The Dragon Ascendant: NO SV: Welcome To Another Viserys Targaryen Quest (A Ck2 Quest)

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Scheduled vote count started by Magoose on Jan 16, 2022 at 11:43 PM, finished with 44 posts and 10 votes.

  • [X] Bold New World
    [X]Because right now, you're too useful alive. I'm not a fool like Robert, nor a mad man like my father. You have your uses to me, and I am keen to make use of them. I only hope you realize that, and I may make use of you soon enough.
    [X] Plan Building a Foundation for the Future
    [X]To Be Debt Free: Robert has squandered the Realms coffers with his appetites and flights of fancy, enough to where the Realm is in serious financial trouble, even with the debts of certain kingdoms forgiven.
    [X]Expand Naval Defenses: The Royal Navy is not what it was under Lord Stannis as MAster of Ships. It has fallen on the wayside, and there are many reports that your enemies in the east wish to strike back against the Dragon lord who may threaten the Slave Trade.
    [X]The City the West Desires: Kings Landing will be a capital worthy of being the Capital of this new Westeros.
    [X] Bold New World
    -[X] Because right now, you're too useful alive. I'm not a fool like Robert, nor a mad man like my father. You have your uses to me, and I am keen to make use of them. I only hope you realize that, and I may make use of you soon enough.
    -[X]Expand Naval Defenses: The Royal Navy is not what it was under Lord Stannis as MAster of Ships. It has fallen on the wayside, and there are many reports that your enemies in the east wish to strike back against the Dragon lord who may threaten the Slave Trade.
    -[X] The City the West Desires: King's Landing will be a capital worthy of this new Westeros.
    -[X] Captains of Industry and Desire: For far too long, Westeros has been at the end of a staggering trade deficit to the East, and there is nothing any of the Kings of Westeros wished to change that. You are different. Seeing the East, and the squalor of Westeros, you know it can be better. Far better for everyone.
 
298 AC Turn 1 (Q1)
The first full year of your reign has begun. Life is complicated, but good; your family sits as kings in their desires; your enemies are largely in chains or in the wind; your realm is restive but not in revolt; and the wheel turns ever on.

Special Projects (not required; may choose one)
These will take most of the year to plan and execute.


[ ] A Royal Progress: A grand tour of the realm hasn't been done by a Targaryen in almost 200 years. You would tour the Seven Kingdoms over the course of the year, holding court in various locales as you went. Most of the Small Council would remain in King's Landing to perform their tasks.
[ ] Hail the Conquering Hero: A grand tour of the former Freehold has its appeal to you, and it never hurts to remind the Free Cities that Westeros is the world power on this side of the world, not them. You would tour select Free Cities and surrounding areas over the course of the year. Most of the Small Council would remain in King's Landing to perform their tasks.
-[ ] Write-in four Free Cities/regions to tour, subject to QM approval. Andalos or Selhorys are acceptable write-ins, for instance, while Yi-Ti or Qarth are not.

Projects (pick two per category)

Diplomacy
Advisor: Ned Stark

[ ] Princess of Songs: Few things can capture minds and sway opinions like a good song. If Dany writes something good enough, and you pay bards to play it in the right places, you can stealthily change the public opinion. DC 60. Reward: Improve Happiness, change public opinion on a topic of choice. (5,000 Dr)

[]The Trading Contracts of The East: Robert was utterly fucking the Ream with his agreements to the Freee Cities, losing millions of Gold and Silver to the East, and saw nay a fucking copper for the trouble back. You need to begin to renegotiate those trade deals. DC: 80 Reward: You begin to renegotiate the contracts that Westeros is in. (10,000 DR)

[]Hold Court: You have quite a list of your proclamations to make public to the Lord's of the Realm, and they have their own Greviences that they need to be Aired. It is high time to hold a High Court and make the next coming years known, and hopefully, bearable to the Lord's and Ladies of the Realm DC:55 Reward: You let the Realm know your Objectives, and judge their reactions. (5,000 Dr)

[]To Maintain the Neutrality: There are rumors and whispers across the East from your spy network that there is another Great age of War coming. Not seen since the Bleeding years, and the Fall of Valyria. Volantis is mustering its Legions, and purchasing Unsullied by the tens of thousands. The Free companies across the East are mustering under a coalition of the Three Daughters, and Pentos and Braavos are this close to yet another conflict. They wish for Westerosi Men and Westerosi Backing. You will refuse them. DC: 60 Reward: You make a great statement and proclamation to the East. Westeros is not interested in fighting in their wars. (25,000 Dr)

[]The Rogare Connections: You remember a long time ago, that the Lysine and the Rogares in particular still need to be reminded that you own their asses, literally and figuratively. And they are committing to actions that are beneficial to themselves, and not to you. Remind them that they are the Humble servants of Valaar Vealtigar. And not to themselves. DC: 40 Reward: You remind those cunts that you are the one that makes the decisions in Lys, not them. You don't even need the Dragon to make that point, but it certainly helps. (2,000 Dr)

[]The Iron Request: The Iron Bank, or rather Representatives of Braavos who work for the Iron Bank, have requested a proposition for you, and your kingdom. A Great deal of forgiveness of the debt of your kingdom, in exchange for 500 ships, ten thousand men, and the ability to repair their ships for the duration of the War. DC: 65 Reward: You make a deal with the Braavosi to officially assist them during the War. (25000 Dr) (This will have Grave Repercussions on your diplomatic standing in the East!)

