Tanker
MIS Fort Osage
-Hudson's bay Company-class Fast Fleet Tanker
MIS Arabian
-Postal-class Courier
MIS Macedonia
-Legionary-class Fast Troop Transport
MIS Hispania Citerior
-Legionary-class Fast Troop Transport
MIS Hispania Ulterior
-Legionary-class Fast Troop Transport
MIS Gallia Narbonensis
-Legionary-class Fast Troop Transport
MIS Sicilia
-Legionary-class Fast Troop Transport
MIS Corsica et Sardinia
-Legionary-class Fast Troop Transport

Fixed Defences:
Battery A
-MSS-54-F LMP Constellation
Battery B
-MSS-54-F LMP Constellation
Battery C
-MSS-54-F LMP Constellation
Shoal A
-ASR-33-C TAM Shoal
Shoal B
-ASR-33-C TAM Shoal
Shoal C
-ASR-33-C TAM Shoal
Shoal D
-ASR-33-C TAM Shoal
Shoal E
-ASR-33-C TAM Shoal
Shoal F
-ASR-33-C TAM Shoal

Fixed Defences:
Battery A
-Blindfire-Pattern LMP Constellation
Battery B
-Airstrike Pattern LMP Constellation
Shoal A
-Macross-Pattern LMP Constellation
Shoal B
-Macross-Pattern LMP Constellation
Strikecraft Wing, ID# 48603
-Radiance-Type Strikecraft

-None

-None

Local Security Forces
-Approximately fifty strong volunteer station security militia drawn from station personnel

Local Security Forces:
-Deep Space Security Solutions (Omoikane Subsidiary) Customs shuttle squadron based out of Xotreh B-4a's orbital station
-Three companies of Standard Planetary Security Company (Ares subsidiary) troops based out of Xotreh B-4a's habitat complexes for internal security and law enforcement

139th Solarian Navy Squadron:
-Allegiance: Solarian Compact
-Service: Solarian Navy
-CO: Vice Admiral David Visser
-Flagship: SNS Krak de Chevaliers

Thanks to his heavy handed labour discipline and extractive tribute and demands for corvee labour from Ascension Admiral Visser is viscerally hated by the populace of Ascension, and to a lesser degree the rest of the Solarian Force as well. While the gate's completion draws near, it is uncertain what path that Visser will persue.

SNS Krak de Chevaliers

-Star-hold-Class light-tender
SNS Victoria Newman
-Leonard Greyson-Chang-Class Strike Corvette
SNS Julia Stonechild
-Leonard Greyson-Chang-Class Strike Corvette
SNS Robert Chuikov
-Leonard Greyson-Chang-Class Strike Corvette
SNS Wallace Al-Wazir
-Leonard Greyson-Chang-Class Strike Corvette
SNS Dawn's Early Light
-Freedom's Light-class cruiser
SNS Jacob Nagumo
-Herald Kanumba-Class frigate
SNS Alexander Hamilton
-Liberation-class troop transport

Solarian Marines now spread throughout the system

PCMI Provides new system data on the single system that lies beyond beyond Five Lions:

Mobile Force:

Current Orders: Defend the All Radiant Congress by acting as a rapid response in the event of any hostile acts.

CO: Commodore Stephanie Rousseau

CNS Velasco, United States of America-class Fleet Carrier

-CO: Captain Esteri Attar

-Orca Wing, Switchblade-type strikecraft (Customized)

-CO: Wing Commander Jasmine Ang

-Red Wolf Wing, Switchblade-type strikecraft (Customized)

-CO: Wing Commander Heloisa Kimura de Lima

CNS Shieldmaiden, Great Heathen-class Light Cruiser

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Shamhat, Great Heathen-class Light Cruiser

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Righteous Tempest, Cossak-class Frigate

-CO: Captain Vehement Shade

CNS August Willich, Cossak-class Frigate

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Elysium, Cossak-class Frigate

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Asphodel, Cossak-class Frigate

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

-


Home Force:

Current Orders: Defend Radiant, comet patrol, act as a reserve force

CO: Commodore Erina Kozlova

CNS Blaire Mountain, New Model-Class Strike Corvette

-CO: Captain Guillermo Kageyama

CNS Scutum, Comet-Class Patrol Corvette

-CO: Captain Martin Pagonis

CNS Buckler, Comet-Class Patrol Corvette

-CO: Captain Samuel Smiles

CNS Nasty Bastard, A Jury Rigged Mess of a Drone Carrier

-CO: Captain Jean-Paul Beaumont

-


Radiant System Self Defence Force:

Current Orders: Defend Radiant, comet patrol

CO: Overseen by Admiral Gregory Mansur in his capacity as MilComm Chief of Naval Operations


