Tam Lin's Monsterworld

Uh

That is a good question
We moving towards chaos as I said. So many types of creatures - no wonder how easy is to get confused. Maybe list with all species in it and their short description can help?

[X] [Stone Goblet] Evolve into fireproof tall tree with dark bark and segmentation like bamboo. Goblet transformed into cone-shaped fruit on top. It grows and turns red over time by accumulation of fire magic aspect. At the same time, the bark brightens and loses fire resistance. Then fruit flashes with a pulse of heat and ignites, scattering refractory seeds everywhere and setting off a chain reaction among other mature trees. New trees sprout in the ashes.

Ok, how about Match Forest? I don't care about ecological catastrophes anymore - let's chaos create things.
 
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We moving towards chaos as I said. So many types of creatures - no wonder how easy is to get confused. Maybe list with all species in it and their short description can help?

[X] [Stone Goblet] Evolve into fireproof tall tree with dark bark and segmentation like bamboo. Goblet transformed into cone-shaped fruit on top. It grows and turns red over time by accumulation of fire magic aspect. At the same time, the bark brightens and loses fire resistance. Then fruit flashes with a pulse of heat and ignites, scattering refractory seeds everywhere and setting off a chain reaction among other mature trees. New trees sprout in the ashes.

Ok, how about Match Forest? I don't care about ecological catastrophes anymore - let's chaos create things.
Chaos creation best creation
 
We moving towards chaos as I said. So many types of creatures - no wonder how easy is to get confused. Maybe list with all species in it and their short description can help?

[X] [Stone Goblet] Evolve into fireproof tall tree with dark bark and segmentation like bamboo. Goblet transformed into cone-shaped fruit on top. It grows and turns red over time by accumulation of fire magic aspect. At the same time, the bark brightens and loses fire resistance. Then fruit flashes with a pulse of heat and ignites, scattering refractory seeds everywhere and setting off a chain reaction among other mature trees. New trees sprout in the ashes.

Ok, how about Match Forest? I don't care about ecological catastrophes anymore - let's chaos create things.
I see some potential in this. If I wan't trying to save the complicated aging process of the Frogmander that could result on fun stuff like dragons, then I would have switched my vote.
 
[X] [Frogmander] empresses have become able to turn meat into milk in order to feed that allows them to feed their subjects. This came at a cost to their energy levels causing them to laze around most of the time.
 
I see some potential in this. If I wan't trying to save the complicated aging process of the Frogmander that could result on fun stuff like dragons, then I would have switched my vote.
Proposal: you could switch, then have the Frogmanders eat the fruits of the fire tree and gain firebreating that way. It'll mess with their water attribute stuff but whatever
 
Proposal: you could switch, then have the Frogmanders eat the fruits of the fire tree and gain firebreating that way. It'll mess with their water attribute stuff but whatever
Maybe it should not mess... Firewater is alcohol - excellent solvent, combustible, fluid and volatile. Twin element - synergy of two concepts, but with new peculiar properties. Let it be an alkahest dragon! Whose steamy breath liquefies things and can be ignited at the will of the dragon. Or something - this kinda complex mutation, but point is that messing with something doesn't mean result not gonna have interesting new properties.
 
Adhoc vote count started by Tam Lin on Apr 16, 2022 at 7:32 AM, finished with 10 posts and 4 votes.

  • [X] [Frogmander] empresses have become able to turn meat into milk in order to feed that allows them to feed their subjects. This came at a cost to their energy levels causing them to laze around most of the time.
    [X] [Stone Goblet] Evolve into fireproof tall tree with dark bark and segmentation like bamboo. Goblet transformed into cone-shaped fruit on top. It grows and turns red over time by accumulation of fire magic aspect. At the same time, the bark brightens and loses fire resistance. Then fruit flashes with a pulse of heat and ignites, scattering refractory seeds everywhere and setting off a chain reaction among other mature trees. New trees sprout in the ashes.
 
049


Frogmander Empresses develop a sack that contains milk. While the milk is too precious to feed to drones, the milk is fed to queens, resulting in a more compact, muscle-dense body structure. Incidentally, because queens are smaller, the space-warping magic in their birthing sacs have grown larger, allowing them to birth more young.

