[40K/Infinity] Amal, Son of Aamil

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[X] The Gene Creche is wholly intact
[X] You take light drone losses
[X] You eliminate the following enemy formation:
>[X] Guards

Keep our troops, retain the cache and kill the vast majority of the enemy troops.

I would have loved to take out the psykers but that apparently isn't in the cards.

The Psykers are part of the bodyguard, you get two of the three for free. Khan is the third.
 
Ok then editing vote.

Because killing all the psykers means far fewer problems for us.
 
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[X] The Gene Creche is wholly intact
[X] You kill Interrogator Khan
[X] You secure an additional part of the ship
>[X] The War Deck

We want the gene-creche preserved, and I think we can actually accept the drone losses and use the War Deck to replenish our materiel. We eliminate the Interrogator to ensure there's no one with command authority left among the Imperials, minimize Warp problems, and ensure that the recurring nemesis is someone low-ranked enough they can't command aid from other Imperial forces.
 
What does securing the smuggler's docking clamp *do*, exactly?

It lets you secure an ungarrisoned and fully functional ship. You can escape on it, use it to tow your ship through the warp, put the Larva/humans on it since they know how to work it and it gets them out of the battlefield, save surviving crew, scrap it for parts, etc. A variety of options, just less immediately combat-oriented than reclaiming parts of your carrier.
 
Okay. My gut reaction is to secure that docking clamp...

...but realistically, if we've just killed off the inquisitor, and LT Carrai just wants to limit her losses in this boondoggle, then we're not likely to see them suddenly prioritizing the smuggling ship. One way or the other, they'll have bigger things to worry about.

[x] The Gene Creche is wholly intact
[X] You take light drone losses
[x] You secure an additional part of the ship
>[x] The War Deck

Now... I think that what this does (or at least one of the possible outcomes) is it has Interrogator Khan flip all the way out, start frothing at the mouth about xeno threats to all humanity, grab every asset he can maintain leadership over and make a hail mary run against us in the hopes of destroying the creche. That's okay, though, because it still leaves him with a notably diminished threat profile, and it leaves us with more units, rather than less.. while still preventing the full withdrawal that might result in losing our chance at the smuggler vessel.
 
[X] The Gene Creche is wholly intact
[X] You eliminate the following enemy formation:
>[X] Guards
[X] You eliminate the following enemy formation:
>[X] Stormtroopers

Consider the following: If we annihilate all but scattered remnants of the enemy, we limit how hard any of the things we didn't do can come back to bite us. I am prepared to accept leaving Khan alive if all that he has to work with is 'whatever he can clutch to his breast as he flees the rampant slaughter of all of his troops'.
 
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[X] The Gene Creche is wholly intact
[X] You secure an additional part of the ship
>[X] The War Deck
[X] You kill Interrogator Khan

Welcome back, it has been quite a while, hasn't it?
 
[X] The Gene Creche is wholly intact
[X] You eliminate the following enemy formation:
>[X] Guards
[X] You eliminate the following enemy formation:
>[X] Stormtroopers

Consider the following: If we annihilate all but scattered remnants of the enemy, we limit how hard any of the things we didn't do can come back to bite us. I am prepared to accept leaving Khan alive if all that he has to work with is 'whatever he can clutch to his breast as he flees the rampant slaughter of all of his troops'.
If our objective was "get out of this particular conflict ASAP" then I'd agree with that, but it's not. We have the upper hand here. Our goal should be to maximize post-battle resources. That means grabbing the smuggler ship, minimizing damage to our assets, and seeing what else we can pick up along the way. For the moment, drawing the fight out a bit is to our advantage, fi we can do it in a way that keeps us from losing anything significant... and for the moment, we can.
 
If our objective was "get out of this particular conflict ASAP" then I'd agree with that, but it's not. We have the upper hand here. Our goal should be to maximize post-battle resources. That means grabbing the smuggler ship, minimizing damage to our assets, and seeing what else we can pick up along the way. For the moment, drawing the fight out a bit is to our advantage, fi we can do it in a way that keeps us from losing anything significant... and for the moment, we can.
Yes, but my feeling is that all of this is served by killing our enemies. If we want to secure our ship, then killing everybody who might try to damage it won't prevent them from causing damage in the process, but it will sharply curtail how much they can threaten it going forwards. If we want to take enemy ships, then throwing our enemies into a full rout will make their ships more vulnerable to attack, and might even let us chase them into their ships.
 
