[X] [Roundman] The Roundmen develop a linked-up hivemind to combat threats to the race as a whole
You might be missed it but the guy above you voted for hivemind and wasn't counted. Hovemind and farming should be tied at 2 each
[X] Krow: Roundmen are growing into short supply, so start trying to protect and farm them(while also forcefully gathering and grouping them), more heavily predating Krebs to make up for it.
[X] [Roundman] The Roundmen develop a linked-up hivemind to combat threats to the race as a whole
[X] [Roundman] Develop the ability to digest earth and dig for more territory.
[X] [Roundman] Increase sex drive and breeding period.
It's okay. In case of ties, I settle them by removing the last vote among the tied votes.You might be missed it but the guy above you voted for hivemind and wasn't counted. Hovemind and farming should be tied at 2 each
You have 2 sets of seedlings here?
Oh I see the spelling difference now! Thx.One is the base seedlings, the other is the aquatic seAdlings.
Somehow I knew that pun would trip someone upYou have 2 sets of seedlings here?
[X] [Seedlings] Develop lighter bodies that requires less nutrition with big airy leaf structures for catch the wind to fly\float away from danger and to spread. The airy leaves can also catch nutrients in the air. Will occasionally poop excess nutrients as edible "nuts" that can be consumed by all species. Air Ferns.
Reason for make them able to absorb background magic for making processes of photosynthesis and oxidation of sugars more efficient. Maybe cut some complicated reactions (photosynthesis is so crazy), take a shortcuts or replace inhibitors and catalysts substances - less need in rare chemicals, if reactions can be more controlled via mana effects.In regards to the Air Ferns, I expect them to have the same problem as the Seadlings, of having trouble getting enough nutrition but worse.
I would say go to sleep you can reply tomorrow, your health is more important than commenting.Reason for make them able to absorb background magic for making processes of photosynthesis and oxidation of sugars more efficient. Maybe cut some complicated reactions (photosynthesis is so crazy), take a shortcuts or replace inhibitors and catalysts substances - less need in rare chemicals, if reactions can be more controlled via mana effects.
Or make this plants interact with flying creatures in some way... Maybe catch them from time to time by thin and incredibly strong giant net made from variety of carbon materials... This what my tired brain giving me, but there are definetly many more possibilities to solve nutrition problem.
P.S. And now I've given myself a headache. Great.
In regards to the Air Ferns, I expect them to have the same problem as the Seadlings, of having trouble getting enough nutrition but worse.
It might be worth it to give them a aerial phase and a ground phase.
Maybe have the ferns gather as many nutrients as they can below ground and then float up in order to turn those nutrients into sugars that they pack into seeds that they dump on the ground.
Wouldn't that all be too complicated for a single vote? I think I am already pushing it with the nut...Reason for make them able to absorb background magic for making processes of photosynthesis and oxidation of sugars more efficient. Maybe cut some complicated reactions (photosynthesis is so crazy), take a shortcuts or replace inhibitors and catalysts substances - less need in rare chemicals, if reactions can be more controlled via mana effects.
Or make this plants interact with flying creatures in some way... Maybe catch them from time to time by thin and incredibly strong giant net made from variety of carbon materials... This what my tired brain giving me, but there are definetly many more possibilities to solve nutrition problem.
P.S. And now I've given myself a headache. Great.