That's fair, but in that case, it should only affect a single target rather than everyone within reach. It doesn't need Selective if it is only going for a specific target, but if you want to hit multiple targets within an area, you need Selective to pick and choose who gets affected within the area.
Yeah, but she's stuck in place which is the other half, and she does pay a lot for the continous. I think I will change it to affects others just to make sure it doesn't go too OP, though I am still not sure about how I interpret the rules
I think it would only affect one target. Otherwise it needs the area modifier(or split, though it won't work with immunity)
Yeah, but she's stuck in place which is the other half, and she does pay a lot for the continous. I think I will change it to affects others just to make sure it doesn't go too OP, though I am still not sure about how I interpret the rules
Affects Others seems to be that you can grant the effect of a personal power like Flight or Immunity to someone else via touching them as a Standard action. There seems to be no upper limit on how many people you can extend to, but you have to be able to maintain that effect yourself so if you get knocked unconscious or switch to a different effect in the power array, then anybody with the effect you have extended to them loses the powers you have given them.
finally finished the character sheet. it took far too long as I was feeling bad yesterday, and today I barely managed to get out of bed. now I am starting to feel better so I managed to finish the sheet, and the first update is at 50% complete so hopefully it can be out either tonight or tomorrow night
Ashley Pendragon
PL 10 superhero
human, knight, and sorceress
born at the legendary castle of Camelot at the beginning of the 10th century, Anwen Pendragon was the daughter of the great king Arthur, the princess of Camelot, and both a great knight and a powerful sorceress. during an attack on Camelot, Anwen was sent on a mission whose details she can not remember, and was mysteriously cast out of the normal time and space
now, a thousand years later, Anwen wakes up to a vastly different world, to a strange city, and to a past lost forever
Powers
sorcery: Ashley is a powerful sorceress, combining the teachings of Merlin with magic generated of her own Draconic blood
arcane sorcery(magic-arcane): a 20 point array with 5 alternate affects. requires dc 13 magic expertise check to use -magical strike(magic-arcane): ranged damage 8, variable descriptor 2(magical strikes), accurate, extended range. Anwen uses one of the vast array of attack spells in her arsenal, calling the elements and the forces of magic to strike her opponent. possible attacks include lightning strikes, blasts of fire, or bolts of pure magical force -summon familiar(magic-arcane- dimensional summon): active summon 6, continuous, mental link, full round action. Anwen summons her familiar to do tasks for her. due to the nature of the familiar, he will stay until killed or dismissed, regardless of other spells cast in the meantime. -fog(magic- arcane- weather control)-Anwen calls for a great cloud of fog to envelop the area, obscuring vision -scrying mirror(magic-arcane- far seeing): remote senses 10, simultaneous, medium(mirrors). Anwen casts a spell on a nearby mirror, letting her see into far places through it -force constructs(magic-arcane): create 6, movable, subtle 2- Anwen shapes magic into physical form, creating invisible object which she can shape and move as she wishes -flesh to stone(magic-arcane): proggresive affliction 8(hindered, stunned, transformed to stone), resisted by will, full round action, incurable, , accurate, reversible, triggered(happens at next sunrise). Anwen can cast a powerful curse that turns it's target to stone. such a curse takes time to cast and requires physical touch, but only rare and powerful healing can reverse it after it takes effect, unless the caster intervenes and breaks it.
draconic magic(magic-draconic)- a 20 point array with 5 alternate affects -dragon breath(magic-draconic-fire breath): cone area damage 10. Anwen can channel her draconic magic to breath fire like a dragon -dragon wings(magic-draconic- physical transformation): winged flight 10, affects others, activation 1(move) - Anwen can can cast a spell to sprout the wings of a dragon. she can cast the spell on others as well -fear aura(magic-draconic-fear): sustained, selective burst area affliction 5(impaired, disabled, paralyzed), instant recovery- Anwen can channel her draconic magic to cast a powerful aura of fear around herself, paralyzing enemies -fire blade(magic-draconic): secondary effect 10, affects others, variable descriptor 1(weapon attacks), activation 1(move action)- Anwen can imbue a weapon imbues a weapon with draconic fire, turning it's next attack devastating
-draconic scales(magic-draconic-physical transformation): partial immunity 20(physical attacks), affects others, noticeable- Anwen can cast a spell granting herself or a nearby other draconic scales, protecting from physical attacks
-draconic transformation: growth 6, strength based close damage 6(claws), cone area damage 10(fire breath), winged flight 6, enhanced strength 6, impervious toughness 8, regeneration 3, tiring 3(incapacitating)- Anwen's most powerful spell and her secret trump card, this spell allows her to invoke her blood and turn herself into a half dragon, but at an immense cost to her body and mind
minor spells(magic-arcane)- a 4 point array with 3 alternate effects.
