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Eternal Resonance: Schumann's Dream
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Towards the end of his life, classical composer Robert Schumann fell further into a world of hallucination, tormented by angels, ghosts, demons, and unearthly music. His own wife Clara, the famed pianist, had been locked out of visiting him in the institute where he'd face his death. And yet, strange forces would ensure they met one last time, in Robert Schumann's dying dream…

(Icon by Mew_Meeeew)
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I. Prelude

ArlequineLunaire

The future's now, old man! (Avatar Art by me)
Location
SV's Only Complete Persona Quest
Pronouns
She/Her
In your dreams, you swore for a moment you were seeing the exact same visions Robert was. Burning angels gathered in a choir, a demonic horde making an infernal racket, and the ghosts of composers gone from you, Schubert, Mendelssohn, Chopin, Beethoven, circling around as you fell further down a swirling vortex of notes…

You then jolted awake, or so you assumed. Your husband's talk of visions from worlds beyond had been plaguing your own mind so much as of late, so it was natural they'd start showing up in your dreams.

Yet any promise that this'd be another day of piano, children, and not being allowed to see your husband was upended when you saw that you hadn't woken up in your bed, room, or anywhere familiar to you. At least this room looked normal enough, also having a desk, typewriter, clumps of books and notes scattered around, and… a corkboard with several daguerreotypes pinned on.

Turning your head to your left, you came face-to-face with a silver-haired young man clad in a light-blue jacket, who smiled and greeted you with, "Ah, good to see you're awake."

You shrieked and bolted upright, only to hear that the voice coming out of you didn't sound like your own, at least, didn't sound like how you sounded these days. Looking down at the stranger, you rasped at him, "Who are you? Where have you taken me?!"

"Ah, I do apologise," he said, extending a hand, "My name is-
[ ] Carmine
[ ] Cadence
[ ] Libero
[ ] Viertel
[ ] Write-in
-and I found you unconscious, washed up on the banks of the Flow. I brought you back home as quickly as I could, and I'm relieved to see you're recovering so soon."

You caught your breath and thought, Maybe I overreacted, this doesn't look like a kidnapping or anything of the sort. Not that this predicament was any less strange, for as you looked down at your hands, you gasped to see they were not the hands of a middle-aged woman, but those of a girl having just reached adulthood. The hands you had back then, as being a lifelong pianist, noting details like that was natural for you.

"You seem shocked, is something the matter?" he asked.

"Well, it's… hard to explain," you told him, "Could I request a mirror, I'm not, er, quite feeling myself?"

"But of course," the stranger smiled at you and shortly fetched a hand mirror. You nearly fell back upon looking at yourself when you saw your appearance had somehow been wound back to your early twenties.

As you gasped for breath, you could only think, I'm still in a dream, still in a dream, still in a dream…

"Oh no, I haven't stumbled upon a vampire, have I?" the stranger joked, well, you hoped he joked.

"N-No, I saw my reflection, it's just…" you muttered, then breathed deep and said, "Sorry, I still haven't introduced myself in turn. Although, er, not to brag or anything, but someone like me probably doesn't need an introduction…"

The stranger then quirked an eyebrow at you and said, "Sorry, but I'm afraid I've never seen you before today. You see, I'm something of a talent scout, so it's my business to know who's who. Hmm, could that river have washed you so far along you ended up crossing countries?"

That… sounds unlikely, you thought. "I'm Clara Schumann, nee Wieck. I confess, maybe my star doesn't shine as brightly as it used to, but at my height I was one of Germany's most famed pianists. Eh, not meaning to boast or the like," you said, blushing a bit.

The stranger looked at you in silence for a second, before he tried to smile and said, "Perhaps I'm less in the know than I thought, but sorry, I've never heard your name. Or, er, that of Germany either. Oh, is it somewhere in the Ambitus Alps? There's lots of little provinces tucked in there."

Never heard of Germany? The Ambitus Alps? That settled it, this had to be a dream. You then dashed over to this room's sole window and looked over the town, but the ornate houses, cobblestone streets, and looming cathedral spire you instantly knew were that of Zwickau, your husband's hometown.

