298 AC (Half 2)
You awoke to your wife nuzzling your chest as you tried to move in a way that would avoid waking her. But you failed as you as your heartbeat matched her own, despite your mastery of escaping her grasp before meeting your dragon, or the other members of the family.
Her eyes met yours as your worries disappeared. "Moring," you whispered as you moved her hand down and squeezed her bosom, as she put her nails deeper into your arms. "Oh, the viper has teeth, does she not, a dragon may be defeated by the snake in the sand."
Arianne's smile dipped just a little when she sighed. "Dany is far better than you at poetry and trying to seduce with words."
You frowned as her comment, before realizing she was tracing the scars on your chest again, and her eyes drifted lower to the nether regions, and the still very hard sword between your legs. "Are you prepared to show me how you truly seduce women?"
"As you command, my queen." You said as you began to sit up. "Are you prepared to be ravaged by a dragon?"
You were about to kiss the sun that was your wife, when you were shocked by a loud banging, and than the door flying open.
The man who just barged into your room with a sunny smile on his face, as bright as the orange colors of the sigil that he adorns. Prince Oberyn.
"Good morning!" He said as he opened both the curtains and the bed shades as he spun around. And following him, was Ser Jon, who was sitting in one of the chairs as he shook his head in disappointment.
Arianne, quickly covered herself with the sheets, as you sat up. "Oberyn, what the-"
"Fuck I know, I ruined a perfectly good morning by reminding you that, no you cannot sleep the day away when there is actual work to do, and need I remind you that you were the one who wanted to be woken when the sun was up over the bay." Oberyn cheerfully said as he spun to face you. "And while the two of you fucking is a perfectly good way to spend the morning, you must also know that there are other, more pressing matters that we need to handle."
You frowned. "Oberyn. If this is about the Brothel's-"
"If It were about the Brothel's, I would have not used the door, I would have used the tunnels." Oberyn replied as he then finally gazed at Arianne. "I'm so sorry, I thought you were awake."
It was Arianne's turn to be both flustered, and angered at her uncle. "How dare you barge in when we are having a moment!"
"I seem to remember doing it to myself several times." Oberyn replied with a smile of a cat, devious and cruel.
"I was a child." She stated.
"And now, as an adult, you understand how that feels."
You sat up and looked to Ser Jon. "I thought only Dany and Egg were to disturb me unannounced. Even for a wake up call."
Jon chuckled. "Trying to stop the Red Viper is a refuge in futility. And honestly, I'm far too old to stop him."
"Are you my King's guard or a retired old man?" You asked.
"Oh I'm still your King's Guard, just one who understands men, and he is no threat to you, besides cockblocking you of course." Jon replied.
He was right, and despite the age, Ser Jon was clearly still quick on his feet. Putting up a facade of old man weariness.
You turned to face Arianne. "Duty calls."
Arianne frowned. "You owe me."
Oh you would, you would owe her.
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Actions Locked:
[ ] Master and Commander: Stannis has been toying with the notion of a naval academy, an institution to teach sailing and sea-based warfare to any who would learn. The idea has its merits, and it also has its detractors. DC 65. Reward: begin instituting Stannis' naval academy (30,000 Dr)* (locks for 2 rounds)
Special Projects (not required; may choose one)
These will take most of the year to plan and execute.
[ ] A Royal Progress: A grand tour of the realm hasn't been done by a Targaryen in almost 200 years. You would tour the Seven Kingdoms over the course of the year, holding court in various locales as you went. Most of the Small Council would remain in King's Landing to perform their tasks.
[ ] Hail the Conquering Hero: A grand tour of the former Freehold has its appeal to you, and it never hurts to remind the Free Cities that Westeros is the world power on this side of the world, not them. You would tour select Free Cities and surrounding areas over the course of the year. Most of the Small Council would remain in King's Landing to perform their tasks.
-[ ] Write-in four Free Cities/regions to tour, subject to QM approval. Andalos or Selhorys are acceptable write-ins, for instance, while Yi-Ti or Qarth are not.
Projects (pick two per category, except when stated otherwise.)