Radiant Customs Squadron, Arabia-class boarding craft with marine contingents

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

Switchblade Wing, Switchblade-type strikecraft

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

Apogee Wing, Switchblade-type strikecraft

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-


Battery A, Blindfire-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Battery B, Blindfire-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Battery C, Blindfire-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Battery D, Airstrike-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Battery E, Airstrike-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Battery F, Airstrike-Pattern LMP Constellation

(Radiant-Bestreer Gate)

Shoal A, Macross-Pattern TAM Shoal

(Radiant-Bestreer Gate)


Radiant Orbital Yard 1

Current construction: None

Radiant Orbital Yard 1

Current construction: None


-


Gaid System Self Defence Force:

Current Orders: Defend Gaid

CO: Commodore Victor Raine

Battery A, Blindfire-Pattern LMP Constellation

Battery B, Blindfire-Pattern LMP Constellation

Battery C, Blindfire-Pattern LMP Constellation

Battery D, Airstrike-Pattern LMP Constellation

Battery E, Airstrike-Pattern LMP Constellation

Battery F, Airstrike-Pattern LMP Constellation

Shoal A, Macross-Pattern TAM Shoal

Shoal A, Macross-Pattern TAM Shoal

Shoal A, Macross-Pattern TAM Shoal

Zephyr Wing, Switchblade-Type Strikecraft (Customized)

-CO: Wing Commander Ara Helge

Aeolus Wing, Switchblade-Type Strikecraft (Customized)

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

Gale Wing, Switchblade-Type Strikecraft (Customized)

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

-

Frontier Force

Current Orders: Keep watch on SolNav force in Raphanus, assist with integration of Ascension military forces, patrol Spinward frontier

CO: Commodore Shayla McLean

CNS Kiel Mutiny, Kaiserreich-class BattleCruiser

-CO: Captain Inana Devlin

CNS Choreographer, Janissary-class Light Tender

-CO: Captain Karl Xanthopoulos

CNS Valiant, New Model-class Strike Corvette, attached to CNS Choreographer

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Defiant, New Model-class Strike Corvette, attached to CNS Choreographer

-CO: Captain Fool's Errand

CNS Reliant, New Model-class Strike Corvette, attached to CNS Choreographer

-CO: Captain Rouge Napier

CNS Actium, New Model-class Strike Corvette, attached to CNS Choreographer

-CO: Captain John Rankin

CNS Crête-à-Pierrot, New Model-class Strike Corvette, attached to CNS Choreographer

-CO: Captain Nkiru Chaudhari

CNS Valmy, New Model-Class Strike Corvette, attached to CNS Choreographer

-CO: Captain Sumac Barros

CNS Revolutionary Will, Cossak-class Frigate

-CO: Captain Yamamoto Hanae

CNS Revolutionary Grace, Cossak-class Frigate

-CO: -N/A DATABASE ERROR, CONTACT IT FOR HELP-

CNS Under New Management, Don-Class Fast Tanker

-CO: Captain Adras Kierenos

CNS Liberte, Hollywood(C)-Class Frigate

-CO: Captain Colin McRae

CNS Egalite, Hollywood(C)-Class Frigate

-CO: Captain Adelia Swift

Resources
Naval Ship Types: Ship Types (Public Version)
Naval Officers: Congressional Navy Officers (Public Version)
System Codex: https://docs.google.com/document/d/1rtNbPCcPsTK7HCHKo9dPgK7ntx5tBKOpltrZb_In7GY/edit#
Blaze Zhang: Blaze Zhang is trans-masc. That means his pronouns are he/him.


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We shouldn't need control and we do already have it though.
Again, how do normal people use interstellar comms? Just one to one. Not a broadcast to everyone. They can't need full physical control for that, right? It would be useless if every message going through a relay needed to be manually approved by someone, unless there's an admin override, which we do have and have used before.

The point is storing all the data in all nodes and propagating it in the first place takes time and is what makes the broadcast noticeable, outside of the actual moment of the broadcast. Do we really need to do that, now that we don't need the secrecy anymore and that we don't need to reach everyone at the same time anymore?
Normal people are not from a rogue anarchist society isolated from the global community by the galactic superpower called the Compact. People who live in the Compact could use the communication network normally. Now it might be more difficult because of all the mess we caused. However, we are basically space Cuba or North Korea. No legitimate Compact authority is going to let our communications go through.
 
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I agree with the assessment that the big thing to broadcast out is probably the augment jailbreak and so we shouldn't do a second broadcast right now. On that, I have a part I'm unsure about: The augment jailbreak option states that at 15 progress augments will be freed from previous diet requirements, if I understand it correctly. How much of a difference would just that part make? Because if it's feasable then doing a second broadcast with just that part finished would be a lot quicker than 50 progress. But I'm not sure of the specifics of how the current limitations on augments work.