[ ] Frey'd Lines
: Many Houses across the Riverlands, Stormlands and the Reach are now in contention over who should inherit -- with a truly alarming number of men from House Frey in the wings. Lords Hoster, Mace and Stannis can only do so much, and they have asked for Royal assistance in settling these matters. DC 50. Reward: inheritances are settled, some lords may be displeased with results (2,500 Dr)

[ ] Befriending the Banners: The Crownlands are unique among the kingdoms, in that they answer directly to you. Although these lords can be eccentric, they are yours, and you want them loyal. You'll host a series of feasts and worth through inviting them all, to listen to their concerns and assure them of your goodwill. DC 45. Reward: improved relations, information. (30,000 Dr)

[ ] Alliance and Allegiance: Due to having many of the Kingdom's Children or Heirs here in King's Landing, who wish to either marry in or obtain the friendship of their new king, you may need to meet them, and keep them happy. DC: 50 Reward: You set about to meet and discuss the future with numerous wards of the Crown, and see that they are comfortable with their situation. (2,500 Dr)

Martial
Advisor: Stannis Baratheon

[ ] Pomp and Circumstance: You know what everyone (except Stannis) loves? Tournaments. Throwing a lavish tourney is a surefire way to improve the mood of your subjects noble and common alike (saving, perhaps, the Master of War). Young, bold knights will be eager to make their names on the field, and disgraced houses will be hopeful to earn favour with good showings. DC 50, improve Happiness of King's Landing, improve your reputation with attending nobles, participants may improve their Martial. (60,000 Dr)

[ ] Bastards' Bane: While the War of the Restoration has officially ended, bandits and raiders still pillage areas of the Crownlands and Riverlands, the Band of Bastards being a particular thorn in the ass. With your blessing, Stannis would ride forth with a small but respectably sized force, and stamp this nonsense out. DC 55, predations upon the smallfolk end, some lords may be annoyed at the imposition. (7,500 Dr)

[ ] A Gold Standard: The City Watch is poorly equipped, poorly trained, and you're as likely to find an extortionist as you are a good man in the uniform. Aegon would like your permission (and the aid of the Master of War) to clean house, get proper men, proper equipment and proper training. DC 60. Reward: increase quality of the Gold Cloaks to Trained/Full Strength. (15,000 Dr) (locks for 2 rounds)

[]The Watchers of the Sea: There have been reports. Troubling reports that the long-standing slave Trade that had once revved Westeros shores are making a return in force, for the first time in three hundred years. Hundreds of Ships are prowling, waiting to take cargo away from your lands, and back to Slavers bay, or worse, to the warring nations of Essos. Lord Stannis has requested a great budget increase, to allow the ships to patrol the narrow sea, and to stop any ship flying Slaver colors. DC: 65 Reward: You begin a campaign of Sea Born protection across the Narrow Sea Coastline, to protect your people and your property.

[ ] Master and Commander: Stannis has been toying with the notion of a naval academy, an institution to teach sailing and sea-based warfare to any who would learn. The idea has its merits, and it also has its detractors. DC 65. Reward: begin instituting Stannis' naval academy (30,000 Dr)* (locks for 2 rounds)

[ ] The Kraken's Men: Many men can sail and many men can fight, but few can sail and fight like the Ironborn can. Your Master of Ships is floating the idea of training a small, elite force of Ironborn that can fight at land or sea. DC 65. Reward: found the Iron SEALs. (15,000 Dr)* (locks for 2 rounds)

Stewardship
Advisor: Mace Tyrell (Oleana Tyrell)

[ ] Renegotiate Debts: The Usurper left the realm in perilous financial states, and one way to amend this is to renegotiate the terms of the loan the Crown made from the Iron Bank. DC 65. Reward: possibly renegotiate interest rate and/or repayment schedule. (10,000 Dr)

[ ] Nests Within Nests: You can't tell much, given the state of recordkeeping towards the end and the nature of those involved, but you do at least know that Petyr Baelish had a bizarre web of influence and ownerships, the boundaries of which even you couldn't begin to guess at. You'll task Ser Harry with trying to disentangle this Meereenese knot. DC 90. Reward: Baelish's 'ledger' becomes comprehensible, a more complete picture of finances and assets gained. (7,500 Dr) (locks for two rounds)

[]Roads, and all their Glory (King's Landing): You look at the decaying Roads of King's Landing, and see only the shit caked streets and dirt path where there should be stone and marble. DC: 50 Reward: You examine the Roads of the City, and discover if any of them can be salvaged, and what it may cost to repair it. (1,000 DR)

[]Roads and How they Make Trade: The King's Road, and the major road system that were created by Jaeherys the Chancellor, and one of the main arteries of Trade throughout Westeros. They have also not been repaired since they were made, save for minor improvements by the Riverlords in the Riverlands, due to an unusually active merchant class wishing to keep the roads well maintained. DC: 50 Reward: You begin to survey the King's Road, and find out it's condition. (Needs two success to succeed.) (2,500 Dr)

[]The Census of Westeros (The Crownlands): Westeros has not had a proper census in its entire history, just local counting, and guesswork that relied heavily on local tax collectors being smart enough to write it down. You are going to change that by doing something modern in this world. Actually doing something new. DC: 60 Reward: You begin a true census of the entire Westerosi Population. (Needs two successes to succeed.) (2,500 Dr)

[ ] A New City: King's Landing is overcrowded; anyone can see that. About the only thing that can be done at this point is to organize the settlement of a new district. This is going to be a massive and years-long project. DC 40. Reward: Complete the planning stage for the new district. (5,000 Dr)

[ ] Brown Bile: King's Landing's sewer system dates back to the reign of King Jaehaerys I, when the city was a lot smaller. You want to expand and modernize it into something that will keep the city, as much as possible, from smelling like human waste. DC 70. Reward: begin work on new sewers, increase Health significantly when the project is completed. (50,000 Dr) (This project must succeed 5 times to be completed)

