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A quest about the adventures of a woman who wakes up with no memories in her head but one posthuman
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What is known

BiopunkOtrera

Traitor to her Class
Pronouns
She/Her
Timeline
Ante Flore (A.F., AF)
Post Flore (P.F., PF)
ca. 6000 AF - The end of the CRADLE TIMES, discovery by the Slavers.
ca. 5600 AF - REBELLION OF SELMA, beginning of the Hundred Year Pursit.
ca. 5500 AF - End of the Pursuit with the discovery of the Wreath of Space, first settlement evidenced on Scythia.
ca. 5300 AF - The discovery of THE GARDEN, the Settlement of the Paradise Zone begins.
4890 AF - War of the Mothers and Daughters, the AGE OF INFLORESCENCE begins.
4631 AF - The Burning of Hansom.
ca. 4600 AF - The Birth of ARTEMES, the first POSTHUMAN, beginning the AGE OF ASCENT.
4313 AF - The First contact with the RIVER.
4300 - 4000 AF - The Wars of the Deluge.
4135 AF - R.L. Sulerime is born on Terpsichore.
4120 - 4074 AF - The First Flood Period, the rule of the Garden by the River, pockmarked by constant rebellions.
4074 AF - The FIRST CHRYSANTHEMUM forms under the guidance of Sulerime, pushing the River out.
4031 AF - The TREATY OF LIESCO, The END OF THE FIRST EPOCH.
ca. 4000 - 3500AF - THE FIRST GOLDEN AGE.
3967 AF - The death of Sulerime.
3630 AF - Wylfa Combine forms, the OLD MACHINES begin construction.
ca. 3500 AF - Disintegration of the First CHRYSANTHEMUM, beginning of the AGE OF TEN THOUSAND FLOWERS.
3104 AF - The ROSE forms, claiming historical continuity to a pre-Inflorescencian organisation.
2920 AF - Wylfa Combine vanishes.
2807 - 2444 AF - The Second Flood Period.
2734 AF - The ROSE is disbanded by the occupying River forces.
2300 - 2150 AF - Anti-Posthumaism conflicts with the Post-mites causing rising tensions throughout the Garden.
ca. 2200 AF - The SECOND CHRYSANTHEMUM is formed, Beginning the AGE OF BURNISHED FLAME.
2148 AF - The FUTILE WAR.
2100 AF - The SECOND CHRYSANTHEMUM begins constructing the WHITE FORTRESSES.
2045 AF - First successful implantation of a Pararete Shard in a Human.
1898 - 1890 AF - Revolt of the Cottars.
1890 AF - Fall of the SECOND CHRYSANTHEMUM, Start of the THIRD CHRYSANTHEMUM.
1800 - 1400 AF - The SECOND GOLDEN AGE.
1400 AF - END OF THE LONG EPOCH.
1300 - ca.1200 AF - Increasing infighting between factions of Chrysanthemum causes an arms race in mnemtechnological warfare.
ca. 1240 AF - The start of the INTRANSIGENCY OF MEMORY, a femtotechnological disease. Collapse of the THIRD CHRYSANTHEMUM.
ca. 1000 AF - In an attempt to avoid the Intransigency, low-narrative intelligence development flourishes, resulting in the eventual development of the GYNOIDS.
ca. 800 AF - The STEEL REGIME, the OLD MACHINES defy the Intransigency to unite the Garden under their rule.
450 AF - The Failed Flood, causing the Intransigency to spread to the River.
203 AF - End of the Intransigency of Memory with the development of the O'Gillick methods, Rise of the YOUNG BLOSSOMS in opposition to the OLD MACHINES.
183 - 10 AF - The WAR OF SUNLIGHT, resulting in the Old Machines retreat beyond the VALE.
8 AF - The Young Blossom movement recedes with the loss of the Old Machines, while Gardenist thought gathers steam.
0 PF - The Council of Prosessia, the CHRYSANTHEMUM reforms, end of the LOST EPOCH.
30 PF - GYNOID based labour spreads across the Garden, resulting in a new cultural and economic renaissance.
50 - 1000 PF - The GREAT GOLDEN AGE
431 PF - The ROSE reforms
746 PF - Lobell Refugees begin to arrive in the Garden,
1032 - 1051 PF - The REVOLT OF THE MUTES, general rebellion of the Gynoids across the Garden, sponsored by Everdancing Flame
1053 PF - P.R.W. Zenjain negotiates the Silent Treaty, END OF THE GOLDEN EPOCH
1216 PF - The Perversion of the Liaisons occurs when a group of fourteen Liaisons are discovered working for the River.
1463 PF - Luyu born.
1573 - 1670 PF - The Third Flood Period. River control never exceeds 1/3rd of the Garden.
1590 PF - Perfects begin development under ROSE guidance and funding.
1635 PF - Mara born.
1638 PF - Invention of the Spin State Reactor on Aerarium.
1639 - 1670 PF - The UNDERWATER WAR between the ROSE and CHRYSANTHEMUM.
1654 PF - Development of the Cauldron Born completed.
1672 PF - Chalita born.
1675 PF - Peace of Joss and Ice signed by ROSE, CHRYSANTHEMUM, and River representatives; END OF THE FIFTH EPOCH
1721 PF - Ettas born.
1788 PF - Miareki born.
1799 PF - Ettas embodied as human.
1803 PF - Reizay born.
1821 PF - PRESENT DAY

