Your life has been a hard one. First an orphan desperately clinging to life in the sewers of Kenabres and the tainted land of the worldwound, then a Crusader of Mendev despite your age and now a reclaimer of Sarkoris. Throughout it all you have depended on your wits and your blade to keep you safe, as well as the magic you have slowly mastered.
Despite your pride you'd never have gotten this far alone. You had but two friends as a child, but as you grew and seized upon the opportunities you found reliable allies, heroes to look up to and even a mentor to guide you.
A person is defined by the life they've lived, the choices they've made, the name they bear and the scars they carry.
What is your name?
[ ] Write in
What is your gender?
[ ] Male
[ ] Female
[ ] Non-binary
What is your appearance?
[ ] Write in
You are a magus, someone who is as dedicated to the study of arcane magic as they are to the martial arts. You didn't have the luxury of attending an academy where such things could be focused on above all else. Your expertise was hard won from scavenged and stolen books, from hours spent watching knights spar and emulating them in the shadows, from stories of dashing heroes and brave adventurers and from risky experimentation on what materials you could find.
Every magus combines their physical training with your magic to create a unique and deadly fighting style called a hybrid study. Your hybrid study determines what weapon you prefer to use and which conflux spell you have mastered.
Which hybrid study have you dedicated yourself to?
[ ] Inexorable Iron
Once you begin along a path, nothing can stop you from reaching its end. You transform the mass of a greataxe, greatsword, or polearm into an unstoppable force to augment your own striking power or keep you standing on the battlefield.
You can use the energies of your spells to fortify yourself or to enhance your weapon strikes, arcane energy arcing out to foes who stand too close to your target.
Your conflux spell is Thunderous Strike, a mighty blow that can bring any foe to their knees with a thunderous blast of sound.
[ ] Laughing Shadow
Magic is freeing, a means to your ends, and you can use it to go where you want, do as you please, and avoid the consequences. You are a laughing shadow of spell and blade, always one step ahead of your foes, always with a trick up your sleeve.
You can use the energies of your spells to accelerate your movements, so long as your form is unhindered by armour, and fight with a free hand to create and exploit openings in your opponent's guard.
Your conflux spell is Dimensional Assault, a short ranged teleport that allows to strike a foe from an angle that none can expect.
[ ] Sparkling Targe
You've studied the applications of magic, training yourself to perform not just offensive manoeuvres but defensive tactics as well. When magic flows through you, your shield can block impossible things, even a dragon's breath or a magic missile.
You can use the energies of your spells to enhance your shield for both offence and defence while striking at your foes with your weapon, safe from any reprisal.
Your conflux spell is Shielding Strike, a powerful counterattack that turns your opponent's attack back on them.
[ ] Starlit Span
With magic, the sky's the limit, and you can't be bound by the confines of physical proximity. Your power reaches as far as your senses can perceive, transcending the space between you and your target even with spells that normally require direct physical contact.
You wield a ranged weapon, be it a bow, sling or gun and can use the energies of your spells to enhance your ammunition beyond what is physically possible, and to enhance your eyesight to spot that which is hidden or concealed.
Your conflux spell is Shooting Star, a radiant shot that burns away illusions and arcs around obstacles, leaving a burning trail that any can follow to your foe.
[ ] Twisting Tree
The staff is perhaps one of the simplest of weapons, but this simplicity belies its elegance and versatility. To you, a staff is casting implement and martial weapon alike—the foundation of a fighting style.
You can use the energies of your spells to quickly react and adapt to any foe so you can strike at their weaknesses.
You have mastered the art of drawing magic out of a wizard's staff, capable of fusing one with your personal weapon so you can effortlessly wield them both.
Your conflux spell is Spinning Staff, a swift assault that transforms your momentum into arcane power, every blow striking with greater power.
The art of the Spellstrike is the imbuement of an offensive spell into a weapon's strike, allowing you to deliver the arcane payload with the metal of your blade instead of your hands.
As a magus you have far more limited magic than a wizard or sorcerer, forcing you to depend mostly on your cantrips and your conflux spell. But when it is most needed you can strike with all the power of an archmage, no matter your other limitations.
What is your Signature Spell, the one you use with the most skill with your spell strike?
[ ] Shocking Grasp
A spell favoured by countless magus across the Inner Sea, shocking grasp is a deadly blast of electricity that any foe clad in metal is particularly vulnerable to.