speak language(magic-arcane):comprehend language 2, affects others, activation 2(standard). Anwen can cast a spell to allow herself and others understand any language
minor telekinesis(magic-arcane)- move object 1, precise, subtle 1- Anwencan use her magic to move small objects
fast hands(magic-arcane): quickness 2, ranged affects others, activation 2(standard)- Anwen can cast spell to enhance speed for her and others, accomplishing tasks faster
minor healing- healing 2- a minor healing spell Anwen picked along the way, it is nonetheless useful to heal minor injuries and provide treatment
offense-
initiative 7 sword strike: +10 to hit, damage 10 magical strike: +12 to hit, 8 damage split 1 extended range 1
flesh to stone: +12 to hit, affliction 8, reversible, incurable, triggered fire breath: cone area damage 10
fear aura: sustained burst area affliction 5
advantages sorceress: ritualist, artificer unarmed fighter:improved grab, improved trip team fighter: interpose, teamwork, set up
knight of Camelot: improved intiative, power attack, defensive attack, agile feint, improved crit(swords)
equipment 1, attractive 2
devices and equipment:
devices:
enchanted knight's plate: protection 7, removable- a suit of plate armor, enchanted by Anwen to withstand any attack while staying easy to move at
sword of dragon's flames: damage 5, variable descriptor 1(flames), easily removable- Anwen's sword, forged by Merlin himself, is a powerful weapon that can burst into flames at his wielder's will
equipment:
large shield
while I finish the update, here are two thing for you to vote on
first, you need to choose the form Anwen's familiar takes. the familiar is animal like, though it's intelligent and has some unique traits due to actually being a magical spirit
[] cat
[] wolf
[] eagle
[] write in
second, you can decide on Ashley's look. you can choose one of those pictures, or bring one of your own subject to approval
[]image 1
[] image 2
[]image 3
[]image 4
also, if someone wants to give a name to Ashley's sword, I will add it. I had no idea for one, and I decided it's minor enough to not delay the character sheet for it when it's already delayed greatly
I'd go with either a fire based name for the sword or something that says something about Ashley. Personally I think we call it Curiosity relating to her interest in knowledge as a sorcerer and teasing relationship with a familiar Maybe something like "In the Stone" then as the person who draws the sword In the Stone we have ensured our right to the throne
The Ebony Blade is a pretty boring name -1 vote please.
Caliburn is a name for a sword of King Arthur. Sometimes it is Excalibur, sometimes it is a different sword that King Arthur has alongside Excalibur. I choose the name that is similar to it because I want an Arthurian name for Ashley's sword, but I wanted a unique name and not one lifted directly from the mythos.
It is a fire-based sword and the Arthurian legends were originally welsh so I took Caliburn and replaced the 'Cal' with 'Tan', which is Welsh for fire.
it is with a deep breath of air that the first superhero appears. the late autumn wind moves bare branches over a wet ground tattered with ancient stones, and a young woman gasps as she awakens to the cold.
for a moment, the world overwhelms you. the cold, fresh air flooding into your lung, the familiar weight of your armor and greyed out colors of an autumn morning overwhelming your long dormant senses. it takes you a few deep breathes before you calm yourself, becoming used again to the world and its sensations.
and as your body calms it is your mind that awakens next, memories and knowledge flooding back to your consciousness in a rapid stream. you try to use your magic, casting a minor incantation to wake up your dormant muscles.
magic expertise check DC 15:
1d20+14= 2+14=16. 1 degree of success
your magical abilities are numb like muscles after a long sleep, but with a stretch of your will and power you get the magic in line. "obey!" you mutter in a mock command, as the familiar warmth of your magic spreads through your body, and you instantly feel like you could run around the world and jump to the moon. ah, what a good feeling to be alive!