Diplomacy
Advisor: Ned Stark
[]The Riverlines of Rivermen: Lord Edmure Tully has, in a very uncomfortable showing of Force… Demanded that he and his entourage of men, come meet you, to discuss matters of the State, Matters that he claims have been neglected since Aegon the V. DC: 70 Reward: You meet Edmure and his men,
[ ] Princess of Songs: Few things can capture minds and sway opinions like a good song. If Dany writes something good enough, and you pay bards to play it in the right places, you can stealthily change the public opinion. DC 60. Reward: Improve Happiness, change public opinion on a topic of choice. (5,000 Dr)
[]The Trading Contracts of The East: Robert was utterly fucking the Ream with his agreements to the Freee Cities, losing millions of Gold and Silver to the East, and saw nay a fucking copper for the trouble back. You need to begin to renegotiate those trade deals. DC: 80 Reward: You begin to renegotiate the contracts that Westeros is in. (10,000 DR)
[]Hold Court: You have quite a list of your proclamations to make public to the Lord's of the Realm, and they have their own Greviences that they need to be Aired. It is high time to hold a High Court and make the next coming years known, and hopefully, bearable to the Lord's and Ladies of the Realm DC:55 Reward: You let the Realm know your Objectives, and judge their reactions. (5,000 Dr)
[]The Rogare Connections: You remember a long time ago, that the Lysine and the Rogares in particular still need to be reminded that you own their asses, literally and figuratively. And they are committing to actions that are beneficial to themselves, and not to you. Remind them that they are the Humble servants of Valaar Vealtigar. And not to themselves. DC: 40 Reward: You remind those cunts that you are the one that makes the decisions in Lys, not them. You don't even need the Dragon to make that point, but it certainly helps. (2,000 Dr)
[ ] Frey'd Lines: Many Houses across the Riverlands, Stormlands and the Reach are now in contention over who should inherit -- with a truly alarming number of men from House Frey in the wings. Lords Hoster, Mace and Stannis can only do so much, and they have asked for Royal assistance in settling these matters. DC 50. Reward: inheritances are settled, some lords may be displeased with results (2,500 Dr)
[ ] Befriending the Banners: The Crownlands are unique among the kingdoms, in that they answer directly to you. Although these lords can be eccentric, they are yours, and you want them loyal. You'll host a series of feasts and worth through inviting them all, to listen to their concerns and assure them of your goodwill. DC 45. Reward: improved relations, information. (30,000 Dr)
[]Host a Feast: You know that Winter is coming, and perhaps it would be poor form for you to feast while the City still rebuilds, but you are not in the business of making a poor showing to your vessels. And While Lord Stannis may not like this, you are sure it will be a good time DC: 50 Reward: You have a party for your court and your people. Perhaps one last one before winter. (10,000 DR)
Martial (Choose 1)
Advisor: Stannis Baratheon
[ ] Pomp and Circumstance: You know what everyone (except Stannis) loves? Tournaments. Throwing a lavish tourney is a surefire way to improve the mood of your subjects noble and common alike (saving, perhaps, the Master of War). Young, bold knights will be eager to make their names on the field, and disgraced houses will be hopeful to earn favour with good showings. DC 50, improve Happiness of King's Landing, improve your reputation with attending nobles, participants may improve their Martial. (60,000 Dr)
[ ] A Gold Standard: The City Watch is poorly equipped, poorly trained, and you're as likely to find an extortionist as you are a good man in the uniform. Bywater would like your permission (and the aid of the Master of War) to clean house, get proper men, proper equipment and proper training. DC 60. Reward: increase quality of the Gold Cloaks to Trained/Full Strength. (15,000 Dr) (locks for 2 rounds)
[]The Watchers of the Sea: There have been reports. Troubling reports that the long-standing slave Trade that had once revved Westeros shores are making a return in force, for the first time in three hundred years. Hundreds of Ships are prowling, waiting to take cargo away from your lands, and back to Slavers bay, or worse, to the warring nations of Essos. Lord Stannis has requested a great budget increase, to allow the ships to patrol the narrow sea, and to stop any ship flying Slaver colors. DC: 65 Reward: You begin a campaign of Sea Born protection across the Narrow Sea Coastline, to protect your people and your property.
