Down on the Disk (Graverobbing for Fun and Profit in an Original Science-Fantasy Universe)

Voting is open
If we're going to choose the major discipline/rival option for our background, we may as well at least get a Journye that gives us a companion, because we're gonna need someone to
1. Curb our ego that looks to be pretty large.
2. Have our backs in general.
3. Shenanigens. Always go for shenanigans.

You'll have the option to pick up companions in the next stage no matter what you choose, here. Your choices will simply more constrained.
 
[X] [Journey] making friends amongst your fellow passengers. +1 Companion.

[X] [Background] Greenhorn: Early on in your life you found your path in life, it would have been hard to make it anywhere if someone older and more experienced hadn't seen something in you and decided to take you under their wing. You earned most of your knowledge at their feet, through practice. And even made some friends and connections too.
Gain: +15 Tokens +1 Companion.

[X] [Ambition] Power Overwhelming! You will be the one to make the rules and be the sole authority in the galaxy! Your every whim is obeyed by untold millions as you bring your own vision on how this universe should be!
 
I'm seeing a lot of people vote for the background that gives us tokens, but I can't find anything in the thread that says what tokens actually are. Did I miss something?

[X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
[x] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
[X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
 
[X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
 
Planning on closing the vote in a few hours. Currently there is a tie between Greenhorn and Prodigy for background.
 
[X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
[x] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
[X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.

Tie broken!
 
[X] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
Gain: +1 Rival. Choose Additional Major Discipline.
[X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.

[x] [Journey] making friends amongst your fellow passengers. +1 Companion.

Changing my "Journey" vote to break the tie currently there.
 
[X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
[x] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
[X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
 
Well damn! I'm quite glad to see you running a new quest, @CuttleFish2.0. Very excited to see what sort of wonders those precursors might have left for others to uh, salvage. Yeah. This will be fun!

[X] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
[X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.

EDIT: Sorry, I do want to get to the good stuff fast :V
[X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
 
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[X] [Journey] making friends amongst your fellow passengers. +1 Companion.
[X] [Background] Coward: When you were a child your parents laid out the path of your life for you in no uncertain terms. They knew what they wanted you to become, and when, and there was previously little you could do to change even a single second of it. Fortunately they didn't count on your having megalomaniacal dreams of running away to the edge of the galaxy to risk life and limb chasing faint rumors of ultimate power. Unfortunately doing so may have made certain… uh, acquaintances of yours, unhappy.
[X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
 
[X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
Sadge....I mean it only says it guarantee's a good site, nto that we can't get a good site iwthout it. And when we get a site, we'll simply go to it, do stuff, and get out. A single adventure, whereas a companion is something for life, where we take them for every adventure there is. It's guaranteed short-term vs helpful all-term.
 
Sadge....I mean it only says it guarantee's a good site, nto that we can't get a good site iwthout it. And when we get a site, we'll simply go to it, do stuff, and get out. A single adventure, whereas a companion is something for life, where we take them for every adventure there is. It's guaranteed short-term vs helpful all-term.
I'm sure you're right! But I don't care at all for the long term. I want to have fun now, and damn the consequences!
 
I'm sure you're right! But I don't care at all for the long term. I want to have fun now, and damn the consequences!
Everyone alwasy says damn the consequences:rage:....and not how are the consequences...:(

And hold on their buddy, I said all-term, not long-term. A companion means shenanigans, misadventures, arguing, and tomfoolery for all day every day on the sites! Including our first site.
 
[X] [Ambition] The other guy in the bar said you couldn't, and you said you could. So here you are. Heading to the disk to win 20 credits.

And when we get back we'll throw a huge event, spending millions of credits on the ceremony where the bar guy gives us our 20 credits, like that time Cartman made a Christian Rock band.

Also this is the closest I can get to making our character a Dan Vs expy. Quick, if everyone switches we can still win!

[x] [Journey] making friends amongst your fellow passengers. +1 Companion.

We need a magic dude to drive us batty. Maybe the rival could be that, but since they're from our family they're more likely to be tech based.