then it hits you. Camelot! you left on an important mission, and though the details are hazy, you remember that your father's castle was in grave danger. and here you are, standing here and enjoying the morning where you have already been delayed for too long. you check all your possession are on you as you run. you have not left to your mission with much, in fact you cannot remember what you took exactly. but the most important things are on you, you are wearing your enchanted plate, and a large kite shield is tied on your back. your sword curiosity is in its sheathe, which is strapped to your thigh. the sword is your most prized possession, a symbol of your knighthood. it was a gift from Merlin, your teacher, for your 16th birthday. Its real name, written in ancient script on it's blade, is chwilfrydedd, but you prefer the translation to more common language, which you find simpler and in fact more elegant than the Cumbersome ancient Celtic.
you run through the old ruins. it looks like the remains of an ancient shrine, and you can feel the strong magic lingering here. you do not remember your purpose here, but you can save that question for later. right now, you need to rush to Camelot as soon as you can.
despite your urgency, you stop at the edge of the ruins, where the old stones give way to a small grove of trees. a small, paved road leads through it. the paving is a riddle of its own, the expensive construction is usually reserved for large main roads, not minor paths leading to forgotten ruins.
you leave the paving though, for a larger mystery lies ahead of you, in the form of a large square plaque held in the air by a small stone pole. the whole thing feels alien, in composition and form. the sign looks strangely new, made of metal and some strange material you can not recognize. rounding it, you can recognize writing on it. It's English, thankfully, as your translation spell does not cover writing, but the tongue is strange, different than any you know. sighing at yet another delay, you take a moment to try and decipher it. the alien construction might give you insights into your mission here, insights that might be vital. that and, well, there is a reason for your sword's name.
expertise: languages check DC 15
no ranks, relying on base intellect
1d20+6=13+6=19. 2 degrees of success
it takes you a moment to decipher the strange grammar, but Merlin did not choose you for being dim witted, and hours of poring over ancient texts have not gone to waste. with a bit of effort, the strange writing surrenders, and you start reading, talking slowly aloud as your mind figures out the meaning lying there.
"ancient Celtic Shrine"
the old ruins of a shrine were discovered in 1856, as part of a search for ancient ruins done in the periphery of London by his Majesty's royal society. the ruins provided some mystery to researchers, who had trouble deciphering the strange writings around the main altar. after several advancements in ancient Welsh were achieved in 1893, it was discovered to be an ancient Celtic shrine built in the 7th century. although its exact purpose has never been discovered, it is supposed that…"
agh, this makes no sense. with a loud grown of discontent of time wasted, you leave the strange sign, making your way through the grove. for a few minutes you enjoy the peaceful sounds of nature, the animals making their daily efforts to survive. as you reach the edges of the grove though, strange roars reach your ear. you rush your way out, sword in hand, but you don't see the expected monsters. instead, you see a visage far stranger…
TO BE CONTINUED
first of all, sorry for finishing the update like that. I have already delayed the update greatly, and sadly my feeling had not improved enough that I was unable to finish the update today. I didn't want to leave this hanging too much though, so I reached a good stopping point and posted. hopefully, I will be able to finish the rest by tomorrow. the votes for the picture and the familiar stay open. I needed a name for the sword, and curiosity seemed to fit, I liked how it meant something for her personality, and it promises some fun shenanigans when someone modern points out she has a cat familiar and a sword named curiosity(assuming the cat option wins, if not, it's still a nice name). I liked Taniburn too, but it felt too epic for that sword, which is a magical, but still not a really legendary sword. the sword Taniburn will make an appearance later in the quest though.
also, I can't count how many times over the last few updates I almost wrote Camaelyn instead of Camelot. it's too confusing.
about the checks you had, none were too important. the first was just to see how easily you could use your magic after being awakened. if you have failed, you would have difficulties with it for a few minutes before it will awaken fully, but nothing more.
the second check was only a tad more important, to see if you can decipher the modern English on the sign. again, nothing too consequential, but your success here will make it easier to piece together where you are, and allow you to more easily understand the modern English people speak to you, as you have already deciphered it on the sign
hope you enjoyed the update overall. it was rather fun to write, even if I had to lie down from time to time with an aching head. I will be happy to hear any criticism, questions or comments you have about it, so feel free to write it. hope you enjoy the quest, now that we took the first step!
