Umm, considering the damage done to our carrier in the surprise attack, I suspect having a lot of carriers means a lot of them will have died from the attack, since part of the option says that the carrier fleet cannot stand up to as much damage. In other words, that makes it the the worst type of fleet to be ambushed as we are being right now. Having a fleet with heavy units would likely mean more will survive the initial surprise attack.
But, on the other hand. Those heavy ships would have to engage directly with enemy forces while damaged/crippled. While Carriers could keep their distance better and force the enemy to deal damage. I suspect that neither option is truly better, since the veteran crew option would likely react better, which is powerful, but has lesser relative ship quality to the other options to balance out.
The better choice relies on what exactly is happening, and the nature of the trap really.
[X]Plan: Old Reliable
-[X] 20th Fleet. The UNSC 20th Fleet is one of the oldest formations around. While it has yet to receive any of the most modern warships, the fleet has one of the highest Focused on veteran crews and elite pilots.
-[X] Cultist Uprising. UNIC really dropped the ball on this one because some doomsday cult managed to gain enough traction to launch a system wide uprising against the UN. You're been facing diehard fanatics of varying quality and you get the gut feeling that something weird is up.
-[X] Some Good Fortune. While you hate to subscribe to supernatural beliefs, you cannot deny that things have a tendency to go unnaturally well when Tahmina is in. One Reroll per encounter.
The vote will be open for about another four and a half hours.
Adhoc vote count started by Oshha on Jun 18, 2022 at 7:31 AM, finished with 25 posts and 23 votes.
[X] Plan: Collective Power
-[X] 96th Fleet. The UNSC 96th Fleet is a relatively new formation built around carrier warships and their ability to field starfighters. It has a disportionately large number of light carriers amongst its cruiser complement while the majority of its capital ships are either assault carriers, fleet carriers or supercarriers. While it struggles to stand up to most peer opponents in a direct engagement, the 96th Fleet has enough starfighters to ensure the battle won't come to that.
-[X] Megacorp Mercenaries. As part of the breakdown of general order, you are fighting a mercenary force that has been unreasonably well-equipped by the megacorp that it is working for. You've been fighting forces comparable to your own if inferior in quality.
-[X] A Motivational Spirit. Tahmina both runs a tight ship and has a talent for motivating the crew to do their best. Pass one failed Exemplar Check per encounter.
[X]Plan: Darkest timeline
-[X] 43rd Fleet. The UNSC 43rd Fleet is built around its disportionately heavy warships. In addition to fielding larger than average number of battleships and having a squadron of dreadnoughts, the majority of the cruisers are heavy cruisers whilst almost all of the light escort ships are destroyer-weight. It lacks tactical mobility and hangar space, but 43rd Fleet more than makes up for it in raw ability to dish out damage and take it in turn.
-[X] Cultist Uprising. UNIC really dropped the ball on this one because some doomsday cult managed to gain enough traction to launch a system wide uprising against the UN. You're been facing diehard fanatics of varying quality and you get the gut feeling that something weird is up.
-[X] A Sixth Sense. Tahamina has something of a sixth sense from somewhere. You don't know how it works, but she has always had a knack for just knowing things. Mystery Box.
[X] plan silver
-[X] 96th Fleet. The UNSC 96th Fleet is a relatively new formation built around carrier warships and their ability to field starfighters. It has a disportionately large number of light carriers amongst its cruiser complement while the majority of its capital ships are either assault carriers, fleet carriers or supercarriers. While it struggles to stand up to most peer opponents in a direct engagement, the 96th Fleet has enough starfighters to ensure the battle won't come to that.
-[X] Cultist Uprising. UNIC really dropped the ball on this one because some doomsday cult managed to gain enough traction to launch a system wide uprising against the UN. You're been facing diehard fanatics of varying quality and you get the gut feeling that something weird is up.
-[X] A Sixth Sense. Tahamina has something of a sixth sense from somewhere. You don't know how it works, but she has always had a knack for just knowing things. Mystery Box.
[X] Plan: Vs Social Fascists
-[X] 96th Fleet. The UNSC 96th Fleet is a relatively new formation built around carrier warships and their ability to field starfighters. It has a disportionately large number of light carriers amongst its cruiser complement while the majority of its capital ships are either assault carriers, fleet carriers or supercarriers. While it struggles to stand up to most peer opponents in a direct engagement, the 96th Fleet has enough starfighters to ensure the battle won't come to that.
-[X] 'Socialist' Rebels. Any major protest or revolt against the oligarchs running the UN is called 'Socialist' these days and you're fairly certain this bunch of rebels are more fascist than socialist. You've been facing masses of converted civilian equipment such as armed freighters and shuttles.
