Tam Lin's Monsterworld

Wouldn't that all be too complicated for a single vote? I think I am already pushing it with the nut...
Yes, that is why I'm proposing to include those changes as pre-requisites to be done before we send them up into the air where they won't be able to gather enough nutrition.

As for too many changes being a problem. The Seadlings had longer roots in their proposal and those were automatically filtered out, so I expecting Tam Lin to be capable of sanity checking us.
 
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Yes, that is why I'm proposing to include those changes as pre-requisites to be done before we send them up into the air where they won't be able to gather enough nutrition.

As for too many changes being a problem. The Seadlings had longer roots in their proposal and those were automatically filtered out, so I expecting Tam Lin to be capable of sanity checking us.
So how many different votes do you think?
 
[X] Some Kreb develop burrowing claws to be able to hunt from down below where the airborne Krow and Krowgard can't reach.
 
[X] Some Kreb develop burrowing claws to be able to hunt from down below where the airborne Krow and Krowgard can't reach.

Diversifying into the underground opens up all sorts of new possibilities.
 
I guesss if we aren't going spooky tree yet


[X] Some Kreb develop burrowing claws to be able to hunt from down below where the airborne Krow and Krowgard can't reach.

Still down for some dirtybois
 
Adhoc vote count started by Tam Lin on Mar 28, 2022 at 11:15 AM, finished with 26 posts and 14 votes.

  • [X] Some Kreb develop burrowing claws to be able to hunt from down below where the airborne Krow and Krowgard can't reach.
    [X] [Krebs] develop camouflage and become smaller in order to hide themselves from the Crowgard.
    [X] Krebs: begin building shelters to hide and protect themselves from Krows, Krowgards and Roundmen
    [X] [Seedlings] Develop lighter bodies that requires less nutrition with big airy leaf structures for catch the wind to fly\float away from danger and to spread. The airy leaves can also catch nutrients in the air. Will occasionally poop excess nutrients as edible "nuts" that can be consumed by all species. Air Ferns.


Voting closed
 
I just developed a Stone Seedling mutation that might win some time for normal Krows by moving the Nosemen inland.
 
007


Some Krebs have turned to digging deep pits and waiting for the prey to come to them. Because it hides them from the Krowgards while still allowing them to feed, the mutation proves successful.

They spend so much time waiting that they can slow down their metabolism and sleep for long periods of time. This comes with the risk that they can literally sleep themselves to death, however.

Occasionally, a Krowgard will fall into the Digkreb's pit and be unable to get out. The amount of energy they get from eating Krowgards is significant enough that they have an excess of energy to store fat.

The Digkrebs are so successful that they're starting to outcompete their ancestors and have started moving inland, into Krow territory. Because of this, Krebs will go extinct in 1 turn and Krows will go extinct in 6 turns

Select one monster to evolve
>Roundman
>Noseman
>Kreb (Will go extinct in 1 turns)
>Rokreb
>Digkreb
>Krow (Will go extinct in 6 turns)
>Krowgard
>Seedling
>Stone Seedling
>Seadling
 
Looks like the original Kreb species will go extinct unless we weaken the Krowgard enough to where the Kreb can hunt the roundmen.
 
Or mutate something into an alternative Kreb food source. Hmmm...

[x]Some Roundmen learn to swim, moving into the shallow waters to eat Seadlings and escape Krows and Digkrebs
 
I don't really see the point in not letting starter species die out once they all have descendants tbh.

[X] [Roundmen] Some spend enough time hunting in and around the water that they develop amphibious fins, webbing, and gills.
 
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[x]Some Roundmen learn to swim, moving into the shallow waters to eat Seadlings and escape Krows and Digkrebs
That's a skill. Won't it be more fun to have them evolve some amphibious fins, webbing, and gills?

[X] [Roundmen] Some spend enough time hunting in and around the water that they develop amphibious fins, webbing, and gills.

[X] [Seedlings] Most of the body remains underground. Only sending up their colorful leaves when sensing warmth and light. Then retracting the leaves down via origami folding during cold and darkness where they can safely regrow any loss. With larger leaves for more sunlight and deeper roots for more water and nutrients. Any excess that doesn't go into making their bulb bigger and tougher gets periodically used to make rich fruit above ground.

There how's that for a first stage of Plan Air Ferns?
 
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[X] Stone Seedling: Neigbors are always a pain, that is why Stone Seedlings do the smart thing and go out of their way to starve them of resources. In addition to draining the ground of minerals the Stone seedlings have begun draining the soil of as much water as possible in order to deny their neighbors their resources. They have begun storing the water in fruits in which they will slowly turn the water into a smelly sugary syrup. If they have a large excess of water, like after a good rainshower they would rather have their fruits sweat that syrup than to leave it in the ground for their neighbors. They have also begun putting their babies in these fruits, since they kept getting taken away and it seemed to be a good way to prevent their children from becoming their neighbors.