Was I the person you meant there? If yes, I don't know what you're referring to, but maybe I'm just dense.
 
[X] Plan HEAVY METAL 2
MEGAPROJECTS
-[] Galactic Outreach Commission
--[] Second Broadcast, launched immediately
---[] [TARGETED: ONLY SYMPHONY AND ASGARD] Entreat with the audience to make all possible attempts to prevent the relays from being patched, so that we have time to come up with a way to free augments from the need for supplements, and create a way of safely defusing TLI self destructs, and then transmit that to everyone with our next Broadcast.
---[] New FRMs
---[] NH-VI reveal (for those who don't know already)
----[] An explanation that the AIC was aware of the NH-VI situation, but made the decision to delay publication until this second broadcast, in fears that the charters would act to kill the enslaved AGIs while they still felt they were in positions of power.
---[] Victory over 12.7 Propaganda. Try not to blow the cover of the flipped remains of the taskforce.
---[] Additional media inclusions, solicited from across the AIC and allies
---[] Those sociological surveys that SocComm requested

SHIPBUILDING
-[] [Radiant Smallcraft 1]
--[] Chinook Model Switchblade Strikecraft Wing (0/1) (5BE, 5BR, 3E)
-[] [Radiant Smallcraft 2]
--[] Chinook Model Switchblade Strikecraft Wing (0/1) (5BE, 5BR, 3E)

MILCOMM
-[] [MilComm] Case Sashay: Begin Offensive Operations into Bestreer
-[][] [SECOND FOCUS] [MilComm] Begin Construction Projects
-- [X] [X] Build Strikecraft Construction and Training Platform in Idyllia: +12 (3/35) (10BR, 7SR, 5E)
-- [X] [X] [FIRST FOCUS] Build Strikecraft Construction and Training Platform in Chinook: +14+5 (0/35) (10BR, 7SR, 5E)
-- [X] [X] Smallcraft Yards in Radiant: +13 (11/30) (5BR, 5SR, 3E)
-- [X] [X] [FIRST FOCUS] Build Strikecraft Construction and Training Platform in Radiant: +12+5 (0/35) (10BR, 7SR, 5E)

INDCOMM
-[] [IndComm] Build Prototype Capital Craft Spacedock in Five Lions
-[] [IndComm] Send Construction Aid to Ascension
-[] [IndComm] One Man's Trash: Base of Operations

SCICOMM
-[] [SciComm] Assist with Prototype Wormhole research -FTL Communications
-[] [SciComm] Genetic Augmentation Jailbreak
-[] [SciComm] Prepare for TLI Emancipation

SOCCOMM
-[] [FIRST FOCUS] [SocComm] Propagandize for AI rights
-[] [SocComm] Youth Liberation
-[] [SocComm] Long-term Immortality

MEDCOMM
-[] [MedComm] Attempt to Propagandize to Blue Squadron
-[] [MedComm] Open relations with Xotreh

This plan exchanges spy rings for a focus die in MilCom, which lets us built three strike craft platforms, and two aux cruisers.
Covettes and frigates seem to be quite squishy, so a mix of strike craft and cruisers seem like the best bed for rapid but sustainable buildup?

Thoughts?

Edit: I think longer post on build plans incoming.
Ok. I believe the Vote Tally is latching on to this post, not your most recent Plan post, for figuring out what line items are part of the Plan. (As it's the earliest vote that has the Plan.) So if you edit out the Xs from this post, it should chose your more recent post as the place to take the Plan from. (You could also edit your full Plan into this older post instead, I guess?)

Again, sorry for all the bother. This is getting silly and frustrating and it's basically my fault for bugging you about this in the first place.
 
Was I the person you meant there? If yes, I don't know what you're referring to, but maybe I'm just dense.
Basically, you mentioned concerns about not getting another Broadcast out here For The Tyrants Fear Your Might (A quest of interstellar rebellion) Original - Sci-Fi
and in the huge wall of text right above the "see above" I ruminated on the best course of action.
Right now I'm trying to find an alternative to Broadcasts.

Normal people are not from a rogue anarchist state isolated from the global community by the galactic superpower called the Compact. People who live in the Compact could use the communication network normally. Now it might be more difficult because of all the mess we caused. However, we are basically space Cuba or North Korea. No legitimate Compact authority is going to let our communications go through.
That is part of what I'm asking. Are they blocking any communication from other direction?
And even if they are, we can use the backdoor admin access to simply wave or stuff through. Delete the logs afterwards.