[ ] The Kraken's Men: Many men can sail and many men can fight, but few can sail and fight like the Ironborn can. Your Master of Ships is floating the idea of training a small, elite force of Ironborn that can fight at land or sea. DC 65. Reward: found the Iron SEALs. (15,000 Dr)* (locks for 2 rounds)
Stewardship
Advisor: Mace Tyrell (Oleana Tyrell)
[ ] Renegotiate Debts (The Westerlands): The Usurper left the realm in perilous financial states, and one way to amend this is to renegotiate the terms of the loan for the Westerlands. Lord Tyrion is a good man, according to Jaime… but also a shrewd man, and despite his stature, he is very much a political master. And a drunk. Either way, it's going to be a good time. DC 65. Reward: possibly renegotiate interest rate and/or repayment schedule. (10,000 Dr)
[ ] Nests Within Nests: You can't tell much, given the state of recordkeeping towards the end and the nature of those involved, but you do at least know that Petyr Baelish had a bizarre web of influence and ownerships, the boundaries of which even you couldn't begin to guess at. You'll task Ser Harry with trying to disentangle this Meereenese knot. DC 90. Reward: Baelish's 'ledger' becomes comprehensible, a more complete picture of finances and assets gained. (7,500 Dr) (locks for two rounds)
[]Roads, and all their Glory (King's Landing): You look at the decaying Roads of King's Landing, and see only the shit caked streets and dirt path where there should be stone and marble. DC: 50 Reward: You examine the Roads of the City, and discover if any of them can be salvaged, and what it may cost to repair it. (1,000 DR)
[]Roads and How they Make Trade: The King's Road, and the major road system that were created by Jaeherys the Chancellor, and one of the main arteries of Trade throughout Westeros. They have also not been repaired since they were made, save for minor improvements by the Riverlords in the Riverlands, due to an unusually active merchant class wishing to keep the roads well maintained. DC: 50 Reward: You begin to survey the King's Road, and find out it's condition. (Needs two success to succeed.) (2,500 Dr)
[]The Census of Westeros (The Crownlands): Westeros has not had a proper census in its entire history, just local counting, and guesswork that relied heavily on local tax collectors being smart enough to write it down. You are going to change that by doing something modern in this world. Actually doing something new. DC: 60 Reward: You begin a true census of the entire Westerosi Population. (Needs two successes to succeed.) (2,500 Dr)
[ ] A New City: King's Landing is overcrowded; anyone can see that. About the only thing that can be done at this point is to organize the settlement of a new district. This is going to be a massive and years-long project. DC 40. Reward: Complete the planning stage for the new district. (5,000 Dr)
[ ] Brown Bile: King's Landing's sewer system dates back to the reign of King Jaehaerys I, when the city was a lot smaller. You want to expand and modernize it into something that will keep the city, as much as possible, from smelling like human waste. DC 70. Reward: begin work on new sewers, increase Health significantly when the project is completed. (50,000 Dr) (This project must succeed 5 times to be completed)
[ ] A Stable for Dragons: The ruins of the Dragonpit still stand atop Rhaenys' Hill. Now that there are dragons living in King's Landing again, you might want to rebuild it so you have a place to keep them by the time they're old enough to really cause trouble. DC 50. Reward: the Dragonpit is rebuilt. (75,000 Dr) (This project must succeed 4 times to be completed)
[ ] Fools' Errands: the maps of the world have largely looked the same for centuries (save for Valyria becoming an archipelago of misery and death). The Shivering Sea seals away the North beyond places like Hardhome and the Wall, the Sunset Sea has never been defined beyond the Targaryen Islands (not terribly far to the West) the East is legends and mysteries beyond Yi Ti, and none since Jaenara have ventured beyond the coasts of Sothoryos. You'd like to do something about this, beginning by funding some ships to start mapping as much of the world as possible. DC 80. Reward: an "Outbound Fleet" takes shape, and exploration of the world begins anew. (65,000 Dr)
Intrigue
Advisor: Oberyn Martell
[ ] Develop Spy Network (Region): Set your Master of Whispers to finding informants. You want to know what your lords are trying to keep hidden. DC 70. Reward: get additional insights along with the standard rumors that everyone hears. (25,000 Dr) (Please specify region when voting) (may be taken twice for multiple regions)