Because the queens are stronger, there's less reliance on Empresses and queens can hunt in packs, felling even Megators and the occasional lone Pack-species.

Drones no longer need to feed, only being created to do the Queens' bidding, then dying of hunger. Although some drones are able to scavenge food, they're too weak to stand up to Findeeps and Fishjaws.

Because of competition from Pack-species, as well as overhunting by the Frogmilkder queens, Megators will go extinct in 5 turns.

Continued harassment from Fishjaws and Necrodeeps will render Fishdeep extinct in 10 turns.

It seems that on top of baiting the Greater Fin Rokrebs with Fishdeeps, Fishjaws and Necrodeeps have started hunting the Rokrebs for sport.

A small war has started between the Aerokrebs and the wild Windgards. The Windgards' superior coordination makes them the clear winner, despite the Aerokrebs' advantage in numbers. Aerokrebs will go extinct in 8 turns.

select one monster to evolve
>Farmsnot (Will go extinct in 4 turns)
>Heartsnot
>Farmbrain
> Fishdeep (Will go extinct in 10 turns)
> Fishjaw
>Necrodeep
>Smalldrone
>Frogmander (Will go extinct in 1 turns)
>Aerokreb (Will go extinct in 8 turns)
>Greater Fin Rokreb (Will go extinct in 5 turns)
>Domesticated Digslasher (Will go extinct in 2 turns)
>Packsmasher
>Packjumpers
>Krowtor
>Groundtor (Will go extinct in 1 turns)
>Megator (Will go extinct in 5 turns)
>Windgard
>Stone Goblet (Will be extinct in 1 turns)
>Stone Gobsea
>Liana Goblet
>Sand Goblet
>Aerograss
>Seaspore
>Hornmeat (Will go extinct in 2 turns)
 
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Proposal: you could switch, then have the Frogmanders eat the fruits of the fire tree and gain firebreating that way. It'll mess with their water attribute stuff but whatever
I'm a bit late.
Fire + Water could be used to generate a steam breath if they were properly separated.


It seems that there will be chaos soon anyway, since the stone goblet will likely go extinct this turn. Which will threaten the Farm-families and by extension basically all terrestrial life.
 
[ ] Fishdeep develop blubber, retaining greater amounts of heat and keeping out the cold. Allowing them to survive the colder regions and colder depths.

[ ] Groundtors grow horn protrusions all over their body with the largest and longest one behind their forehead. These horns are made of crystalized Gravity\Earth Magic granting more power and greater control. And a line of defense to boot!

[] Hornmeats develop a sleepy chemical in their meat that reduces consciousness, situational awareness, and makes bodies go numb.

[] Through much selective breeding the Farmsnots have created a version of Hornmeats that produces more meat, less horns and works for both carnivores and herbivores! The Great omni food!

[] Through much selective breeding of both Stone Goblets and the tree version Loans Goblet, the Farmsnots have created a plant that grows tall, shoots out a great many leaves, to absorb sunlight and photosynthesis, from it's great many willowy branches from it's tops, and best of all it produces clear rounded globes as a kind of fruit to be picked. Best part is as a consequence of the sunlight being absorbed, the liquid of each fruit gives of a different reflected colored light with each light representing a different flavor variation!

[] Farmsnots it's develop Earth powers from working the land for so long and use this largly to detect what is needed for soil to be fresh and how to help their plants.
 
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[] Megators develop an increased strength and a fire breath that enables it to easily assert dominance wherever they can walk on. A downside to this is such an increase to metabolism that it needs to constantly eat to survive.

Mind if I try adding a deviljho to the monsterworld?

I like the groundtor evolution idea @Doccer !
 
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[X] Farmsnots it's develop Earth powers from working the land for so long and use this largly to detect what is needed for soil to be fresh and how to help their plants.
 
[X] Through much selective breeding of both Stone Goblets and the tree version Loans Goblet, the Farmsnots have created a plant that grows tall, shoots out a great many leaves, to absorb sunlight and photosynthesis, from it's great many willowy branches from it's tops, and best of all it produces clear rounded globes as a kind of fruit to be picked. Best part is as a consequence of the sunlight being absorbed, the liquid of each fruit gives of a different reflected colored light with each light representing a different flavor variation!