Such a shame that this vote is such a landslide already that my dreams of high tier shenanigan wars may never come to be. :V
 
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Vote closed
Scheduled vote count started by CuttleFish2.0 on Oct 17, 2021 at 10:27 AM, finished with 12 posts and 6 votes.
  • 6

    [X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
    [x] [Journey] making friends amongst your fellow passengers. +1 Companion.
  • 5

    [x] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
    [X] [Background] Coward: When you were a child your parents laid out the path of your life for you in no uncertain terms. They knew what they wanted you to become, and when, and there was previously little you could do to change even a single second of it. Fortunately they didn't count on your having megalomaniacal dreams of running away to the edge of the galaxy to risk life and limb chasing faint rumors of ultimate power. Unfortunately doing so may have made certain… uh, acquaintances of yours, unhappy.
  • 6

    [X] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
    [X] [Ambition] The other guy in the bar said you couldn't, and you said you could. So here you are. Heading to the disk to win 20 credits.
 
Yeah this is the accurate tally. I find it wierd that it didn't update, but oh well.

Adhoc vote count started by Nigerian Duck on Oct 17, 2021 at 4:04 PM, finished with 35 posts and 19 votes.
  • 18

    [x] [Journey] making friends amongst your fellow passengers. +1 Companion.
    [X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
    [x] [Journey] making enemies amongst your fellow passengers. +1 Rival. +6000 Credits.
    [X] [Journey] helping maintain some of the ventilation and life-support systems of the ship in exchange for a pitiful wage. +3000 Credits.
  • 17

    [x] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
    [x] [Background] Greenhorn: Early on in your life you found your path in life, it would have been hard to make it anywhere if someone older and more experienced hadn't seen something in you and decided to take you under their wing. You earned most of your knowledge at their feet, through practice. And even made some friends and connections too.
    [X] [Background] Coward: When you were a child your parents laid out the path of your life for you in no uncertain terms. They knew what they wanted you to become, and when, and there was previously little you could do to change even a single second of it. Fortunately they didn't count on your having megalomaniacal dreams of running away to the edge of the galaxy to risk life and limb chasing faint rumors of ultimate power. Unfortunately doing so may have made certain… uh, acquaintances of yours, unhappy.
  • 19

    [x] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
    [X] [Ambition] You won't be stopped by anyone's silly 'rules!' You have dabbled in techniques and practices that are forbidden by the civilized rules, but you don't plan on letting those sorts of things hold you back.
    [X] [Ambition] The other guy in the bar said you couldn't, and you said you could. So here you are. Heading to the disk to win 20 credits.
    [X] [Ambition] Power Overwhelming! You will be the one to make the rules and be the sole authority in the galaxy! Your every whim is obeyed by untold millions as you bring your own vision on how this universe should be!
 
The tally above ignores all votes prior to this post:

Yeah it's my fault for not using the vote system earlier. But the below tally should be correct.
Yeah this is the accurate tally. I find it wierd that it didn't update, but oh well.

Adhoc vote count started by Nigerian Duck on Oct 17, 2021 at 4:04 PM, finished with 35 posts and 19 votes.
  • 18

    [x] [Journey] making friends amongst your fellow passengers. +1 Companion.
    [X] [Journey] studying an ancient tome you stumbled across right before leaving for Mu, you think it might hold some clues to a potential site. Guarantee a good site.
    [x] [Journey] making enemies amongst your fellow passengers. +1 Rival. +6000 Credits.
    [X] [Journey] helping maintain some of the ventilation and life-support systems of the ship in exchange for a pitiful wage. +3000 Credits.
  • 17

    [x] [Background] Prodigy: Everyone always said you were going places. You don't think this was the sort of place they meant when they said it, but no one would deny you're going to make use of your talents. Unfortunately in your drive to reach this point you may have made some enemies, and one or two may have chosen to follow you in order to have their revenge.
    [x] [Background] Greenhorn: Early on in your life you found your path in life, it would have been hard to make it anywhere if someone older and more experienced hadn't seen something in you and decided to take you under their wing. You earned most of your knowledge at their feet, through practice. And even made some friends and connections too.
    [X] [Background] Coward: When you were a child your parents laid out the path of your life for you in no uncertain terms. They knew what they wanted you to become, and when, and there was previously little you could do to change even a single second of it. Fortunately they didn't count on your having megalomaniacal dreams of running away to the edge of the galaxy to risk life and limb chasing faint rumors of ultimate power. Unfortunately doing so may have made certain… uh, acquaintances of yours, unhappy.
  • 19