The goal here is to repopulate the inland is to repopulate the inland with new prey for the normal Krow, while keeping the Roundmen out and by extension their conflict out of this region. These plants will favour creatures with noses that can easily find these fruits.
I don't think they will be a large threat to the seedling population on the coasts, due to the Stonecrebs forcing them to be more conservative with their energy, so that they can replace their leaves.

EDIT: because it might be quite long to read I bolded the most important parts for thost that find the flavour text TL;DR
 
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Most of the body remains underground. Only sending up their leaves when sensing warmth and light. Then retracting during cold and darkness where they can safely regrow any loss. With larger leaves for more sunlight and deeper roots for more water and nutrients.
Most of the body remains underground. Only sending up their folding origami leaves when sensing warmth and light. Then retracting during cold and darkness where they can safely regrow any loss. With larger leaves for more sunlight and deeper roots for more water and nutrients. Create many fruits in form of little baloons filled with hot organic gas and with sail-leaves on the top. First stage of life this plant spend high in the sky - accumulating nutrients from clouds and dust by many-many incredibly light cobweb-like net of strings. In the process of metabolism, hot gas is released to fill the balloon, but at the same time fruit accumulates nutrients, hardens and becomes heavier. At some point it going to fall down and stick into the ground with a regrown sharp end...

Just wanted to do something simple with this... I am very abile to overcomplicate things.
 
[X] [Roundmen] Some spend enough time hunting in and around the water that they develop amphibious fins, webbing, and gills.
 
That's a skill. Won't it be more fun to have them evolve some amphibious fins, webbing, and gills?

[X] [Roundmen] Some spend enough time hunting in and around the water that they develop amphibious fins, webbing, and gills.

[X] [Seedlings] Most of the body remains underground. Only sending up their leaves when sensing warmth and light. Then retracting during cold and darkness where they can safely regrow any loss. With larger leaves for more sunlight and deeper roots for more water and nutrients.

There how's that for a first stage of Plan Air Ferns?
Most of the body remains underground. Only sending up their folding origami leaves when sensing warmth and light. Then retracting during cold and darkness where they can safely regrow any loss. With larger leaves for more sunlight and deeper roots for more water and nutrients. Create many fruits in form of little baloons filled with hot organic gas and with sail-leaves on the top. First stage of life this plant spend high in the sky - accumulating nutrients from clouds and dust by many-many incredibly light cobweb-like net of strings. In the process of metabolism, hot gas is released to fill the balloon, but at the same time fruit accumulates nutrients, hardens and becomes heavier. At some point it going to fall down and stick into the ground with a regrown sharp end...

Just wanted to do something simple with this... I am very abile to overcomplicate things.
I just wanted to point out how my fruits could be adapted into light weight storage solution or nuts for flying fern project.

And if you think the Stone seedlingness is a barrier to this idea...
Even if we haven't used it 'till now we do have fuse the desired traits onto normal Seedlings or future airlings.
 
[ ] [Seedling] Evolve into leafless plant with thorns and bulky stem. With it's deepened roots, plant draws nutrients and water for storage and preparation for reproduction. In the course of life seeds are born in the bases of the spikes, and the stem gradually accumulates gaseous organic explosives. Stem became swollen and hard. When some creature unwarily touches charged plant or digging nearby sand, ot just stomping around too loudly - plant reacts and explode. Many pointed bullet-like seeds scatter in all directions and deepen into the flesh of the being. They can start growing inside wounds, if not removed. However, more usually creature soon dies from injuries and seeds germinate in a corpse, using it as nutritious base.

[X] Stone Seedling: Neigbors are always a pain, that is why Stone Seedlings do the smart thing and go out of their way to starve them of resources. In addition to draining the ground of minerals the Stone seedlings have begun draining the soil of as much water as possible in order to deny their neighbors their resources. They have begun storing the water in fruits in which they will slowly turn the water into a smelly sugary syrup. If they have a large excess of water, like after a good rainshower they would rather have their fruits sweat that syrup than to leave it in the ground for their neighbors. They have also begun putting their babies in these fruits, since they kept getting taken away and it seemed to be a good way to prevent their children from becoming their neighbors.

[ ] [Seedlings] Most of the body remains underground. Only sending up their leaves when sensing warmth and light. Then retracting during cold and darkness where they can safely regrow any loss. With larger leaves for more sunlight and deeper roots for more water and nutrients.