So what is stopping us from just quietly contacting a few anarchists somewhere out there?
Use that to get out stuff unnoticed.
The Compact can't block all communications between all systems. Even trying to filter out all known anarchists is a monumental task. Even a whitelist could be defeated because we've still got admin access.

And we might literally be space North Korea in that we still have internet. We're still getting news. This is not a complete blackout.
 
As a general rule, I recommend avoiding formatting on the start of each line of a vote, because there have been times where the [B] or [I] or such have messed with the it.
 
The Compact can't block all communications between all systems. Even trying to filter out all known anarchists is a monumental task. Even a whitelist could be defeated because we've still got admin access.

And we might literally be space North Korea in that we still have internet. We're still getting news. This is not a complete blackout.

While I agree 100% with you, I think that beyond the Doylist mechanical problems that we might be triggering here, there might be a Watsonian issue, that "normal coms" don't carry 9000 petabytes of FRM data...
So we might "talk" and even get plans across, in a "mostly" secure manner to say, Santiago, but we won't be able to send all the info from the broadcast, and probably only a few specific FRMs (like sending a product demo)

Edit: THAT's IT! We send hundreds and thousands of "promotional demos" each including 2 or 3 FRMs... Guerrilla broadcast...
 
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[X] Plan RED METAL

Moved the training yard to Idilya so it's out of the way of any fleet racing up the chain.

I've been looking at this and your vote, and, uh, no you haven't? It still says "Osliam" on the plan that is being counted, here. Considering the counting of your prototype plan, I think what happened is that you inadvertently only wrote the update to the plan into the prototype.
 
While I agree 100% with you, I think that beyond the Doylist mechanical problems that we might be triggering here, there might be a Watsonian issue, that "normal coms" don't carry 9000 petabytes of FRM data...
So we might "talk" and even get plans across, in a "mostly" secure manner to say, Santiago, but we won't be able to send all the info from the broadcast, and probably only a few specific FRMs (like sending a product demo)

Edit: THAT's IT! We send hundreds and thousands of "promotional demos" each including 2 or 3 FRMs... Guerrilla broadcast...

We seed the broadcast first, then it all goes off everywhere at once.
 
I'm really anxious about the leading plan not including improved logistics. Defending Bestreer is going to be hard enough as-is, but not taking the logistics upgrade is just going to make everything harder, since all of their supplies will need to be shipped from radiant.

Supplying a fleet based in a basically uninhabited system with no infrastructure is what logistics is *for*
 
We seed the broadcast first, then it all goes off everywhere at once.

Right, that's how the broadcast works. What Setsul is arguing for is that since coms haven't been completely shutdown, that there should be a way to get at least some info to someone, perhaps a part of the broadcast, in such a way that other actors can continue spreading the data, without actually triggering a second broadcast.
I'm merely pointing possible pros and possible cons of that avenue.

And looking things around I just found out this.
The memey presentation is 100% Radiant Broadcast presentation on printed weapons:

View: https://youtu.be/_dBJUifMtTA?t=41
(second 41 onwards)
 
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While I agree 100% with you, I think that beyond the Doylist mechanical problems that we might be triggering here, there might be a Watsonian issue, that "normal coms" don't carry 9000 petabytes of FRM data...
So we might "talk" and even get plans across, in a "mostly" secure manner to say, Santiago, but we won't be able to send all the info from the broadcast, and probably only a few specific FRMs (like sending a product demo)

Edit: THAT's IT! We send hundreds and thousands of "promotional demos" each including 2 or 3 FRMs... Guerrilla broadcast...
I did call it a torrent for a reason.
We get all the parts out, give everyone who got a part everyone else's address and they can assemble the complete package slowly.
The hardest part is getting things to some trusted people. From that point on, it's out there and we might be able to do it without anyone noticing that we did it, let alone how.

I'm really anxious about the leading plan not including improved logistics. Defending Bestreer is going to be hard enough as-is, but not taking the logistics upgrade is just going to make everything harder, since all of their supplies will need to be shipped from radiant.

Supplying a fleet based in a basically uninhabited system with no infrastructure is what logistics is *for*
It's one system away, how hard can it be? We pulled off the Osliam Chain Campaign over a much longer distance. Not real fighting, but Gentle Repose certainly took some supplies, even if it wasn't pretty.

Mechanically, it's +7 and /30. Without the first focus die it's simply not going to happen. With it it's still only a 15% chance.
My thinking is that if there's a fight next turn, it'll happen without Logistical Overhaul. Better get as many ships as possible and use that first focus die bonus to keep Blue Squadron neutral so that SolNav doesn't even try to fight us. Rear Admiral Quentin Zimmerman-Neyra is cautious and not going to try to force a gate against equal numbers or something like that. If we can beef up our defences in Bestreer enough that Rear Admiral Charity Cadence doesn't try anything either, prevent Blue Squadron from joining the fun, and have our ships in the correct position (129th Squadron should show up in Thoa, but they might've turned around to go to Arizona instead) then we're good.
 