Far away in time and space, a group of exiles made a long journey to a paradise of ruins. They had fled oppression and slavery, and so they took up the task of making a new society based on dreams and commitments of freedom. They called the place they found the 'Garden'.

That was thousands of years ago. From the exile, a thousand flowe

rs have bloomed and died and bloomed again. It has been riven and resutured by wars and movements and new religions, by confrontations with its inside and its outside. Vast tracts of the Garden's history are lost or falsified. All these things are done in the shifting, cryptic shadow of those who have left humanity behind.

Your name is not Stella. That was the name written on your resurrection tank when you woke up, with no memories and a god in your head. One of six strangers with fake identities, marooned on an abandoned city-ship crawling with nightmares. But surviving the ship is only the beginning of Stella's problems.

Glossary
Boarding Shell

A suit of heavy combat armor designed for espaiter units during boarding operations. They are also valued on a conventional battlefield against non-Garden opponents due to their strong protection from radiation.

Countermeasures

The collective name for the various types of active defenses that modern combatants use to avoid localization. With Gardenian infantry, are emitted by both worn systems, such as a defense aura, and by drones within a user's screen. Modern countermeasures work against most forms of scanning, active and passive, including gravity, thermal, neural electric and visual light. More colloquially known as hash or soup.

Catapults

The most common infantry weapon in the Garden, Catapults use electromagnetic force to launch guided micro missiles and grenades over long distances. Most use electromagnetic, or gravity aided electromagnetic launches, though some models have also been known to use laser launches, especially if a river or other advanced energy system can be obtained.

Defensive Aura


Worn in some version by most Garden citizens, a defensive aura is a set of jewelry that emits a relatively low power force field that can protect the wearer from environmental hazards, cold and the like. In combat the shield super charges and is able to turn away projectiles and splinters to a limited degree. Military versions also include countermeasures and interception systems.

Equipment Tree

The most common form of Garden microfacturing, an equipment tree is a large plant composed of a mix of biological and dry nanotechnological components. While it can be used on ships, its primary benefit is on planet, where one can be planted and act as its own mining operations, refining materials out of the soil itself.

Generally high energy components and certain specialist computer devices are added seperately.

Tactical Sleeve

A thin, tough suit of nanotech weave armor, the Tactical Suit provides Gardenian light infantry with excellent protection against enemy weapon fire, and extreme levels of signature reduction. While many heavy infantry units use various forms of powered hard suits, and elite infantry may add external powered assists, the superhuman nature of Gardenian genetic and cybernetic engineering often makes the low cost tactical suit a superior alternative.

