Atop the Back of the Island Turtle (CK2)

[X] Plan Cursed Prodigy

[X] Female
 
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[X] Female

[X] Plan: Quiet Sight of the Curious
-[x] Lord/Lady: The Lords of Saeva are just high enough to fit into the culture of the Kingdom of Tempest, but just low enough to be stuck in the swamp nonetheless. You've volunteered to be the leader of this expedition knowing that your sister will be the next one stuck managing your meager swamp land.
-[x] Quiet: You're naturally quiet in everything you do, from your footsteps to your voice. Some people have a tendency to forget you're there entirely.
1 Cost
+1 Intrigue
-[x] Curiosity: You have a love of learning and are easily distracted by every problem put in front of you.
1 Cost
+2 Learning, -1 Intrigue
-[x] Eagle Eyed: You are particularly observant, and only need to see things once to remember them again.
1 Cost
+1 Learning
-[x] Spirit Sight: The hidden spirits of the world are visible to you even when they don't will it. Some of them are helpful. Some of them aren't.
2 Cost
+2 Piety
-[x] Withered Hand: There are some things within the Saevan swamp that nobody should touch. You learnt that the hard way.
-2 Martial
Gain 2 more shinies


Wasn't sure if to go with Unlucky or Withered Hand. Went with the later. Granted the combination of Curiosity....Though perhaps might be better to switch curiosity with something else?
 
Voting Closed
Scheduled vote count started by jukebot on Apr 18, 2022 at 1:31 PM, finished with 19 posts and 16 votes.

  • [X] Male
    [X] Plan Spirit Tamer
    -[X] Beast Tamer: To the common folk of Saeva, being a Beast Tamer is greatly respected- risking life and limb to tame the aggressive beasts of the swamp. It is, however, an isolated job, without much human contact.
    -[X] Robust: Just like many of the citizens of the swamps of Saeva, you have a hardy immune system and are resistant to many poisons.
    -[X] Spirit Sight: The hidden spirits of the world are visible to you even when they don't will it. Some of them are helpful. Some of them aren't.
    -[X] Supernatural Affinity: Beasts and spirits alike are soothed by your presence. This has served you well in the dangers of the Saevan swamps.
    -[X] Withered Hand: There are some things within the Saevan swamp that nobody should touch. You learnt that the hard way.
    [X] Female
    [X] Plan Cursed Prodigy
    -[X] Beast Tamer: To the common folk of Saeva, being a Beast Tamer is greatly respected- risking life and limb to tame the aggressive beasts of the swamp. It is, however, an isolated job, without much human contact.
    -[X] Young Prodigy: You are brilliant despite your young age, and you'll only get better with time. Some may doubt you, but you'll show them.
    -[X] Organized: You take special care to make sure things around you are in place and organized.
    -[X] Eagle Eyed: You are particularly observant, and only need to see things once to remember them again.
    -[X] Ever Changing Face: Of all the curses it could be, you suppose it could be worse. But there is something deeply unsettling about the way your features melt and shift at all times.
    [X] Plan: Quiet Sight of the Curious
    -[X] Lord/Lady: The Lords of Saeva are just high enough to fit into the culture of the Kingdom of Tempest, but just low enough to be stuck in the swamp nonetheless. You've volunteered to be the leader of this expedition knowing that your sister will be the next one stuck managing your meager swamp land.
    -[x] Quiet: You're naturally quiet in everything you do, from your footsteps to your voice. Some people have a tendency to forget you're there entirely.
    -[X] Curiosity: You have a love of learning and are easily distracted by every problem put in front of you.
    -[X] Eagle Eyed: You are particularly observant, and only need to see things once to remember them again.
    -[X] Spirit Sight: The hidden spirits of the world are visible to you even when they don't will it. Some of them are helpful. Some of them aren't.
    -[X] Withered Hand: There are some things within the Saevan swamp that nobody should touch. You learnt that the hard way.
    [X]Plan: Not complicated
    -[X] Lord/Lady: The Lords of Saeva are just high enough to fit into the culture of the Kingdom of Tempest, but just low enough to be stuck in the swamp nonetheless. You've volunteered to be the leader of this expedition knowing that your sister will be the next one stuck managing your meager swamp land.
    -[X] Save the three
    [X] Plan Unlimited Power
    -[X] Red Apprentice: The magic of red is Pyromancy, the magic of fire, rage, and passion. You'd only been learning from your master for a few years before the Duke himself came knocking for a favor on your master's door. In their place, you've been sent.
    -[X] Curiosity: You have a love of learning and are easily distracted by every problem put in front of you.
    -[X] Latent Magic: Sometimes unexplainable things happen around you. You have a good idea what's causing it, and keep it under wraps as well as you can. (Stacks with Red Apprentice background.)
 