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The worst thing is that she almost gets it, she almost gets why the Broadcast was made and why the rebellion exists.

But for some God forsaken reason she still thinks she can save the Compact, that if she works hard enough they can change the thing from the inside not seeing that the corruption was built in from the start. To fix it properly she'd have to tear it down to the bedrock just to build it back up again, and by that point you might as well call yourself an Anarchist and get free cookies from Box-chan for your trouble.
Because the Compact worked for her.

Out here in the frontier, the Charters were the sovereign rulers and the Compact only existed as their emergency beat stick.

For her, the Compact ruled and the Charters were just some pockets of corruption anyone with integrity could work around.
For her, the problem was not that the institution was inherently evil, it was that too many people in it were willing to accept a bribe over doing their jobs.

Long after I'd pretty much accepted cops were corrupt, I would tend to focus on ones showing the FBI were less corrupt. And even now that I've fully accepted they are bastards, I can't entirely hate them, not like I should

They were the ones who arrested my father.

Given that some members of my community wrote to the judge about how we was such a nice guy during trial. I developed a very anti-community mindset in my teens and twenties. People in small communities were corrupt, they would favor harmony and liked community members over those who were being abused. Truthfully I'm still convinced of that part, and I'm far more cynical than my fellow author's that anarchism or council communism won't result in tons of tiny neighborhoods and groups protecting their abusers. But the second part was that my solution at the time was there needed to be someone big and powerful enough that they didn't care about the power of anyone in the community or it's harmony. I no longer believe that, as they often don't care about justice, I got lucky, I was a white middle-class family who attracted their attention. These days power in the hands of the powerful just creates more abuse, bigger.

But... well I get her. Truthfully I'm rather blackpilled right now. I fight the right and power because they are wrong. But I don't expect it to go well.
 
We don't have the "addresses" to get Cern 2 out to, say, Cornucopia manually. The Broadcast is the sole mechanism we have for contacting most frontier systems.
Correct. We don't. But it doesn't need to be us specifically. As long as someone has the address and someone got that guy's address and so on, it should get there eventually.
It seems perfectly adequate to get updated FRMs out, mostly to those people who are using the first set already.

The Augment Jailbreak is the one we should get out to the last corner of galaxy asap, because some augments might be starving like on Gentle Repose.

Also Cornucopia specifically might be a bad example. That's basically Cernunnos HQ. If the anarchists there have enough control to benefit from Cern 2 already then they might have access to all the Cern stuff already.
I might be overfocusing on long term immortality, but that's the only thing that really stood out to me among the new FRMs.
 
[X] Plan HEAVY METAL 2
There's still an X in this line, and it looks like the Tally is picking up the plan from this post now? Even though it shouldn't, and didn't do that before? Honestly, I'd just not change anything at this point because I don't know what nonsense the Tally will do next time. :sad:

Just ping the QMs with the correct/full Plan after the vote, if it wins. The tally isn't worth messing with.
I'm really anxious about the leading plan not including improved logistics. Defending Bestreer is going to be hard enough as-is, but not taking the logistics upgrade is just going to make everything harder, since all of their supplies will need to be shipped from radiant.

Supplying a fleet based in a basically uninhabited system with no infrastructure is what logistics is *for*
We still have some logistics, even if it needs lots of improvement, and Bestreer is only one system away. Unless we want to take another system immediately next turn, we should be ok enough for now.

Meanwhile, our biggest problem is that our fleets are tiny and we need more ships. If it wasn't for the Broadcast mucking everything up, (as planned,) SolNav could easily have sent a fleet of 100 (or more) ships instead of 19. IIRC SolNav has over a thousand ships to call on.
 
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Correct. We don't. But it doesn't need to be us specifically. As long as someone has the address and someone got that guy's address and so on, it should get there eventually.

Right, or in other words, a lot of people will spend very large chunks of time quite often after a revolt or a civil war without up to date medical care, the ability to repair comms station, and MSI will command to expand it's sole polity faster with MSI 2 as a deal sweetener because the FRMs are only spreading haphazardly and slowly. The timescale the people of the galaxy get this stuff on really, really matters, and we don't have the reach to tell which systems need it more. I'm just going to go out on a limb here and say that the powers that be are probably throwing everything they can at trying to patch our access to the broadcast and we have no idea when they will finish.