[ ] Sins of the Father: Your father's last mad plan never came to fruition, but it left a lot of wildfire scattered around the city, and Jaime doesn't know the locations of all the caches. You'll start trying to quietly track down a paper trail or anyone who knows of something strange. DC 75. Reward: locate the lost wildfire caches. (5,000 Dr) (This project must succeed 3 times to be completed) (⅓ Compleated)
[ ] From Forth the Fatal Loins: The Usurper is dead and buried, and so are his (alleged) legitimate children. But what of the illegitimate? Just because Lord Stannis has renounced his claim to the throne doesn't mean that a bastard of Robert's with sufficient charisma and cunning couldn't make a claim and find themselves with backers against you. You know of a few, but only a few. You'll task Prince Oberyn to find the rest. DC 75. Reward: discover the natural-born children of Robert Baratheon, their personalities, and locations. (7,500 Dr)
[ ] Little Fingers, Large Shadows: The only remaining member of Robert's Small Council at large, former Master of Whispers Petyr Baelish has somehow vanished from the world. This cannot be. You'll find him somehow, someday. You'll start by tracing his past, his movements and his dealings. No one can just disappear, he has to have left some kind of trail. DC 80. Reward: begin gaining information about Baelish, his assets and his disappearance. (10,000 Dr)
[ ] Three is Auspicious, but…: More dragons are better, right? You came across your three dragon eggs by chance, but surely these were not the only three eggs left in the world. DC 85. Reward: possibly discover other dragon eggs??? (15,000 Dr)
[ ] The Lonely Dragons: At the moment, the entirety of House Targaryen consists of you and your infant child, your sister, and your nephew. Is it possible that there's more family out there? Your father and brother may have had bastards, and who knows how many female relatives married into other families? Your knowledge of your family tree is woefully incomplete, and you would know more. DC 50/75/100. Reward: learn more about the branches of the Targaryen family, ??? (15,000 Dr)
Learning
Advisor: Grand Maester William
[ ] The Higher Mysteries: Magic exists in this world. Your dragons are proof of it. Your dreams are proof of it. Seven Hells, whatever nightmarish things Euron Greyjoy got up to would also qualify. But it is unknown to you. This is where your request to the Citadel regarding the new Grand Maester comes in. DC 55. Reward: learn about magic, ??? (5,000 Dr)
[ ] The Dragon's Bane: Wildfire was an obsession of your father, and of other Targaryens before him (Aerion 'Brightflame' makes your father look sane in contrast). You like a bit of fire and destruction as much as the next dragon, but maybe there is something else here? DC 60. Reward: gain understanding of wildfire's properties, potential uses (10,000 Dr)
[ ] Silence Lay Steadily Against the Wood and Stone: You know hardly anything about Summerhall, one of the darkest marks in your family's long and checkered history in Westeros. Your brother went there often, but spoke nothing of it; your father wouldn't hear the name in his presence; your mother wept at the very thought of it. Perhaps an impartial third party, an observer like the Grand Maester, can give you the salient details – what the buildup was, what if anything went wrong, anything you don't know but should. DC 75. Reward: information about Summerhall, ??? (7,500 Dr)
[]The Press of Printing: The Citidel lay claim to something that they say will, revolutionize the world and the advancement of Knowledge and Security of the Citadel as an Instatution. But of course you need…to see it for yourself. DC: 65, Reward: You learn of this Lettering Press and see it for yourself. And it's creator. (2,000 DR)
[]A Mind needs… Something: You have always wondered why there were not more institutions like the Citidel around Westeros. Surely these insisuttions existed in some shape of capacity over the last thousand or so years. Why are there not more? The Citidel can't be the only one? DC: 70 Reward: Learn why the citadel is the only institution of Higher Learning here in Westeros. And what it might take to build more. (1,000 DR)
[]Healing the Sick, and Other signs of Godliness: There is, at least after traveling the Free Cities, a disturbing lack of health in the City of King's Landing, and perhaps, everywhere in Westeros. Why is blazes is this health crisis not made another Summer of Pox, like the Great Spring Sickness! DC: 75 Reward: You look into a great problem in Westeros, a public health crisis and how it can be minigated. (1,000 DR)
Faith:
(Choose one as you have no advisor for this category)
[[A Good Sheperd: You have heard Rumors of two Septons in the Riverlands, one a wandering Septon who knows the Seven Pointed Star by Memory, who wanders the trail of the Riverlands trying to help any that need it. He is known as Meribald, and he is the man who heals Broken men. DC: 50 Reward: You meet Septon Meribald, and see why this man is a healer of Broken men.