    [x] [Ambition] You want to uncover secrets! Power and wealth are only good insofar as they fuel your search for greater knowledge, which is the true power that moves the world. Not that you care about moving the world, but it's nice to know you can.
    [X] [Ambition] You won't be stopped by anyone's silly 'rules!' You have dabbled in techniques and practices that are forbidden by the civilized rules, but you don't plan on letting those sorts of things hold you back.
    [X] [Ambition] The other guy in the bar said you couldn't, and you said you could. So here you are. Heading to the disk to win 20 credits.
    [X] [Ambition] Power Overwhelming! You will be the one to make the rules and be the sole authority in the galaxy! Your every whim is obeyed by untold millions as you bring your own vision on how this universe should be!

So we are going forward with Ivan Dmitryov Korvinsky, the prodigy, who wants to uncover secrets and made a friend on his way to the Disk. Next stage of character creation will be up in a few hours.
 
Character Creation 3
Dirt Garden is one of the mid-tier markets of the Utallos District in the southern hemisphere of Zerzura. Far from the thick braid of nanocarbon cables linking to the orbiting station in orbit, the one from which you disembarked, and the much more expensive markets ringing it, it is your last stop on your three week journey down towards the Disk proper. Most of those three weeks you have spent browsing every market you could for deals and getting good and striking drunk every night, to celebrate your arrival.

All of which has put you in good company. Half of the people you've met so far have been doing exactly the same. If not for the near omnipresence of the silent and impassive servitors which maintain the world, their flickering, angular eggshell bodies drifting by overhead and squeezing past you in crowded passageways as well as the truly omnipresent form of the Disk drifting lazily by overhead, it would almost be familiar.

Everytime you run across the familiar hypercorp logo — whether it's the interlocking blue rings of Ten Springs, the stylized feather and sword of Samshi, or the black pyramid and eye of SkeleCorp — you are almost viscerally thrown back home.

You really do need to stop thinking of it as home, too, at least by the time you get down onto the Disk. Getting lost in memory and reflection is a good way to end up dead down there.

During your time exploring Zerzura what have you gained?

You have 9 Tokens and 1 FREE Companion Choice (least expensive companion).

Tokens can also be exchanged for Credits to purchase supplies and tools (1 Token = 525 Credits).