the second check was only a tad more important, to see if you can decipher the modern English on the sign. again, nothing too consequential, but your success here will make it easier to piece together where you are, and allow you to more easily understand the modern English people speak to you, as you have already deciphered it on the sign
speak language(magic-arcane):comprehend language 2, affects others, activation 2(standard). Anwen can cast a spell to allow herself and others understand any language
you blink a few times, in a futile effort to put some sense into what you see. the sight does not go away, but that does not mean the long sleep has not affected your mind in some ways. you haven't studied such subjects in depth, but you know that a long magical stasis can distort minds and even cause madness. but on the other hand, most of what you saw since awakening did make sense. it doesn't counter the possible madness completely, but it means there might be truth to what you see.
if there is, what you see is quite… out of the ordinary. outside of the grove, spreads out a large line of solid black earth, like some path of a sort. it looks about the same width, and it does sport a lot of traffic, but this is a traffic you have never seen the likes of which. the carriages and carts are low and metallic, with bands of strange materials around the wheels. but most of all, they had no horses, nor any other beasts carrying the load. in fact, they seemed to move by their own will, as if by magic, although the production of magical items of such power and quantity would be utterly inconceivable to any sorcerer with half a mind.
well, mad or not, you had your mission to carry out. if you were truly mad, perhaps then you can only go forward and try to cure yourself. and if this is real. well, then there is no reason to dawdle here anyway.
you take a breath and stride proudly out of the forest. several cars stop as you approach. this is not surprising. your armor carries the symbol of Camelot and the Pendragon dynasty, and there are few places in Albion and beyond where it will not be recognized.
the people getting out of the cars look at you with more incredulous looks than awe at the princess before them. you grab the attention of the first one quickly, an aged woman with strange but high quality looking clothes, speaking to her with formal tongue, the safer way of approaching.
"Forgive me, my lady, I appear to be lost. can you clarify to me where are we, and how can I get to Camelot?"
the lady frowns, face focused on your clothing, but as you mutter the name of your castle her response changes.
unfortunately, it does not change the way you want. her face twists into almost snorting, then distort back as she stops herself looking ashamed. "oh dear girl, have something befell your mind? come, I am sorry for laughing. I will take you to a nice place in London when they help people like you, here come"
she grabs your hand strictly, perhaps taking your frown as acceptance. you quickly pull out of her grasp, almost shaking her. she is thinking you're mad! this confuses you, but you do not intend to go into a mad house any time soon. you pull away from her. in fact there is a crowd gathering, people stopping their vehicles to look at you forcing even more people to stop, and a cacophony of strange noises erupt from the carriages. do people store trumpets in them?
that way or another, standing here does you no help. people maintain distance for now, especially after how you shook the old woman(you did use a bit more force than needed, but she had said you are mad). still, some of them seem to be gathering courage, some looking at you with the same look of pity as the woman, some just approach with incredulous looks. some with fear and growing hatred, and given the number of men among them it seems your looks do not help. and a group of three men dressed in blue start organizing at the side of that crowd, two of them going after you.
you need to decide what you do, and you need to decide now.
[] approach one of the people there
-[]the incredulous ones
-[]the pitiful ones
-[]the fearful ones
-[]someone that seems engrossed at your strange majesty
-[] the blue dressed ones that seem to have authority
[]leave.
-[]on your foot
-[]grow your wings to fly away sorry for the shorter update today, but we reached an important decision I thought should be voted on. plus it allowed me to finish the update today while also preparing a few cool villains and plots for the quest. so here you get Anwen to reach the outer world, and now she needs to decide what to do about it.
this vote will stay open for two more days alongside the vote for image and familiar. please try and vote, it's not a big effort and it helps me keep the quest going and makes it more interesting as well. each vote here makes me happier.
hope you had enjoyed this update! it was a bit hard to write at some points, but I am rather pleased with the result and had great fun writing it overall
first, you need to choose the form Anwen's familiar takes. the familiar is animal like, though it's intelligent and has some unique traits due to actually being a magical spirit
[] cat
[] wolf
[] eagle
[] write in
second, you can decide on Ashley's look. you can choose one of those pictures, or bring one of your own subject to approval
[]image 1
*seeing I have just started writing without actually closing the vote*
*checking the clock seeing I am eight hours late*
alright I will just close the vote now right on time don't mind me
Adhoc vote count started by Blademaster on Feb 4, 2022 at 11:13 AM, finished with 19 posts and 5 votes.
