Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] Roland loudly commands for the meadhall's entrance to be sealed while fishing out a healing potion to consume as quickly as possible.
-[X] Zaia consumes his Mutagen (+2 Natural Armor, +4 CON, -2 CHA) and makes his way over to Roland and Antonio, passing Roland another heaping option of he doesn't have more than one. He'll next consume a Shield extract and ready one of his bombs.
-[X] Antonio takes up a guard position over Roland and flings out the contents of the nearest tankard(s) in a sweeping arc so that they should drench any nearby Invisible foes.
 
[X] Roland loudly commands for the meadhall's entrance to be sealed while fishing out a healing potion to consume as quickly as possible.
-[X] Zaia consumes his Mutagen (+2 Natural Armor, +4 CON, -2 CHA) and makes his way over to Roland and Antonio, passing Roland another heaping option of he doesn't have more than one. He'll next consume a Shield extract and ready one of his bombs.
-[X] Antonio takes up a guard position over Roland and flings out the contents of the nearest tankard(s) in a sweeping arc so that they should drench any nearby Invisible foes.


I wonder if that was a high or low damage roll.
Either way, I'm sure once we smack them around a bit concentration will drop.
 
Odd thought, but in mass combat scenarios like the battle from earlier, we have a mass AoE buff without a headcount limit and, upon Silver, are very visible, as champions go.

If we're not fighting a duel, would we not contribute more by Attacking + Roaring, then recovering Roar, Attacking + Roaring, cycle and repeat instead of spending every round on attacks? We'd be able to affect a dozen people (and several horses) with every warcry.
 
Odd thought, but in mass combat scenarios like the battle from earlier, we have a mass AoE buff without a headcount limit and, upon Silver, are very visible, as champions go.

If we're not fighting a duel, would we not contribute more by Attacking + Roaring, then recovering Roar, Attacking + Roaring, cycle and repeat instead of spending every round on attacks? We'd be able to affect a dozen people (and several horses) with every warcry.
Depends on the situation, but that could be a viable tactic in some scenarios.
 
I wonder if that was a high or low damage roll.
Either way, I'm sure once we smack them around a bit concentration will drop.

That was an assassin attacking from stealth, so as Far as Roland can tell (or at least the part of him that can think something other than ow!) that must have been a very nasty hit. Keep in mind you can also fall into negatives up to your con before dying
 
@DragonParadox , does Roland have any armor / Mage Armor? The last have duration 1 hour / level.
Also, how many healing potions does left? And is Antonio on full HP or not?
 
Vote closed. Sorry this took so long guys
Adhoc vote count started by DragonParadox on Apr 7, 2022 at 8:34 AM, finished with 25 posts and 8 votes.

  • [X] Roland loudly commands for the meadhall's entrance to be sealed while fishing out a healing potion to consume as quickly as possible.
    -[X] Zaia consumes his Mutagen (+2 Natural Armor, +4 CON, -2 CHA) and makes his way over to Roland and Antonio, passing Roland another heaping option of he doesn't have more than one. He'll next consume a Shield extract and ready one of his bombs.
    -[X] Antonio takes up a guard position over Roland and flings out the contents of the nearest tankard(s) in a sweeping arc so that they should drench any nearby Invisible foes.
 
Arc 13 Post 11: Smoke Before Flame
Smoke Before Flame

Eleventh Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)

"The door, get the door!" you shout, paying no mind to the sharp pain in your chest. Oh how easily one comes to take for granted a miracle. The healing potion goes down like fire, its power sure but all so slow.

You heal 7 Damage

As you throw away the vial you are heartened to see a pair of heavyset men who look to have a bit of Knikut about them rush the door and with a mighty heave push the tall doors of the meadhall closed even as most of their fellows are still finding their unsteady feet. For his part Antonio is steady as a rock and puts his drink to good use, throwing it in a wide arc that splashes an old weaver woman, a sailor fresh from port... and the killer himself from the way some of the mead glistens in midair for a moment.