"Wait, if you've never heard of Germany, then how did you get to Zwickau?" you asked this man.

"Huh, 'Zwickau'? Er, last I checked this town was Sortita," he said. "I live here, so I should know after all."

You took a deep breath before you thought, I should just act natural till I find out more, else I risk looking out of my mind, if I don't already. I know I shouldn't think this, but I nearly envy Robert's visions now, something like this wouldn't be so out of the blue for him.

"…I see. Hmm, mind if I ask you to show me around, then? I guess you can tell I'm new in town," you chuckled and tugged you collar, trying to act as normally as you could.

"But of course," he smiled, "You may have, ah, 'arrived' just in time, for Sortita's town festival is tonight, held in honour of 'Chosen One'. Now I did have a few errands to run, more than a few preparations go into a festival naturally, but none of them wouldn't be on the way."

"Wait, 'Chosen One'?" you asked out loud, given this wasn't the first person you'd heard use the term.

"An angelic visionary, our star of the Festival. Er, well that's simplifying things, but the full extent of his role would take a while to explain. I'd say there'd be time for us to even meet him before the festival begins."

[ ] You'd like to meet with this 'Chosen One'
[ ] You'd like to see the riverbank where you were found
[ ] You could perform piano at this festival, as a way of introducing yourself to this place, though you'd need to practice first
[ ] Do you really know this town, no matter how much it looks like Zwickau? You'll just let him show you around for now
[ ] Write-in


View: https://www.youtube.com/watch?v=_-JmBcFP6o0


"No joke, people have been speculating about a sequel to this since like '07. It's not gonna happen, but I kinda wish there was one now." - hbomberguy on Eternal Sonata
 
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Characters, Inventory, and Atlas
Main Ensemble
Clara Schumann
Virtuoso pianist and composer from 19th Century Germany, the wife of Robert Schumann who was denied seeing him in his asylum during his last years. She has somehow ended up in his dream, and been reverted to her 21 year-old self. At first she is confused and uncertain over this dreamworld she's in, but gradually begins to take charge.
References
1 2 3 4 5 6 (Real life)

Attributes
Strength: 6
Stamina: 5
Speed: 4
Sonic: 6
Social: 3

Proficiencies
Melody: 12
Harmony: 12
Rhythm: 7
Composition: 5
Memorisation: 10
Literacy: 5
Etiquette: 6
Theology: 3
Legality: 5
Terrain: 3

Techniques
Glissando Storm
Keysword | Two slashes diagonally up and down that also hit other nearby enemies.
Virtuoso Vice
Keysword | A flurry of piercing notes hitting up to seven times.

Equipment
Instrument (Weapon): Detuned Piano (Strength +1, Sonic -1, 2 Accessory Slots) | Keysword & shield
Outfit (Armour): Festival Gown (1 Slot)
Accessories: Butterfly Mask (entry into masque events)
- Empty
- Empty
Known instruments: Piano, Violin, Vocals
Gabriel
The 'Chosen One' from the town of Sortita, kind and gentle but gets nervous around most people. The town kept him in a 'sacred' solitude until the age of 20, due to him having visions of angels as a child, limiting his people skills. Gets attached to Clara when she helps him escape Sortita's attempted sacrifice of him. He does question his 'angelic vision' these years later.
References
1 2 3

Attributes
Strength: 3
Stamina: 4
Speed: 6
Sonic: 8
Social: 3

Proficiencies
Melody: 10
Harmony: 9
Rhythm: 4
Silence: 6
Theology: 9
Etiquette: 3

Techniques
Miracle Heal
Trumpistol | Restores a single party member's health.
Holy Horns
Trumpistol | Four successive long-range sonic blasts.