This just sounds pretty, @Doccer

P.S. At first I didn't recognize you with this new avatar. I kinda used to fox one - strong picture formed in my head.
 
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[X] Through much selective breeding of both Stone Goblets and the tree version Loans Goblet, the Farmsnots have created a plant that grows tall, shoots out a great many leaves, to absorb sunlight and photosynthesis, from it's great many willowy branches from it's tops, and best of all it produces clear rounded globes as a kind of fruit to be picked. Best part is as a consequence of the sunlight being absorbed, the liquid of each fruit gives of a different reflected colored light with each light representing a different flavor variation!
 
[X] Through much selective breeding of both Stone Goblets and the tree version Loans Goblet, the Farmsnots have created a plant that grows tall, shoots out a great many leaves, to absorb sunlight and photosynthesis, from it's great many willowy branches from it's tops, and best of all it produces clear rounded globes as a kind of fruit to be picked. Best part is as a consequence of the sunlight being absorbed, the liquid of each fruit gives of a different reflected colored light with each light representing a different flavor variation!
 
Adhoc vote count started by Doccer on Apr 16, 2022 at 8:49 PM, finished with 11 posts and 6 votes.

  • [X] Through much selective breeding of both Stone Goblets and the tree version Loans Goblet, the Farmsnots have created a plant that grows tall, shoots out a great many leaves, to absorb sunlight and photosynthesis, from it's great many willowy branches from it's tops, and best of all it produces clear rounded globes as a kind of fruit to be picked. Best part is as a consequence of the sunlight being absorbed, the liquid of each fruit gives of a different reflected colored light with each light representing a different flavor variation!
    [X] A heartsnot spending time around farmsnots binds everyone together with strong telepathic empathy sense
    [X] Farmsnots it's develop Earth powers from working the land for so long and use this largly to detect what is needed for soil to be fresh and how to help their plants.
 
050


Through selective breeding and hybridization with Liana Goblets, the Farm-species have created a plant that gets energy by 'splitting' magical energy into its constituents. The 'split' energy waste is then stored inside five fruits that grow around the top of the plant.

The wood is too soft to be used as building material, having lost its rocky properties. However, the varieties of the fruits prove popular for making specialized blends of fermented fruit juice.

The plant needs something to parasitize however, and this forces the farm-species to congregate around plots of Aerograss or Meat-species plants. This also has the side-effect of the Farm-species now favoring small to medium sized families instead of larger cities.

This is just in time, as the soil quality has grown bad enough that normal Stone Goblets can no longer grow.

Frogmanders have gone extinct as well, unable to find a good food source to replace the Netspores and without the Frogmander's contract magic (Which had grown much too weak in their Frogmilkder variant), the Groundtors have also gone extinct.

A thin amount of Seaspores have been approaching the shore, but not enough to make a stable food source, so Frogmilkders are constantly required to rely on their Empress' ability to turn meat into usable milk.

A war has been brewing between the Smalldrones and the Farm-species, as the latter's need to grow Prismlets are infringing on the Liana Goblet forests that the Smalldrones call home.

For reaching turn 50, you've been given an additional slot to use. However, the slot may only be used to evolve plants.

select one monster to evolve and one plant monster to evolve
>Farmsnot (Will go extinct in 3 turns)
>Heartsnot
>Farmbrain
> Fishdeep (Will go extinct in 9 turns)
> Fishjaw
>Necrodeep
>Smalldrone
>Frogmilkder
>Aerokreb (Will go extinct in 7 turns)
>Greater Fin Rokreb (Will go extinct in 4 turns)
>Domesticated Digslasher (Will go extinct in 1 turns)
>Packsmasher
>Packjumpers
>Krowtor
>Megator (Will go extinct in 4 turns)
>Windgard
>Stone Gobsea
>Liana Goblet
>Prismlet
>Sand Goblet
>Aerograss
>Seaspore
>Hornmeat (Will go extinct in 1 turns)
 
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An intermission


Left are the Greenspikes who use Druidic Magic. They raise their young with compassion, but they're very conflict averse and end up having to cede territory to the other two tribes. This has made them nomadic, occupying whatever land the other two tribes aren't occupying.