[ ] Burning Hands
A deadly cone of flame that many wizards wield until they master the iconic fireball spell, when delivered through a spellstrike burning hands is a potent explosion of flame that your primary target will be hard pressed to dodge and any standing with them will not expect.
[ ] Horizon Thunder Sphere
A unique electrical attack that can be charged as it is cast, extending the time where you are vulnerable to produce an even more deadly attack that strikes all enemies around the target and charges you with electricity.
[ ] Ray of Enfeeblement
A spell designed to weaken the enemy rather than harm them directly, ray of enfeeblement allows you to sap the strength of your foe so your subsequent attacks ar emore effective - and theirs are far more feeble.
[ ] Scorching Ray
A spell that delivers twin blasts of heat and flame, this spell is best delivered through a spellstrike that strikes at multiple foes at once lest its energies be wasted.
Which cantrip do you use the most in combat?
[ ] Gale Blast
A blast of wind that shoves your foes away from you and does minor damage. When focused into a spellstrike it is more potent but can only push a single foe.
[ ] Gouging Claw
A transmutation spell that briefly morphs your hand into a fearsome claw to strike at your foe even when you don't have a weapon. When focused into a spellstrike it can somewhat alter the form of your weapon as it empowers your blow.
[ ] Produce Flame
A ball of flame that can wielded against enemies whether they are in melee or far away and ignite them if they lower their guard. When used with spellstrike it can ignite your weapon to enhance further blows.
[ ] Ray of Frost
An icy ray that slows your foes and chills them to the bone, intensified by a spellstrike it can even freeze the air around them.
[ ] Telekinetic Projectile
Telekinetically flinging objects at your foe means you can strike from any angle. When focused through a spellstrike this can be used to redirect a blow that missed or to strike with debris to get around their guard.
Many practitioners of the arcane use their magic to bond with a small animal, aiding them in their study of magic and granting them certain benefits when the two work in accord. You are no exception, treasuring a friend and ally that can aid you in your daily struggle to survive, teach you mysteries you never knew existed or just bring a smile to your face at the end of a long day.
Know that all familiars are enhanced by their bond with their master and all can serve to aid you. Powerful options are offered here, but know that doing so will leave you with fewer shinies to spend in the third step of character creation.
Your familiar is a
[ ] Mundane animal such as a bat, cat or rat. (Grants 1 shiny)
-[ ] Write in.
[ ] Magical animal or similar creature with enhanced abilities.
-[ ] Calligraphy Wyrm
A diminutive dragon with the ability to produce its own ink and use its claws as styluses, allowing it to write down what it discovers from its endless curiosity. They are often very knowledgeable, albeit in esoteric and eclectic fields, and prefer to avoid combat.
-[ ] Dweomercat cub
Magically gifted felines from the First World that can draw on the magic of spells cast on or around them to enhance their abilities. Despite its young age your familiar possesses a grand ego and a love for exploring, capable of sensing leylines and will eventually grow into a potent combatant.
-[ ] Owlcat
Believed to be the creation of the same ancient madman that created the owlbear, owlcats have the bodies, tail and ears of a cat with the face and wings of an owl to create an adorable companion that is a master of moving unseen and unheard.
-[ ] Write In
[ ] Outsider, an immortal being hailing from the outer Planes that has its own agenda but can be trusted to aid you. (Costs 2 shinies)
-[ ] Imp
The weakest form of devil and perpetual inhabitant of the bottom rung of the infernal hierarchy, imps offer mortal mages their aid so they can slowly tempt them into evil acts over time so their souls may be damned to hell. You were never in any position to reject an ally and thus made good use of the imp's invisibility and infernal luck.
-[ ] Nosoi
The simplest form of psychopomp, a nosoi is an oddly heavy bird wearing a funerary mask that serves to escort souls to the Boneyards or deliver messages on behalf of greater psychopomps. You don't know why this one chose to accompany you, but you can't complain about the guarantee that your soul will be safe when you die and its entrancing song is eternally useful.
-[ ] Cassisian
A minor angel that appears as a winged helmet with a gift for precise recollection and serves as a tireless advocate for justice. This celestial is capable of serving its master as a helmet, lending you its innate protection against evil and its eyebeams.
-[ ] Write in
There is more to magic than just the arcane and only a fool would ignore it. Your celestial ancestry can grant you limited divine magic but most aasimar are forced to settle for a radiant halo and the basic gifts of their bloodline.