[] [Companion] Adra Ortun'essig: every single stereotype and cliche people say about the yddr died a quick and untimely death the second you laid eyes on Adra; who is the thickest, meanest looking example of her species you've ever met. Maybe it's the steel and orichalcum arm, claw tipped and with a disconcerting range of motion. You saw her stab a guy through the hand with her pointer finger and then immediately after light a cigar with her thumb. The red glow from her prosthetic eye doesn't help. Apparently she's decided you're going places. (-5 Tokens)
[] [Companion] Kre'ebik Stargulper: aadad have always creeped you out. Kre'ebik is no exception, not even for being all of fourteen. Surprisingly though it has less to do with his appearance (usually the sticking point for you with aadad) and more to do with how he keeps talking about 'leylines' and 'the spirits of the cosmos' and a 'galactic consciousness, dreaming itself full of stories.' Kids should talk like that. They especially shouldn't follow you around, talking like that. (-3 Tokens)
[] [Companion] Natya Dannika Llitov: your fellow apprentice and your only close friend in the world (or at least the only one you half-way respect) Natya is in many ways your reflection just as obsessed as you with metals and tinkering, but with a bent towards the magical. Why she chose to follow you on your journey you're not entirely sure, but you're glad to have her nonetheless. (-4 Tokens)
[] [Companion] Opal Glittering Skyline, Nine Wings Broken: Opal-Nine is an aged khar, his mottled brown and green carapace scratched from years and years of hard living on the edge of civilization. Long ago he was a soldier in the Republic of Kharmun-thar. You met him drinking himself to death in a rundown little joint on Zerzura and struck up a conversation, apparently he liked you well enough to forego the alcohol induced funeral and hitch his 'fading fortunes to you.' He's seen a lot and done more. (-5 Tokens)
[] [Companion] Nosta: raroh hawks are particularly intelligent and social species of hawks common — and prized — on your homeworld. Their mixed red and white feathering hides them against the quartz-iron rich walls of the canyons where they hunt, too have they learned to hunt in the cities dug into the canyon floors. You discovered Nosta as a chick, one of her wings weak and shrunken and nursed her back to health. In time her wing grew to full size but she never left you. (-3 Tokens)
[] [Companion] Elenari: three meters long, and as thick around as your waist, Elenari is a young moon wyrm (when you can expect to live to ten thousand, eight decades is practically infancy) who you encountered shortly before you left for the Disk. Though capable of shapeshifting in a variety of forms, their 'natural' one is vaguely serpentine and covered in large, ridged iridescent scales of a pearl white color. You have no illusions as to them being a 'pet' or anything like that, but for the time being they choose to follow you and help you. (-8 Tokens)
[] [Companion] Thurgash Namecaller of the Three Ravens: Everything about Thurgash is characteristically uurzish except for his unending thirst for knowledge (it almost matches your own) and seemingly encyclopedic grasp of the fields of divinities, linguistics, and geomancy. Not that you know all that many people with an interest in any of the three, but still for as much as he fits the stereotype visually — down to the elaborate full-body tattoos, wearing skins for clothes, and numerous bone piercings decorating his body — he bucks it intellectually. (-8 Tokens)

You start with 7000 Credits.