For all we know, if we don't get the second broadcast out now, we will never be able to send another broadcast because they'll end up patching it next turn. Since their's no reason to believe that sending a second broadcast will cause time to dilate faster for charter and compact coders, we should be sending one early and often as possible whenever we get new tech we feel is worth sharing with the rest of humanity with the understanding that our enemies will get it too...which is probably just the remaining FRMs, Grey Skies, Augment Jailbreaker and help turning off the TLI killswitches.
 
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Analysis at Bestreer--A Preliminary Report for Evaluation for the Creation of a Report to the General Congress
Analysis at Bestreer--A Preliminary Report for Evaluation for the Creation of a Report to the General Congress


So, this is a working copy. Boffins, etc, know that I'll be spiffing it up for official officilage. This is Professor Anala Dani here (and for those of you who are Sheolites reading this from half-pirated copies later, basically everyone in higher education is a Professor if they wanna be now, and I wanna be), head of the team meant to help Bestreer.

First, we had some pretty heavy losses. While we were concentrated on the Kiel Mutiny, my team also spread out just in case of catastrophic failure.

Which is to say we have eight deaths, including Rick, who was an excellent therapist and sociologist, and whose death will be missed. But I don't want to dwell on the battle. I know it's a big news item, and the spin and counter-spin has already begun, but let's talk about our job.

Bestreer's population is 450. Of that, seventy are part of the Search and Rescue teams or the various support bodies existing for it. Twenty-eight are part of the gate maintenance team. That's seen a downsizing.

And then, that means that around three-hundred and fifty (352, to be precise) are in the refueling station.

Which… what?

That's what you should ask, because buckle up, this is going to get Charter-y.

Galactic Station and Fine Dining Before 2251

I don't know how to reveal this fact, but Bestreer is right next to Elysium. Literally just next door and in the coreward side. So what Cern did was turn this refueling station into a rest-stop. It had a cafeteria for the workers and dirty, grubby spacers, it had an Elysium-Themed Restaurant of above average quality (supposedly) for the tourists, it had a gift shop that relied on a simple fact: forgotten purchases.

They bought HI merch for Elysium--marked it up a ton. But if you were either wanting to enter the resort planet already with merch on to look like less of a tourist (trust me, it didn't work) or forgot to buy something there and this is your last chance… then pay out the nose for it. Additionally, they had a very small hostel/hotel that basically consisted of five or six rooms for "VIPs" whose pleasure yachts decided to stop in the system for a bit, but who wanted a bit of variety.

It was, in other words, a miserable pit. Everything was open 24/7, and average daily hours were ten, and weekly sixty to seventy. There are worse hours, we've seen what crunch can do, but this was unending and tended not to be very well compensated. There were also "flex time" hours that everyone fought over. But it got good traffic, and apparently you could get absurd tips.

Honestly see all the Elysian docs we've made about "tip culture" and so on if you wanna know more.

But then, well, then we happened.

After 2251

So, traffic dropped through the floor very quickly. Tourism was thankfully in a bit of a lull for the last year after reports of unrest, which helped us keep up the charade, but roughly 3/4ths of their traffic ceased. Eventually, as fake tourists and observers came through, and traffic to Ismeu, Xotreh, and Baikal picked up… it improved. But it was never better than 45% of what it was pre-revolution.

And nobody was allowed to leave because the higher-ups were afraid that someone would notice the revolution and blow a whistle on it. So with traffic decreasing, there were increasing labor clashes. Those who were most capable of working long hours refused to split hours with the small population of "gig/pickup" workers that existed, and just as these "aristocrats" fought against those beneath them, they refused any reduction of working hours from above unless it came with equal pay.

Unions cropped up everywhere and often enough collapsed into infighting in a matter of months, though a few have lasted to this day, even tiny as they are. (Or Union Chapters, but they've been cut off for so long that doesn't matter.) But by 2254, everyone had gone stir-crazy. We've given hundreds of interviews this week alone, and we'll include the raw data, but sex, drug use, disruptive behavior, and "slacking off" became more common. Some of this behavior is just normal people stuff, some of it even we would say was disruptive and dangerous, drug use into near death, gross misconduct, harassment... by the end of it it was a nightmare.

And the management didn't help, including by being inconsistent. Some of the managers allowed this, leading to people essentially sitting around the restaurant all day talking, while a different manager at the same place on a different day would insist that they clean each table three times an hour, just in case. This meant that workers couldn't know what to expect from shift to shift, and no matter what they wouldn't have any consistent work to do. Sometimes people came, and service was either great (for the novelty) or terrible (for the lack of polish.) The management was just as much in the dark, but seems to have cared less. Mostly. They too got stir crazy, and some of them abused their positions in predictable awys.

It was even more miserable, lonely, and even more isolated.

Apparently, the spooks going through weren't subtle, but nobody seems SURE there was a revolution.

And then the Broadcast hit.