P.S. Just wanted to make something horrible and interesting. But now I'm torn between improvement of Stone Seedling and starting the Plan Air Ferns (

P.S.S Ok, I think it's better to evolve through Stone Seedling. They already have many resources and ability to work with minerals. Maybe make Air Ferns parasites of Stone Seedling on the firts life stage? Sprouts take nutriens from them, grow necessary body parts and then fly away to live in a sky most of the time. Or make Stone Seedling rearrange silicon and carbon into aerogel material. Grow it into fabric-like tissue for sail and parachute leaves, give this plant special root system consisting for the most part of the same material and spreading as a net for many kilometers in order to better extract nutrients from the air.
 
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[ ] [Seedling] Evolve into leafless plant with thorns and bulky stem. With it's deepened roots, plant draws nutrients and water for storage and preparation for reproduction. In the course of life seeds are born in the bases of the spikes, and the stem gradually accumulates gaseous organic explosives. Stem became swollen and hard. When some creature unwarily touches charged plant or digging nearby sand, ot just stomping around too loudly - plant reacts and explode. Many pointed bullet-like seeds scatter in all directions and deepen into the flesh of the being. They can start groing inside wounds, if not removed. However, more usually creature soon dies from injuries and seeds germinate in a corpse, using it as nutritious base.
I might nab this idea for the Dig Krebs in the future,

Edit; It might then require the Krowgard to become a kind of doctor eating the Dig Kerbs from their roundmen.
 
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If we want to save the Krebs, maybe just copypaste the command that made the Krowgard and make a Kreb version of it? Seems cheap but humans are able to capture and farm multiple types of animals and keep a lot of them in zoo's. I wonder if this will make the Krows evolve into the dominant species. All it's missing is the ability to make tools and become less hostile towards eachother, I presume.

[X] Krow: Krebs are growing into short supply, so start trying to protect and farm them(while also forcefully gathering and grouping them).

Edit:

I don't really see the point in not letting starter species die out once they all have descendants tbh.

[X][Noseman] Some Nosemen evolve bigger hands to be able to mold clay.

The moment we lose a starter species is the moment we lose a flexible template to create a new species. Let's say we want a Kreb mount. Evolving Rokkrebs and Digkrebs into a mount might be more difficult than evolving a normal Kreb into a mount. This is because Krebs are bigger. If we want a flying Kreb (that doesn't eat Seedlings) then evolving a Digkreb to survive in the air might be difficult because it was evolved to live underground unlike a normal Kreb. It's not horrific if we lose a starter species but I presume we will become more limited.
 
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[X] Krow: Krebs are growing into short supply, so start trying to protect and farm them(while also forcefully gathering and grouping them).
 
The moment we lose a starter species is the moment we lose a flexible template to create a new species. Let's say we want a Kreb mount. Evolving Rokkrebs and Digkrebs into a mount might be more difficult than evolving a normal Kreb into a mount. This is because Krebs are bigger. If we want a flying Kreb (that doesn't eat Seedlings) then evolving a Digkreb to survive in the air might be difficult because it was evolved to live underground unlike a normal Kreb. It's not horrific if we lose a starter species but I presume we will become more limited.
Rokrebs are more flexible than their ancestors, since they Omnivores we can more easily switch their diets to either full Carnvivore or Herbivore.
 
Something must eventually die - this is how evolution works. Then progeny can evolve in some weird and interesting way. We just should think about how to do it. However, It doesn't stop from having favorite creatures.
 
Most of the body remains underground. Only sending up their folding origami leaves when sensing warmth and light. Then retracting during cold and darkness where they can safely regrow any loss. With larger leaves for more sunlight and deeper roots for more water and nutrients. Create many fruits in form of little baloons filled with hot organic gas and with sail-leaves on the top. First stage of life this plant spend high in the sky - accumulating nutrients from clouds and dust by many-many incredibly light cobweb-like net of strings. In the process of metabolism, hot gas is released to fill the balloon, but at the same time fruit accumulates nutrients, hardens and becomes heavier. At some point it going to fall down and stick into the ground with a regrown sharp end...

Just wanted to do something simple with this... I am very abile to overcomplicate things.
I'll add colorful origami folding leaves because that's interesting, but just say fruits because any further and that's too much.
Next evolution can begin the flight process.
 
Maybe idea of aerogel come in handy? As I know it consists mainly of carbon or silicon, very light and relatively strong. Main body of the plant and leaves are tiny, but translucent plane/fabric of aerogel is very big, can absorb moisture well and transport ot to the plant by very fine capillary roots inside the material. It's like fishnet for clouds and dust or sail for catching winds. Second set of roots on the main body - for planting and strengthening in the soil, if necessary. Could be useful in the future.

P.S. Hah, I just cannot shut up about all ideas, which appear in my head!
 
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