-[X] A Sixth Sense. Tahamina has something of a sixth sense from somewhere. You don't know how it works, but she has always had a knack for just knowing things. Mystery Box.
This one is tough! Our bonus and my hatred for soulless megacorps or being valuable by patching a weakness and fighting cultists that may be twisting and destroy souls…plus my love of mystery boxes.
I'll vote for weird to shake things up for this arc.
[X]Plan: Darkest timeline
Due to some setbacks with another one of my projects, I'm going to be delaying the vote until I am ready to start writing the next update.
Adhoc vote count started by Oshha on Jun 18, 2022 at 1:42 PM, finished with 28 posts and 24 votes.
[X]Plan: Darkest timeline
-[X] 43rd Fleet. The UNSC 43rd Fleet is built around its disportionately heavy warships. In addition to fielding larger than average number of battleships and having a squadron of dreadnoughts, the majority of the cruisers are heavy cruisers whilst almost all of the light escort ships are destroyer-weight. It lacks tactical mobility and hangar space, but 43rd Fleet more than makes up for it in raw ability to dish out damage and take it in turn.
-[X] Cultist Uprising. UNIC really dropped the ball on this one because some doomsday cult managed to gain enough traction to launch a system wide uprising against the UN. You're been facing diehard fanatics of varying quality and you get the gut feeling that something weird is up.
-[X] A Sixth Sense. Tahamina has something of a sixth sense from somewhere. You don't know how it works, but she has always had a knack for just knowing things. Mystery Box.
[X] Plan: Collective Power
-[X] 96th Fleet. The UNSC 96th Fleet is a relatively new formation built around carrier warships and their ability to field starfighters. It has a disportionately large number of light carriers amongst its cruiser complement while the majority of its capital ships are either assault carriers, fleet carriers or supercarriers. While it struggles to stand up to most peer opponents in a direct engagement, the 96th Fleet has enough starfighters to ensure the battle won't come to that.
-[X] Megacorp Mercenaries. As part of the breakdown of general order, you are fighting a mercenary force that has been unreasonably well-equipped by the megacorp that it is working for. You've been fighting forces comparable to your own if inferior in quality.
-[X] A Motivational Spirit. Tahmina both runs a tight ship and has a talent for motivating the crew to do their best. Pass one failed Exemplar Check per encounter.
[X] Plan: Vs Social Fascists
-[X] 96th Fleet. The UNSC 96th Fleet is a relatively new formation built around carrier warships and their ability to field starfighters. It has a disportionately large number of light carriers amongst its cruiser complement while the majority of its capital ships are either assault carriers, fleet carriers or supercarriers. While it struggles to stand up to most peer opponents in a direct engagement, the 96th Fleet has enough starfighters to ensure the battle won't come to that.
-[X] 'Socialist' Rebels. Any major protest or revolt against the oligarchs running the UN is called 'Socialist' these days and you're fairly certain this bunch of rebels are more fascist than socialist. You've been facing masses of converted civilian equipment such as armed freighters and shuttles.
-[X] A Sixth Sense. Tahamina has something of a sixth sense from somewhere. You don't know how it works, but she has always had a knack for just knowing things. Mystery Box.
[X] plan silver
-[X] 96th Fleet. The UNSC 96th Fleet is a relatively new formation built around carrier warships and their ability to field starfighters. It has a disportionately large number of light carriers amongst its cruiser complement while the majority of its capital ships are either assault carriers, fleet carriers or supercarriers. While it struggles to stand up to most peer opponents in a direct engagement, the 96th Fleet has enough starfighters to ensure the battle won't come to that.
-[X] Cultist Uprising. UNIC really dropped the ball on this one because some doomsday cult managed to gain enough traction to launch a system wide uprising against the UN. You're been facing diehard fanatics of varying quality and you get the gut feeling that something weird is up.
-[X] A Sixth Sense. Tahamina has something of a sixth sense from somewhere. You don't know how it works, but she has always had a knack for just knowing things. Mystery Box.
A little later than I originally planned, but the vote is now closed.
Adhoc vote count started by Oshha on Jun 19, 2022 at 10:41 AM, finished with 31 posts and 26 votes.
[X] Plan: Collective Power
-[X] 96th Fleet. The UNSC 96th Fleet is a relatively new formation built around carrier warships and their ability to field starfighters. It has a disportionately large number of light carriers amongst its cruiser complement while the majority of its capital ships are either assault carriers, fleet carriers or supercarriers. While it struggles to stand up to most peer opponents in a direct engagement, the 96th Fleet has enough starfighters to ensure the battle won't come to that.