Equipment
Instrument: Rusty Bugle (1 Accessory Slot) | Trumpistol
Outfit: Sacrifice Robe (2 Accessory Slots)
Accessories: Last Prayers Booklet (Boosts healing to others)
- Nightcap (Regains Health under Sleep status)
- Empty
Known Instruments: Anything angel-themed, such as trumpets, horns, and harps
Solomon
References
1 2

Attributes
Strength: 4
Stamina: 4
Speed: 5
Sonic: 9
Social: 2

Proficiencies
Melody: 10
Harmony: 5
Rhythm: 5
Silence: 7
Theology: 10
Terrain: 6

Techniques
Ricochet Spark
Cross-Violin | Fires a ricocheting bolt that builds power with each hit before its target.
Exorcism
X-Violin | Heals a party member and removes status.
Abandon Hope
X-Violin | Violin song stirs up a hellish portal that draws in and damages enemies.
Equipment
Instrument: Antique Violin (1 Slot)
Outfit: Longcoat (2 Slots)
Accessories: Bow Resin (Mild heal after Techniques are used)
- Amulet (Extended Block time-window when attacked by demons)
- Empty
Known Instruments: Anything demon-themed, mostly stringed, such as violins, violas, and guitars

Other Characters
Cadence
References
1 2

Attributes
Strength: 3
Stamina: 4
Speed: 5
Sonic: 7
Social: 4

Proficiencies
Conducting: 10
Rhythm: 5
Harmony: 5
Theology: 5
Silence: 5

Techniques
Brass Battalion
Conducting Baton | Summons three lines of brass instruments, trumpets then trombones the tubas, who blast a volley-fire sequence at enemy lines.
Percussive Quake
Baton | Calls on a percussion section to deliver a single great shock to all enemies on field.

Equipment
Instrument: Rouge Baton (1 Accessory Slot)
Outfit: Blue Velvet (1 Slot)
Accessories: - Spectacles (boosts Accuracy)
- Rose Lapel (boosts Social among audiences)
Florestan & Eusebius
References
1 (Original Schumann review)

Attributes
Strength: 5-1
Stamina: 1-6
Speed: 6-5
Sonic: 10
Social: 3

Proficiencies
Melody: 10-5
Harmony: 5-10
Rhythm: 5
Composition: 10
Literacy: 10
Legality: 5

Techniques
Chaos Butterfly
Hat | Throws his hat which zig-zags around the arena, bouncing off enemies.
Recurring Dream
Hat | Repeat the damage and effects from the previous technique used by an ally.
Equipment
Weapon: Top Hat (2 Accessory Slots)
Outfit: Colour-Changing Coat (2 Accessory Slots)
Robert Schumann
19th-century composer and critic, and the dreamer who imagined this strange world of Demons, Angels, and Music. Clara's husband, he appears to have somehow summoned her into his dream, though he's currently reluctant to appear before her directly, having Florestan and Eusebius deliver messages for him.
References
1 2 With Clara: 1 2

Menu Screen
Inventory
Practice Piano
Detuned Piano (Equipped)
Rusty Bugle (Equipped)
Rouge Baton (Equipped)
Top Hat (Equipped)


Saxon Dress
Festival Gown (Equipped)
Sacrifice Robe (Equipped)
Blue Velvet (Equipped)
Chromatic Coat (Equipped)


Butterfly Mask (Equipped)
Last Prayers Booklet (Equipped)
Nightcap (Equipped)
Spectacles (Equipped)
Rose Lapel (Equipped)


Floral Powder (Healing)
Shadow Tail (Healing + Darkness]
Poison Whitecap (Poison enemy)
Mystery Mushroom

Tail Feathers
Phantom Ticket x2
Atlas & Bestiary
Sortita, Town of Beginnings
A small and seemingly unassumingly town that resembles Zwickau in Germany.

Overture Mountains
South of Sortita, a long stretch of sandstone mountains where brass is mined, and source of the River Flow that washed up Clara.

Caesura Moor
East of Sortita, south of Hauptstimme. Moorland criss-crossed with sunken train tracks, as skytrains frequently soar over to avoid the tornadoes of the Pastorale Plains, which can be a risk to the birds that made their home here.
  • Spinning Crane: A corrupted crane that is a common Demon of the moors. Has black and red feathers with reeds for a beaks and woodwind instruments for legs. Delivers sound-enhanced spinning kicks and blocks wide with its wings. Drops Tail Feathers.
  • Murder Express: Monstrous demon train that prowls the moors. Can lay down its own tracks through magic and unleash coal eruptions.
  • Ghost Carriage: The Murder Express' 'henchmen', they carry doomed souls off to an unknown afterlife. Drop Phantom Tickets.
Feurigwald
North of Sortita, south of Hauptstimme. A petrified forest where unholy compositions goes to be burned.