What is your celestial lineage?
[ ] Angelkin
You are descended from an angel, the best known of all celestials and found in all three of the celestial planes. You have a natural gift for languages and can use magic to alter your appearance to look like a normal human.
[ ] Emberkin
Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Their burning nature is reflected in your soul, granting you a resistance to smoke and flame and you can use magic to link your mind with another, allowing you both to monitor the other's status.
[ ] Idyllkin
Your wild, unique features betray your agathion birthright. Serene celestials from the plane of Nirvana, agathions seek the peaceful path, ensuring a better world for all to coexist. You have an innate link to the natural world and can use magic to calm the emotions of those around you.
[ ] Lawbringer
You trace your lineage to archons: embodiments of heavenly virtues, guardians of the seven-tiered mountain of Heaven, and nurturers of law and virtue within mortals. Your own virtue and orderly mind protect you from foes who would turn your emotions against you and you can use magic to shield others from damage at the cost of taking it upon yourself.
[ ] Musetouched
Your blood sings with the liberating power of the azatas, living embodiments of freedom from the wild realm of Elysium. You are gifted at the arts of both escape and song and can inspire others to greatness with magical song.
[ ] Plumekith
Your blood soars with the power of the magnificent garuda, proud and stoic avian warriors. You have a gift for aerial acrobatics and flight as well as the bow and can sue your magic to see through invisibility and other illusions.
[ ] Unknown (+2 shinies)
Your blood doesn't posses enough power to make which celestial you are descended from distinct, forcing you to rely on your more mundane abilities.
You have been sent to Remnant on a divine mission, though the messages you have received have been anything but clear. The god you hold above all others isn't the one who needs your help but you now they support this task.
You can read more about the gods on either of the pathfinder wikis or on the 2e srd, but the basic descriptions should suffice if you don't want to. Feel free to write in a god but I encourage you to include why you think they'd be a good patron in your plan.
Which god is your patron?
[ ] Desna, chaotic good goddess of dreams, the night sky, freedom and fortune.
Her church was always active in the worldwound, fighting against demons wherever they were found. It is said she took a direct hand in the fighting more than once, though none of the stories agree on how. As a devout desnite you always listen to the truths revealed in your dreams and seek to make your own luck as you aid those in need.
[ ] Pulura, chaotic good empyreal lord of constellations, the northern lights and any who have lost their home. Once one of the most popular gods of Sarkoris, the cult of Pulura was forced to hide from the demons, sealing themselves away until the knight-commander of the fifth crusade found them, where their aid and knowledge proved decisive in several battles.
[ ] Iomedae, lawful good goddess of justice, honour and valour. Her church was one of the primary forces behind the Mendevian Crusades, though there were times when her followers were ruled by human paranoia rather than her guidance. It was her who created the wardstones that prevented the worldwound from growing beyond Sarkoris, her angels who aided the crusades countless times. The inheritor is a shining example to all of what can be done if you refuse to bow to fear.
[ ] Gorum, chaotic god of battle, strength, weapons and victory. The Lord in Iron was always popular among the crusaders and the people of Sarkoris for any who strive for victory may find favour with him. So long as you keep your weapon free of rust and refuse to flee from battle you can be sure that you will find favour with Gorum.
[ ] Alglenweis, chaotic goddess of Sarkoris, art, action, daughter of the demon lord Kostchtchie and patron of countless witches across the history of Sarkoris. Though her followers were scattered when so many tribes were forced to flee Sarkoris she has not been forgotten and she has become popular among the fores of the reclaimers as they restore the monuments of old Sarkoris and fight to purify the land.
[ ] Sturovenen, lawful good god of Sarkoris and its people, leadership and conviction, the Dragoneagle was the original patron of many Sarkorian tribes and many of the eidolons summoned and worshipped by the god callers of Sarkoris are descended from him.
[ ] Stag Mother of the Forest of Stones, neutral goddess of Sarkoris' environment, mothers, children and shelter, She Who Listens has always been a patron of Sarkorian tribes. her first concern is always the protection of the vulnerable and the good of the community and many shrines have been raised to her in the parts of Sarkoris that have been purified.
[ ] Write in
Again this will be a plan based vote. The next vote will nail down the final aspects of your backstory, what advantages you've accrued from your life in the form of magical items, spells known and even a divine blessing or two as well as what sort of random encounter you'll be serving as when you arrive on Remnant.