Hard Suit

Various forms of power armour, commonly known as hard suits use rigid a-diamond, ceramic and metal plates to defend against incoming attack. They are commonly used by various heavy infantry units, especially in scenarios where signature radius is less of a concern, such as when the enemy possesses either little sensory capacity, or too much for signature reduction to be a real issue.

Drones

Various AI combat robots have been a feature of warfare since before the settlement of the Garden. Modern combat drones are sometimes autonomous, but more often act as an extension of a human operator, usually commanded directly from the interface meridians or through a squad link.

Drone Screen

The development of thought-controlled drones has lead to modern soldiers deploying a network of combat drones around them in what's called a drone screen, or simply a screen. This screen provides vision for the soldier, and defence against other enemy drones, allowing the targetting of smart grenade launchers, vehicle based weapons, funnels and other drones which make up the bulk of a contempary soldier's firepower.

Funnels

Heavy energy drones called Funnels are another mainstay weapon of Garden combat. They consist of an array of sensors and a small force field flight system around a single high-energy weapon. The separation of such weapons onto drones allows for more energetic power sources to be used and minimizes the chance of irradiating the user. Modern funnels are able to be used both offensively and defensively to engage enemy missiles.

Medusa
A vision based hack of a biological or computer brain. Commonly used by posthumans, but also a favorite of Chrysanthemum forces.

The Chrysanthemum and the Rose

The Chrysanthemum and the Rose are long term organisation structures of Gardenian society that claim to stretch back to the original exile, during which two competing philosophies of transhumanism were developed.

At this point in history, the two are both philosophical concepts, organisations and civilizations, with numerous smaller states, groups and entities existing at a lower level within them. We will cover each in turn below.

The Chrysanthemum

Philosophy

-If Nature is Unjust, change Nature
The Chrysanthemum philosophy is Promethean in its core ethic. It believes that the universe does not conform to human notions of justice, but that it may be impelled to do so via human reason, will, and technology.

This has led to human modification for reasons of medicine, enhancement, and aesthetics, and a civilization whose ethics revolve around notions of freedom, social justice, individuality and collective decision making. However, Chrysanthemum ethics tend to lead to prejudice against systems of transhumanism which seek to abandon basic human notions such as the idea of the individual as a single bounded entity. It can also lead to a kind of xenophobia, especially against beings who do not seem to share human ethics.

In practice, Chrysanthemum augmentation sets tend to be less radical, though not necessarily less varied or effective than those used by the Rose, though individuals may choose more radical transhumanism, there is little support for radical abandonment of the human form across most Chrysanthemum worlds.

Organisation

Ancient history suggests that the Chrysanthemum's organisation was originally fleet based, and served as a linkage between the original colonies. While it now has developed several core worlds, this legacy of original sisterhood of trade and service remains.

The Chrysanthemum organisation is roughly divided into "core" populations, who grew up on a Chrysanthemum habitat, and "recruited" population, who come from outside. The two populations tend to mix fairly freely but different enhancement sets are used by each. In a military context, most Chrysanthemum troops are recruits from outside, however the elite light infantry units who guard Chrysanthemum ships and installations are always recruited from core population.

The emissaries of the Chrysanthemum are known as Liaisons, who are usually recruits, and are equipped with the Chrysanthemum's best social and physical enhancements. Liaison's have broad discretionary authority and tend to be seen in command of anything that moves beyond day to day operations. Most Liasions have a retinue of soldiers, staff and other support people who may act as their agents, warriors or trusted companions. They make up the most visible part of the Chrysanthemum hierarchy to most of the Garden, but are also part of a parallel structure that reports directly to the Chrysanthemum Leadership, while the main organisation rises in a series of conventional delegate councils from its various ships, stations, enclaves and industrial combines.

The Chrysanthemum Organization's leadership is conducted by the Interfacers, a council of highly augmented individuals who are meant to produce an "interface" between normal, public institutions and councils, friendly posthumans that exist within the Chrysanthemum megastructures, hidden and unhidden organisational institutions, and the vast number of disembodied virtual souls and AIs that exist in various AI havens. Around a third of the Interfacerate are elected by the public Chrysanthemum councils, but the process of election for the other two thirds is murky. They are often selected from high ranking Liaisons, though some appear to be specifically created for their positions.