Middle are the Necrobills who use Necromantic Magic. They reproduce once every 20 years, called a 'Generation' and only raise the 9 strongest Necrobills of each Generation. The rest are refined into a weapon called 'Sin', which each adult Necrobill has. Despite being a powerful clan, they are few in number and can't hold much territory.

The right are Eyewitches who use Judgement Magic. They cling heavily to old traditions and use their Judgement Magic to terrify their young into following them. They hold ancestral territory and are hermits so they tend to not interact with the other two tribes.

-----
First card is strength.

Billy the Necrobill is the 10th strongest of his generation.

Unfortunately, because he isn't in the top 9, his impending refinement into Sin weighed heavily on his mind.

His salvation comes when he befriends a Greenspike by chance. Hearing his plight, the Greenspike thought no harm would come from teaching Billy some basic druidic magic.

Although it barely made a difference, using Druidic magic in a fight allowed him to kill Number Nine, cementing his position in the top 10. Little does Billy know that Druidic magic would change him as well
-----
The second card is The Hermit.

Angel the Eyewitch can't understand the byzantine laws that govern their clan. Although she has memorized the laws by heart, she continues to look for meaning.

She withdraws from Eyewitch society and starts living by herself on the edge of society.

Forgoing the Eden apples that power magic, her powers grow weaker by the day. However, she finds meaning in self-sufficiency, growing her own crops and food.

Even without magic, she's happy and content... until the Necrobills raze her home and attempt to settle in Eyewitch territory.
-----
The third card is The Emperor.

Distraught by the destruction of her home, Angel re-enters Eyewitch society in order to request help for rebuilding.

However, the Eyewitches were unwilling to help her due to her eschewing their traditions.

Desperate for help, she approaches the patriarch of the Greenspikes who agreed to help her on one condition-- that she teach Judgement Magic to the patriarch's son.

Angel hadn't used Judgement Magic in years, so she retreated to the Eyewitch library in order to relearn what she had forgotten.

In the process of teaching the patriarch's son, she learned bits and pieces of Druidic magic and realized that her former home was a perfect fount of druidic energy.

She slowly used Judgement Magic in order to warp the mind of the Patriarch's son, making him irrationally agree to help Angel take revenge on the Necrobills
-----
The Fourth Card is the Judgement

Angel and the patriarch's son had decided to stage a guerilla attack on the Necrobills.

This wasn't something the patriarch's son would normally agree to, but Angel had been slowly warping his mind with Judgement magic.

This was hardly the first time they'd staged an attack on the Necrobills. There had been many attacks before, but this was the first time they actually killed one.

The Patriarch's son suggested that they should take the unfortunate Necrobill's Sin as a reward.

However, Angel had other ideas. She broke the Sin and destroyed the Necrobill's corpse. When the magic that made up the Necrobill's body was released, she trapped the magic in an Eden apple. It created a bomb that would destroy only Necrobills.

However, the act of creating the bomb had a cost. One of Angel's memories had been sealed as well. When the bomb is detonated, so will the memory
-----
The fifth card is The tower.

Gabrielle had spent the better part of the last decade building up her coven. Her coven had proven popular and many other eyewitches had gathered under her supervision.

This had all changed when a guerilla attack on the Necrobills had sparked a war between the necromantic magicians and the judgement magicians.

Her meteoric rise in society had caught the eye of several grand wytches and older covens. And so, during a Walpurgis meeting, it was decided that Gabrielle's head would be offered to the Necrobills as a peace offering.

Needless to say, Gabrielle had escaped, vowing revenge on whoever had started the war between the Necrobills and Eyewitches.
-----
The Sixth Card is The Star.

Jack had always been motivated by spreading hope.

When his home was destroyed by necrobills and his pack was forced to migrate, he tried his best to keep a smile on everyone's face.

Lately however, Necrobills were on a warpath. The dark sorcerers seemed intent on starting a war with the Eyewitches and when a war between two powerful factions erupt, the Greenspikes get caught in between. Every day, it gets harder to put on a smile. Every day, it gets harder to put a smile on everyone's faces.

However, Jack could only press on, motivated by unwavering hope. He was surprised one day to see that his magic had taken on a hue he'd never seen before-- a deep blue that represented the unfailing hope he intended to spread. Perhaps this magic was meant for him to finally turn the tables and bring hope to all Greenspike kind.
 
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