Tam Lin's Monsterworld

Seedling will become extinct only in 3 turns. We have enough time to evolve something else. However, I am going to deal with flora: from mundance, through magical to weird! Well, on the next turn... Not sure if it fair to share my ideas when I can't vote.

[X][Seedling] They grow their leaves into large lily pads and lengthen their roots in order to escape the the stone seedlings by moving to the ocean.

Sounds like an interesting solution for the problem. It's sad, that Stone Seedlings have been so successful, that now their ancestors are threatened with extinction! Well, maybe water ones can come back on the continent in the future and evolve to compete with relatives.
 
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Currently we only have one continent and a very large ocean on this world. I hope that my idea of Seadlings will allow us to create either islands or mangroves in the Ocean in the long term.
 
[X][Seedling] They grow their leaves into large lily pads and lengthen their roots in order to escape the the stone seedlings by moving to the ocean.
 
[X][Seedling] They grow their leaves into large lily pads and lengthen their roots in order to escape the the stone seedlings by moving to the ocean.

This looks like a fun one
 
[X][Seedling] They grow their leaves into large lily pads and lengthen their roots in order to escape the the stone seedlings by moving to the ocean.
 
After this turn there will likely be an exodus of Roundmen to the coast. This may in turn lead to habitat loss for the Krows.
So I will likely be interested in anything that creates a new food source for the Krows.
 
003


Due to competition from the Stone Seedlings, some of the remaining Seedlings adapt to the ocean. Because of the lack of nutrients in the ocean, they have to rely on photosynthesis and recycling the little nutrients they've stowed away before migration. The populations remain small and the reproduction largely asexual.

When currents break off the leaves, the leaves cannibalize themselves and attempt to form a new core, while the core left behind tries to form a new leaf. Because there isn't enough nutrients to go around though, this strategy remains unsuccessful.

However, as more and more Seedlings become Seadlings, a layer of Seadling corpses starts to form on the sea floor-- sure to be a boon of nutrients for those able to reach the dead Seadling layer.

-----

Roundman populations continue to grow while the remaining Seedling population continues to shrink as more and more adapt to become either Stone Seedlings or Seadlings. Roundmen have begun to fight for resources and are increasingly territorial.

Seedlings will become extinct in 2 turns

Select one monster to evolve
>Roundman
>Kreb
>Krow
>Seedling (Will become extinct in 2 turns)
>Stone Seedling
>Seadling
 
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[x] Some Krebs develop strong enough claws and hardy enough digestive systems to eat Stone Seedlings.... and also Roundmen, but mostly Stone Seedlings.
 
Hey they are acting like a type of duckweed that is nice.

[x] Some Krebs develop strong enough claws and hardy enough digestive systems to eat Stone Seedlings.... and also Roundmen, but mostly Stone Seedlings.
 
[x] Some Krebs develop strong enough claws and hardy enough digestive systems to eat Stone Seedlings.... and also Roundmen, but mostly Stone Seedlings.
 
[x] Some Krebs develop strong enough claws and hardy enough digestive systems to eat Stone Seedlings.... and also Roundmen, but mostly Stone Seedlings.
 
An observation I want to make is that oceans in real life are also practically desserts in terms of photosynthesis per M2​

The most life in the ocean is near the coasts or better near the mouth of a river, because the nutrient rich water there is capable of sustaining a sizable population of Algea.

So that is where most Seadlings will likely be right now, near the mouths of rivers.

The Roundmen are already living in villages, so them trying to trap seadling near the rivers might be a quick win for them.
 
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[X] [Seedling] Develop ability to take nutrients from Stone Seedlings by extended root system - parasitism. Not enough to cause harm, but enough to live. Due to this adaptation leaves became very small and succulent, because of lesser need in photosynthesis and possibility to store excess nutrients in the leaves.
 
[X] [Seedling] Develop ability to take nutrients from Stone Seedlings by extended root system - parasitism. Not enough to cause harm, but enough to live. Due to this adaptation leaves became very small and succulent, because of lesser need in photosynthesis and possibility to store excess nutrients in the leaves.
OOOH, ah parasite, remind me that this exists next turn and I'll vote for it.
 
OOOH, ah parasite, remind me that this exists next turn and I'll vote for it.
By all means. Flora need to become weird at some point. Already thought about some synergies with each other too. Maybe juice from specific part of some plant give interesting effects: "When applied to the skin allows to tactilely feel the background mana for a short time. It's minty cold and silky. However, when someone feel mana this way they cannot feel real things (like touch, heat, pain). It's numben them and only flows of magic remains, until effect is gone. If smear tongue, than mana gets a taste. True, this juice should not be taken orally in large quantities or weakness will appear, then paralysis, coma and maybe death. However, if mix this cream with sweet fruit on late stage of fermentation and drink it, then bold one will see flows of mana. Also, it will give hallucinations, sense of insight and increase the reaction speed. After effect fades only stomach-ache and hangover remains."

Or maybe evolve leaves of Stone Seedling to, when damaged, emit chemicals, which makes veins inside of leaves contract like a muscles!
For some time this Cleafer going to wave it's sharp leaves like little cleavers. Someone can lose their fingers.

Or make seedling grow sail-leaves and organic balloon, filled with hot gaseous metabolic products. When they lack nutrients - less gas - plants going down to temporarily take root and gain a supply of substances. Then they fly up again out of reach of most creatures. They drop seeds periodically - look like coconuts, but bomb-shaped and have a sharp tip for better borrowing into soil. Only at this early stage someone can try to eat them without much difficulty. Later they just hovering high in the air - if there are low clouds or sandstorm, than plants can feed on them without landing.
 