[] [Purchase] Samshi SurvivalistTM Weapon: Knives, spears, swords, axes, hammers, any weapon you could imagine, Samshi makes. Their Survivalist line — consisting of rugged, weatherproofed, simple designs — is sold practically everywhere and will serve against most wildlife. Most even have dual function capabilities as utility tools.
Price: 180 - 615 Credits
Gain: One Weapon
[] [Purchase] Sled: Simple wood and metal sled. Provide transport for supplies, artifacts, and/or injured companions. Not self-propelled, range dependent on the user's own strength and stamina.
Price: 205 Credits
Gain: Small Transport (Slow) Capacity
[] [Purchase] Samshi All-Environment Ranger Kit: 'Perfect for Rangers of all shapes and sizes! Feel at home in all environments!' That's what it says on the packaging. Includes a BlendAllTM camouflage cloak, MoonshotTM bow, WaspStingTM throwing knives, DragonhideTM armor, plus more.
Price: 1500 Credits
Gain: Decent Armor, Decent Weapons
[ ] [Purchase] Olorin Class 1 Environmental Suit: Erun Luvar & Daughters Co. stopped producing approximately fifteen centuries ago, and yet their products still show up across the galaxy. Partly a testament to their hardiness and partly a testament to their popularity, this example you stumbled across in an isolated junk-market during your second week. Class 1 is good enough for most environments you'll find within the settled portion of the Disk and brief sojourns into the unsettled ones.
Price: 2125 Credits
Gain: Protection against moderately extreme environments.
[ ] [Purchase] PalmDiv, All-Purpose Scanner: Azrhan-Dam House Works is a small-time producer of custom scanning and divination devices for pest-control, law enforcement, and adventurers of all kinds. One of their first models, the PalmDiv lacks in much of the modern deep penetration capabilities of competitor designs but makes up for it in affordability.
Price: 2750 Credits
Gain: Limited short-range treasure/enemy/resource detection.
[] [Purchase] SeeAll, Deep Penetration Divination Sensor: Made of a flexible, semi-transparent plasti-crystal ("... comes in a variety of tints!" announces the box) with 'comfort designed' adjustable straps to attach a wide array of limbs types, as well as activatable 'Super-StickTM' enchantments to allow for static mounting. Made by the Tein Uulass Ring, and usually running several tens of thousands of credits, this one has a giant crack running down the center and several of its convenience enchantments have failed. Still, it works.
Price: 5000 Credits
Gain: Short-range treasure/enemy/resource detection.
[] [Purchase] Ten Springs Two-Way Uplink Set: Utilizing automated astral projection and catching techniques these pair of fist sized black stones with gold filigree allow for the transmission of both thought and data across upto 100 kilometers without lag and 1000 kilometers before total signal degradation. Has both hands-free and manual mode.
Price: 3725 Credits
Gain: Easy long range communication and data transmission.
[] [Purchase] Report to High Prelate Gharisk on Assets of the Four-Hundredth and Thirty-Second District of the Final Conquest: This ancient half-corrupted report dates back some twelve thousand years, during the short tenure of Akalad, Conqueror of Ten-Million Stars as ruler of Mu and the Disk. Supposedly gifted with divine power by the uurzish god Grol (though Akalad themselves was sylthen) they established a heavily advanced empire relying mostly on having stronger armor and blowing up their enemies harder, plus a dash of apparent divine favor. In other words, almost perfect for you.
Price: 4095 Credits
Gain: Guarantee the majority of sites you start with access to will be Engineering and Metallurgy oriented.
[] [Purchase] Single-Family Pre-Fab Module: Contain adjustable sleeping space for up to 8 individuals, one double occupancy/multi-species restroom, climate controlled storage, combination cooking/dining space, attachment points for full on environmental control suite, and a Quick SealTM airlock for rapid entrance and egress. Exterior facing module pieces are made of high-strength composites rated to withstand Class 0 extreme weather conditions.
Price: 3800 Credits
Gain: Ready made shelter with minimal personal time investment.
[] [Purchase] Skiff: Built by the uurzish conglomerate Iron-Skies, this single occupant skiff is rated for suborbital pressures of up to 3 atmospheres. Shaped like the end of a particularly nasty argument about one's ancestry, it is everything one would expect from an uurzish company on the surface. It won't move much, but it'll get one person from point A to point B safely. So long as you stay in atmosphere.
Price: 9470 Credits
Gain: Small Transport Capacity.
[] [Purchase] Lighter: Cobbled together from the corpses of at least four different ships (that you can recognize) held together by wishes and duck tape; resembling several squashed eggs tuck to the side of a conch shell, fins running down its side, that someone hammered an enormous arrowhead into point out. Out of atmosphere it'll probably last long enough to get you down to the Disk, but after that it will be relegated to ferrying you to and from sites unless you invest a lot in rebuilding it.
Price: 15045 Credits
Gain: Large Transport Capacity.

You must pick at least 1 Rival.

[] [Rival] Inquisitor: out here, so far from the temples and sacred grounds, the gods have little presence. But 'little presence' is not 'no presence' and it is most certainly not 'no interest.' Ruins of ancient temples and shrines litter the surface of the Disk; though the attention of their patrons have mostly moved on. For whatever reason you have gained divine ire and now are hunted by the agent of some god. Not that you know that yet.
[] [Rival] Natya Dannika Llitov: your fellow apprentice and your only close friend in the world (or at least the only one you half-way respect) Natya is in many ways your reflection just as obsessed as you with metals and tinkering, but with a bent towards the magical. Why she chose to follow you on your journey you're not entirely sure, and you're not sure if she can be trusted.
[] [Rival] Red Iron Works of Vapim, Asset Protection: Some of your more… energetic projects had unfortunate collateral impacts. Nothing ruinous. And no one lost more than a finger, or two. Still they put you, nominally, in the debt of Red Iron Works of Vapim; a local megacorp of your homeworld Golac, a debt that you had, technically, skipped out on. But with you gone to the Disk they'll probably just write you off as a lost asset and collect a fat insurance check. Right? They wouldn't send someone after you, would they?
[] [Rival] Torin Dyatlav: you never really noticed, but for years Torin has been living in your shadow. Always held up to your example and found wanting. It's the sort of thing that can gen irritating, that can get under someone's skin and drive them just mad… the sort of mad that leads to questionable decisions made on the basis of questionable reasoning. One way or another they mean to demonstrate for now and forever that they are not just a lesser version of you come too late.