[ ] A Stable for Dragons: The ruins of the Dragonpit still stand atop Rhaenys' Hill. Now that there are dragons living in King's Landing again, you might want to rebuild it so you have a place to keep them by the time they're old enough to really cause trouble. DC 50. Reward: the Dragonpit is rebuilt. (75,000 Dr) (This project must succeed 4 times to be completed)

[ ] Fools' Errands: the maps of the world have largely looked the same for centuries (save for Valyria becoming an archipelago of misery and death). The Shivering Sea seals away the North beyond places like Hardhome and the Wall, the Sunset Sea has never been defined beyond the Targaryen Islands (not terribly far to the West) the East is legends and mysteries beyond Yi Ti, and none since Jaenara have ventured beyond the coasts of Sothoryos. You'd like to do something about this, beginning by funding some ships to start mapping as much of the world as possible. DC 80. Reward: an "Outbound Fleet" takes shape, and exploration of the world begins anew. (65,000 Dr)

Intrigue
Advisor: Oberyn Martell

[ ] Develop Spy Network (Region): Set your Master of Whispers to finding informants. You want to know what your lords are trying to keep hidden. DC 70. Reward: get additional insights along with the standard rumors that everyone hears. (25,000 Dr) (Please specify region when voting) (may be taken twice for multiple regions)

[ ] The Red Keep's Ways: The Red Keep is riddled with secret passages. Everyone knows this. Fewer know the location of even one. Oberyn, with the help of the Sand Snakes, can find them all. DC 60. Reward: gain complete knowledge of the Red Keep's secret passages. (Free)

[ ] Sins of the Father: Your father's last mad plan never came to fruition, but it left a lot of wildfire scattered around the city, and Jaime doesn't know the locations of all the caches. You'll start trying to quietly track down a paper trail or anyone who knows of something strange. DC 75. Reward: locate the lost wildfire caches. (5,000 Dr) (This project must succeed 3 times to be completed)

[ ] Little Fingers, Large Shadows: The only remaining member of Robert's Small Council at large, former Master of Whispers Petyr Baelish has somehow vanished from the world. This cannot be. You'll find him somehow, someday. You'll start by tracing his past, his movements and his dealings. No one can just disappear, he has to have left some kind of trail. DC 80. Reward: begin gaining information about Baelish, his assets and his disappearance. (10,000 Dr)

[ ] Three is Auspicious, but…: More dragons are better, right? You came across your three dragon eggs by chance, but surely these were not the only three eggs left in the world. DC 85. Reward: possibly discover other dragon eggs??? (15,000 Dr)

[ ] The Lonely Dragons: At the moment, the entirety of House Targaryen consists of you and your infant child, your sister, and your nephew. Is it possible that there's more family out there? Your father and brother may have had bastards, and who knows how many female relatives married into other families? Your knowledge of your family tree is woefully incomplete, and you would know more. DC 50/75/100. Reward: learn more about the branches of the Targaryen family, ??? (15,000 Dr)

Learning
Advisor: Grand Maester William

[ ] The Box is Open. Ever since you destroyed the Iron Throne, you have had a great sense of peace, and also dread, as if you released something horrible into the world, that cannot be put back in. You'll have the Grand Maester look into it. DC 80. Reward: gain information about the Iron Throne, ??? (1,000 Dr)

[ ] The Higher Mysteries: Magic exists in this world. Your dragons are proof of it. Your dreams are proof of it. Seven Hells, whatever nightmarish things Euron Greyjoy got up to would also qualify. But it is unknown to you. This is where your request to the Citadel regarding the new Grand Maester comes in. DC 55. Reward: learn about magic, ??? (5,000 Dr)

[ ] The Dragon's Bane: Wildfire was an obsession of your father, and of other Targaryens before him (Aerion 'Brightflame' makes your father look sane in contrast). You like a bit of fire and destruction as much as the next dragon, but maybe there is something else here? DC 60. Reward: gain understanding of wildfire's properties, potential uses (10,000 Dr)

[ ] What Made the Red God Red?: Lord Stannis Baratheon and his wife Selyse are open devotees of the Lord of Light, after a servant of the Red God saved their daughter's life. A Red Priestess named Melisandre was once so interested in meeting you she put a bounty on you. Just what is the deal with the Red God and his followers, anyway? DC 50. Reward: gain information about R'hllor and his disciples (2,000 Dr)

[ ] On Crowns They Hung the Dragonfire: Three dragons now live in King's Landing, and they are, for now, obedient and under control. Dany has great instincts, informed by her old book of Valyrian tales and myths, but you would really like additional information, and there must be more out there than just this book. DC 85. Reward: find out more about dragon rearing, training and maintaining (7,500 Dr)

[ ] Silence Lay Steadily Against the Wood and Stone: You know hardly anything about Summerhall, one of the darkest marks in your family's long and checkered history in Westeros. Your brother went there often, but spoke nothing of it; your father wouldn't hear the name in his presence; your mother wept at the very thought of it. Perhaps an impartial third party, an observer like the Grand Maester, can give you the salient details – what the buildup was, what if anything went wrong, anything you don't know but should. DC 75. Reward: information about Summerhall, ??? (7,500 Dr)

Personal (Pick Two)

[ ] Sharper than the Sharpies:
You may not officially run your merchant enterprise anymore, but the intrigues involved are what you truly excel at, and if you're honest with yourself, you sometimes miss the fun of it. Allows you to take on an additional Intrigue task.

