[X] Go into town, get the horse and the rations, but let the gate guard know what's happening.
Hopefully they're good with a bow.
Hopefully they're good with a bow.
Is this a write in vote?I don't think it's a good idea to leave multiple hostages with him.
Should probably warn him that the guard saw us on the way out and if the kid doesn't return by midnight they'll alert the parents. He can keep Clicker, but the rest should come with us.
Skills are semi- already slotted, with d20 rolls and the appropriate modifiers added when rolls are made. However, with the Learning Curve you can practice certain skills to gain proficiency, then advantage with them.Edit: btw, sorry if I missed this earlier, @SyRikka but can we slot skills now? should we already have? are there skills like performance or persuasion already slotted by default?
The Learning Curve system is very simple. Each character has four available 'slots' in which they can 'put' skills, abilities, or spells to learn them. All four may be filled with non-magical abilities or skills, but only two may be taken by spells at any given time.
Oh! My apologies! I misunderstood!I was referring to this part of the informational post. I guess when you said the character would "put" the skills into the slots, you didn't mean players could decide which abilities, skills or spells to apply the Learning Curve to, but that the character would decide based on what the character would put time and effort into. Did I understand correctly?
While I think negotiating with the Lizardman is a smart thing to do I don't think we should try and raise the alarm at this point he has our friends hostages and can easily kill our friends before he gets captured, plus while I don't know how many guards are available but it would be pretty suspicious for traffic out of the city to increase after he sends us in.These all sound like kind of shitty options but I guess I'll just go for trying to live.
[X] Negotiate
- [X] mention the guards saw us leave and will be suspicious if only one of us returns
-- [X] Go towards the town and get the stuff, but let the guards know what's happening. Try and get them to form a perimeter, so once he runs off he'll find himself surrounded, and you'll have time to flee
No the idea is we go tell the guards and get them to form a perimeter out of sight. We give him the horse and the rations and he runs off, we immediately sprint for our lives while the guard encirclement closes in on the lizardman. Honestly all we need is a couple good archers and to wait for him to run away once we give him the stuffWhile I think negotiating with the Lizardman is a smart thing to do I don't think we should try and raise the alarm at this point he has our friends hostages and can easily kill our friends before he gets captured, plus while I don't know how many guards are available but it would be pretty suspicious for traffic out of the city to increase after he sends us in.
He went for Opal in the first place. She is a more convenient hostage, small, easy to move, and having control over her also means having control over her sister. Teenagers are dumb and prone to unnecessary risks (case in point); meanwhile few will dare to endanger a 8 year old. He'd likely prefer swapping a teenage boy for someone who can not break out and run at the first opportunity; it isn't to his benefit to remove the most vulnerable link unless we provide some additional incentive.Explain that it is to both our benefits to remove Tiana and Opal from the situation, for they are additional variables, they must be prevented from escape and require attention
Well, he isn't going to believe us we'll do our part out of the goodness of our heart, and he is probably right. He needs to keep someone as an assurance that we'll get what he wants. Should we imply the guards will be suspicious if any of us are missing, he'll just keep all of us and negotiate with anyone who will come looking.Meantion how the Guards saw us leave town and will be suspicious if any of us are missing, Mention the big event happening soon and Offer to leave Rations at a neutral place during the Event.
Mmm, I dunno. I can see your point, but he also likes having additional assurances that multiple hostages provide, even though it increases the risk of discovery. Having "nobody important" as a hostage risks the guards deciding to force the issue since if things go sideways it'd be a shame, but no great loss. In that regard having the captain of the guard's kid is a lot more secure.He Needs a hostage to have any sort of leverage lets take our friends place and let Clicker get his stuff.
While there are 2 paths im currently hesitant to push him towards negotiations because he seems like a low rank soldier who wants to get out of here ASAP.Essentially there are two paths, to downplay our importance and have him count on that we are important enough to Clicker and the girls and that's why they won't blab, or to play it up and have him escalate his demands to the authorities since he has the leverage and the situation favors him. The question is, does the man put more stock in friendship as a motivation than in a good honest blackmail?