Broadcast

The Broadcast has led to seven murders so far, both from jealousy, revenge and, in four cases, from managers universally hated. But otherwise, the station has stayed… peaceful-ish. Violence is too high, but it's mostly just fistfights and shouting arguments. Nobody is working anymore, and attempts to convince them to do so have entirely failed. Of course, traffic also *completely* collapsed in May-June, down to just 5% of what it was pre-2251. Until of course, the big huge fleets came. But none of them were interested in a station whose position in the centerpoint between the three gates meant it was well out of the way of our battle.

We've interviewed them, and in general… very mixed feelings about anarchism, but 212 of them want to be relieved. As in, they're desperate to go to Radiant. In interviews, the reasoning was sometimes a love of anarchism or belief that it could and did work. But as one man, Giles Jorey, said, "Even if you're a repressive, totalitarian hellhole, at least you're a vacation planet. I haven't felt the sun in six years."

These people can be transferred over easily on any civilian passenger ship we have, and shouldn't even really bother Congress, to be honest. Meanwhile, 107 of these want to be sent back to Compact space, specifically Arizona. Some of them are Compact loyalists. Some of them just don't want to be at the center of a "doomed" polity like Radiant. All of them really want to never set foot in Bestreer again.

If we do start talking to the people in Arizona, we could probably just have them send an unarmed liner to pick them up. It's no good forcing them to stay here, even from a cynical perspective, and the people here… they all need a lot of therapy.

Like holy shit, a lot.

So that's 319. What about the other 33? A few, five or six, are loyal anarchists or something like it set in their way, mostly those that do work in repair/refueling monitoring. The others just… don't have anything else, are locked in a death grip with this job, or refused to answer.

Search and Rescue and Gate Maintenance

So, on that end about nine of the Search and Rescue crew want to go to Radiant, ten want to go to Arizona, and the rest are willing to stay. A majority of those are not loyalists to anything but their job and the Spacer code, and I'd say most of them actually really dislike us. Once those nineteen are gone… a few of the jobs were related to functions no longer needed with the Broadcast, but we'll have to add in a few new people, which could get awkward.

The Gate Team all wanted to stay, but also don't trust us and so it'll be a local tactical decision what to do there. They don't seem to have talked much with the station… though they sometimes got invited in because everyone on this rock is lonely. Touch starved.

By Gods, I do want to go back to Radiant. After even a week here, I start to get how anyone could go stir-crazy in a system like this.

Suggestions/Summary

So, we need to bring in a dozen or two people to replace those in the station, but even with that, the "native" population will be dropping by something like three-hundred. Of course, with all the ships that are going to occupy this new frontier, the overall population is going to increase.

It should just take a freighter one run to get the new immigrants out of the system, no big deal, but we'll need to talk to Arizona if we want to let the Compact loyalists (or those sticking with it for now) go. Those staying need a lot of therapy and help, but that's probably below Congress' billing. I'd advise just sending along a few more therapists.

We need perhaps thirty or so replacements for those that are leaving for the new function, though in the short and medium term the warships on hand can just double as any S&R needed.

Those who stay behind also need to be eased into a different situation, because a lot of them are stuck in ruts.

Something needs to be done about the gate maintenance people. I don't think they're going to cause problems per se, since they're "Don't touch the gates" through and through. But they are annoyed at us for understandable reasons, and might get even more annoyed if we poke around the gate at all.

Anyways, so having spent way too long giving interviews, I am going to go to sleep.

The documents and interviews from all of us, as well as other analysis, is all below.

The official, more formal version will be really great. I swear. Best document you'll ever see in your life.

Man, though, imagine being stuck out here forever with no idea of what was going on. Locked and trapped.

PS: Someone wanted to ask me about military uses for the fuel station? I dunno, I guess you could stick Strikecraft on the side? But why?

PPS: The restaurant had a going-away party of sorts, which is why besides sleep-deprived I'm also perhaps a little tipsy. The food was crap, by the way: the worst version of Elysian food, and bland as hell. The Charters just really suck.

***

A/N: Feel free to ask me questions, and I'll even answer from more formal/less tired and soused perspectives. But it also doesn't matter in one sense. Bestreer is small. Just another slice of Charter fuckery.
 
So, a couple of thoughts.

