Henchman for Hire [Custom Superhero world, you are a Mook]

Huge voting this time. $10,160 - 300 clothes, weapons pistol and Gauntlets -6,200,
3,600$
3 Mundane weapons: -150, explosives -1570 -
1,880$
Electronic reserve 640$
1,240$ to float at end.
Maybe use up to 640$ until next payday? For at least $7,000 to spend on shield. Our boss has health insurance, just don't get into middle of firefight Until shield.

[X]Budgeting usefulness for the next job and the one after.
-[X] Advice and shopping parts
--[X] Advice? If there's two things even I know about electronic security is that, having a unbreakable password lock is meaningless if it is written on a post it note on the monitor, and that no one reads the license agreement if they are busy with life.
—-[X]So going over low tech solutions of bypass? Can't jam paper into door lock or otherwise tamper the door open? Can we make a new hole from somewhere or come in through air vents? Is there a possible to trick a cop option, a janitor cleaning ,a "inspector", need to change lightbulbs at odd time (who checks what goes into the office beside lock)? Can't (Trojan Horse) it in there or bribe a cop?
—-[X] I would say it would be good if getting past the door is just messing with a light switch then asking to be let in with nothing but a disguise and clipboard with generic work order lettering to check lights and computers. But it may just come to death if secrets need to be kept as plan B. (Don't need to know details like how backdoor gets installed, just get past the door and onto the computer.)
—[X][Weapons]
—-[X]Cryo Pistol: $2700.
—-[X]Gauntlets w/ deployable hard-light shield built-in: $3500.
—-[X]Mundane weapons: $50 each. Crowbar, Good for putting fear in inter-dimensional head crabs.(or any recommendations fora blunt lock breaker?)
—-[X]Mundane weapons: $50 each. Hefty Rescue Axe, example?(insulation in case cutting wires?)
—-[X] Mundane weapons: $50 Hidden Boot knife compartment. allows knives to be carried as if an accessories slot. Spen action to draw but hidden.
—-[X]C4: $1000 per stick of it. x1
—-[X]Smoke grenades: $90x3, 270$
—-[X]Frag Grenade: $300 per grenade. x1
—[X][Electronics] Look but don't buy? Ask Vincent, "Vinny" for advice to not get scammed.
—-[X] Phones? How many. $70 per phone. X2, 1personal, 1work
—-[X] Digital Assistant. A program that helps manage your life and affairs. $500 (if there's a user friendly starter?)
—-[X]No to Arm Terminal, laptop may be better. Arm slot got the Gauntlets.
—-[X] Write-in? Music player?, Flash light, Gaming?. got 640$ at end of plan.
-[X] the new week plans( same as Beastly's)
--[X][Safehouse 27]
---[X] Head to the gym, practice what? Unarmed +
---[X] Interact with your fellow co-workers, wouldn't be bad to make friends. +
---[X] Head to the command center, maybe you can learn something useful. Can pick two from the choices below. +
----[X] Who the other villains in the city are, that could always be useful.
----[X] Get a map of the sewer system of the city.
---[X] Lookup information online? About what? See what there is online about magic practices +
—-[X] Work a bit on your awareness, maybe try some blindfolds and working on figuring out more with a sense handicapped?

Some Edits for detail fiddling: budget goals up top, swapped to put in smoke Grenade in work accessory.

Also assuming some thing like a weapons belt is under gear shop. But is boot knife is like a scabbard insert?

So new load out for on the job work?
Head: sunglasses
Arms: Gauntlets w/ deployable hard-light shield built-in:
Boots: hidden boot knife emergency backup

Accessory 1: Auto charger: A device that is powered by magic, will charge any handheld device in a matter of seconds.
Accessory 2 :Cryo Pistol: weapons belt for grenades too?
Accessory 3: Smoke Grenades.
Accessory 4: Hefty Rescue Axe, loud job/ Crowbar, stealthy Job.
Accessory 5: reserved for shield or disguise? Another explosive for now?
 