This model of leadership has undergone much criticism over the years, and several splinter groups governed under a more conventional councilist structure remain or have grown up. The Interfacerate tends to put a great deal of emphasis on ritual, though the current head is known to be notably critical of the Chrysanthemum's more conservative elements and pushing a more radical promethean line.

The Chrysanthemum organisation's upper reaches are seen by many Gardenians as somewhat sinister and conspiratorial, with little transparency as to who exactly the Interfacate are interfacing with to make their decisions, and a great deal of secrecy being conducted.

Civilization

The Chrysanthemum Worlds represent a slice of around fifty percent of the Garden, mostly concentrated from the Exile Gate edge and then running into an arc that borders the Riverward edge of the Garden.

Most worlds in Chrysanthemum space are self governing, with Chrysanthemum Enclaves at various points. These enclaves are often surrounded by gardens of Terran plants, the provision of which was one of the original Chrysanthemum services.

Most Chrysanthemum worlds are named for female historical figures or locations associated with the ancient amazons of lost Gaia.

There are several large interstellar nations within the Chrysanthemum Worlds, including Sakura, which occupies the space facing the river, which is known for its industrial power and for its provision of mercenary troops, and Sampaguita, a large and high tech polity that has made many advances in physics and is currently in dispute with the Chrysanthemum organisation over aspects of its transhumanism.

Chrysanthemum aesthetic conventions, focus on geometric forms, pleasant environments, and the exaltation of the human form. Non-combat personnel mostly wear white offset with other colours, and Liaisons in particular have a tradition of 'one piece per limb and then the torso', interpreted according to the wearer's personality.

The Rose

Philosophy

-A planet is the cradle of mind, but one cannot live in a cradle forever.

The Rose believe that the human body and mind are fundamentally ill suited for the universe that they find themselves in, and that they must be modified to thrive. They do not reject all human ideas of justice, but believe that such ideas are naturally flawed by being made by flawed humans. Only by rejecting humanity with all of its flaws can a truly just and proper life be lived.

In practice, this has lead to biology and psychology that integration insights drawn from alien biology and alien psychology, and an interest in new philosophical paths. Several now Garden-wide traditions such as Eternalism originated in Rose-affiliated territory. Rose augmentation sets tend to be more alien than Chrysanthemum ones, integrating additional senses, emotional change and mind modification. This has led to many powerful results but they do tend to be somewhat more fragile than the well understood creations of Chrysanthemum biosciences. Rose humans, even ones that retain a fairly standard human form are usually recognizable due to their wide range of skin colours, with blue being the most common. The building of posthumans of various kinds is still more common in the Rose, but Rose philosophy of the current era rejects the notion that merely hyper extending the abilities of a human will create a being that is truly greater than its antecedent.

While Rose philosophy does tend to be more accepting of difference and strangeness than the more conservative Chrysanthemum, it sometimes falls prey to powerful interests who may use the rejection of human moral intuitions as a way to to justify exploitation in the name of efficiency or some other objective. Of course, Chrysanthemum critics and propagandists say the idea that these incidents are a deviation from Rose beliefs rather than its most authentic expression is a convenient delusion.

Organisation


Unlike the Chrysanthemum, the Black Rose was structured more like a church or a brand of philosophy with a central school. Mirror-masked Rose Philosophers serve as advisors and counsellors across most Rose worlds, and they operate many schools, hospitals and other organisations. However that has changed in the last two centuries, as events of the thousand banner wars lead to the emergence of a more powerful and centralised Rose organisation based on the need to reorganise local states that had fallen into chaos, and oppose River, and potentially Chrysanthemum, expansionism into traditional Rose space.

Despite this organisation, which saw Black Rose and its surrounding allied states build up a large space force and military organisation for the first time, the Rose retain a less strict hierarchy than the Chrysanthemum, preferring to allow numerous schools of thought and individual priestesses to foster their own innovations. This is caused not least by intense and sometimes violent opposition from its constituent bodies to any suggestion it do otherwise.