Haupstimme
North of the Feurigwald and Caesura Moor, a larger city that serves as a skytrain hub, and where Florestan & Eusebius are based.
 
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Music and Miscellaneous
Soundtrack
Chiarina (from Carnaval) - Robert Schumann, played by Daniel Barenboim
Papillons, Op. 2 - Robert Schumann, played by Jorg Demus
Florestan (from Carnaval) - Robert Schumann
Eusebius (from Carnaval) - Robert Schumann

Opening: Can you recite the dream? - Motoi Sakuraba, Eternal Sonata
Sortita: Mabe Village (Orchestrated) - Kazumi Totaka, Link's Awakening (Arrangement by Evelyn Lark)
Caesura Moor: When the Wind Blows - Christophe Heral, Rayman Legends
Sortita Festival: Ancient Dance - Yasunori Mitsuda, Xenogears
Hauptstimme: The Great Hall of Creation - Motoi Sakuraba, Baten Kaitos
Battle 1: Leap the Precipice/Make the Leap - Eternal Sonata, piano version by Dustin Bleichert
Boss Battle 1: Opposition Resignation - Eternal Sonata
Boss 2: A flicker which divides Light and Darkness - Eternal Sonata
Victory: Well Done - Eternal Sonata
Music Glossary
Robert Schumann - Classical composer likely best known for 'Traumerei' (from Kinderszenen), but with a much larger oeuvre. Was an equally prolific music journalist who brought greater attention to the likes of Chopin and Brahms. Also known for having bipolarity and mercury poisoning, and later in life claimed to see visions of angels, demons, and ghosts of past composers.
Clara Schumann nee Wieck - Possibly the most accomplished female piano virtuoso of her day, compared to Liszt in talent as different as their styles were, and standardiser of the piano recital. Was also a composer, having written her Piano Concerto at age 14.

Sortita - Entrance song for the lead singer in an opera
Carmine - Name, usually Italian, meaning 'of Song'
Cadence - End or resolution of a melody
Libero - Italian word meaning 'free', in music it means play freely
Viertel - German for 'quarter', as in 'quarter-note'
Ambitus - The extant of a musical range from highest to lowest, usually of a certain voice or instrument
Sonata - Instrumental musical form in three or four parts, contrasted with the Cantata vocal form
Hauptstimme - The 'primary voice' in German, the main melody line
Feurig - 'Fiery' in German, to play passionately. See also the Italian 'Fuocoso'
Caesura - 'Cutting' in Latin, the end of one musical phrase. Their notation resembles railroad tracks
Ausdruck - 'Expression' in German, to play expressively
Accordion - The folder I'm using

Wikipedia music glossary
Wikipedia list of classical genres
Omake Rewards
Omake rewards are a little hard here, as while I do plan to include jRPG touches like Equipment, Stats, Special Attacks, and so on, this is still gonna be a mechanics-lite Quest, with all of that mainly existing as reminder notes for me on the characters' limits. However, I'm thinking about the following:
  • New Weapon for character of your choice
  • New Outfit for character of your choice
  • New Special Attack for character of your choice
  • More JP (in-game currency)
  • QM-written sidestory
  • Spoiler on a topic of your choice

Okay, everyone's free to post!
 
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[X] Cadence
[X] You could perform piano at this festival, as a way of introducing yourself to this place, though you'd need to practice first
 
[X] Carmine
[X] You'd like to meet with this 'Chosen One'
This seems promising.
 
Hmm…

Most of what I hear about Eternal Sonata is people complaining about it. Let's see where this goes.
 