[]His Flock: There is another Rumor, of a septon and his flocking building a Sept. They are a hardy group of people, people who are good, and just. The Brother, a man called Ray, wishes only to help his people, and his Flock, and live his life in a way that worthy to the Gods. They say he is a good man. They also say, he's funny as the Seven Hells. DC: 50 Reward: You meet Septon (brother, he considers himself a humble brother) Ray.
[]The Most Devout: The High Septon is not in King's Landing, as he fled to Old Town whne your invasion and restoration came, and has been operating there for the last two years. You now wish to remind him, that while there was a civil war, there is a King now. One who is not very happy with the current state of affairs here in the Faith. You need to remind him, that things are different now. Very… Different. DC: 70 Reward: You decide to put the Fear of the Seven into them. Maegor the Cruel would be proud of you.
[ ] What Made the Red God Red?: Lord Stannis Baratheon and his wife Selyse are open devotees of the Lord of Light, after a servant of the Red God saved their daughter's life. A Red Priestess named Melisandre was once so interested in meeting you she put a bounty on you. Just what is the deal with the Red God and his followers, anyway? DC 50. Reward: gain information about R'hllor and his disciples (2,000 Dr)
Personal (Pick Three)
[] A New Throne: You want to destroy the remainder of that blasted throne and make it more… fitting for you. Perhaps you may try to make a new one. DC: ??? Reward: Create a new Throne, and maybe infuse it with Magic.
[]The Youngest Dragon: You have not been able to spend a great deal of time with Daeron as you wanted to. You want to spend time with your son. And be the man, the father… you wished you had. DC: 0 Reward; You are the Father to a son you never want to lose.
[ ] Sharper than the Sharpies: You may not officially run your merchant enterprise anymore, but the intrigues involved are what you truly excel at, and if you're honest with yourself, you sometimes miss the fun of it. Allows you to take on an additional Intrigue task.
[]Try for More Children: Arianne is almost eager to throw herself at you again that you wonder if Pregnancy has somehow made her, not only more beautiful but also more… well-wishing to spend more times in the royal bed-chamber, doing royal duties. DC 0 Reward: You and Arianne, try to expand the family a bit.
[ ] A Bent Copper: You remember well what happened to the last king when he didn't pay close enough mind to his financials. Seven Hells, his situation was so dire that you sent him a million gold dragons as a taunt once. While you're certainly no indulgent wastrel, you'd like to get better with coin. Stewardship/Learning, DC: 60. Reward: increase Stewardship, gain related traits, may improve some relationships (Free)
[ ] Beyond the Veil: You have little to no control over your visions. You would like to try and improve upon this. Maybe the Grand Maester knows something, maybe someone wrote on this once, anything – you need guidance. Willpower, DC 50. Reward: may unlock Seer traits, other options (Free)
[ ] The Bonds Between Us: You have a core group of people in your inner circle, but it's only a few. And a king certainly can't ignore the members of his court. (Specify a person, or perhaps two people, to spend time with). Reward: strengthen relationships, may improve stats or gain new traits. (Free)
[ ] A Dragon in Black: You do wish to write to Maester Aemon, perhaps he can be a valuable insight into what he believes is good for the realm? Reward: Contact with Maester Aemon Targaryen, ??? (Free)
Heroes (Pick one task each)
Daenerys Targaryen
[ ] Diplomacy of the Dame: There are few as good with their words and innate charm as Dany, and she can put that to good use. (Allows you to take on an additional Diplomacy project, using only her Diplomacy bonus) (Please specify project when voting).