Yes, but my feeling is that all of this is served by killing our enemies. If we want to secure our ship, then killing everybody who might try to damage it won't prevent them from causing damage in the process, but it will sharply curtail how much they can threaten it going forwards. If we want to take enemy ships, then throwing our enemies into a full rout will make their ships more vulnerable to attack, and might even let us chase them into their ships.
If we want to take enemy ships, then we will need things to take enemy ships with. They still have soldiers on board, after all. We don't have nearly the kind of assets we need to have a chance at taking the enemy ships currently, and with your plan (where we don't limit attrition to our existing drones and also don't do anything to increase our assets) that's only going to get worse.
 
[X] The Gene Creche is wholly intact
[X] You secure an additional part of the ship
>[X] The War Deck
[X] You kill Interrogator Khan
 
[X] The Gene Creche is wholly intact
[X] You secure an additional part of the ship
>[X] Smuggling Vessel Docking Clamp
>[X] The War Deck

...but realistically, if we've just killed off the inquisitor, and LT Carrai just wants to limit her losses in this boondoggle, then we're not likely to see them suddenly prioritizing the smuggling ship. One way or the other, they'll have bigger things to worry about.

Counterpoint- them withdrawing from the theater but making some kind of "fuck you eat shit" play, and tossing a few shots at the currently docked and vulnerable smuggler's craft isn't out of the question. It'd even be pretty in character for the Inquisition and the Imperium as a whole. What you can't take or hold you make sure you burn, so nobody else gets it either.

Plus, plus, securing the Smuggler's ship, in addition to it being the smuggler's home, means that we have some pretty important options open For Sure going ahead. Instead of hoping we can snag them later in the fight. Like havoc said- we can use it to tow our wounded carrier. But we can also use it to access Imperial worlds without having to fight our way through orbital defenses. Which is a bit more of a long term bennie but still. It's pretty game-shaping on the whole.

For the War Deck, iirc it's a potential source of valuable reinforcements. Which could mitigate losing a chunk of the Doctor Worms and the generic drones. If it's back in our hands it means we can open up more offensive options too. We had at least a few other Avatars there in stasis, for one.

Killing Khan I'm less worried about prioritizing. He's a zealot and personally dangerous. But he doesn't have authority over any of the forces but the Inquisitorial ones (the AdMech weren't taking heavy hints from Balthiar, much less orders, and the Cadians might have not wanted to disobey a ranking Inquisitor but an Inquisitor's attache is a wholly different story), and if he's alive he'll be a royal pain in the ass for the AdMech and the surviving Cadians as much as us.
 
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[X] The Gene Creche is wholly intact
[X] You secure an additional part of the ship
>[X] The War Deck
[X] You kill Interrogator Khan
 
[X] The Gene Creche is wholly intact
[X] You secure an additional part of the ship
>[X] The War Deck
[X] You kill Interrogator Khan
 
Counterpoint- them withdrawing from the theater but making some kind of "fuck you eat shit" play, and tossing a few shots at the currently docked and vulnerable smuggler's craft isn't out of the question. It'd even be pretty in character for the Inquisition and the Imperium as a whole. What you can't take or hold you make sure you burn, so nobody else gets it either.
Yeah... but if the issue is them firing on the thing with ship weapons, then securing the docking clamp doesn't actually win us much, from what I can see.

also, I still think that limiting our drone losses is pretty important. We need those drones. If fighting continues we'll need them immediately, and if it doesn't, we'll want to have them around for the continued repairs and such.
 
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Yeah... but if the issue is them firing on the thing with ship weapons, then securing the docking clamp doesn't actually win us much, from what I can see.
No, let's be fair; it wins us the narrative beat of 'Nemesis prioritises an attempt at storming some or all of the attackers vessels.' What comes after that depends on whether Havoc is the sort of QM to respond by dashing the priority with cannon fire. If he doesn't want to do that, he can just not. Quantum narrative uncertainty is a powerful thing!
 