[X] Cadence
[X] You could perform piano at this festival, as a way of introducing yourself to this place, though you'd need to practice first
 
Hmm…

Most of what I hear about Eternal Sonata is people complaining about it. Let's see where this goes.
Yeah, and for good reason. The game's premise, graphics (except maybe the character models), and of course music were great, but everything else was kinda iffy. Along with not alienating people who don't know of the game, that's hence why I called the Quest 'Eternal Resonance' instead of 'Eternal Sonata' (that and a pun on Schumann resonances, even if theyre named after a completely different Schumann. Though Robert Schumann still wrote sonatas)

That said, there have been quite a few Quests based on elevating and improving on subpar material, like Familiar of Zero used to be one of the most popular Quest Fic sources
 
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[X] Libero
[X] You could perform piano at this festival, as a way of introducing yourself to this place, though you'd need to practice first
 
[X] Carmine
[X] You could perform piano at this festival, as a way of introducing yourself to this place, though you'd need to practice first
 
By the way, if any of you are curious where that hbomberguy quote I used comes from, it's from InstantGratSA's Let'sPlay of Eternal Sonata on which hbomb was the co-host (it started just before he got big, and is definitely one of the most underwatched LPs I've gone through). Specifically it's from this video quite a way into the LP

That said, they went with the XBox 360 version of the game, even though the PS3 version's now considered the 'definitive' one, though this was due to them apparently not knowing the PS3 version existed at the start
 
[X] Cadence
[X] You could perform piano at this festival, as a way of introducing yourself to this place, though you'd need to practice first
 
[X] You could perform piano at this festival, as a way of introducing yourself to this place, though you'd need to practice first
[X] Cadence
 
So I'm going to @Cornix Argentus @Abyssius and @Neighborly Spook since they all liked my Idea posts about this but I don't know yet if they saw the thread start. There's also James Birdsong, but they've been in a few of my other Quests so will probably see this, that and I don't want to @ too many people in one post

I won't be calling votes yet, but they'll be wrapping up sometime soon
 
Vote closed
Scheduled vote count started by ArlequineLunaire on Feb 8, 2022 at 5:40 AM, finished with 14 posts and 10 votes.
 
II. Sortita
[X] You could perform piano at this festival, as a way of introducing yourself to this place, though you'd need to practice first
[X] Cadence
(QM's Note:
If you're wondering how I wrote this up so fast, I already started writing when I saw 'practice piano' was clearly in the lead, then filled in Cadence's name as I posted)


After giving it some thought, you then asked Cadence, "As long as I'm here, I could always play the piano for your festival, if you're not all booked that is." Which was weird for you to say, since a performer of your renown had never had to worry about bookings in quite some time.

"Why no, not in the slightest. A town like ours is far from the biggest hub of musicians, so we'd always appreciate more," Cadence said with a smile before he suddenly blushed. "You may not notice it under all this mess, eheh, but I don't have a piano in my own room, I… never learned to play the instrument, embarrassing as it is to admit."

"You're in luck then, I do give lessons," you told him with a modest chuckle, "Not for any longer than one and a half hours each day though, my daily schedule can get most intensive."

Being led out the door and downstairs, your eyes widened when you saw that you were in a concert hall. "Quite something, isn't it?" Cadence said, "It's not much, compared to the performance halls in Hauptstimme or Ausdruck, but it's ours. I am the Conductor here though, so accuse me of bias if you want to."

"Wait, you can't play piano yet you're a conductor?" you turned back to ask.

"I get by with my training in other instruments," Cadence said.

"Oh, not that it's peculiar or anything," you then told him, "I do know at least… one other conductor who can't play piano. But ah, that's another story entirely."

Making your way downstairs to the grand piano here, likely the town's if it wasn't Cadence's, you sat down and started to play. You were tempted to try your husband's Toccata to display your finger technique to its fullest but, worried that'd make you look too much the show-off, you instead went with an earlier composition of his: Papillons, his second ever piece.

