Situation Foxtrot (SAO/Foxhole) [COMPLETE]

We need to expand the officer corp as fast as possible.
 
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[X] Plan: Action economy.
-[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
--[X] With infantry fighting positions.
-[X] Go and recruit more personnel
--[X] Mass recruitment: whatever you can get, get more of it! (Recruits 3d10 White personnel)
-[X] Commit training!
--[X] Rifle training: Everyone will spend time practicing the fine art of "bullet go plink"
-[X] Find some actually good builders, and get a copy of their playbook. You don't want your bunker base to turn into a nightmare, anymore than it already is. (Unlocks Better Defensive Patterns)

[X] Plan: Green Action economy
-[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
--[X] With infantry fighting positions.
-[X] Go and recruit more personnel
--[X] Selective recruitment: Look for people who aren't clueless. The Logistics Union has a lot of folks. (Recruits 2d10 Green personnel)
-[X] Commit training!
--[X] Rifle training: Everyone will spend time practicing the fine art of "bullet go plink"
-[X] Find some actually good builders, and get a copy of their playbook. You don't want your bunker base to turn into a nightmare, anymore than it already is. (Unlocks Better Defensive Patterns)
 
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EDIT: information from discord chatter I should share: every Field Gun class vehicle is towable now. Foxhole Vets, you know what this means, I expect you to panic plan appropriately.

A question from me to the QM, again, is the length of turns. I thing making me really ponder our actions currently is lack of forecast in the plans of our fellow Wardens. Would joining the War Bureau fix that, as a regiment we already been given those kind of future plans, or we'd be kept at the dark?

Each turn is about two weeks, ish, and it generally takes 2+ turns to unlock a new tech level. As for central coordination, yes, the War Bureau is a central planning lobby- if one that's been having some problems. Still, there are enough Warden Veterans who know the ironclad law of "there is one central command structure, don't make your own with hookers and blow" that there haven't been command and control issues yet. Of course, the converse of that is true: because the central authority isn't operational, there hasn't been an operation more ambitious than some cross-boarder partisans so far.

Hopefully with the observation bunker built we might be able to listen in on cross-hex communications.

That is rather in fact exactly what they're for, so as long as you've got people to assign to admin detail of "stare at a radio board and take good notes".

We need to expand the officer corp as fast as possible.

You also need to have jobs for the officer corps bodies too- right now, you've only got 12 billets for White grade work, but Greeens and Yellows can get automatically assigned to your current workforce since demand for those rates is currently unlimited in your regiment.
 
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Is one of those problems named Kibaou?

If Kibaou tried his shit at a Warden council meeting, he'd get double tapped and left dead until things got finished. You don't fight in the war room, you don't hijack planning meetings to ego stroke, and you especially don't talk shit to veteran players. Even in SAO he should have gotten dogpiled by some clanmen and hucked out the door.
 
Lol did the war bureau really didn't pick the smoke grenade?
 
Month Two (Tier 2) tech tree
Month Two Tech Tree

Items Unlocked to Date


-Weapons
-- No.2 Loughcaster Rifle
-- Ahti Model 2 Pistol
-- A3 Harpa Fragmentation Grenade
-- Mammon 91-b High Explosive Grenade
-- Anti-Tank Sticky Grenade
--Blakerow 871 Carbine
--Sampo Auto-Rifle
-Utility
--Bunker Supplies
--Garrison Supplies
--Shirts
--Bandages
--Blood Plasma
--Trauma Kit
--First Aide Kit
--Soldier Supplies ("Shirts")
--Shovel
--Hammer
--Wall
--Gate
-Construction Materials
--Sandbags
--Barbed Wire
-Uniforms
--Physician's Jacket
--Caovish Parka
-Utility Vehicles
--Dunne Transport
--Dunne Fuelrunner 2d
--BMS Packmule Flatbed
--BMS Universal Assembly Vehicle ("CV")
--BMS Class 2 Auto-Crane
--Dunne Loadlugger 3c
--Drummond 100a Light Utility Vehicle
-Combat Vehicles
--Tanks
--APCs/Halftracks
--Technicals
--Armored Cars
-Ships
--Motorboat
--BMS Ironship
--BMS Aquatipper

CURRENT REASERCH ITEMS
(get a seat on the War Bureau to get the ability to vote on this)

Weapons Tree
-Cascadier 837 (10% progress)
or
-Cometa T2-9 (7% progress)
Auto-unlocks
-12.7mm Anti Infantry Flak Gun ("EMG" or "Flakvierling")
-Gas Mask
-Concrete Mixer
-Green Ash Gas Grenade
-Outrider's Mantle
-The Osprey (AN: Tremola Grenade GPb-1 is already available)
-Buckhorn CCQ-18

Vehicle Tree
-Dunne Landrunner 12c (9% progress)
or
-Dunne Caravaner 2f (14% progress)
Auto-unlocks
-Balfour Wolfhound 40mm Field Gun
 
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[X] Plan: Green Action economy

I'd like to grab the halftrack to let us support beyond the roads and drive around traffic jams, but it's probably not as useful as it would be cool at this point.
 