No, let's be fair; it wins us the narrative beat of 'Nemesis prioritises an attempt at storming some or all of the attackers vessels.' What comes after that depends on whether Havoc is the sort of QM to respond by dashing the priority with cannon fire. If he doesn't want to do that, he can just not. Quantum narrative uncertainty is a powerful thing!
Okay. Fair... and how much that matters depends heavily on what kind of quest this is. Given that....

@Havocfett - should we be interpreting these options primarily from a narrative standpoint or from a tactical optimization standpoint?
 
Okay. Fair... and how much that matters depends heavily on what kind of quest this is. Given that....

@Havocfett - should we be interpreting these options primarily from a narrative standpoint or from a tactical optimization standpoint?

These options offer either a short term bonus (More drones for later, killing hostiles, activating the War Deck) or a long term bonus (Opening up the smuggling ship for later, getting parts of your ship going, protecting the Drone Creche and the civilians it hides). Go for narrative while making sure you're doing at least something in each field.
 
Yeah... but if the issue is them firing on the thing with ship weapons, then securing the docking clamp doesn't actually win us much, from what I can see.

also, I still think that limiting our drone losses is pretty important. We need those drones. If fighting continues we'll need them immediately, and if it doesn't, we'll want to have them around for the continued repairs and such.

To elaborate some my thought process was sorta along the lines of like- "if we have control over the smuggler vessel, we're probably in a better place to preserve it" y'know? Since I figure a smallish private ship in the Imperium probably has at least a few tools and tricks to avoiding getting pasted by Imperial Navy vessels or the like. Whether that's like- firing off Wild Weasel-esque decoys, some kind of jamming, or just being able to punch it- possibly while towing a larger vessel.

I don't think the smuggler's ship is doomed if we don't take this option right now, to be clear. Just that it's left vulnerable for a little while longer which might have Consequences depending on what goals or objectives the Inquisitorial forces are able to accomplish and what the Mechanicus contingent decides to do.

Tbc though, I'm pretty much fine with two of the three priorities we've settled on. I think protecting the Gene Creche and activating the War Deck, waking up the batroids and all their buddies, are both solid calls. In addition to just, like, liking the Smugglers, their interactions with Nemesis, and protecting them being morally the Right Thing To Do, the Gene Creche is irreplaceably valuable and probably the last remnants of any number of species the Imperium has exterminated. And the War Deck gives us more immediate options and resources after we decapitate (possibly literally) the Inquisition's leadership here.

Honestly, icing Khan isn't even a bad call either. In addition to being the last member of the Inquisitorial staff with any training or shreds of command to him, he's a genuinely dangerous opponent in a personal capacity and is poised for a bloody, possibly suicidal vendetta so, y'know, good to just nip that shit in the bud before it spirals.

It's going to be interesting, imo, because I'm pretty sure with the Cadians in tatters and the Inquisitor and his retinue getting Avatar'ed, Magos Skyre is the ranking authority. And what he decides to do is, very probably, not what the Ordo Xenos would have preferred. Although not sure if that means anything good for us.
 
Adhoc vote count started by Havocfett on Jun 30, 2022 at 1:10 PM, finished with 59 posts and 26 votes.

  • [X] The Serpent's Head
    [X] The Gene Creche is wholly intact
    [x] You secure an additional part of the ship
    >[x] The War Deck
    [X] You kill Interrogator Khan
    [X] The Gene Creche is wholly intact
    [X] You take light drone losses
    [x] You secure an additional part of the ship
    >[x] The War Deck
    [X] The Gene Creche is wholly intact
    [X] You take light drone losses
    [X] You kill Interrogator Khan
    [X] The Duelist's Stroke
    [X] Inquisitor Balthiar and his bodyguard die
    [X] Your Aspects are Uninjured
    [X] The Gene Creche is wholly intact
    [X] You eliminate the following enemy formation:
    >[X] Guards
    [X] You eliminate the following enemy formation:
    >[X] Stormtroopers
    [X] The Gene Creche is wholly intact
    [x] You secure an additional part of the ship
    >[X] Smuggling Vessel Docking Clamp
    >[x] The War Deck
    [X] The Gene Creche is wholly intact
    [x] You secure an additional part of the ship
    >[X] Smuggling Vessel Docking Clamp
    >[X] Engines
 
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