What Zaia drinks you do not know, not are you sure you want to, the old man gives a sort of half cough, half roar as his sorcerous mask tears to reveal all across his face and hands a scaled hide tough as old leather.

"Murderer! Murderer! There!" the words come from many mouths as men and women alike reach for their weapons, even if it is just a belt knife. Rare is the day when one of the Anwa folk has to fight under the roof of a meadhall, but rare is not never as Unke himself showed. Alas that no sooner had hue and cry gone up that there was no more need to guess at where the foe is. A rope with a hook at the end flies up towards the high ceiling, it catches with a clang and you hear someone scuttle up it.

Bastard's running again, not sure if you are glad, furious or a bit of both. The pain of the wound is getting worse even as the next potion does its job. The blade had hit a lung, you only just now realize.

You heal 3 Damage

By now Antonio had raised his crossbow and you had at least gotten your shield between where the foe aught to be. No dagger comes from there, no arrow or bolt, instead a small round stone that cracks upon your head and pours burning vitriol filling the hall with the smell of burning hair.

You take 6 damage

At least you can see the assassin now, hanging like a spider on a thread, still more of a dark shadow in the light of leaping flames as he swings towards the doors. You do not know the name of the man waving a spear among the rafters, but it must be true what they say about the dangers of fighting a drunk foe because as the assassin avoids the point of the spear he opens his back to a shot from Antonio that sends him scrambling for the rope and into the crowd.

Still he might have made it through the door and by some trickery passed it if Zaia had not placed himself aright to throw his own arcane concoction into the mix, setting alight the long black cloak and trapping the soft feet of the assassin in black tar. Clubs, swords and whole chairs are brought to bear as the full fury of the Anwa denied a peaceful drink fall on the hapless killer. While alone not a one can match the skill and sorcery they show there's a lot of them and they do the one thing you most need, pinning the foe in place.

Thus you press forward, through a hall now too chaotic to make a charge, blade drawn and ready to pay the assassin back for the ambush he had laid. Yet just a you are ready to deal what you hope is the killing blow you hear the sound like dry wood snapping and the hall is filled with thick black smoke.

"Bun! Burn all ye fools!" the assassin yells and where there had been wrath there now was panic as some of those who had been on him started to press for the door.

"That's not fire!" you hear Zaia call out. "It's a trick!" Alas it is no use, your allies of convenience have already started to unbar the damn door even as the assassin had gotten free of the tar.

Durendal burns through the smoke with lurid red flame, barely enough to see by, and though you are certain you managed to hit something it's not enough to slay the foe.

Just when it seemed all but sure that the assassin would manage to escape and live to trouble you another day Zaia manages to toss another of his flaming elixirs and this one sets the foe alight wholly... at the cost of properly setting wood and rushes on the fire properly alight as well

What do you focus on?

[] Save the possessions of the dead assassin as best you can

[] Help put out the fire before it engulfs the meadhall

[] Write in


OOC: The write in is if you guys want to do something clever with your actions, you can't just say 'do both equally'. Also as a souvenir from the assassin Roland just lost a lot of hair and a simple healing potion is not going to fix that since hair is neither alive nor vital to survival.
 
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I almost feel sorry for the assassin. He took a beating from a room full of drunken bar crawlers... 😵

Glad he's finally off the board, though. I've been stressing about this dude.
Zaia voted MVP for this fight!

Finally got the bastard.
For sure! Hopefully Zaia has a level up coming down the line sometime soon.
 
This isn't just because I want any loot the assassin might have been carrying, though I definitely do, but also to learn anything we can from his possessions. Notes, keys, clan insignia, etc. all of it could be important.

Aina can reimburse the owner of the meadhall if it comes down to it. We just finished off a deadly assassin who was an enemy of her new regime.

[X] Save the possessions of the dead assassin as best you can
 
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