[]Arrange a Marriage: You hate to think of this, but right now, You are in need of expanding alliances and making more friends. In that case, the best way to do that, is through marriage. You hate yourself. DC: 0 Reward: You Arrange a marriage for your Sister
[]The Traveling Bard: Your sister wishes to travel Westeros, to the Great Holdfasts of your Vassels and their many lord's, as herself, a princess that can fly, can sing and be a young woman in her youth. Happy and whole. You agree. DC: 55 Reward: Dany Goes Traveling across Westeros with her Dragon, and she meets with the Lord's of Westeros.
[]The Dragon and the Lion: Your sister has been spending quite a bit of time with Lord Tywin Lannister. This would not be unusual if it were not for the fact that you do not trust Lord Tywin at all in any way… whatsoever. But she wished to learn Politics from the Best, and there is no one better, than Lord Tywin Lannister. DC: 60 Reward: Dany and Tywin learn from one another. And you cringe at how much Dany, Arya and Tywin complement each other.
[ ] Shadows of the Past: For good or ill, the most powerful and consequential of Targaryen women have always had martial skills. To advance her in this arena, you'll have Dany train with Ser Bonifer. Martial, DC 55. Reward: increase Martial, gain combat-related traits. (Free)
[ ] Sisters in Scales: Dany has never been one for the traditional route, and neither have you. She's forged good relationships with the Sand Snakes, and they could probably teach her things that would never occur to Ser Bonifer. Martial/Intrigue, DC 40. Reward: increase Martial and Intrigue, may gain combat-related and intrigue-related traits. (Free) (assigns the Sand Snakes to Dany for the round)
Aegon Targaryen
[]The Case of a Dragon, and a City: You are starting to think that whenever it comes to the second in line of the Iron Throne, and in this city, you start to think that things will go mad. Like there are reports of a man in armor, jumping around at night, beating up criminals. Egg, do you know anything about this? DC: 40 Reward: You send Egg to investigate this strange occurrence.
[]The Tale of the Kraken and the Dragon: Aegon and Asha Greyjoy seem to be getting along famously. You are going to see what kind of Gossip they are doing? DC: 35 Reward: you find out what those two are doing.
[]The Groomed Wolf and the Lucky Dragon: Sansa Stark, Lady of Winterfell, lady trained by septa and the Northern Winter itself... and Aegon. The Lucky Dragon, who is more akin to an adventurer, than a prince. How in the Gods did that happen?! DC: 40 Reward: Sansa Stark and Aegon, there must be something more going on here, that you do not know?
[]Arrange a Marriage: You hate to think of this, but right now, You are in need of expanding alliences and making more friends. In that case, the best way to do that, is through marriage. You hate yourself. DC: 0 Reward: You Arrange a marriage for your Nephew.