For a second you found yourself stumbling, perhaps not used to your hands having gone back to that of your young adult self's. However, you were long familiar enough with the tune that muscle memory took over for you in no time. After the Intro you mostly played the Polonaises, being courteous enough to not make Cadence sit through the whole thirteen-minute opus, and maybe you were also subconsciously honouring the Polish Chopin. Even if his positive relations with Robert didn't last, I still remember him being one of the first great maestros to appreciate me…

[+1 to Melody and Rhythm]

Ending naturally with the Finale, you were about to stand when the strangest of sights appeared. A cloud of glittering butterflies, their wings resembling masks, flew up from out of the piano. You turned to Cadence, laughed and said, "This is some surprise you have, hiding these butterflies in here. My, is this how you greet other musicians?"

"But Clara, those butterflies were all yours," Cadence said with total seriousness, making you almost jolt back in your seat. He went on, "Hmm, I've never heard that piece of yours. Now I might be getting my hopes up, but tell me, you're not a composer, are you?"

You winced, edging back a little. "I have written compositions, yes, but really it's not my forte. I'm best at playing pieces, not writing them," you said, looking down.

Cadence then took your hand and asked, "Now really, why all the humility? Composers bestow unto us one of our most sacred gifts, for what would the world be without music?"

You couldn't help but smile at that, and then said, "That is… certainly one of the sweetest ways I've ever heard music put. Still, I could certainly recommend you much better composers, you don't have to settle for me."

Cadence then sighed, "I'm afraid with how few composers are left right now, your services may be needed. When stranded in the desert, you don't just turn down water, after all. But please, tell me all the composers you can, we need them more than ever."

You tensed up and asked, "W-what ever do you mean? Music may be my life, but from how you're talking, you make it sound like music's literally needed to survive."

"Clara, you didn't... lose your memories, did you?" Cadence cocked his head and asked, "Because right now, and I do mean no offence, you sound like you've never heard of concepts even children know. That, or Germany must be really isolated."

That settles it, this is a dream. What else would make this little sense? You thought, rubbing your temples. "Um, then you wouldn't mind explaining, right?"

"Hmm, I think it'd be easier to show you," he said, as he began walking you to the door, opening onto the paved streets. "The local cathedral ought to jog your memory."




As lovely as the view from Cadence's window had been, through walking the actual streets, it did grow clearer that you weren't in Zwickau anymore. For one, houses had black roofs but with white lines along the edges that made them look like pianos, or how you could see trumpets for chimneys or flutes for ventilation. A tree you passed by looked like it had music notes written on its leaves. The cathedral Cadence had led you to even had organ pipes for its spires, making the whole thing look like an instrument. Score Piece! x1

"The Chosen One should be getting ready within, but he's not why I brought you here," Cadence said, as he gestured up at several marble statuettes adorning the church…. Statuettes you recognised.

"Bach, Beethoven, Schubert, Mendelssohn," you gasped, "What are they doing here? Did they all donate to this church, maybe?"

"Your memory still isn't back," Cadence nodded, before he told you, "These are among the Holy Ghosts of Music, the great maestros who reside in musical Heaven. It is because of spirits like them that us humans even have the gift of music."

"Ah, so, it's a church of music then?" you took it.

Cadence had to laugh. "Clara, all churches are churches of music," he said before he gestured to a scene carved into the entrance arch, of angels playing music God had written. "Hmm, surely you'd at least know how the world came to be?"

"You mean in Genesis? The Seven Days, 'Let there be Light'?" you went over.

"My, no mention of how the world was performed into being, how God's music was played and sung by His heavenly host? How the Laws gave structure and Music gave spirit?" Cadence got swept up in his words.

I'm… sure what you just said could be considered heresy, you had to think, well, there'd have to be one sect out there that'd agree with you. "Wait, my husband once said something like that, about his life being struggle between Music and Law. Sorry, that just came back to me."

"All of history has been a struggle between Music and Laws. Er, so historians say anyway, it's not quite my field," Cadence then said, before he looked straight into your eyes, "Clara, music is the lifeblood of our world, the essence of creation. Without composers divinely inspired to create new music, well, then what becomes of existence?"

"Is… Is that why those butterflies came out of the piano, that I was weaving the fabric of creation, ah, so to say?" you asked, the implications of that dawning on you.