[] [EXTRA] Major Discipline: (Choose from same list as previous)

Unspent tokens are lost at the end of character creation.

Note: You may write-in a rival, but you MUST submit it to me first for approval.
Not a plan vote.
Ignore the above, I didn't think things through enough.
Vote by Plan.
 
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[X] Plan The Trio and Debt
-[X] [Companions]
--[X] [Companion] Nosta: raroh hawks are particularly intelligent and social species of hawks common — and prized — on your homeworld. Their mixed red and white feathering hides them against the quartz-iron rich walls of the canyons where they hunt, too have they learned to hunt in the cities dug into the canyon floors. You discovered Nosta as a chick, one of her wings weak and shrunken and nursed her back to health. In time her wing grew to full size but she never left you. (-3 Tokens) [FREE]
--[X] [Companion] Natya Dannika Llitov: your fellow apprentice and your only close friend in the world (or at least the only one you half-way respect) Natya is in many ways your reflection just as obsessed as you with metals and tinkering, but with a bent towards the magical. Why she chose to follow you on your journey you're not entirely sure, but you're glad to have her nonetheless. (-4 Tokens)
--[X] [Companion] Opal Glittering Skyline, Nine Wings Broken: Opal-Nine is an aged khar, his mottled brown and green carapace scratched from years and years of hard living on the edge of civilization. Long ago he was a soldier in the Republic of Kharmun-thar. You met him drinking himself to death in a rundown little joint on Zerzura and struck up a conversation, apparently he liked you well enough to forego the alcohol induced funeral and hitch his 'fading fortunes to you.' He's seen a lot and done more. (-5 Tokens)
-[X] [Purchases]
--[X] [Purchase] Samshi SurvivalistTM​ Weapon: Knives, spears, swords, axes, hammers, any weapon you could imagine, Samshi makes. Their Survivalist line — consisting of rugged, weatherproofed, simple designs — is sold practically everywhere and will serve against most wildlife. Most even have dual function capabilities as utility tools.
Price: 180 - 615 Credits
Gain: One Weapon
--[X] [Purchase] Sled: Simple wood and metal sled. Provide transport for supplies, artifacts, and/or injured companions. Not self-propelled, range dependent on the user's own strength and stamina.
Price: 205 Credits
Gain: Small Transport (Slow) Capacity
--[X] [Purchase] PalmDiv, All-Purpose Scanner: Azrhan-Dam House Works is a small-time producer of custom scanning and divination devices for pest-control, law enforcement, and adventurers of all kinds. One of their first models, the PalmDiv lacks in much of the modern deep penetration capabilities of competitor designs but makes up for it in affordability.
Price: 2750 Credits
--[X] [Purchase] Single-Family Pre-Fab Module: Contain adjustable sleeping space for up to 8 individuals, one double occupancy/multi-species restroom, climate controlled storage, combination cooking/dining space, attachment points for full on environmental control suite, and a Quick SealTM​ airlock for rapid entrance and egress. Exterior facing module pieces are made of high-strength composites rated to withstand Class 0 extreme weather conditions.
Price: 3800 Credits
-[X] [Rival] Red Iron Works of Vapim, Asset Protection: Some of your more… energetic projects had unfortunate collateral impacts. Nothing ruinous. And no one lost more than a finger, or two. Still they put you, nominally, in the debt of Red Iron Works of Vapim; a local megacorp of your homeworld Golac, a debt that you had, technically, skipped out on. But with you gone to the Disk they'll probably just write you off as a lost asset and collect a fat insurance check. Right? They wouldn't send someone after you, would they?
-[X] [EXTRA] Major Discipline: Life-Shaping

For our free companion, you can never go wrong with a loyal hawk, and they're literally huge. An intelligent government drone bird who is loyal to us and has been with us since home? I see no reason not to choose her for our free companion. Natya is quite literally the perfect foil for Dmitri, and you can bet that they'll be good friends with that hometown and have even better reactions and conversations with eachother. Plus, the duality of mostly magic and mostly science. Opal nine is a choice made for not only his experience, but for his potential as acharacter. Not only has he seen alot of things and done alot, but there's obviously more to his backstory than meets the eye.

