Smoke Before Flame
Eleventh Day of Elnu-Hamba (Elnu Descendent), 1349 A. L. (After Landfall)
"The door, get the door!" you shout, paying no mind to the sharp pain in your chest. Oh how easily one comes to take for granted a miracle. The healing potion goes down like fire, its power sure but all so slow.
You heal 7 Damage
As you throw away the vial you are heartened to see a pair of heavyset men who look to have a bit of Knikut about them rush the door and with a mighty heave push the tall doors of the meadhall closed even as most of their fellows are still finding their unsteady feet. For his part Antonio is steady as a rock and puts his drink to good use, throwing it in a wide arc that splashes an old weaver woman, a sailor fresh from port... and the killer himself from the way some of the mead glistens in midair for a moment.
What Zaia drinks you do not know, not are you sure you want to, the old man gives a sort of half cough, half roar as his sorcerous mask tears to reveal all across his face and hands a scaled hide tough as old leather.
"Murderer! Murderer! There!" the words come from many mouths as men and women alike reach for their weapons, even if it is just a belt knife. Rare is the day when one of the Anwa folk has to fight under the roof of a meadhall, but rare is not never as Unke himself showed. Alas that no sooner had hue and cry gone up that there was no more need to guess at where the foe is. A rope with a hook at the end flies up towards the high ceiling, it catches with a clang and you hear someone scuttle up it.
Bastard's running again, not sure if you are glad, furious or a bit of both. The pain of the wound is getting worse even as the next potion does its job. The blade had hit a lung, you only just now realize.
You heal 3 Damage
By now Antonio had raised his crossbow and you had at least gotten your shield between where the foe aught to be. No dagger comes from there, no arrow or bolt, instead a small round stone that cracks upon your head and pours burning vitriol filling the hall with the smell of burning hair.
You take 6 damage
At least you can see the assassin now, hanging like a spider on a thread, still more of a dark shadow in the light of leaping flames as he swings towards the doors. You do not know the name of the man waving a spear among the rafters, but it must be true what they say about the dangers of fighting a drunk foe because as the assassin avoids the point of the spear he opens his back to a shot from Antonio that sends him scrambling for the rope and into the crowd.
Still he might have made it through the door and by some trickery passed it if Zaia had not placed himself aright to throw his own arcane concoction into the mix, setting alight the long black cloak and trapping the soft feet of the assassin in black tar. Clubs, swords and whole chairs are brought to bear as the full fury of the Anwa denied a peaceful drink fall on the hapless killer. While alone not a one can match the skill and sorcery they show there's a lot of them and they do the one thing you most need, pinning the foe in place.
Thus you press forward, through a hall now too chaotic to make a charge, blade drawn and ready to pay the assassin back for the ambush he had laid. Yet just a you are ready to deal what you hope is the killing blow you hear the sound like dry wood snapping and the hall is filled with thick black smoke.
"Bun! Burn all ye fools!" the assassin yells and where there had been wrath there now was panic as some of those who had been on him started to press for the door.
"That's not fire!" you hear Zaia call out. "It's a trick!" Alas it is no use, your allies of convenience have already started to unbar the damn door even as the assassin had gotten free of the tar.
Durendal burns through the smoke with lurid red flame, barely enough to see by, and though you are certain you managed to hit something it's not enough to slay the foe.
Just when it seemed all but sure that the assassin would manage to escape and live to trouble you another day Zaia manages to toss another of his flaming elixirs and this one sets the foe alight wholly... at the cost of properly setting wood and rushes on the fire properly alight as well
What do you focus on?
[] Save the possessions of the dead assassin as best you can
[] Help put out the fire before it engulfs the meadhall
[] Write in
OOC: The write in is if you guys want to do something clever with your actions, you can't just say 'do both equally'. Also as a souvenir from the assassin Roland just lost a lot of hair and a simple healing potion is not going to fix that since hair is neither alive nor vital to survival.