Journeywoman's Journeys, A Fantasy Age of Exploration Worldbuilding Quest (Updated Daily)

[X] the Jewel of the Desert.
Far to the east long past the mountains, beyond valleys and plains, farther from the most distant city-states is said to be a boundless desert, and lost in it an utterly gargantuan city with buildings made of glass and crystal built around an oasis protected by mirages and illusions. Said to be built by mage-priests who know the True Names of sand, light, and fire which they can use to command them though other accounts instead call them sage-warriors that study and hoard the True Names of all things. Ruled by an emperor and an empress, each responsible for half the city and each aided in their task by a council of lords and ladies.
It is said that wondrous beasts of all kinds can be found living within the city, from fish that swim through the air to huge lizards capable of walking through stone and much more. The inhabitants are rumored to resemble giant snakes but how anthropomorphic they are is the subject of great debate and the accounts vague and varied, some say they're not snakes at all but the kin of dragons attempting to hide from their ancestors.
 
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[X] the Jewel of the Desert.
a huge city with buildings made of glass and crystal built around an oasis protected by mirages and illusions.

Going to call this one invalid unless it's near 175 words, because there's not really enough to work with

Sorry
 
[X] The Forever Princedom
The histories tell of hundreds of polities, from single cities to expansive empires, which have risen and fallen over the course of time. Yet to the Far East, hidden away in the tallest mountains ever known, there is said to be a principality that has outlived every one. It is said that the people there speak a language unchanged since the beginning of history, and in its purity great power is held. People are said to live in all manner of homes, the most ancient mud huts standing next to great palaces of modern design. And within the treasuries are said to be all the greatest and most powerful artifacts of history.

At its head rules a line of princes, unbroken for time immemorial. They claim their rule a regency, awaiting the return of the First King, who will also be the Last. It is said that, even sleeping, his powers are those of a mighty god, directed by the Prince by right of blood. Such is their power that any army which marches on The Forever Princedom is buried by rockfalls and avalanches far before they can besiege it.

Ancient texts say that to reach the Last Principality, one must ride across the steppe till its end, and then find a guide to take you through one of the few safe passes up the mountains. There one must brave treacherous weather, physical exhaustion, and the strange lightheaded feeling that comes with high altitude. Even then, any who come with ill intent in their hearts will never reach their destination, and may not make it out of the mountains at all.


Think this seems cool for a character focused on archaeology.
 
[X] The Sail-City
Rumors abound of a magnificent city to the far west, nestled in a large, arid steppe that is home to a collection of tribes both sedentary and nomadic. Its weather, however, is known for its mercurial winds, which often shift course and frequently rake the landscape with roaring gusts.

The hardy people of this land have also proven quite inventive, as they have developed a means of quickly traversing this otherwise unforgiving terrain - a light, boat-like vehicle that uses a combination of clever engineering and strange magic to soar across the steppe. This technology reportedly extends even to their great city, which uses similar devices on a huge scale to power their public works. It is reportedly ruled by a cycling council of tribal elders that rotate in and out of the city as the weather and their own customs permit.

Your sources indicate that the path to the city lies on the far side of the western mountains, on the other side of which you will find a river that snakes through a series of crags and canyons. When the wind blows hard enough to deafen your ears and flatten the land, you will have arrived.
 
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[X] The Frozen Crown of the World
Fantastical stories have been passed along of the far-flung north, where a ring of towering mountains and glaciers form the Frozen Crown of the world. Whose inhabitants build grand cities beneath the earth, filled with massive bone carvings and intricate stonework. For the land is harsh and the weather harsher, and it's only due to their fanatical piety towards their guardian spirits, that the people there are able to survive.

It's said that each clan is bound to a unique guardian spirit, which resides in a majestic statue of unblemished obsidian, who blesses them with bountiful harvests and protection from all who would do them harm. These bonds are maintained by the clan matriarchs, whose deep connection to the guardian spirits has made their words law in all but name.

Fragmented and incomplete texts recovered from a long lost expedition to the crown's interior describe their journey across forested hills, along winding rivers, and finally through the blistering snowstorms that race across the vast plains of ice and snow that surround the Frozen Crown.
 
