Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Just when it seemed all but sure that the assassin would manage to escape and live to trouble you another day Zaia manages to toss another of his flaming elixirs and this one sets the foe alight wholly...
Burn you son of a bitch.

Never underestimate Zaia of Alexandria, Forger of The Arcane!

[X] Save the possessions of the dead assassin as best you can
 
The problem of this assasin was that we had too many hd for his admitedly high sneak attack damage.

In other words, we were plot relevant enough to not be killed ina single shot
 
[X] Help put out the fire before it engulfs the meadhall

Let's try to help a wee bit, I'm not sure the loot would be worth the tradeoff of more angry locals.
 
Random thought: maybe during next few nights one of the otter-kin will remain in the bedroom with Aina? With the death of vulnadaemon and assassin danger decreased, but I doubt that it truely has gone. And with the Thought Speech otter-kin can alert whole palace (if Thought Speech can come through the walls, but "You can communicate with any other creature within 60 feet that has a language" implies that it does).
 
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Arc 13 Post 12: In Ashes Weighed
In Ashes Weighed

Eleventh Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)

What is in Zaia's concoctions you do not know and after tonight you do not want to know. As you and Antonio work to pull the body of the assassin away and beat it out under Zaia's instructions the patrons belligerent courage turns to rout and panic, the flames rush across the floor and greedy tongues begin to lick at the walls faster than any flames you had seen. Thankfully the three of you are near enough the doors and hale enough in body to get out of the press, prize and all, suffering no worse than a bout of coughing for the passage. Yet looking back amid the shouts of the growing flames you see the meadhall that had moments ago been filled with boisterous good cheer made into a pyre. For the second night in a row the skies of Noromo are stained red with the glare of flames and the air is heavy with the breath of smoke.

"Give him here," Zaia points to the corpse drawing your eyes away from the grim spectacle.

"Are you sure..." you begin, but he cuts you off with a frustrated shake of the head. "While the potion is in me I can."

He lays the assassin down on the road, gingerly as though it were a sick man and not a corpse, glaring at the onlookers who had startled to gather. "He is cursed with black luck and foul misfortune for the company he kept, away lest it befall on you as well." They do not seem minded to interfere now... but neither are they about to help with the fire flinching and fleeting. By the time anyone had come with a bucket or sack of sand the meadhall was well an truly alight and three of the homes between it and the river had already caught in the gusting wind.

"Some vials that must have been his personal extracts..." Zaia swirls a vial of thick and alarmingly red liquid in his hand. Moving on to a few others, all fine glass fit for a lord's cup he sniffs them and says. "Liikely poisons, including the one Antonio was cut with." And so on it goes, from the jagged blade that proves to be finely crafted as any knight's sword for all its malignant form to an odd leather booklet that opens not at the side, but the bottom folding out into page upon page of markings and symbols like yet unlike the tongue of the Anwari. Alike was the script on tablets of clay that the assassin held near to his heart and those Esha called filled with a fel magic, though the Shadow unlike his master did not embrace the grave in death.

Gained
  • Masterwork Drow Razor
  • Various potions and poisons
  • Book of Alchemical Formulas
  • Strange Tablets

***​

It would take Zaia days, perhaps even weeks to make sense of all the Shadow's possessions but alas other consequences of the night arrived near as soon as the morning light. The owner of the meadhall is looking for justice before the seat of Aina who he now calls queen, or as Antonio puts it he is looking for silver and a dead assassin cannot give it to him. So the man argues since it was Zaia's hand and no other that cast the fire onto his hall than it should be Zaia who pays the price and steep is the asking:

"A ship's price from the stranger I ask, enough to buy a fair ship and all the crew and suplies that I might need for a year!" According to Ohun this is a common practice among the Anwa when they seek to resolve their feuds without blood... not that you think a destitute ale-master can force such a price on you. He has no bronze to set against Durendal.

But if you should refuse him than it would lay a pal upon Aina's already unsteady reign here you know, it is not just he who suffered but also his neighbors, whose homes were touched by the blaze, though not destroyed by it. It is not hard at all to imagine how the rumors would spread: a weak queen sitting on nothing but the points of foreign spears, she had brought war and twice how she had brought fire, of those who dwell in cities among the most feared perils.

What do you do?

[] Accept responsibility for the fire and pay the ship's price (Cost 2500 gp)

[] Deny any wrongdoing (Will harm Aina's popularity)

[] Write in


OOC: I thought about just telling you what the potions are, but no matter his skills it would not really make sense for Zaia to just know on sight what the concoctions made by someone of a totally different magical tradition would do. Not yet edited.
 
Propose a joint venture with zaia's wine while we are here. I am sure Antonio will make it work. Cheaper and produces income.
 
I don't want to make things difficult for Aina, but I'm wholeheartedly opposed to paying anything for the meadhall, and certainly not what amounts to many times the structure's value. It was lost in the operation which saw the end of a deadly assassin who had plagued the allied forces for weeks and would have continued to do so if he hadn't been stopped.

[X] Deny any wrongdoing.
-[X] Make the argument that this was no personal matter, but a concerted effort to finally bring a deadly enemy assassin to heel, one which continued to strike out against everyone involved in restoring Aina to the seat of Korman. Let none forget that the assassin had already claimed lives, including Aina's betrothed when we were fighting our way across Korman to reach the gates of Noromo, and was almost certainly involved in the recent assassination attempt made in Aina herself. If he had not been stopped, none who saw Unke removed from power would have been safe.
 
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@DragonParadox , I fear that I found another Marcella's time-warping which nobody has seen on time.

Sixteenth Day of Olweje-hamba (Olweje Descending) 1348 A. L. (After Landfall)

Two nights later you ride on Silver though a part of the city you had not yet explored...
But in the next chapters it is 14th day, and in chapter 5.29 it is "following day", i.e. 15th:

Fifteenth Day of Olweje-hamba (Olweje Descending) 1348 A. L. (After Landfall)

Given the rumors floating around about Zuan's experience at the temple you expect the men, both yours and Antonio's, were hardly surprised to be called to account the following day.

Maybe it's worth to remove "Sixteenth Day" and replace "Two nights later" with "This night"?
 
[X] Accept responsibility for the fire and pay the ship's price (Cost 2500 gp)

We are in possession of 13k GP, and arguing on technicalities that it wasn't really our fault will do nothing to help Aina's tentative rule. This is about showing that she has a level of control and influence over the foreigners rather than the other way around; a bit of gp is well worth that I think.
 
@Goldfish the first part of the argument does not really land that well, people who work in meadhalls are not expected to provide security, it is not like a king's hall. That among other reasons is why you get to be armed inside.
 
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