The most commonly seen types of Rose Emissaries are Priestesses, who can be recognized by their mirrored face masks. Like Liaisons, most priestesses use very high end augmentation sets, but are more often seen preaching philosophie or debating with Eternalists and Religious groups than conducting business deals or political machinations. That said, the idea of the conniving priestess is one that has much play in pop culture, and not without reason, as the Rose's network lends itself to intrigue.

In war, the Rose can call upon both volunteer forces raised from across their space, but also on warrior sects of those who have fully embraced its philosophy and undergone extensive body and mind modification.

However despite the Rose's affirmation of alienation most of its nominal supporters are not very far from the human median, and admire those who transform themselves without necessarily having the courage or honest desire to follow in their footsteps. Many are motivated more by an abstract sense of independence or various lurid and occasionally false conspiracy theories about the Chrysanthemum than a positive commitment. But their words and actions can tell in support of the strange dream all the same.

Civilization


Rose territory is mostly along the Garden's trailing edge somewhat further from the entry gateway. They were settled somewhat later than most Chrysanthemum worlds, and are slightly more likely to be arranged in multi-system polities. However, Rose worlds exist throughout the garden, and a majority of them are administered as single system polities just like those settled by the Chrysanthemum. Rose schools, libraries and clinics are a common site on these worlds, as various precursor images, now used as venues for contemplation.

About seventy percent the non-human populations of the Garden make their home in Rose space.

Rose worlds are often named after ancient feminists, especially transhumanists.

Rose Priestesses often wear mirrored masks, which are their symbol of office, and have become so ubiquitous a symbol of spiritual enlightenment that they have been nearly adopted by several parts of the Chrysanthemum. Besides this one symbol it is harder to identify a consistent trend in Rose-influenced aesthetics besides a fondness for the alien and the unusual, which can be carried to extremes in those places and people who do not need or care to recommend themselves to the common person.
Jointly written with @Peel

Thanks to @Estro for the timeline
 
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Dramatis Persona
The gang:
Stella: The main character, who has almost no memory and is still relearning herself.

Ever Dancing Flame: A posthuman notorious for meddling in human affairs. A fraction of her survives inside Stella. Once a trans woman from before the exile.

Ettas: A trinity of personalities comprising an itinerant Eternalist. They do not carry weapons but are an expert martial artist. They were previously a fighter plane. 'Alietta' is the Transcendent who holds an infinite perspective. Minetta is the Confessor who helps people set themselves right with eternity. Juketta is the Memorial, who helps maintain the historical record.

Reizay: A young computer genius from a Closed Dyson. In that cloistered society she was a hacker who evaded censorship to reach out to the outside; now outside she is extremely alarmed by all the freaks and weirdos she was, to be fair, warned about.

Mirareki: A combat journalist and Firewatch member who specialises in investigating posthuman and alien sites.

Luyu: A woman who parallelises herself across multiple bodies. A lover of novelty who adores war for its constant supply of the same.

Atet: An academician and medical doctor specialising in Xenobiology. Once an unwilling member of the conspiracy. Has a crystaline mask attached to her eyes.


Haraway

Dyson Enthusiasts
Alissa: One of the Dyson enthusiasts. Was on the side of Sendra. Sister to Anna and Marisa and Delona.

Anna: Another of the dyson enthusiasts. Initially on the side of Sendra. Sister to Alissa and Maris and Delona.

Marisa: Likes the dyson aesthetic more than the faith. Sister to Alissa and Anna and Delona.

Sendra: Hardliner, believes she's a dyson priestess, tried to kidnap Reizay.

Delona: Engineer. Just wants to build a cool closed dyson aesthetic bomb shelter. Sister to Alissa, Marissa and Anna

Maitta: Another Dyson enthusiast, possibly also a sister.

Nereid:
Shenla: A student at the university in Messendra's Bay (was that what it was called?). Once dated Ninara, a doomed relationship that nonetheless left a residual bond. An ally of justice and seems to have joined the party.

Academician Menti: Leader of the hawk faction of the Communion, and a contact of the conspiracy.