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[X] The Realm of Dragonlords

Far to the North lies a realm of splintered lords where the borders have not moved for millennia. It was founded by a group of mighty dragons who have long ago "agreed" to cease their conquering. Now they rule their domains as immortal godkings and compete through the glory of their hoards and the abilities of their servants.

There are many stories about mortals breaking themselves to gain the favor of their lords, whether by presenting a creation worthy of their hoard or by striking at the rivals they themselves cannot touch.

The rare fanatics that travel to the city in search of something worthy of their Lord's attention tell, that to reach it one has to follow a mighty river to it's source in a treacherous and cursed mountain range. On the other side the survivors of the dragon's ancient conquests still cling to the mountains, ever in the shadows of their almost doom. Beyond them lies a borderlands no one lays claim to for fear of the dragons ire.


( 179 words by SV's count)
This word limit is a curse to my verbose writing style. Interesting to see what I have to cut, while trying not to lose anything vital.
 
[X] The Great Spire

It is said that far to the west, at the equator, there is a tower so tall that it pierces the sky itself. Great cities have been built into its sloping sides, holding uncounted people. In the highest inhabited levels live aloof winged people who seldom deign to interact with those below them, and lower down there are cities of metal and glass that have tamed spirits of lightning to their bidding. The lowest levels live simpler lives, trading food and produce to those above them in exchange for other goods.

The interior is filled with a vast tunnel system, and there are pervasive legends of a portal to a lush paradise at the center. Many expeditions have been sent to find it, but if any have, they have not returned.

The spire itself is the sole source of water in a large desert, and intricate irrigation systems have been constructed over the centuries to create a verdant and fertile land that supports the many people who call it home.


(Within a few words of 175)

Inspired by Terminal World, which has a tower called Spearpoint (or sometimes 'The Godscraper').
 
hello. i will now make the voting period disappear into thin air
Scheduled vote count started by AKuz on Jan 19, 2022 at 9:54 PM, finished with 21 posts and 15 votes.
 
Adventure 1: Journeywoman, Page 4
[X] The Singing Dunes

A/N said:
Bit shorter tonight, busy day, didn't get to the meat of it until I was already tired, hope it doesn't read as phoned in.

Adventure 1: Journeywoman, Page 4

The centrepiece of any properly devoted Imharite temple is flowing water.

The small temple that Anne-Seht has attended since birth had a small fountain behind the altar that the Divine Sisters would draw water from for their daily and weekly rituals.

Now she finds herself standing next to the babbling stream that runs through the Khot-Sen-Lanua's greatest Imahrite temple, the Grand Temple of Learned Waters.

The humble temple that preceded the Grand Temple of Learned Waters two centuries ago was built on the outskirts of a smaller Khot, but the current Grand Temple now finds itself surrounded by several residential islands and sits adjacent to the newest of the Seven Grand Collages.

Compared to the small temple that burst at the seams to fit Anne's neighbourhood faithful, Learned Waters is massive. It's in fact the largest single house of worship in Khot-Sen-Lanua, as the city's far more numerous atheists do not need such services, and the Channelers houses of worship like the Imharite temples.

Anne stands next to her mother and father, her father maintaining a respectful silence and her mother radiating clear relief that the temple is nowhere near as crowded as it would be during the morning and evening ceremonies.

Anne stands in front of the temple altar, her parents behind her and a middle aged Divine Sister in front of her carefully laying out a ceremonial blade. Blade prepared, she pours water from a ceremonial ewer into the basin set into the altar.

Setting the ewer aside the Sister closes her eyes and holds a fist up to her forehead as she speaks several passages in the Rivers' Tongue, beginning the blessing of the water in front of her.

When the Sister opens her eyes she speaks a command in the holy tongue and, for the second time today, Anne holds out an open palm, and for the second time, a ceremonial blade is run over it.

"Lady of Rivers, grant your supplicant clear waters." The Sister plunges Anne's hand into the basin, "May her blood run pure." She lowers both her hands into the basin and flicks water into the altar, where it instantly vanishes into the stone in exactly the way that water usually doesn't.