[ ] A Mind that Burns: The Golden Prince is smart, and received much of the training for kingship that you never did. You would have him improve on those subjects, as they will help him over the possibility of ruling a rock that you may see him in, but when he becomes a lord somewhere as well. DC: 50. Reward: increase Stewardship and Diplomacy, gain related traits. (Free)
[ ] The Path of Ashes: Since he has lived his life as a Mercenary, Aegon has always known a life of fighting and struggle, and while he is no master at it, he wishes to learn more. You'll have Aegon train with you and select others in your court, to improve his skills. Martial, DC 50. Reward: increase Martial, gain combat-related traits, may improve relationships. (Free)
[ ] Along the Nascent Echo: Summerhall sits long ruined, a scar on the Stormlands and a sobering reminder of your house's fragility and fallibility. Aegon has some curiosity about the place, given his father's connection to it, and he's dreamed of visiting it sometime. Reward: ??? (2,500 Dr)
[ ] The Shape of Dreams: Many Targaryens across history have been touched by some kind of influence beyond the mortal coil – some dream of the future or the past, some discover things in the present beyond their ken, some speak with the dead … Aegon wonders, in his few quiet moments, if he has inherited something of this from his father. Willpower, DC 60. Reward: increase Willpower, may gain related traits. (Free)
Garret of Saltpans
[ ] Port of Call: A trading company would be sort of silly without having operations of some kind in as many major port cities as possible, and the Consortium is not silly. Garret will begin to expand from Lys and Braavos, working to get a foothold in various port cities. Intrigue/Diplomacy, DC & cost varies by port city (write-in 3 target cities, subject to QM approval)
[ ] Hoist the Colours: You know a profitable venture that you never got yourself into? Piracy. The Narrow Sea is almost crawling with ships, some more vulnerable than others, and the Summer Sea never lacks for opportunity either. And there's always the Arbor… Intrigue, DC 40. Reward: the makings of a pirate enterprise, varying amounts of coin and cargo, ??? (20,000 Dr)
[ ] Settling Accounts: Once upon a time, you had to flee your home in Braavos, thanks to the amorality of the servant's Ser Willem Darry had hired. You are very much now in a position to reclaim what was lost (as can be, anyhow) and to have Garret exact some petty revenge. It would be unbecoming for a King of Westeros to stoop so low, but hey – that's what Tigaros is for. Intrigue, DC 35. Reward: reclaimed items lost from Ser Willem's home, sweet sweet vengeance, ??? (5,000 Dr)
[ ] Tempting Fate: You survived the Doom of Valyria once, with the help of Ser Jaime and Lord Gerion and no small amount of luck. So far, everyone else that's tried has failed where you succeeded. You'll task Garret with finding out why, and maybe collecting some treasures you recall still awaiting claimants in the Doom. It's a very foolhardy but potentially very profitable option. Intrigue/Martial, DC 90. Reward: information on failed expeditions, secrets and treasures lost in Valyria, ??? (100,000 Dr)
[ ] Selling Swords: Besides trading and whoring, the most profitable work in the world is mercenary work. There are a lot of sellswords out there, and there's a lot of veterans who, for one reason or another, can't seem to go home. Garret will put them to work. Martial/Stewardship, DC 40. Reward: the Vaeltigar Trading Consurtioum gains a sellsword arm, and you gain a private army loyal only to you (and your coin). (25,000 Dr)
The Kingsguard
[ ] A Duty to Swords: A Kingsguard is never skilled enough. (Martial, the difficulty varies) Reward: Increase Martial and gain combat-related traits.
[ ] Loyal Knights: (Allows you to take on an additional Martial Project) (Please specify which one when voting)
[ ] Restoration Reformations: Ser Jaime has gotten himself Opinions as pertain to the Kingsguard, and you haven't gotten this far by not trusting his judgment. He would like your permission (and input, in some cases) to implement some changes in the Kingsguard. Diplomacy & Martial, the difficulty varies. Reward: Begin instituting some reforms on the Kingsguard.
[ ] Brothers and Sisters: It has not escaped notice that an informal Queensguard has coalesced around your wife, Arianne. You will formalize this arrangement, and work with Ser Jaime to smooth over whatever vocal objections arise to armed women being legitimized by the Crown. Diplomacy, DC 75 (Jaime & Viserys). Reward: Queensguard established, some traditionalist feathers ruffled (unlocks future vote bloc to recruit members)
[]The Great Game: You want to Fight one of your guards, see how good you are at fighting. With practice swords of course, this is to test how skilled you are, not how good they are at fighting you. DC: Various Reward: You fight a member of your Kingsguard, and maybe grow better at fighting (Write in who you wish to fight)
[]The Young Blades: Asher, Imry, Harras, Robar. The Youngest member of the King's Guard is both insanely temperamental, as they are dangerous. However, this is strange, even for you. "So tell me… what happened in that Brothel on the Street of Steel? And why was Beshka involved? DC: 30 Reward: You learn to appreciate these young men more.