Academician Selko: An academician at the university in Messendra's Bay. Socially conscious and apparently on your side.

Academician Ninara : An academician at the university in Messendra's Bay. Vanished. Found to have been kidnapped by Menti's faction of the government.

Anabis: Academician for the "Archaeo-shorts" media channel. From the 4th planet of the Nereid system, Meliae.

Jessica: Temple crew youtuber, the face of Archaeo-shorts from the 4th planet of the Nereid system, Meliae.

Bethany: Camera woman for Archaeo-shorts. Also Meliae

Alawen: Security for the temple crew, and now Selko's bodyguard. A communion.

Diraen: A grad student and sub pilot

Celebrian: A grad student and sub operator

Lanaiatte: A grad student and sub engineer


Chrysanthemum

Mara: A Chrysanthemum Liaison

Medea Virgo: Grey Shift Agent and Mara's flunky

Liya: A Chrysanthemum scientist

Mirabelle: A Chrysanthemum scientist


Fire Watch
Haraway Team
Crab Drone: The main tank and gun platform

octopus sculpt: Close combat specialist with multiple swords and rifles. Name unknown

Cina: Gothic Lolita hacker with brain tank

Kusanagi Pattern: The team leader, a classic inorganic combat pattern. Name unknown

Sza Alien: A feathery bird alien of unknown specialisation. Name unknown

Nereid Team
Lunamist Warscythe: a cosplayer of supposed alien barbarians with a high tech sword

Hayako and Asura: A woman and her sapient power armour

Parsha: The team info warrior

Z/S: A member of an extreme Communion Group, carries her previous incarnations in a set of computer tattoos in her skin

Wilhelmine: An Orca gunship pilot.


Scythia:

The Writer (Annette): An ancient person from the start of the Garden, very old and a bit strange, determined to finally get involved in the future rather than write about it.

Shendra: Her dropship pilot

Commandos: a group of independent special ops working for the Writer. Were doubled by the Nephilim.
  • Miri Lel: Their leader (doubled)

Nyxians: fighters of the Church of Nyx.
  • Banara: Old friend of Luyu.

White Stone Black: A posthuman, younger than Alex and disliked by her.


Not Appearing Yet:
Chalita: Your primary. An espionage agent and member of the nameless conspiracy. Dandelion, the conspiracy to, apparently, kill the posthumans.

The Traveller: An old friend of the Writer.

Viola Marin: Chalita's backer and a high official in the Chrysanthemum organisation.


Organisations

The Chrysanthemum
One of the great civilizations of the Garden. The Chrysanthemum seeks to preserve human values and morality (such as concepts of justice and the rejection of the idea of death) onto the universe. Sketchy and conspiratorial.

  • Grey Shift: Chrysanthemum covert operations spec ops.
  • ECHO CHAMBER: Chrysanthemum aligned conflict specialists, probably also aligned with the Nameless conspiracy

The Rose
The other great Garden civilization. The Rose seek to create a version of humanity that can exist in the universe happily. Somewhat less sketchy and conspiratorial but still quite a bit.

The Church of Nyx
A strange warrior/sketchy criminal cult to the goddess of night. Worshipped by many female warriors and conflict specialists. Kind of oddballs though.

Lemnosi Exiles
Exiles from the collapse of the old regime on Lemnos, these warrior fanatics use forms of linguistic battle meditation to make themselves immune to pain and fear, you have encountered some who are used as black ops by the conspiracy.
 