"If cold blood be shed, let it be the blood of your enemies." another flick, "If she thirsts, may you grant her your waters," more water, this time flicked onto Anne, "If she hungers, guide her towards sustenance."

Anne feels the familiar slick sensation that she usually does during these ceremonies. It is a comforting one, lapping away the pain from the cut.

"If she be lost, guide her," the Sister reaches forward and anoints Anne with water from the basin, her thumb cold against the girl's forehead, "Imahar Zarel. Goddess of Rivers. Patroness of Peoples. At this time we beseech you to honour your Covenant with us. Bless Anne-Seht of Cohacos with your for the lifeblood of our Covenant with you flows through her.

"For this blessing: Blood." she lifts Anne's hand from the basin, "Blood, freely given."

She wipes clean the edge of the ewer and raises it to Anne's lips, "Drink, blessed, feel the lifeblood of our Patroness."

Anne sips from the ewer, the water is always cool and refreshing, but she's never had any hint of the silvery feeling that the water mixed with freely given blood has.

That done, the Sister lowers the ewer and pulls a towel off the altar and hands it to Anne, "That's that." she says with the casual practicality that a lot of the Divine Sisters that Anne has met possess, "That's the Traveller's Blessing made," she pulls a small flask off the altar, and cups her hand to pour some of the basin's water in, "Here's your Covenant Blood."

"Thank you" says Anne as she takes the small flask from the Sister.

"As well as," the sister hands Anne another small flask, "Travellers' Blood." she points at the first flask, "Covenant for wounds of the mind and pain of the body, and a drop of Travellers' Blood into water and it will be pure for you and yours."

The Sister smiles as she begins cleaning up the altar, "Done a lot of these today, busy time of year," she begins cleaning the knife in the basin, where are you headed to Anne-Seht?"

"Oh, I'm headed to the Singing Dunes." says Anne casually.

The Sister laughs, either impressed at the destination of Anne's audacity, "That's two of you today. You're headed a long way. Genuinely, may the Lady of Rivers steer your way to distant lands and back again."

Anne's mother smiles and lightly puts a hand on Anne's shoulder, "Thank you Sister. The Traveller's blessing is such a relief."

"We give to her, she gives to us. That's why she's Our Lady."

"That's that Covenant." says Anne's father with a smile. He's always bemused at how seemingly similar the openly transactional nature the Imharite religion is to his own Atheism at times.

Seth strokes his chin, and turns to Anne, nodding at the flasks in her hands, "Now all that's left is ensuring that your bird is properly seen to. I know that Tarn doesn't trust the endurance of riding birds. So I'd make sure that you force them to have spare gear, and maybe some medicinal herbs on hand. Unless you're planning on riding one of his horses?"

Anne laughs, "Uncle, there's no way I'm leaving behind…"

EXAMPLE:

[ ] …Zephyr

Kaf saw the raising of a bird as part of the process of becoming a full member of Clan Cohacos, and Annasavai was happy to cooperate, wanting a first hand view of traditional riding bird husbandry techniques.

Now five years grown, and Anne's personal mount, Zephyr is as quick as her name, and twice as flighty. Despite Anne's best efforts, Zephyr has never been good with surprises and really doesn't like other riders.

Still, the red and black feathered bird is fast, isn't a picky eater, and trusts Anne.


For this write in (90 words) I'm looking for a name, a brief description of the bird, a clear strength, a clear weakness, and some characterization of the bird's personality.
 
feel a bit bleh about this one, but 🤷‍♀️, daily updates mean that some days I wont have quite the same drive as on others.
 
[X]...Astride A Thousand Skies (AKA Astri, Sky-Sky, Idiot)

Kaf saw the raising of a bird as part of the process of becoming a full member of Clan Cohacos, and Annasavai was happy to cooperate, wanting a first hand view of traditional riding bird husbandry techniques.

Now five years old and hand raised, Astride is a deeply loyal, affectionate bird...if not very smart, notable mostly for her impressive endurance and heartiness. Her playful nature gleams through the mischief of her dark eyes, a striking contrast to her blue and white coat.


what if

birb

dumb...but!

cute?
 
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I just snapped wide awake with the realization that I'd just invented reverse transubstantiation
 
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