[ ] A Bent Copper: You remember well what happened to the last king when he didn't pay close enough mind to his financials. Seven Hells, his situation was so dire that you sent him a million gold dragons as a taunt once. While you're certainly no indulgent wastrel, you'd like to get better with coin. Stewardship/Learning, DC: 60. Reward: increase Stewardship, gain related traits, may improve some relationships (Free)

[ ] Return to Dragonstone: You haven't set foot upon the island in fourteen years, and the last time you were there, your mother died in your presence. Maybe it's been long enough, and you can lay some old ghosts to rest? And who knows what secrets and knowledge may lay hidden in your family's ancestral home? Reward: ??? (Free)

[ ] Beyond the Veil: You have little to no control over your visions. You would like to try and improve upon this. Maybe the Grand Maester knows something, maybe someone wrote on this once, anything – you need guidance. Willpower, DC 50. Reward: may unlock Seer traits, other options (Free)

[ ] The Bonds Between Us: You have a core group of people in your inner circle, but it's only a few. And a king certainly can't ignore the members of his court. (Specify a person, or perhaps two people, to spend time with). Reward: strengthen relationships, may improve stats or gain new traits. (Free)

[ ] A Dragon in Black: You do have one living relative you know of outside of King's Landing: your ancestrally and geographically distant uncle Aemon, a maester in the service of the Night's Watch. You're told that Rhaegar would exchange letters with the old man, before his death – maybe he'd like to write you? Reward: Contact with Maester Aemon Targaryen, ??? (Free)

Heroes (Pick one task each)

Daenerys Targaryen
[ ] Diplomacy of the Dame:
There are few as good with their words and innate charm as Dany, and she can put that to good use. (Allows you to take on an additional Diplomacy project, using only her Diplomacy bonus) (Please specify project when voting).

[]The Traveling Bard: Your sister wishes to travel Westeros, to the Great Holdfasts of your Vassels and their many lord's, as herself, a princess that can fly, can sing and be a young woman in her youth. Happy and whole. You agree. DC: 55 Reward: Dany Goes Traveling across Westeros with her Dragon, and she meets with the Lord's of Westeros.

[ ] Shadows of the Past: For good or ill, the most powerful and consequential of Targaryen women have always had martial skills. To advance her in this arena, you'll have Dany train with Ser Bonifer. Martial, DC 55. Reward: increase Martial, gain combat-related traits. (Free)

[ ] Sisters in Scales: Dany has never been one for the traditional route, and neither have you. She's forged good relationships with the Sand Snakes, and they could probably teach her things that would never occur to Ser Bonifer. Martial/Intrigue, DC 40. Reward: increase Martial and Intrigue, may gain combat-related and intrigue-related traits. (Free) (assigns the Sand Snakes to Dany for the round)

Aegon Targaryen

[]
The Case of a Dragon, and a City: You are starting to think that whenever it comes to the second in line of the Iron Throne, and in this city, you start to think that things will go mad. Like there are reports of a man in armor, jumping around at night, beating up criminals. Egg, do you know anything about this? DC: 40 Reward: You send Egg to investigate this strange occurrence.

[ ] A Mind that Burns: The Golden Prince is smart, and received much of the training for kingship that you never did. You would have him improve on those subjects, as they will help him over the possibility of ruling a rock that you may see him in, but when he becomes a lord somewhere as well. DC: 50. Reward: increase Stewardship and Diplomacy, gain related traits. (Free)

[ ] The Path of Ashes: Since he has lived his life as a Mercenary, Aegon has always known a life of fighting and struggle, and while he is no master at it, he wishes to learn more. You'll have Aegon train with you and select others in your court, to improve his skills. Martial, DC 50. Reward: increase Martial, gain combat-related traits, may improve relationships. (Free)

[ ] Along the Nascent Echo: Summerhall sits long ruined, a scar on the Stormlands and a sobering reminder of your house's fragility and fallibility. Aegon has some curiosity about the place, given his father's connection to it, and he's dreamed of visiting it sometime. Reward: ??? (2,500 Dr)

[ ] The Shape of Dreams: Many Targaryens across history have been touched by some kind of influence beyond the mortal coil – some dream of the future or the past, some discover things in the present beyond their ken, some speak with the dead … Aegon wonders, in his few quiet moments, if he has inherited something of this from his father. Willpower, DC 60. Reward: increase Willpower, may gain related traits. (Free)

Garret of Saltpans
[ ] Port of Call:
A trading company would be sort of silly without having operations of some kind in as many major port cities as possible, and the Tigaros Cartel is not silly. Garret will begin to expand from Lys and Braavos, working to get a foothold in various port cities. Intrigue/Diplomacy, DC & cost varies by port city (write-in 3 target cities, subject to QM approval)

[ ] Hoist the Colours: You know a profitable venture that you never got yourself into? Piracy. The Narrow Sea is almost crawling with ships, some more vulnerable than others, and the Summer Sea never lacks for opportunity either. And there's always the Arbor… Intrigue, DC 40. Reward: the makings of a pirate enterprise, varying amounts of coin and cargo, ??? (20,000 Dr)

[ ] Settling Accounts: Once upon a time, you had to flee your home in Braavos, thanks to the amorality of the servants Ser Willem Darry had hired. You are very much now in a position to reclaim what was lost (as can be, anyhow) and to have Garret exact some petty revenge. It would be unbecoming for a King of Westeros to stoop so low, but hey – that's what Tigaros is for. Intrigue, DC 35. Reward: reclaimed items lost from Ser Willem's home, sweet sweet vengeance, ??? (5,000 Dr)