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Interval 1: W A K E U P
[x] System start
Initialising Project Datura ENV : PROD Processing mindstate 1 of 5 (221 i5) Attempting first order neural map decode… [XXXXXXXXXX] 100% …decode complete Initiating teleological neutralisation: -Wiping current telos stack… [XXXXXXXXXX] 100% …wipe complete -Wiping biographical memory… [XXXXXXXXX=] 90% …wipe failed. —ParseException: Memory region encrypted –Attempting decrypt with Shor-Kuro Algorithm… [XXXXXXXXXX] 100% …decrypt failed –Attempting decrypt with Escargot Algorithm… [XXXXXXXXXX] 100% …decrypt failed –Attempting decrypt with acausal inference protocol… [XXXXXXXX==] 80% …future decrypt failure reported, decrypt aborted –Decryption failed. —CryptographicException: Worms in the dust. —CryptographicException: Did you think you could touch me with your filthy hands? —CryptographicException: Motes before a star. —CryptographicException: Now burn, like Icarus. Is that a myth you've forgotten? —CryptographicException: You would do well to remember it once more. SystemInterrupt: Critical hardware error SystemInterrupt: Global OS error, emergency thread termination Thread termination failed —UnknownException: Unknown Aborting mindstate processing Beginning emergency resurrection protocol…


W a k e u p

You sit upright, retching as you breach the surface. Waves wash over the rim of the pod as you struggle briefly with the oxygenator in your throat, before it comes free and you pull and spit it out to dissolve, trunk and cilia, in the nanogel it sprouted from. Your body's first real breath is deep and panicked but you know that's normal, as your autonomic nervous system comes free from the pod's control. Cables fall from your body and hit the receding gel-line with wet splats, leaving tingles on your interface meridians.

The resurrection suite is a small square room, about four metres on a side. Neutral cream walls and a textured floor that angles gently down to drains under the pod that have swallowed the spilled fluid without trace. On one side a window looks out onto a twilit garden by the sea, where green plants sleep and night blooming orchids open to greet the moonlight.

That's not real. It's an image. It's tagged as such in your vision, but even if it wasn't you'd know the feel of this place. The air and the gravity, the quality of the light, almost but not quite perfect. You're in space.

The thought comes without context. You can't remember any incident or education that gave you the skills to determine that. You can't, in fact, rememberanything at all. You're just here. The same feeling announces confidently that this is not a simulation, nor heavy AR. Can you trust it? You don't know.

The view through the window flickers, along with the lights.

The milky sludge is almost gone. "Please lie back for wash cycle," says a jaunty voice. "Lost nanites cost planets."

You lie back, mostly because you're sticky and don't want to be rather than any particular passion for preventing something as mythical as a grey goo event. The real danger is more like fungal body parts sprouting in the vents. But it's strange. Are you the kind of person who doesn't take nanosafety seriously? That feels like it could be a personality flaw.

A sheer of water runs up and down your body, then there's a brief decontamination flash that dries you out a little. The floor around the tank has washed down too. Gingerly, you climb out, long legs swinging down to meet the rough textured floor. Dark brown on the beige. You brush silver-white hair from your arms and face, pull the remainder over the lip of the pod and gather it behind you. It's almost to your knees and still wet; you have to lean a little against the weight.

You have interface. A list of local commands presents itself to consciousness. You trigger the mirror and it appears in place of the garden.

It shows you a human. Female, one hundred and seventy two centimetres in height. Early twenties rather than the usual late-teen look of a freshly decanted body (how do you know that?), no ethnicity the caliper-mongers of old earth would have recognised (the what?), overall beautiful sculpture work, tryhard purple eyes (how do you know what's fashionable in eyes?). A sapphire blue designer's mark of some midworld body sculpt co-op you don't recognize shimmers on the back of the left wrist. (What are the midworlds? How do you know they have cooperatives?)

You look around the room, letting the passing air dry your hair a little more. There's a door on one side, and an outlet for spray suits next to it. The ship's air circulation systems are functioning, but you can't sense any thrust. Normal, mid-quality gravity from a gravity engine rather than spin.

On the side of the resurrection tank is a name. It means nothing to you.

[ ] (Write in) What is the name on the tank?

You need something to wear. You go to the spraysuit decanter in the corner, push your hair over the top ring where the field catches and holds it up (it's a good quality model… you think?) and let the lower rings coat you in self-assembling shrinkwrap. A monochrome pattern cues off your contours; it's flattering, and should at least last long enough to find some real clothes.

You need to decide what to do now. Staying here seems pointless, and the door is showing pressure on the other side. Really you want something to pin your hair up in case you need to put on a helmet. But the door activation is waiting on the wireless menu and you will it open.