Character Creation - Part 3
Each Beast Tamer within Saeva must answer to one of three of Beast Tamer guilds. Sure, you could try to go without a guild. But soon enough the lack of supplies and knowledge would come to bite you, often literally, over and over. And Beast Taming was a job that afforded no mistakes. At the least, you needed the old, leather bound books that laboriously detailed the lifestyle, maladies, and tendencies of the beast. These 'Beast Tomes' were zealously guarded by each of the guilds, and they contained the entirety of the guild's knowledge within them. It was many Beast Tamer's dream to write one of these books themself, not just contribute to parts, but write an entire Tome. It was these Tomes that you would laboriously spill over every night, studying until the dark hours of the night.

Each of the guilds would trade in blood for copies of their competitor's tomes. The guilds often fought each other for this reason, spilling blood in broad daylight, and sometimes in the shadows. The Fang Guild in particular was known for their subtle warfare. They had a mastery of poisons and antidotes that dwarfed the other guilds, and often used it to their advantage.

Years and years ago, you had turned down an apprenticeship under the Fang Guild over the offer of the Shade Guild. Your 'talent' had been obvious even then, with the way that beasts preened and relaxed near you in a way that the other villagers thought was witchcraft. A tamer had shown up when you were just 12, with a Quetzal in one hand and a spear in the other. He pushed the Quetzal into your hands, and when it didn't fly away, he offered you an apprenticeship on the spot.

8 years later, you're 20, and things are starting to look good for you. Your withered, corpse-like hand from four years ago only has been aching a little bit, and you have finally gotten writing with just one hand down, and the Taijitu in your pens that will probably lay eggs soon.

Then you abruptly get news from the guildmaster herself that the Duke wanted you for a job. It was strange to think of. After all, the nobles rarely associate with the Beast Tamer guilds, preferring their pet Beast Hunters. When you went to the Duke's castle to receive your job in person, you were informed that you had been generously given the role of expedition leader, and that you were needed on a ship in two weeks to go to a beast infested island that emerged from the depths of the ocean naught but a month ago. When you were finally in private afterwards, you cursed the Fang Guild, their creator, their guildmaster, and every one of their ancestors.

If there was one thing taught by the Shade Guild, it was that everything suspicious was caused by the Fang Guild. Most of the time, it was a safe bet.

In two weeks you have given each of your beasts away to other tamers, written down every scrap of knowledge you could muster, and readied your bags for the ship. You give a brief goodbye to the cluster of Swamp Spirits who have followed you into the port city of Torchia, and step onto the ship that will take you away from everything you have ever known.


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Stat Rolls

Diplomacy: 6+2=8
Martial: 11-1=10
Stewardship: 11
Intrigue: 11
Learning: 12
Piety: 11+3=14

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[ ] Name: (Write-in)
[ ] Appearance: (Write-in)
 
A small image dump I found of possible apperances.


I like the little creature and the huge pack.


Looks very prepared to go running through a swamp, but looks a bit old.


Very edgy and handsome. Definitely not proper swamp gear.


Sharks aren't in swamps... or are they?
 
[X] Name: Vincent Emily
[X] Appearance: I also like the little creature and the huge pack, let's go with that one. [First picture posted by jukebot]
 
[X] Name: Vincent Emily
[X] Appearance: I also like the little creature and the huge pack, let's go with that one. [First picture posted by jukebot]
 
[X] Appearance: I also like the little creature and the huge pack, let's go with that one. [First picture posted by jukebot]
 
[X] Name: Vincent Emily
[X] Appearance: I also like the little creature and the huge pack, let's go with that one. [First picture posted by jukebot]
 
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