The Dawi in Arda (Hiatus)

[X] Plan: Securing Gains

I like both plans, but I think securing...

[X] Kazad Urbaz (~Fortified Trading Post)

is a good call. It had what looked like a nice pass, and if we can keep our proper hold secret while doing diplomacy and trade from the former Hargrobi stronghold we can conserve our strength.

The rangers that range out to investigate should know about it, and if feasible make their return routes through Kazad Urbaz to help throw off anybody following them.
 
[X] Plan: Securing Gains

I like both plans, but I think securing...

[X] Kazad Urbaz (~Fortified Trading Post)

is a good call. It had what looked like a nice pass, and if we can keep our proper hold secret while doing diplomacy and trade from the former Hargrobi stronghold we can conserve our strength.

The rangers that range out to investigate should know about it, and if feasible make their return routes through Kazad Urbaz to help throw off anybody following them.
Good name. Also added a line about the Southern Throng scouting the High Pass.
 
@Warkeymon, about how many goblins from Goblin Town have we killed total between when they attacked us and us attacking them?

I don't feel like it could be more than 20,000. When Deadeye first scouted out Goblin Town he said there were probably tens if not hundreds of thousands based on his experience. Is anyone in the Hold finding it odd just how few there actually were? By Warhammer standards anyway.
 
I would say it did go quite well given the rolls, but the spawn of Ungoliant worries me, it probably was the tingh giving the dark will buff, it should be either killed or confirmed gone before we consider opening the place as a trade stop.
The gigant fish monster really sounded like an oversized evil Muskipper, @Warkeymon was it?
(of course in-universe was a nameless thing).
@Jreengus I like both plan but having stuff to trade first is foundamental, even before having a trade place, can you edit your plan by sending the sothern trongh to stand guard in the town, keeping in numerous group to avoid the spider, if the Noldor come up and see dwarf patrolling the place they will probably get the message anyway.
It's not like they have stuff to do, the south pass leads there so as long as we can keep the town we should be fine.
The town description sounds more like the film one not the book, so this makes the gigant goat more likely.
[X] Kazad Urbaz (~Fortified Trading Post)
Skitzy I really did not think about the benefit of hiding our hold and still getting trade and diplomacy done here, good catch.
 
@Jreengus I like both plan but having stuff to trade first is foundamental, even before having a trade place, can you edit your plan by sending the sothern trongh to stand guard in the town, keeping in numerous group to avoid the spider, if the Noldor come up and see dwarf patrolling the place they will probably get the message anyway.
Sure, I don't mind editing my plan.

I'm ok with moving in to start taking the town next turn but I really want to get the basics of the hold finished off first given how close we are. I also don't view it as super likely any force will try to colonise goblin town over the next turn.
 
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I would say it did go quite well given the rolls, but the spawn of Ungoliant worries me, it probably was the tingh giving the dark will buff, it should be either killed or confirmed gone before we consider opening the place as a trade stop.
The gigant fish monster really sounded like an oversized evil Muskipper, @Warkeymon was it?
(of course in-universe was a nameless thing).
@Jreengus I like both plan but having stuff to trade first is foundamental, even before having a trade place, can you edit your plan by sending the sothern trongh to stand guard in the town, keeping in numerous group to avoid the spider, if the Noldor come up and see dwarf patrolling the place they will probably get the message anyway.
It's not like they have stuff to do, the south pass leads there so as long as we can keep the town we should be fine.
The town description sounds more like the film one not the book, so this makes the gigant goat more likely.
[X] Kazad Urbaz (~Fortified Trading Post)
Skitzy I really did not think about the benefit of hiding our hold and still getting trade and diplomacy done here, good catch.
I will note that I'm not planning on making it a trade post anytime soon. Certainly not before the Hold is finished and filled out. I just feels that the sooner we fortify it the better if for no other reason than to prevent other factions or nasties from moving in.
 
@Warkeymon, about how many goblins from Goblin Town have we killed total between when they attacked us and us attacking them?

I don't feel like it could be more than 20,000. When Deadeye first scouted out Goblin Town he said there were probably tens if not hundreds of thousands based on his experience. Is anyone in the Hold finding it odd just how few there actually were? By Warhammer standards anyway.
Kill count for South Pass is about 3600, for West Pass its about 5400, in the two battles in the Tunnels its about 6900, the Deadeye and his Rangers reckon they got about 2900 and then the final crush was about 7000.
That comes to total casualties of 25800 ish for the Hargrobi in the whole war.

The discovery of the Door onto the Pass and the fact that you know the city had some warning before you could get in; leads the Hold to imagine that at least a few thousand escaped while you were being held back in the Tunnels. Its not unheard of for Greenskins to choose the option of A Betta Fight Anotha Day. But it is odd that they would choose that strategy when you're in their home territory and should have been even more massively outnumbered.