-[X] Megacorp Mercenaries. As part of the breakdown of general order, you are fighting a mercenary force that has been unreasonably well-equipped by the megacorp that it is working for. You've been fighting forces comparable to your own if inferior in quality.
-[X] A Motivational Spirit. Tahmina both runs a tight ship and has a talent for motivating the crew to do their best. Pass one failed Exemplar Check per encounter.
[X]Plan: Darkest timeline
-[X] 43rd Fleet. The UNSC 43rd Fleet is built around its disportionately heavy warships. In addition to fielding larger than average number of battleships and having a squadron of dreadnoughts, the majority of the cruisers are heavy cruisers whilst almost all of the light escort ships are destroyer-weight. It lacks tactical mobility and hangar space, but 43rd Fleet more than makes up for it in raw ability to dish out damage and take it in turn.
-[X] Cultist Uprising. UNIC really dropped the ball on this one because some doomsday cult managed to gain enough traction to launch a system wide uprising against the UN. You're been facing diehard fanatics of varying quality and you get the gut feeling that something weird is up.
-[X] A Sixth Sense. Tahamina has something of a sixth sense from somewhere. You don't know how it works, but she has always had a knack for just knowing things. Mystery Box.
[X] Plan: Vs Social Fascists
-[X] 96th Fleet. The UNSC 96th Fleet is a relatively new formation built around carrier warships and their ability to field starfighters. It has a disportionately large number of light carriers amongst its cruiser complement while the majority of its capital ships are either assault carriers, fleet carriers or supercarriers. While it struggles to stand up to most peer opponents in a direct engagement, the 96th Fleet has enough starfighters to ensure the battle won't come to that.
-[X] 'Socialist' Rebels. Any major protest or revolt against the oligarchs running the UN is called 'Socialist' these days and you're fairly certain this bunch of rebels are more fascist than socialist. You've been facing masses of converted civilian equipment such as armed freighters and shuttles.
-[X] A Sixth Sense. Tahamina has something of a sixth sense from somewhere. You don't know how it works, but she has always had a knack for just knowing things. Mystery Box.
[X] plan silver
-[X] 96th Fleet. The UNSC 96th Fleet is a relatively new formation built around carrier warships and their ability to field starfighters. It has a disportionately large number of light carriers amongst its cruiser complement while the majority of its capital ships are either assault carriers, fleet carriers or supercarriers. While it struggles to stand up to most peer opponents in a direct engagement, the 96th Fleet has enough starfighters to ensure the battle won't come to that.
-[X] Cultist Uprising. UNIC really dropped the ball on this one because some doomsday cult managed to gain enough traction to launch a system wide uprising against the UN. You're been facing diehard fanatics of varying quality and you get the gut feeling that something weird is up.
-[X] A Sixth Sense. Tahamina has something of a sixth sense from somewhere. You don't know how it works, but she has always had a knack for just knowing things. Mystery Box.
[X] Plan: Collective Power
-[X] 96th Fleet. The UNSC 96th Fleet is a relatively new formation built around carrier warships and their ability to field starfighters. It has a disportionately large number of light carriers amongst its cruiser complement while the majority of its capital ships are either assault carriers, fleet carriers or supercarriers. While it struggles to stand up to most peer opponents in a direct engagement, the 96th Fleet has enough starfighters to ensure the battle won't come to that.
-[X] Megacorp Mercenaries. As part of the breakdown of general order, you are fighting a mercenary force that has been unreasonably well-equipped by the megacorp that it is working for. You've been fighting forces comparable to your own if inferior in quality.
-[X] A Motivational Spirit. Tahmina both runs a tight ship and has a talent for motivating the crew to do their best. Pass one failed Exemplar Check per encounter.
"What are we looking at, Commander?" you ask, giving a relieved and respectful nod to your trustworthy XO.
"Whatever hit us left a few of the mercs intact as well," reports Tahmina, "A crippled light cruiser with three escorts. The light cruiser is too badly damaged for our own sensors to identify it, but our systems are flagging the escorts as a Kilo-class Frigate and a pair of Seeker-class Corvettes."
You know those models. A Seeker-class Corvette is nothing special with light armour, light shielding and basic propulsion while its own only armament a few missile batteries. The Kilo-class Frigate is basically a larger ship of roughly the same capabilities except a little tougher to fight.
Nothing that the Exemplar is unable to take care of, even in her reduced state. The light cruiser might have posed a problem, but after taking a look at the sensor readings, you conclude that it is too crippled to throw down with the Exemplar. Not that you should ignore the threat that it poses.