"Ah, good to see you catching on," Cadence said, before he looked off into the distance. "Clara, so far I've just been going on about how our world is in peril and all that. But to repeat myself, it's one thing to tell you, and another to show you. We still have a few hours before the Festival at sunset, would you like a tour of the lands outside Sortita's gates?"

"...To show me how fallen the world is without composers, right?" you surmised. Well, I'm not sure what else I can do here, "I might as well, it'd be good to know the area."

"Ah, good to hear. Now, we've got quite the array of sights past our three gates-
[ ] The east gate leads to the Caesura Moor, where you can see skytrains criss-crossing up above, the moor being littered with their old tracks.
[ ] The north gate leads to the Feurigwald, the petrified forest where cursed compositions were burned, to save us from Inner Demons.
[ ] The southwest gate leads up to the arc of the Overture Mountains, where precious brass is mined. If you thought the view from my window was impressive…
[ ] Or you could just spend more time around Sortita, we're not completely out of stuff to do.
-Well, Clara, what'll it be?" Cadence smiled and asked.

Wait, skytrains, brass mines, petrified woods? Cadence was now raising more questions than he answered.

"Hmm, though first, we should properly arm ourselves. Not that we're going far, but it doesn't hurt to prepare, especially with the state of the world right now," Cadence then said.

You twitched. "Arm ourselves, you mean with weapons?"

"Of course, the local Armoury's not far from here," Cadence said like that was natural. Guiding you to what looked like a music store but with spikes and edges on the instruments and suits of armour, he pointed to a selection in the window.

"I already have my trusty Baton, so I'll be fine," he said again like that was natural. "Oh, don't worry about JP, you're new in town so it's only fair I pay."

"JP?" you had to ask.

Cadence somehow smiled and sighed at the same time. "Ah, you also don't know what our currency is. Jewel Pieces, JP for short."

[ ] Keysword (keyboard-sword) and piano lid shield.
[ ] Dual keyswords, one treble one bass.
[ ] Piano hammer and lid shield.
[ ] Dual piano hammers.
[ ] Piano hammer and keysword, mix it up.
[ ] Write-in weapon design (has to at least fit with Clara Schumann)
 
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[X] The east gate leads to the Caesura Moor, where you can see skytrains criss-crossing up above, the moor being littered with their old tracks.
[X] Keysword (keyboard-sword) and piano lid shield.
 
[X] The north gate leads to the Feurigwald, the petrified forest where cursed compositions were burned, to save us from Inner Demons.
[X] Dual keyswords, one treble one bass.
 
[X] The north gate leads to the Feurigwald, the petrified forest where cursed compositions were burned, to save us from Inner Demons.
[X] Keysword (keyboard-sword) and piano lid shield.
 
[X] The north gate leads to the Feurigwald, the petrified forest where cursed compositions were burned, to save us from Inner Demons.
[X] Dual keyswords, one treble one bass.
 
I wanted to ask people for feedback about some mechanics idea. Nothing heavy or complicated, but I am interested in using dice rolls to help with writer's block or maintaining tension and release, as well as mimicking the feel of playing an RPG

First off, when I do use rolls, would players prefer if I use the familiar 1d20, or if I go with Fudge dice (4d6, 1 and 2=minus, 3 and 4=blank, 5 and 6=plus) which people say is more suited to mechanics-lite games?

The second is Stats or Attributes. I was planning to keep this simple and base things mostly off Eternal Sonata's (Attack, Defence, Magic/Trust, Speed), in this case we'd have Strength, Stamina, Speed, Sonic, and Social.

Lastly, for Skills/Proficiencies, they'd be divided up by instrument group, so Keyboard, Brass, Woodwind, Strings, Percussion, and Vocals, with a few others that fit the setting like Theology or Finance. Didn't know whether to divide Strings up into Bowed and Plucked, or just make it the one skill but with different Specials for Plucked and Bowed instruments?

Update: I've asked on Discord, and have been told Melody/Harmony/Rhythm instead of Instrument families would be better for Skills, and Fudge Dice better than 1d20
 
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[X] The north gate leads to the Feurigwald, the petrified forest where cursed compositions were burned, to save us from Inner Demons.
[X] Dual piano hammers.
 
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