I chose not to spend as much money-heavy things as the other plans considering the fact that we'll always be able to buy more things, yes. It's a matter of completing our jobs on the sites and finding artifacts, but there are some things that we can't just buy, and that's loyalty and companionship. It's easy to make money, but not easy to gain friendship as most things go. Plus, the companions provide bonuses to things, and with a magic expert (or as close as Natya is) and a soldier/combat expert with unknown experience that is reportedly vast, we'll be just fine when exploring tombs.

Fight the mega-corp, run from the tax collectors. We aren't paying you crap.

Living Magic+Engineering Science
What could go wrong?
 
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[X] Plan: Fully Operational
-[X] [Companion] Adra Ortun'essig: every single stereotype and cliche people say about the yddr died a quick and untimely death the second you laid eyes on Adra; who is the thickest, meanest looking example of her species you've ever met. Maybe it's the steel and orichalcum arm, claw tipped and with a disconcerting range of motion. You saw her stab a guy through the hand with her pointer finger and then immediately after light a cigar with her thumb. The red glow from her prosthetic eye doesn't help. Apparently she's decided you're going places. (-5 Tokens)
-[X] [Companion] Nosta: raroh hawks are particularly intelligent and social species of hawks common — and prized — on your homeworld. Their mixed red and white feathering hides them against the quartz-iron rich walls of the canyons where they hunt, too have they learned to hunt in the cities dug into the canyon floors. You discovered Nosta as a chick, one of her wings weak and shrunken and nursed her back to health. In time her wing grew to full size but she never left you. (-3 Tokens)
-[X] [Purchase] Samshi All-Environment Ranger Kit: 'Perfect for Rangers of all shapes and sizes! Feel at home in all environments!' That's what it says on the packaging. Includes a BlendAllTM​ camouflage cloak, MoonshotTM​ bow, WaspStingTM​ throwing knives, DragonhideTM​ armor, plus more.
Price: 1500 Credits
Gain: Decent Armor, Decent Weapons
-[X] [Purchase] Ten Springs Two-Way Uplink Set: Utilizing automated astral projection and catching techniques these pair of fist sized black stones with gold filigree allow for the transmission of both thought and data across upto 100 kilometers without lag and 1000 kilometers before total signal degradation. Has both hands-free and manual mode.
Price: 3725 Credits
Gain: Easy long range communication and data transmission.
-[X] [Purchase] Single-Family Pre-Fab Module: Contain adjustable sleeping space for up to 8 individuals, one double occupancy/multi-species restroom, climate controlled storage, combination cooking/dining space, attachment points for full on environmental control suite, and a Quick SealTM​ airlock for rapid entrance and egress. Exterior facing module pieces are made of high-strength composites rated to withstand Class 0 extreme weather conditions.
Price: 3800 Credits
-[X] [Rival] Torin Dyatlav: you never really noticed, but for years Torin has been living in your shadow. Always held up to your example and found wanting. It's the sort of thing that can gen irritating, that can get under someone's skin and drive them just mad… the sort of mad that leads to questionable decisions made on the basis of questionable reasoning. One way or another they mean to demonstrate for now and forever that they are not just a lesser version of you come too late.
-[X] [EXTRA] Major Discipline: Life-Shaping
  • Grizzled muscle is never a bad thing.
  • As our free companion choice, Nosta for a scout who has upwards mobility, loyalty, intelligence, and strong ties to us. Trade in remaining 4 tokens for 2100+7000=9100 credits.
  • Decent armor and weapons is a no-brainer. Communication is CRITICAL in any survival situation, let alone exploration. That, coupled with reasonable shelter should meet all of our basic needs (and hopefully will provide a modicum of shelter from the elements). We can improve from here. It leaves us with 75 credits to pocket, in case of emergencies/bribery needs/liquor stores found underground/etc.
  • The rival just seems interesting. I love the worldbuilding opportunity with the inquisitor, but this is too spicy to pass up.
  • I like Nigerian's justification for our major discipline choice.
Edit: Multiple edits to make sure this all tracks with the instructions. Hopefully I did this right lol
 
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