[ ] Tempting Fate: You survived the Doom of Valyria once, with the help of Ser Jaime and Lord Gerion and no small amount of luck. So far, everyone else that's tried has failed where you succeeded. You'll task Garret with finding out why, and maybe collecting some treasures you recall still awaiting claimants in the Doom. It's a very foolhardy but potentially very profitable option. Intrigue/Martial, DC 90. Reward: information on failed expeditions, secrets and treasures lost in Valyria, ??? (100,000 Dr)

[ ] O Brothel, Where Art Thou?: A funny thing has happened since the Restoration – many of the brothels in King's Landing have been in trouble, their proprietor missing and assets (in every sense of the word) left vulnerable. It's a bit distasteful and lowbrow, but it is the oldest profession in the world, and someone needs to do it. Diplomacy/Stewardship, DC 45. Reward: the Vaeltigar Trading Consurtioumsteps in and gains some, erm…assets. (10,000 Dr)

[ ] Selling Swords: Besides trading and whoring, the most profitable work in the world is mercenary work. There are a lot of sellswords out there, and there's a lot of veterans who, for one reason or another, can't seem to go home. Garret will put them to work. Martial/Stewardship, DC 40. Reward: the Vaeltigar Trading Consurtioum gains a sellsword arm, and you gain a private army loyal only to you (and your coin). (25,000 Dr)

The Kingsguard
[]Rebuilng the Guard:
There are only 4 members of the guard at this moment. It needs to be brought back to full strength before anything else. DC: 0 (FREE)

[ ] A Duty to Swords: A Kingsguard is never skilled enough. (Martial, difficulty varies) Reward: Increase Martial and gain combat-related traits.
[ ] Loyal Knights: (Allows you to take on an additional Martial Project) (Please specify which one when voting)
[ ] Restoration Reformations: Ser Jaime has gotten himself Opinions as pertain to the Kingsguard, and you haven't gotten this far by not trusting his judgment. He would like your permission (and input, in some cases) to implement some changes in the Kingsguard. Diplomacy & Martial, difficulty varies. Reward: Begin instituting some reforms on the Kingsguard.
[ ] Brothers and Sisters: It has not escaped notice that an informal Queensguard has coalesced around your wife, Arianne. You will formalise this arrangement, and work with Ser Jaime to smooth over whatever vocal objections arise to armed women being legitimised by the Crown. Diplomacy, DC 75 (Jaime & Viserys). Reward: Queensguard established, some traditionalist feathers ruffled (unlocks future vote bloc to recruit members)

The Sand Snakes
When they are not minding your wife (their cousin) as an informal Queensguard, whom do they aid?
[ ] Task them to Dany (takes Sisters in Scales action)
[ ] Task them to Oberyn (+10 to Oberyn's rolls)
[ ] Task them to Arianne full-time (lowers DC of Brothers and Sisters by 15)

Arianne Martell
[-]
The Queen is recovering from delivery of Daeron, and will be available for actions in six months.

Jacelyn Bywater:

[]The Streets of Justice: Bywater and his boys are going to be cleaning up the Streets, one street at a time. They are going to be out in force. DC 60 Reward: The City Watch begin to strike back at the Gang Violence in the city, and there will be blood.

[]The Legends of Gin Ally: There is a murderer named Karl, who calls himself the Legend of Gin Ally. Let's see how a legend deals with twenty men of steel. DC: ??? Reward: You end the Legend of Gin Ally.

[]Detective Seaworth: Mathos Seaworth is a boy who knew the city, and while he isn't nearly as skilled as his father, he knows how to discover the crime that seeps beneath the surface. DC: 30 Reward: The City Watch gain its first true Detective.

Sandor Clegane:

[]Mountian Breaker: Ser Gregor Clegane will be brought before the King, and face your Justice. Sandor will be taking him to the Capital personally. All he needs to do is hear your word. And gather some swords. DC: 40 Reward: Gregor Clegane is Arrested and now sits in a Black cell for his punishment. (500 DR)

[]The Justice League: Sandor will work with the City Watch to Clean up the Streets of King's Landing. (Add a +10 to all of Bywater's Action.)

[]All The King's Men: Sandor, help the Kingsguard for a bit, I am in need of all the swords I can get. (Add a +10 to all Kingsguard Action.)


AN: enjoy.

And vote in plan format please.

Also a moratorium for 2 hours.
 
Also, right now there is a lack of a Tywin action.

There is a reason for that. You will see soon.
 
1)how much dept are we in ?
2)how much is our income ?
3)how much gold does Viserys have from the previous quest/adventuring days ?
3 b) is it enough to pay back the crown's depts ?
 
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just checked the front page , Viserys has 12 millions dragons in personnel wealth while the dept is 7 million dragons , 3 million to the iron bank , 3.5 million to the Lanisters and 0.5 million to the faith , we can pay them all back at once which will serve as a massive flex and earn Viserys a lot of prestige while dispelling a good deal of the uncertainty of being a newly crowned king , also Robbert two cuck the Usurper may have cut a deal with the faith to get them to lend him , what ever that deal was we can naturalize it by declaring his entire reign to have been illegitimate meaning that all edicts/rulings/laws put by him to would be invalid(not that it will be an issue since he barely ruled at all anyway) including what ever deal he made with the faith , the only way the faith could opposes this is by pointing at the dept and claiming we are trying to weasel out of it which is why we pay the depts first thus shutting them up
 
Dammit so many cool options, I'm working on a plan but it will take some time...

But just to be sure @Magoose If we take [ ] Task them to Arianne full-time (lowers DC of Brothers and Sisters by 15) do we keep the lowered DC or it only applies on the same turn we take Brothers and Sisters?
 
[] Plan: Dragon

Not choosing the special stuff this year. Focus on the realm first.