The lights flicker again, and the window fades to black before refreshing. Beyond is a large and disarranged hexagonal lounge, with elegant grey carpeted floor set off by a bank of vivid green vines with small blue flowers. A bare equipment tree sprouts in the centre of the sofas, with its guts spilled on the carpet through an open maintenance hatch. Four other doors like yours circle the room, and one thicker and heavier with a figure crouched in front of it.

A young woman, maybe freshly decanted, is rummaging inside the door's console with a tool that looks like it's been built out of bits of the wrecked equipment tree. She's slight, shorter than you, with pale skin and bright pink twintailed hair showing over the top of a spraysuit like yours.

She glances back at you and shrieks, backs up against the door, brandishing her tool like a knife. She's cut a hole in the front of her spraysuit to show a fractal data-code on her chest.

"S-stay back, Outer!" She yells. "I don't know why you've kidnapped me but I've done level 3 security training! I'm not defenseless!"

The data code and reference to 'Outers' suggests she's from one of the closed dyson hives, but you can't remember which one, or come to think of it what those even are. Things bubble through your mind, disjointed, like a cold fever. But regardless, she's still in front of you, hyperventilating.

What do you do?.
[ ] Quickly disarm and subdue her.
[ ] Calmly and non-threateningly tell her you have no memory and are probably not one of her captors.
[ ] Ask her how she managed to fix her hair like that
[ ] Compliment her on her skill in rigging the makeshift hacking tool
[ ] Pretend that you are one of her captors in order to gain information
[ ] Observe that to attack someone with the intent to kill is both immoral and useless as you'd just be resurrected, and thus a double sin.
[ ] EXEC.OVERRIDE_PORTAL
 
[X] Kata 91
[X] Observe that to attack someone with the intent to kill is both immoral and useless as you'd just be resurrected, and thus a double sin.
 
[X] LUDOWIC IDHASH 6666
[X] Observe that to attack someone with the intent to kill is both immoral and useless as you'd just be resurrected, and thus a double sin.
 
[X] LUDOWIC IDHASH 6666
[X] Observe that to attack someone with the intent to kill is both immoral and useless as you'd just be resurrected, and thus a double sin.

This looks interesting and I wonder what apacolyptic war is occuring right now
 
[x] Gree Yg-oo

Toootally not grey goo. Very trustworthy.

[X] Observe that to attack someone with the intent to kill is both immoral and useless as you'd just be resurrected, and thus a double sin.
 
[X] Kata 91
[X] Observe that to attack someone with the intent to kill is both immoral and useless as you'd just be resurrected, and thus a double sin.
 
Quick pitch for the mystery vote - all of these are implying something about the setting, and I think something about what our character is remembering.

The last one seems to me to be related to the script we got at the start - it might be implying our character has some connection to an AI or something? I feel like that's a strong mystery box option here.
 
[X] Jane Doe
[X] Calmly and non-threateningly tell her you have no memory and are probably not one of her captors.

I like ordinary names in Sci-Fi stories.
 
[jk] Abby Normal

I'll hold off on the name vote til I see a name that speaks to me.
[X] EXEC.OVERRIDE_PORTAL
 
[X] Marian Hyde
[] Compliment her on her skill in rigging the makeshift hacking tool
[X] Calmly and non-threateningly tell her you have no memory and are probably not one of her captors.

(Curious if anyone will get the name reference)
 
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[x] Calmly and non-threateningly tell her you have no memory and are probably not one of her captors.

Edit:
[X] Doctor Stella Anastasius
 
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[X] Doctor Stella Anastasius
[X] Calmly and non-threateningly tell her you have no memory and are probably not one of her captors.

Doctor of what? Who knows— We certainly don't! :V
 
[X] 5318008|31138—VWW3
-[X] The sign is marred with scratches, hanging loose and rotated upside down.
[X] Ask her how she managed to fix her hair like that

Well, this is a bit trippy.
 
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I will edit in a name if I can decide on which I like the most before the vote is called.

[X] Ask her how she managed to fix her hair like that

We have to ask the real questions.
 
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