Now you just need to decide how best to deal with the enemy warships so you can get to work on sorting out the mess that the fleet is in.
The Exemplar is in good enough shape to take a few hits before what is left of the shield gives out, but direct engagement isn't the primary purpose of the warship. Yet you don't have any escorts to do the fighting for you and even in her weakened state, the Exemplar could easily handle one or two of those warships without difficulty.
You have a few intact small craft squadrons. A squadron of gunboats for heavy fire support along with a pair of interceptor squadrons, full of fast and agile small craft who are designed to engage hostile small craft. Finally the Exemplar still has a couple of intact fighter squadrons, made up of mixed-role fighters who are capable of engaging both enemy small craft and enemy warships.
[] Engage Target. (Choose target)
-Have the Exemplar directly engage one of the merc warships with her remaining laser cannons.
[] Maintain Distance.
-Have the Exemplar does her best to keep some distance between you and the enemy warships. Mutually exclusive with trying to directly engage them.
[] Take Aim.
-Direct the crew to review and refine the sensor data to provide more accurate data to the guns and squadrons.
[] Emergency Repairs. (Choose area)
-Direct the crew to engage in some emergency repairs to temporarily regain some additional capabilities for the duration of this engagement.
[] Brace For Impact.
-Order the crew to prepare the Exemplar for some breaching hits.
[] Overcharge Shields.
-Order the crew to overcharge the shields to withstand more punishment. Beware that the shield generator is already damaged.
[] Evasive Manoeuvres.
-Order the crew to engage in evasive movement in an attempt to dodge the incoming enemy fire.
Small Craft
Three Actions Available.
Unassigned Squadrons: 1 Gunboat, 2 Interceptor, 2 Fighter.
[] Cruiser Deathblow.
-The enemy light cruiser is effectively crippled and should be easily finished off.
[] Frigate Strike.
-The Kilo-class Frigate shouldn't be too hard for your small craft to take out.
[] Corvette Hunting.
-Seeker-class Corvettes are meant for hunting freighters, patrolling empty space and screening for real warships. Your small craft can take them.
[] Reserve.
-Hold the small craft squadrons in reserve to deal with unexpected threats or surprise attacks.
Kilo-class Frigate
-Weapons: 1, Battery of light missile launchers.
-Shields: 1, Light basic shield generator.
-Hull: 1, Basic hull with only light armour.
-Engines: 1, Single basic propulsion unit.
Seeker-class Corvette
-Weapons: 1, Battery of light missile launchers.
-Shields: 1, Light basic shield generator.
-Hull: 1, Basic hull with only light armour.
-Engines: 1, Single basic propulsion unit.
Commodore Elora Ripley
-Determination: 4/It takes a certain type of individual to be a high-ranking idealist in the UNSC, but you have the guts and stubbornness to be one.
-Intelligence: 4/You are smart and knowledgeable enough to get command of a fleet carrier, a cut above the rest yet nothing truly special.
-Charisma: 6/You are especially charming, able to make friends out of strangers and get people aboard your position.
Commander Tahmina Khan
-Determination: 4/It takes a certain type of individual to be a high-ranking idealist in the UNSC, but just like you, Tahmina has what it takes.
-Intelligence: 4/Tahama is a smart and intelligent officer, more than ready to take a command of her own.
-Charisma: 5/Tahmina is a capable leader in her own right, able to inspire those beneath her to greater heights.
-Motivational Spirit: Pass one failed Exemplar Check per encounter.
Enterprise-class Fleet Carrier UNS Exemplar Weapons: 1/2, Several batteries of light laser cannons and a pair of heavy torpedo launchers. Both torpedo launchers and multiple laser turrets are offline. Shields: 1/2, Standard warship shield generator. Shield generator is operating at partial capacity. Hull: 3/5, Basic carrier hull with a standard amount of armour plating. Hull has taken a substantial beating. Engines: 0.5/1, Standard set of dual engines for a capital ship. One engine is offline and the hyperdrive is on the fritz. Hangar: 12/1.5 Gunboat Squadrons, 0.5 Bomber Squadron, 2 Interceptor Squadrons, 2 Fighter Squadrons. Crew: Regular Special = Squadron Coordination Network: Enhanced ability to command all small craft squadrons.
***
First combat turn. I have a combat system planned out, but it has yet to be used so there may be some teething issues. Especially once the fleet grows, but that is a problem for another day.
Right now, you have a crippled cruiser with a trio of basic escorts to take care of in your damaged stage before you can begin to focus on the wider situation.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to.
This should work with the enemy Cruiser badly damaged that should give us time to knock out the remaining enemy ships before turning our attention towards said cruiser.