Damn, the Governments are gonna have a field day learning from People with actual Gas Warfare experience, that's gonna be fun when people manage to leave the Game.

No. Chemical warfare has passed far, far past Foxholes crude approximation of a chlorine and phosgene bomb. If anything, they'll be happy to know they have a small group of people who know how threatening chemical weapons really are.
 
You know I just though of something Sundowner would gleefully do: is the war being living streamed?

Why? Aside from being cliche as shit, that's a massive security vulnerability. You don't want anything to go polluting the experiment, and some pesky CIA idiot putting their boot on a digital weak point in Cardinal's code would ruin things. There's enough Americans here you know they're sniffing around, looking for a way to start shit.
 
And that's a vote call

Adhoc vote count started by 7734 on May 3, 2022 at 2:36 PM, finished with 38 posts and 17 votes.

  • [X] Plan We All Scroop Together
    -[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
    --[X] With infantry fighting positions.
    -[X] Go and recruit more personnel
    --[X] Selective recruitment: Look for people who aren't clueless. The Logistics Union has a lot of folks. (Recruits 2d10 Green personnel)
    -[X] Extra work shifts
    --[X] More Scroop: Get everyone to do more rounds of scrooping at the scrap fields. You do your part, and more importantly, can use the B-mats to get useful stuff like more trucks or dedicated equipment.
    -[X] Find some actually good builders, and get a copy of their playbook. You don't want your bunker base to turn into a nightmare, anymore than it already is. (Unlocks Better Defensive Patterns)
    [X] Plan: Green Action economy
    -[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
    --[X] With infantry fighting positions.
    -[X] Go and recruit more personnel
    --[X] Selective recruitment: Look for people who aren't clueless. The Logistics Union has a lot of folks. (Recruits 2d10 Green personnel)
    -[X] Commit training!
    --[X] Rifle training: Everyone will spend time practicing the fine art of "bullet go plink"
    -[X] Find some actually good builders, and get a copy of their playbook. You don't want your bunker base to turn into a nightmare, anymore than it already is. (Unlocks Better Defensive Patterns)
    [X] Plan: Action economy.
    -[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
    --[X] With infantry fighting positions.
    -[X] Go and recruit more personnel
    --[X] Mass recruitment: whatever you can get, get more of it! (Recruits 3d10 White personnel)
    -[X] Commit training!
    --[X] Rifle training: Everyone will spend time practicing the fine art of "bullet go plink"
    -[X] Find some actually good builders, and get a copy of their playbook. You don't want your bunker base to turn into a nightmare, anymore than it already is. (Unlocks Better Defensive Patterns)

Scheduled vote count started by 7734 on May 2, 2022 at 3:47 AM, finished with 38 posts and 17 votes.
  • 18

    [X] Plan We All Scroop Together
    -[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
    --[X] With infantry fighting positions.
    -[X] Go and recruit more personnel
    --[X] Selective recruitment: Look for people who aren't clueless. The Logistics Union has a lot of folks. (Recruits 2d10 Green personnel)
    -[X] Extra work shifts
    --[X] More Scroop: Get everyone to do more rounds of scrooping at the scrap fields. You do your part, and more importantly, can use the B-mats to get useful stuff like more trucks or dedicated equipment.
    -[X] Find some actually good builders, and get a copy of their playbook. You don't want your bunker base to turn into a nightmare, anymore than it already is. (Unlocks Better Defensive Patterns)
    [X] Plan: Green Action economy
    -[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
    --[X] With infantry fighting positions.
    -[X] Go and recruit more personnel
    --[X] Selective recruitment: Look for people who aren't clueless. The Logistics Union has a lot of folks. (Recruits 2d10 Green personnel)
    -[X] Commit training!
    --[X] Rifle training: Everyone will spend time practicing the fine art of "bullet go plink"
    -[X] Find some actually good builders, and get a copy of their playbook. You don't want your bunker base to turn into a nightmare, anymore than it already is. (Unlocks Better Defensive Patterns)
    [X] Plan: Action economy.
    -[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
    --[X] With infantry fighting positions.
    -[X] Go and recruit more personnel
    --[X] Mass recruitment: whatever you can get, get more of it! (Recruits 3d10 White personnel)
    -[X] Commit training!
    --[X] Rifle training: Everyone will spend time practicing the fine art of "bullet go plink"
    -[X] Find some actually good builders, and get a copy of their playbook. You don't want your bunker base to turn into a nightmare, anymore than it already is. (Unlocks Better Defensive Patterns)
7734 threw 2 10-faced dice. Reason: Recruitment (Green) Total: 10
7 7 3 3
7734 threw 1 10-faced dice. Reason: New Builder Total: 10
10 10
 
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