Projects (pick two per category)

Diplomacy
Advisor: Ned Stark

-[ ] Frey'd Lines: Many Houses across the Riverlands, Stormlands and the Reach are now in contention over who should inherit -- with a truly alarming number of men from House Frey in the wings. Lords Hoster, Mace and Stannis can only do so much, and they have asked for Royal assistance in settling these matters. DC 50. Reward: inheritances are settled, some lords may be displeased with results (2,500 Dr)

-[ ] Alliance and Allegiance: Due to having many of the Kingdom's Children or Heirs here in King's Landing, who wish to either marry in or obtain the friendship of their new king, you may need to meet them, and keep them happy. DC: 50 Reward: You set about to meet and discuss the future with numerous wards of the Crown, and see that they are comfortable with their situation. (2,500 Dr)

Martial
Advisor: Stannis Baratheon

-[ ] Bastards' Bane: While the War of the Restoration has officially ended, bandits and raiders still pillage areas of the Crownlands and Riverlands, the Band of Bastards being a particular thorn in the ass. With your blessing, Stannis would ride forth with a small but respectably sized force, and stamp this nonsense out. DC 55, predations upon the smallfolk end, some lords may be annoyed at the imposition. (7,500 Dr)

-[]The Watchers of the Sea: There have been reports. Troubling reports that the long-standing slave Trade that had once revved Westeros shores are making a return in force, for the first time in three hundred years. Hundreds of Ships are prowling, waiting to take cargo away from your lands, and back to Slavers bay, or worse, to the warring nations of Essos. Lord Stannis has requested a great budget increase, to allow the ships to patrol the narrow sea, and to stop any ship flying Slaver colors. DC: 65 Reward: You begin a campaign of Sea Born protection across the Narrow Sea Coastline, to protect your people and your property.


Stewardship
Advisor: Mace Tyrell (Oleana Tyrell)

-[ ] Renegotiate Debts: The Usurper left the realm in perilous financial states, and one way to amend this is to renegotiate the terms of the loan the Crown made from the Iron Bank. DC 65. Reward: possibly renegotiate interest rate and/or repayment schedule. (10,000 Dr)

-[ ] Nests Within Nests: You can't tell much, given the state of recordkeeping towards the end and the nature of those involved, but you do at least know that Petyr Baelish had a bizarre web of influence and ownerships, the boundaries of which even you couldn't begin to guess at. You'll task Ser Harry with trying to disentangle this Meereenese knot. DC 90. Reward: Baelish's 'ledger' becomes comprehensible, a more complete picture of finances and assets gained. (7,500 Dr) (locks for two rounds)


Intrigue
Advisor: Oberyn Martell


-[ ] The Red Keep's Ways: The Red Keep is riddled with secret passages. Everyone knows this. Fewer know the location of even one. Oberyn, with the help of the Sand Snakes, can find them all. DC 60. Reward: gain complete knowledge of the Red Keep's secret passages. (Free)

-[ ] Sins of the Father: Your father's last mad plan never came to fruition, but it left a lot of wildfire scattered around the city, and Jaime doesn't know the locations of all the caches. You'll start trying to quietly track down a paper trail or anyone who knows of something strange. DC 75. Reward: locate the lost wildfire caches. (5,000 Dr) (This project must succeed 3 times to be completed)



Learning
Advisor: Grand Maester William
-[ ] The Box is Open. Ever since you destroyed the Iron Throne, you have had a great sense of peace, and also dread, as if you released something horrible into the world, that cannot be put back in. You'll have the Grand Maester look into it. DC 80. Reward: gain information about the Iron Throne, ??? (1,000 Dr)

-[ ] What Made the Red God Red?: Lord Stannis Baratheon and his wife Selyse are open devotees of the Lord of Light, after a servant of the Red God saved their daughter's life. A Red Priestess named Melisandre was once so interested in meeting you she put a bounty on you. Just what is the deal with the Red God and his followers, anyway? DC 50. Reward: gain information about R'hllor and his disciples (2,000 Dr)



Personal (Pick Two)

[ ]
A Bent Copper: You remember well what happened to the last king when he didn't pay close enough mind to his financials. Seven Hells, his situation was so dire that you sent him a million gold dragons as a taunt once. While you're certainly no indulgent wastrel, you'd like to get better with coin. Stewardship/Learning, DC: 60. Reward: increase Stewardship, gain related traits, may improve some relationships (Free)

[ ] Return to Dragonstone: You haven't set foot upon the island in fourteen years, and the last time you were there, your mother died in your presence. Maybe it's been long enough, and you can lay some old ghosts to rest? And who knows what secrets and knowledge may lay hidden in your family's ancestral home? Reward: ??? (Free)

Heroes (Pick one task each)

Daenerys Targaryen

[ ]
Shadows of the Past: For good or ill, the most powerful and consequential of Targaryen women have always had martial skills. To advance her in this arena, you'll have Dany train with Ser Bonifer. Martial, DC 55. Reward: increase Martial, gain combat-related traits. (Free)


Aegon Targaryen

[ ]
A Mind that Burns: The Golden Prince is smart, and received much of the training for kingship that you never did. You would have him improve on those subjects, as they will help him over the possibility of ruling a rock that you may see him in, but when he becomes a lord somewhere as well. DC: 50. Reward: increase Stewardship and Diplomacy, gain related traits. (Free)

Garret of Saltpans

-[ ] O Brothel, Where Art Thou?:
A funny thing has happened since the Restoration – many of the brothels in King's Landing have been in trouble, their proprietor missing and assets (in every sense of the word) left vulnerable. It's a bit distasteful and lowbrow, but it is the oldest profession in the world, and someone needs to do it. Diplomacy/Stewardship, DC 45. Reward: the Vaeltigar Trading Consurtioumsteps in and gains some, erm…assets. (10,000 Dr)

The Kingsguard
[]Rebuilng the Guard:
There are only 4 members of the guard at this moment. It needs to be brought back to full strength before anything else. DC: 0 (FREE)



The Sand Snakes
When they are not minding your wife (their cousin) as an informal Queensguard, whom do they aid?
[ ] Task them to Dany (takes Sisters in Scales action)

Arianne Martell
[-]
The Queen is recovering from delivery of Daeron, and will be available for actions in six months.