First off, mathematically, it makes more sense to do all the available conversions before doing any of the shipyards. Doing a conversion first and then shipyards the turn after is strictly superior, mathematically speaking:
Conversion, then ShipyardShipyard immediately
Turn 1Gain ~1 military ship. (Total: 1 ship)Shipyard building. (Total: 0 ships)
Turn 2Shipyard building. (Total: 1 ship)Shipyard building. (Total: 0 ships)
Turn 3Shipyard building. (Total: 1 ship)Ship building. (Total: 0 ships)
Turn 4Ship building. (Total: 1 ship)Ship building. (Total: 0 ships)
Turn 5Ship building. (Total: 1 ship)Ship complete, gain 1 ship. (Total: 1 ship)
Turn 6Ship complete, gain 1 ship. (Total: 2 ships)Start next ship building. (Total: 1 ship)

(Note that we can do 2 conversions for the same action cost as working on building one shipyard, so although the conversions are worse than "true" warcraft, 2 conversions should still be roughly equivalent to 1 "real" ship.)

As such, the prudent move is to do as many conversions as we can, right now - the only shipyard we should really do is the one we're obligated to by treaty.

Beyond that, I actually think we can delay acting on the youth league for a turn. We have extremely high trust from the population, and are in a critical point of weakness. I think that means that the youth league trusts us enough that we can defer acting on them, in order to defuse the bomb regarding ARIA that could otherwise be dropped on us and cause serious issues. As such, I've made some edits to plan RED METAL, which I've quoted below for ease of access:

[X] Plan RED METAL
MEGAPROJECTS
-[X] Galactic Outreach Commission
--[X] Second Broadcast, launched immediately
---[X] [TARGETED: ONLY SYMPHONY AND ASGARD] Entreat with the audience to make all possible attempts to prevent the relays from being patched, so that we have time to come up with a way to free augments from the need for supplements, and create a way of safely defusing TLI self destructs, and then transmit that to everyone with our next Broadcast.
---[X] New FRMs
---[X] NH-VI reveal (for those who don't know already)
----[X] An explanation that the AIC was aware of the NH-VI situation, but made the decision to delay publication until this second broadcast, in fears that the charters would act to kill the enslaved AGIs while they still felt they were in positions of power.
---[X] Victory over 12.7 Propaganda. Try not to blow the cover of the flipped remains of the taskforce.
---[X] Additional media inclusions, solicited from across the AIC and allies
---[X] Those sociological surveys that SocComm requested

SHIPBUILDING: 10BE, 10SR, 6E
-[X] [Radiant Smallcraft 1]
--[X] Chinook Model Switchblade Strikecraft Wing (0/1) (5BR, 5SR, 3E)
-[X] [Radiant Smallcraft 2]
--[X] Chinook Model Switchblade Strikecraft Wing (0/1) (5BR, 5SR, 3E)

MILCOMM: 28 BR, 38 SR, 25 E
-[X] [MilComm] Case Sashay: Begin Offensive Operations into Bestreer 5E
-[X] [FIRST FOCUS] [MilComm] Logistical Overhaul 3BR, 1SR, 2E
-[X] [SECOND FOCUS] [MilComm] Begin Construction Projects
-- [X] [X] [SECOND FOCUS] [MilComm] Build Strikecraft Construction and Training Platform in Idyllia +12 (3/35) (10BR, 7SR, 5E)
-- [X] [SECOND FOCUS] [Aux] Convert civilian liner to auxiliary cruiser: +8 (Automatic) (5SR 3E)
-- [X] [SECOND FOCUS] [Aux] Convert civilian liner to auxiliary light carrier: +8 (Automatic) (5SR 3E)
-[X] [MilComm] Begin Construction Projects, Again
-- [X] [SECOND FOCUS] [Aux] Convert civilian liner to auxiliary cruiser: +8 (Automatic) (5SR 3E)
-- [X] [SECOND FOCUS] [Aux] Convert civilian liner to auxiliary light carrier: +8 (Automatic) (5SR 3E)
-- [X] [SECOND FOCUS] [Aux] Convert civilian liner to auxiliary cruiser: +8 (Automatic) (5SR 3E)
-- [X] [SECOND FOCUS] [Aux] Convert civilian liner to auxiliary light carrier: +8 (Automatic) (5SR 3E)

INDCOMM: 70 BR, 25 SR, 16 E
-[X] [IndComm] Build Prototype Capital Craft Spacedock in Five Lions
-[X] [IndComm] Send Construction Aid to Ascension
-[X] [IndComm] One Man's Trash: Base of Operations

SCICOMM: 10SR, 13E
-[X] [SciComm] Assist with Prototype Wormhole research -FTL Communications
-[X] [SciComm] Genetic Augmentation Jailbreak
-[X] [SciComm] Prepare for TLI Emancipation

SOCCOMM: 1 BR, 4E
-[X] [SocComm] Propagandize for AI rights
-[X] [SocComm] Long-term Immortality

MEDCOMM: 3BR, 2SR, 4E
-[X] [MedComm] Attempt to Propagandize to Blue Squadron
-[X] [MedComm] Open relations with Xotreh

TOTAL: 112 BR, 84 SR, 68 E
 
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