The gigant fish monster really sounded like an oversized evil Muskipper, @Warkeymon was it?
(of course in-universe was a nameless thing).
I was watching a video on Nameless Things and the origin of the Watcher in the Water when I was designing it. But now that I've seen a photo of a mudskipper I have to admit it is a lot like a big evil mudskipper.
 
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if the magic goes from the world as it eventually will i think our dawi will stay as they were made by the old ones and i doubt they would let such a flaw be there
 
if the magic goes from the world as it eventually will i think our dawi will stay as they were made by the old ones and i doubt they would let such a flaw be there

also, rune-craft takes the magic of the world, so even if the planet loses the magic the runes will use the energy of the world itself to fuel their power. Let's also not mention that they are defined by the sea of souls...which is kind of different than what LOTR magic uses most of the time.
 
also, rune-craft takes the magic of the world, so even if the planet loses the magic the runes will use the energy of the world itself to fuel their power. Let's also not mention that they are defined by the sea of souls...which is kind of different than what LOTR magic uses most of the time.

so if we survive the war of the ring we may become the only faction that uses magic i thing our rune smiths should not leave the hold ever
 
Kill count for South Pass is about 3600, for West Pass its about 5400, in the two battles in the Tunnels its about 6900, the Deadeye and his Rangers reckon they got about 2900 and then the final crush was about 7000.
That comes to total casualties of 25800 ish for the Hargrobi in the whole war.

The discovery of the Door onto the Pass and the fact that you know the city had some warning before you could get in; leads the Hold to imagine that at least a few thousand escaped while you were being held back in the Tunnels. Its not unheard of for Greenskins to choose the option of A Better Fight Anotha Day. But it is odd that they would choose that strategy when you're in their home territory and should have been even more massively outnumbered.


I was watching a video on Nameless Things and the origin of the Watcher in the Water when I was designing it. But now that I've seen a photo of a mudskipper I have to admit it is a lot like a big evil mudskipper.
*whistle* so, at max, around 30,000 Goblins in the Town before we showed up. With 25,800 dead on their side and 71 total on ours that's a K/D of 363.3 to 1. Hot damn.
 
The movie version of the goblin town would be an awesome place for a Dawi hold comparable to the great holds of the golden age. Not that we can make much use of it right now. Depending on how far we are in the past, that might change. Otherwise our population won't grow large enough to colonize it properly. Then again, our population might experience a boom not seen since the golden age due to a lack of chaos gods and other enemies on that scale for a few decades (hopefully centuries).

An outpost might be the only thing we will be capable of placing there. Unless we take in those refugees from Erebor (depends on the timeline). That might result in Khazad-Dum 2.0.
 
The movie version of the goblin town would be an awesome place for a Dawi hold comparable to the great holds of the golden age. Not that we can make much use of it right now. Depending on how far we are in the past, that might change. Otherwise our population won't grow large enough to colonize it properly. Then again, our population might experience a boom not seen since the golden age due to a lack of chaos gods and other enemies on that scale for a few decades (hopefully centuries).

An outpost might be the only thing we will be capable of placing there. Unless we take in those refugees from Erebor (depends on the timeline). That might result in Khazad-Dum 2.0.
I'm hoping the realization that they're in a new world will have the birthrate pick up.

A lot of people think that the collective shame and guilt of the Warhammer dwarfs, of all the massive and unfulfilled Grudges that have accumulated over time since the Time of Woes, have been acting like a mental millstone around their collective necks. Weighing them down.

I hope that once they know that they have no way to fulfill those Grudges, that they can't even make the attempt to try and fail at doing so, that after a period of depression they will simply have no choice but to let them go. And in so doing they can finally take the millstone off and leave it behind.
 
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I'm surprised the Dawi haven't discovered that they are no
longer in their original world after all the time that has passed.
I'd have presumed a Dawi with some skill in astronomy (presumably a ranger for navigation)
would have noticed that the stars & other celestial objects are misaligned from where they should be if this world was Mallus.
 
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I'm surprised the Dawi haven't discovered that they are no
longer in their original world after all the time that has passed.
I'd have presumed a Dawi with some skill in astronomy (presumably a ranger for navigation)
would have noticed that the stars & other celestial objects are misaligned from where they should be if this world was Mallus.

It's largely a matter of the idea just not being plausible. If you suddenly woke up somewhere you didn't recognise but there were sort of recognisable things around you'd probably think you were far away for a long time before actually believing you're on another world.
Even constellations can be different on different sides of a planet. But Morrslieb has been gone for a decade at this point and oddities are starting to pile up.

The prevailing theory of being on the wrong side of the Darklands will be steadily losing weight now and some Elders may be harbouring worries that the Lord of Change who sent you here may have had a destination in mind rather than just sending you far away.
 
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