Jacelyn Bywater:

[]Detective Seaworth: Mathos Seaworth is a boy who knew the city, and while he isn't nearly as skilled as his father, he knows how to discover the crime that seeps beneath the surface. DC: 30 Reward: The City Watch gain its first true Detective.

Sandor Clegane:
[]The Justice League: Sandor will work with the City Watch to Clean up the Streets of King's Landing. (Add a +10 to all of Bywater's Action.)

Damn, all our Learning actions are Locked into Magic only. URGHHHARFHGHH. we can't do anything! sigh, whatever it's cool. I just lost all motivation for this quest, but whatever. Here's a possible plan, maybe. I need to go away now.
 
Damn, all our Learning actions are Locked into Magic only. URGHHHARFHGHH. we can't do anything! sigh, whatever it's cool. I just lost all motivation for this quest, but whatever. Here's a possible plan, maybe. I need to go away now
No because next turn is where all the fun faith of the Seven stuff comes in.

I promise.
 
No because next turn is where all the fun faith of the Seven stuff comes in.

I promise.
Yeah, which is why I need to just go away for now.

The players cannot do anything unrelated to magic. They can't build hospitals, build a new citadel in competition, get better steel, develop sjyscrappers, or useful shit. They can't do learning actions unrelated to the very unique magic system that does not matter. They can't get an inventory of the knowledge we do have. Magic is coming back yay! What can you do with it? Nothing helpful. This is basically a shot in the dark like it's supposed to be for learning actions, but that shot in the dark is well a shot in the dark with no knowledge of how it can help the greater realm, only ourself immediately. Micro-scale, instead of macro useful. Great you learn how magic came back, fantastic, how does that help?

I'm unhappy that we cannot do anything beyond magic for Learning options. I really shouldn't be, because this was that obvious to occur, but I am.
 
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Well here is what I'll tell you.

I didn't have the actions ready, nor did I think the cost to benifit rewards yet that I felt satisfied with.

Because trying to spend a million Dragons for a 90 dc on a hospital felt unfair.


Also, y'all chose the magic lad, I'm giving magic stuff.
 
Well, this is my plan...

Plan, let´s do it!!!

[X] Plan Let´s get down to Business
-[X] Diplomacy
--[X]To Maintain the Neutrality: There are rumors and whispers across the East from your spy network that there is another Great age of War coming. Not seen since the Bleeding years, and the Fall of Valyria. Volantis is mustering its Legions, and purchasing Unsullied by the tens of thousands. The Free companies across the East are mustering under a coalition of the Three Daughters, and Pentos and Braavos are this close to yet another conflict. They wish for Westerosi Men and Westerosi Backing. You will refuse them. DC: 60 Reward: You make a great statement and proclamation to the East. Westeros is not interested in fighting in their wars. (25,000 Dr)
--[X] Alliance and Allegiance: Due to having many of the Kingdom's Children or Heirs here in King's Landing, who wish to either marry in or obtain the friendship of their new king, you may need to meet them, and keep them happy. DC: 50 Reward: You set about to meet and discuss the future with numerous wards of the Crown, and see that they are comfortable with their situation. (2,500 Dr)

Reasoning: We only have one year with the children and heirs of the Houses so let´s get it done ASAP, then we should make sure to avoid entering in any unwanted wars

-[X] Martial
--[X] Bastards' Bane: While the War of the Restoration has officially ended, bandits and raiders still pillage areas of the Crownlands and Riverlands, the Band of Bastards being a particular thorn in the ass. With your blessing, Stannis would ride forth with a small but respectably sized force, and stamp this nonsense out. DC 55, predations upon the smallfolk end, some lords may be annoyed at the imposition. (7,500 Dr)
--[X] Master and Commander: Stannis has been toying with the notion of a naval academy, an institution to teach sailing and sea-based warfare to any who would learn. The idea has its merits, and it also has its detractors. DC 65. Reward: begin instituting Stannis' naval academy (30,000 Dr)* (locks for 2 rounds)

Reasoning: Well, not much to say here, let´s deal with one of the most immediate problems while we also start one of the ones who will need more than one turn, and since we have picked the objective of a srong Navy, we should try to get it

-[X] Stewardship.
--[X] Renegotiate Debts: The Usurper left the realm in perilous financial states, and one way to amend this is to renegotiate the terms of the loan the Crown made from the Iron Bank. DC 65. Reward: possibly renegotiate interest rate and/or repayment schedule. (10,000 Dr)
--[X] Nests Within Nests: You can't tell much, given the state of recordkeeping towards the end and the nature of those involved, but you do at least know that Petyr Baelish had a bizarre web of influence and ownerships, the boundaries of which even you couldn't begin to guess at. You'll task Ser Harry with trying to disentangle this Meereenese knot. DC 90. Reward: Baelish's 'ledger' becomes comprehensible, a more complete picture of finances and assets gained. (7,500 Dr) (locks for two rounds)

Reasoning: first lest to do something about the massive debt that we have, and then let´s crack Littlefinger´s books now that we have a very nice +10 bonus