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[X] Preperation for Power
-[X][Greg's Plan]
--[X] Advice? If there's two things even I know about electronic security is that, having a unbreakable password lock is meaningless if it is written on a post it note on the monitor, and that no one reads the license agreement if they are busy with life.
—-[X]So going over low tech solutions of bypass? Can't jam paper into door lock or otherwise tamper the door open? Can we make a new hole from somewhere or come in through air vents? Is there a possible to trick a cop option, a janitor cleaning ,a "inspector", need to change lightbulbs at odd time (who checks what goes into the office beside lock)? Can't (Trojan Horse) it in there or bribe a cop?
—-[X] I would say it would be good if getting past the door is just messing with a light switch then asking to be let in with nothing but a disguise and clipboard with generic work order lettering to check lights and computers. But it may just come to death if secrets need to be kept as plan B. (Don't need to know details like how backdoor gets installed, just get past the door and onto the computer.)
-[X][Weapons]
--[X] Powder Firearms [Pistols] $150 (2)
--[X] Powder Firearms [Snipers] $550 (1)
--[X] Mundane weapons: $50 each. (Glaive, 1)
--[X] Gauntlets w/ deployable hard-light shield built-in: $3500. Requires electricity, holdout weapon, and not easily discovered. (1)
--[X] Smoke grenades: $270 per grenade. (3)
-[X][Electronics]
--[X] Phones? How many. $140 per phone. (2)
--[X] Electric Gas Mask (1)
--[X] Drone with Camera (1)
--[X] Portable Laptop (1)
--[X] Defribrilator Capacitor, Voltage Limiter, Electrical wires
-[X][Safehouse 27]
--[X] Head to the gym, practice what? Melee. + (with new weapons)
--[X] Head to the command center, maybe you can learn something useful. Can pick two from the choices below. +
---[X] Some local places where I can buy goods that would normally require a background check, extra funds to buy them, but no paper trail leading it back to me.
---[X] Any plans for local operations, like a heist or espoinage, that someone would accept help for, in exchange for money, materials, or secrets.
--[X] Look for a master of polearms, offer money to help train.
--[X] Head to the local library? Study magic, and bring your laptop with you for online help.
--[X] Head out into the city, buy something: Nightvision goggles, portable flashlight, bleach, handkercheifs (x3), lighters, first-aid kits (x2), compass, portable GPS, whistle, rope, climbing gear, swiss-army knive, pocket-knives (x5), rubbing alcholol (x2), gloves, compass, fire-starters, slip-resistant heavy-duty boots, 3-days worth of non-perishable food, 3-days worth of water, a set of workers tools, a duffel bag, utility jacket, game of chess, a trench coat, pepper spray, bag of marbles

Any questions on why I chose some specific things? Or why I limited spending?
 
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Three things I will say, two of which are being added to quest mechanics.

Firstly I do suggest saving some cash for some defensive gear or something to increase your survivability because you are very very squishy and your next official job will have you dealing with potential fighting.

2nd, when a skill reaches 25/50/75/100 you gain a trait, or at 50 and 100, a choice of two traits and you have to select one of them.

To spoil one as you are getting close, this is the 25 point in weapon and something Slasher had, he had "Knife/Dagger" for his Preferred Weapon

Preferred weapon [Blank]: When using your preferred weapon, all requirements are lowered by half your skill level, gain +10 to hit when using your Preferred Weapon type when trying to attack a foe, when being attacked, your opponent suffers a -5 to hit you as long as you have your Preferred Weapon. Gain a +1 damage dice when using your preferred weapon.

Lastly

If you fall to 0 HP, you are not "Dead" but only "Knocked out", if your HP rises to at least 1 you wake up, if you fall to twice your total HP [Example -600/600.] You are considered Dead. And the quest will end. If an attack is made on a knocked-out opponent, any damage dealt is double, and auto crits making it x4 damage.
 
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-[X][Greg's Plan]
--[X] Advice: You notice that Greg is reasonably fit, and that he's proably done esoniage before. Suggest to him that he should consider getting the drop on an officer and knock them out using a small amount of chloroform, before blindfolding and gagging them. Drag him to the locker, and wakehim up. Force his arm to do the DNA scanner, and for everytime he refuses, break a finger, and if all of them are broken, cut each one off.
This is the original plan with extra torture. Remember the issues are -"We need him alive to unlock the door to the Chief's office, he also needs to be conscious as it reads brain wave activity. if they know we were doing something in his office, and likely scrap everything.."