[]The Old Hands: Jaime may be the hand, but between him and the other older members, they are a wave of experience for you and your guard. In saying that, what the hell did they do to that bandit camp outside the city!? DC: 45 Reward: The Old heads needed to blow off some steam, and for good reason.
The Sand Snakes
[ ] Task them to Dany (takes Sisters in Scales action)
[ ] Task them to Oberyn (+10 to Oberyn's rolls)
[ ] Task them to Arianne full-time (lowers DC of Brothers and Sisters by 15)
[]The Wild Wolf Come again: So, Arya Stark has been following the young Sand Snakes around like a little puppy. Why is that? DC: 15 Reward: You see what is the deal with Arya Stark?
Arianne Martell
[ ] An Honorary Viper: Arianne loves her uncle and her cousins, and after spending so much time with them, has picked up a lot of their skills. While she is well-suited to the life of a Queen, she does sometimes miss getting her hands dirty. (Allows you to take on an additional Intrigue Project) (Please specify which one when voting)
[ ] A Learned Lady: Your Queen is even more well-read than you, and she might be the only person in the Red Keep able to keep pace with the Grand Maester. She has impressed him more than once, and he seems to possess none of his order's usual disdain for women's intellect. (Allows you to take on an additional Learning Project) (Please specify which one when voting)
[ ] A Mother's Mercy: The giving of alms is an old and popular tradition. The people would be honored if their Queen were to give them bread from her own hands. Diplomacy, DC 40. Reward: Increase Happiness, improve the relationship with the Faithful (500 Dr)
[]Another in the Chamber: Arianne looked quite ready to scream when you saw her and Teyne. Well not exactly surprising, but seeing the two of them nacked, and Teyne quite eagerly attacked to your wives… No there is no need to go there in detail, despite you seeing it happen before, with other women. But you were very surprised nonetheless. Mostly for the lack of warning, and tact. DC: 20 Reward: You and Arianne talk to each other about, adding another into this relationship. Especially because King's Landing isn't Dorne, and not everyone has good memories of a King having a mistress. The name Blackfyre gets thrown around quite a bit when that happens.
[]The Prince and the Sun: Doran Martell, your GoodFather, wishes to sail North, to see his grandson, and hopefully, speak to you about the future, and the Family that you may wish to have. DC: 10 Reward: You and Doran meet again, at long last, and you feel as though, despite his wish for a truly fortuitous meeting, something bothers him. Especially with his lady wife not accompanying him.
Jacelyn Bywater:
[]The Streets of Justice: Bywater and his boys are going to be cleaning up the Streets, one street at a time. They are going to be out in force. DC 60 Reward: The City Watch begin to strike back at the Gang Violence in the city, and there will be blood.
[]The Legends of Gin Ally: There is a murderer named Karl, who calls himself the Legend of Gin Ally. Let's see how a legend deals with twenty men of steel. DC: ??? Reward: You end the Legend of Gin Ally.
[]The Murder of Paxter Redwyne: As much as you want to applaud the man who did it, it also made things very worrying. An assassin getting into your dungeon… poor form. Matthos Seaworth is on the case. DC: ??? Reward: This city is getting worse by the day.
[]The Boys in Gold: These boys are nothing but up jumped citizens and stableboys, men who are not trained for this kind of work. But they do good work anyway, whatever the price. DC: 0 Reward: You hear the Reports of the Men in Gold, and how they fight scum in the city, and maybe find one man who can help.
Sandor Clegane:
[]The Death of Gregor Clegane: He will die. And Sandor will swing the Sword. DC: 0 Reward: The Mountian is Dead. Thank the Gods.
[]From Fire and Steel, and Little Birds: You have never seen Sandor Clegane so soft and calm than he is around Sansa Stark. DC: 30 Reward: You discover the knight, underneath the burned face and blackened armor.
[]The Justice League: Sandor will work with the City Watch to Clean up the Streets of King's Landing. (Add a +10 to all of Bywater's Action.)
[]All The King's Men: Sandor, help the Kingsguard for a bit, I am in need of all the swords I can get. (Add a +10 to all Kingsguard Action.)
AN: Enjoy, vote in plan format.
And Moratorium for several hours, I want to watch TV!