-[X]Intrigue

--[X] The Red Keep's Ways:
The Red Keep is riddled with secret passages. Everyone knows this. Fewer know the location of even one. Oberyn, with the help of the Sand Snakes, can find them all. DC 60. Reward: gain complete knowledge of the Red Keep's secret passages. (Free)
--[X] Sins of the Father: Your father's last mad plan never came to fruition, but it left a lot of wildfire scattered around the city, and Jaime doesn't know the locations of all the caches. You'll start trying to quietly track down a paper trail or anyone who knows of something strange. DC 75. Reward: locate the lost wildfire caches. (5,000 Dr) (This project must succeed 3 times to be completed)

Knowing the secret passages of the castle is a must, even if it is only for security reasons... And since we all know how much does the fucking disaster dice loves to screw with us, let us remove the

-[X] Learning

--[X] The Box is Open
. Ever since you destroyed the Iron Throne, you have had a great sense of peace, and also dread, as if you released something horrible into the world, that cannot be put back in. You'll have the Grand Maester look into it. DC 80. Reward: gain information about the Iron Throne, ??? (1,000 Dr)

--[X] On Crowns They Hung the Dragonfire: Three dragons now live in King's Landing, and they are, for now, obedient and under control. DanXy has great instincts, informed by her old book of Valyrian tales and myths, but you would really like additional information, and there must be more out there than just this book. DC 85. Reward: find out more about dragon rearing, training and maintaining (7,500 Dr)

Reasoning: Ok, let´s try and find out what that 42 was, and since we have at least 3 oversized lizards who breath fire, lets find everything we can about them

-[X] Personal (Pick Two)

--[X]
A Dragon in Black: You do have one living relative you know of outside of King's Landing: your ancestrally and geographically distant uncle Aemon, a maester in the service of the Night's Watch. You're told that Rhaegar would exchange letters with the old man, before his death – maybe he'd like to write you? Reward: Contact with Maester Aemon Targaryen, ??? (Free)

--[X] Return to Dragonstone: You haven't set foot upon the island in fourteen years, and the last time you were there, your mother died in your presence. Maybe it's been long enough, and you can lay some old ghosts to rest? And who knows what secrets and knowledge may lay hidden in your family's ancestral home? Reward: ??? (Free)

Reasoning Hopefully this will help Vyseris to heal some wounds, and we have the Mystery box of Dragonstone

-[X] Daenerys Targaryen

--[X] Sisters in Scales:
Dany has never been one for the traditional route, and neither have you. She's forged good relationships with the Sand Snakes, and they could probably teach her things that would never occur to Ser Bonifer. Martial/Intrigue, DC 40. Reward: increase Martial and Intrigue, may gain combat-related and intrigue-related traits. (Free) (assigns the Sand Snakes to Dany for the round)

Reasoning: Danny is still a little too Squishy for my tastes, let´s trust our dear relatives

-[] Aegon Targaryen

--[X]
The Case of a Dragon, and a City: You are starting to think that whenever it comes to the second in line of the Iron Throne, and in this city, you start to think that things will go mad. Like there are reports of a man in armor, jumping around at night, beating up criminals. Egg, do you know anything about this? DC: 40 Reward: You send Egg to investigate this strange occurrence.

Reasoning: IT IS THE FUCKING BATMAN!!!

-[X] Garret of Saltpans

--[X] O Brothel, Where Art Thou?:
A funny thing has happened since the Restoration – many of the brothels in King's Landing have been in trouble, their proprietor missing and assets (in every sense of the word) left vulnerable. It's a bit distasteful and lowbrow, but it is the oldest profession in the world, and someone needs to do it. Diplomacy/Stewardship, DC 45. Reward: the Vaeltigar Trading Consurtioumsteps in and gains some, erm…assets. (10,000 Dr)

Brothels: Let´s get our hand on the Brothels while we still can, they are not only a great source of income, but they are also extremely useful tools for espionage.

-[X] The Kingsguard
--[X]Rebuilng the Guard:
There are only 4 members of the guard at this moment. It needs to be brought back to full strength before anything else. DC: 0 (FREE)

-[X] The Sand Snakes

--[X] Task them to Dany
(takes Sisters in Scales action)

-[X]Jacelyn Bywater:

--[X]Detective Seaworth: Mathos Seaworth is a boy who knew the city, and while he isn't nearly as skilled as his father, he knows how to discover the crime that seeps beneath the surface. DC: 30 Reward: The City Watch gain its first true Detective.

Getting one of those will be extremely useful so that the Gloldcloacks have a good asset on their hands

-[X] Sandor Clegane:
--[X]Mountian Breaker: Ser Gregor Clegane will be brought before the King, and face your Justice. Sandor will be taking him to the Capital personally. All he needs to do is hear your word. And gather some swords. DC: 40 Reward: Gregor Clegane is Arrested and now sits in a Black cell for his punishment. (500 DR)

Reasoning, Let´s kill the fucker

As always I am willing to listen to you feedback and make changes if necessary.
 
--[X] On Crowns They Hung the Dragonfire: Three dragons now live in King's Landing, and they are, for now, obedient and under control. DanXy has great instincts, informed by her old book of Valyrian tales and myths, but you would really like additional information, and there must be more out there than just this book. DC 85. Reward: find out more about dragon rearing, training and maintaining (7,500 Dr)
Why are you taking a high DC and expensive option now? Instead of an easier and more close to home issue like R'hallor, and the woman related to that mess?

Some religous stuff is in the future, cause magic came back. Instead of work on a solution or get informed on that as soon as possible. Let's spend our money on a project that can wait a bit?
 
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