9
[X] approach one of the people there
-[X] the blue dressed ones that seem to have authority
If anyone was worried, I am still here. I had a very busy weekend and was unable to write, but I am continuing now and should have an update drop either today or tomorrow
it doesn't take you a lot of deliberation to decide to go to the blue-dressed soldiers. they seem like the ones with actual authority, which should be able to help you more than the other people in the street. and they seem to be preparing to approach you anyway.
you do have the momentary urge to just summon your wings and leave this crazy scene, but running away won't solve this situation. and thus you approach the first surprised officer.
one of them, the youngest you would guess, snickers as you approach. "here comes the knight in shining armor. are you supposed to be some brave knight? late to save your damsel in distress?"
another one shoots him a warning glare, but you are just confused. is he joking about the knights of the round table or something? you put this off your mind as just another strange detail, and answer with a formal bow. "indeed, I am princess Anwen Pendragon, daughter of great King Arthur Pendragon, and a knight of Camelot"
now all three burst into laughter, even if the one that glared before hesitates for a moment. you continue, deciding to ignore the rudeness, you continue. "I was lost, frozen outside of time for an unknown period. what is the date now?"
the first soldier, the one who snickered at you, offers a mocking bow as he answers. "it is the year 1945, 6 of October my lady knight, and I am afraid you are a bit late to your great father's court. don't worry, my lady, it was only a few centuries, and he never existed anyway so the delay won't be registered."
you are shocked, completely to hear his words.no. 1945! this can not be, he must be lying. but despite his mocking tone, he appears completely serious about the year. and it explains the language, the strange devices and different landscapes. are knights truly gone? this is unimaginable.
yet, you failed Camelot. if truly a thousand years have passed, then Camelot must have fallen. you failed, and your failure doomed them. everyone you knew, your father, Merlin, Galahad, the servant boy you used to play with as a child, your entire kingdom. they were all destroyed, and knights with them. all because of you.
the soldier notices your fallen face. "don't be sad, I am sure there are some quests for you to find. perhaps you can drive away the Nazi pikemen!" he bursts into laughter. "or, I know, rescue her majesty from the great dragon! no, no, no, a knight like yourself, you will fight the Green arms, and force them off the streets of London"
"that's enough, Marwin," one of the others say, stopping him, but you barely hear him. if this is true, you just found yourself at a wholly different age. all your friends, your mom and dad, the knights, Merlin, all gone.anything you ever knew.
you give yourself a quiet moment as tears sweep down your cheeks. you don't cry loudly, but you just can not stop your eyes from watering. everything, everything lost. you failed your mission. you failed everyone. and you lost everyone and everything. you don't even know what happens.
the grief is too large, even for your usually cheerful personality, to handle. it's like an ocean surrounding you, and you are drowning, no boat in sight. no one to save you, no one you know. you feel the grief smothering your heart, and you let it, tears join into a wet trail on your cheeks as you let the waters of sadness engulf you, cover your soul in melancholic regrets. things you will never do, goals you will never accomplish go through your head. the friends you will never see, the companions you will never journey beside. your family, and home. they all pass against your eyes, and disappear one after the other. "this is your fault" whispers a voice. you smother it, try to hold onto the sights. your father is last to disappear, his mental image feels like it's holding your hands in goodbye before disappearing, and you almost convince yourself that it is really him, communicating with you by magic. but reality must be accepted. you want to believe this is a bad dream, a haze, a hallucination, but it isn't. this is real, and you feel this stronger with every moment. that is what the voice meant.
then your Father's image is gone, his long beard and firm body disappear into fragments of thoughts. all of these people, locations, dreams, they only live in you now. this is what the voice meant. the past is over, and you let the ocean drown you.
then it is over, and you force your body up, out of the drowning sadness, letting go. the past is over, and you can only make do with what remains. keep up and carry on, filling yourself with magic, feeling your blood tingle with it. you use the exercises Merlin thought you, clearing your mind of anything but magic, and release as you open your eyes, creating a tiny whooshing sound that rattles leaves against the wind, though you doubt many noticed. sadness is over, now is the time to wake up to your new world.
how do you want to continue?
[] continue on with the arrival arc
[] skip until Anwen is settled
what does Anwen do next?
[]continue talking with the blue dressed people. they seem to want to take you to their station
-[]go with them
-[]try to prove your identity
-[]continue with the current talk
[]try to leave the blues
-[]find someone else to help you
-[]wander off and explore the area
what are Anwen's goals in the new world she found herself in?
[]she was a champion of old Britain and will become a champion of the next(will rush into superheroics)
[]she needs to learn of her new world, find her legs( Anwen will focus on learning of her new world and finding her feet while fighting criminals and becoming a champion)