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By all means. Flora need to become weird at some point. Already thought about some synergies with each other too. Maybe give juice from specific part of some plant give interesting effects: "When applied to the skin allows to tactilely feel the background mana for a short time. It's minty cold and silky. However, when someone feel mana this way they cannot feel real things (like touch, hot, pain). It's numben them and only flows of magic remains, until effect is gone. If smear tongue, than mana gets a taste. True, this juice should not be taken orally in large quantities or weakness will appear, then paralysis, coma and maybe death. However, if mix this cream with sweet fruit on late stage of fermentation and drink it, then bold one will see flows of mana. Also, it will give hallucinations, sense of insight and increase the reaction speed. After effect fades only stomach-ache and hangover remains."

Or maybe evolve leaves of Stone Seedling to, when damaged, emit chemicals, which makes veins inside of leaves contract like a muscles!
For some time this Cleafer going to wave it's sharp leaves like little cleavers. Someone can lose their fingers.
One of the nice things about seedling parasites is that it could make the inland food problem stable for the Roundsmen, while being parasites and thus undesirable to Stone Krebs and Seedlings.
 
One of the nice things about seedling parasites is that it could make the inland food problem stable for the Roundsmen, while being parasites and thus undesirable to Stone Krebs.
I started my first move with extinction. So not very good at balancing things - chaos is best, when something need changes )
However, idea was to create food source for Roundmen from one side and little deterrent for Stone Seedling from the other.
 
Adhoc vote count started by Tam Lin on Mar 26, 2022 at 4:12 PM, finished with 10 posts and 5 votes.

  • [x] Some Krebs develop strong enough claws and hardy enough digestive systems to eat Stone Seedlings.... and also Roundmen, but mostly Stone Seedlings.
    [X] [Seedling] Develop ability to take nutrients from Stone Seedlings by extended root system - parasitism. Not enough to cause harm, but enough to live. Due to this adaptation leaves became very small and succulent, because of lesser need in photosynthesis and possibility to store excess nutrients in the leaves.
 
004


Increased aggression from Roundmen have forced Krebs to supplement their diet with the leaves of Stone Seedlings. They've gained the coloration of their new food source. Because moving from being carnivorous to being omnivorous is much harder than expected, the Krebs have been forced to adapt a smaller and longer body plan. Smaller because they're not obtaining as much nutrients from an omnivorous diet, but longer in order to fit in more space for a longer digestive tract in order to extract the most nutrients out of their new food source.

Of course, their new digestive system isn't perfect yet, so coasts slowly get filled with nutritious, half-digested Kreb poop.

The increased nutrition located in the coasts have allowed Seedlings to flourish once again, but only in the water-adjacent edges of the continent where the new Rokrebs thrive.

The Seedlings' extinction have been averted for now.

However, despite the abundance in food, the territorial behaviors that Roundmen learned didn't go away and they continue to kill each other for territory.

As Kreb and Krow populations grow, increased predation as well as in-species fighting will cause the Roundmen to become extinct in 4 turns.

Select one monster to evolve
>Roundman (Will become extinct in 4 turns)
>Kreb
>Rokreb
>Krow
>Seedling
>Stone Seedling
>Seadling
 
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[X] [Seedling] Can grow very sweet and covered in soft peel, like unripe chestnut, orange fruit with small seeds. Very good at spread further away through the digestive system, due to resistant seeds and subtle laxative effect they cause when get into the intestines. Fruits have very weak narcotic and additive effect for Roundmen, which become stronger and stronger during fruit decay. And noticeably more toxic for other creatures.


Better reproduction, food source for Roundmen, some danger to predators - do not eat Roundman after they eat fruit. Make no war - make peace by fruit)

P.S. Don't forget about existence of parasites! Not sure if this is useful now. But could be a danger for new Crebs? Like, toxic parasites or just stinking - make Krebs eat not infected Stone Seedlings. It make their population less, than of slightly weaker infected ones. It sounds like balancing, I think. However, I bet on fruits as soothing and unifying factor for Roundmen. They could make communities on beaches, jointly defend against crabs, who will has problms with eating tribes of Roundmen, who eats poisonous for Crebs fruits. Also, it will help Seedlings to live better.
OOOH, ah parasite, remind me that this exists next turn and I'll vote for it.
 
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[X] Some roundmen become colorful and gain poisonous blood to discourage predators. The more colorful the roundman the more poisonous they are.

I don't want roundmen to go extinct.
 
Part of the problem is that Roundmen have been killing eachother, so I think that just making them poisonous won't solve the problem.

[X] [Roundman] Start excrete a very smelly and sticky mucus after they die that will stick to whatever ate them for days. They also developed a keen sense of smell to detect this smell from a great distance, so that they know to stay clear of the area.

Sometimes natural selection isn't about the individual, but about the group. If you know that one of your someone died nearby, then it might safe your life if you avoid the area even if you don't know why.

It will hopefully also prevent them from killing each other, if only so that they won't have to smell the consequences.

P.S. Don't forget about existence of parasites! Not sure if this is useful now. But could be a danger for new Crebs? Like, toxic parasites or just stinking - make Krebs eat not infected Stone Seedlings. It make their population less, than of infected ones. It sounds like balancing, I think.
I'm hoping to limit the Krow population too, because I see potential in their mysterious ways.
 
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[X] [Roundman] Start excrete a very smelly and sticky mucus after they die that will stick to whatever ate them for days. They also developed a keen sense of smell to detect this smell from a great distance, so that they know to stay clear of the area.
 
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