Other plans questions;
Powder Firearms, besides how cheep it is why go for it? especially for something as jump into the skillset as a sniper.

Electric Gas Mask (1) do gas mask require power?
Defribrilator Capacitor, probably not sold to public more dangerous than tasers.

Look for a master of polearms, How, Why polearms, and sounds like something that can get mistaken looking for innuendo.
 
Firstly I do suggest saving some cash for some defensive gear or something to increase your survivability because you are very very squishy and your next official job will have you dealing with potential fighting.
Nice to know that a part of my plan isn't stupid. Saving money is one of the smartest things we can do, especially since all the good gear is going to be very costly, and our only stable way of making money although does give alot, will only give a set amount to us, barring the chance that we roll incredibly well on a job like last time. Might I ask, is investing in stocks or opening up a savings account possible, preferably one with a high interest rate? Or would the amount of money we get each month look too suspicious for a bank account?

2nd, when a skill reaches 25/50/75/100 you gain a trait, or at 50 and 100, a choice of two traits and you have to select one of them.
To spoil one as you are getting close, this is the 25 point in weapon and something Slasher had, he had "Knife/Dagger" for his Preferred Weapon
Are the traits always set in stone, or can they change and vary depending on what we do and try in-game?

If you fall to 0 HP, you are not "Dead" but only "Knocked out", if your HP rises to at least 1 you wake up, if you fall to twice your total HP [Example -600/600.] You are considered Dead. And the quest will end. If an attack is made on a knocked-out opponent, any damage dealt is double, and auto crits making it x4 damage.
How much does it take to heal a person? Like with abilities, a first-aid kit, being in the hopital, maybe auto-regenerating implants, or something that pushes you into conciousness?
 
Might I ask, is investing in stocks or opening up a savings account possible, preferably one with a high interest rate? Or would the amount of money we get each month look too suspicious for a bank account?
I don't feel like dealing with that in this quest, so I am saying no on all of it.

Are the traits always set in stone, or can they change and vary depending on what we do and try in-game?
They are set in stone.

How much does it take to heal a person? Like with abilities, a first-aid kit, being in the hopital, maybe auto-regenerating implants, or something that pushes you into conciousness?
Each restorative item heals a set amount of HP, or increases the rate of regeneration up to a certain amount, or just eliminates some debuffs such as bleeding and stuff.

Implants such as Nanomachines, heal X per turn per X number of turns in a Combat Scene. Can also remove debuffs. There can be multiple Fights in a single Scene.

An Injector heals a flat amount of HP in X amount of seconds. Can also remove debuffs.

First aid kit is more for dealing with debuffs and that is about it.

Abilities heavily vary.
 
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Sword benefit is that it is one of the most popular melee weapons for a good reason, very balanced, and very easy to use in a fight. Deal Slashing or Piercing damage depending on the type of sword.

Hammers are blunt, and higher chances to break armor and inflict "Broken Bones" debuff. Deal Blunt Damage.

Spears/Polearms give you a "Range" advantage against all other normal weapons, but if they get past that Range advantage you are at a disadvantage and take a malus to combat as long as they are in there. Deal Piercing damage, some can deal slashing,

Knives/Daggers are holdout weapons and usually hard to detect, easiest to dual wield due to their light weight, can be used as throwing knives in a pinch, etc. Flaw is that they tend to have the lowest damage out of any other Melee weapon type. Deals Slashing or Piercing damage.

I am just going over the most common weapon types, nothing uncommon or stuff like that.
 
This is the original plan with extra torture. Remember the issues are -"We need him alive to unlock the door to the Chief's office, he also needs to be conscious as it reads brain wave activity. if they know we were doing something in his office, and likely scrap everything.."
FIrst of all, he will be alive, by the simple fact that he won't be able to take that kind of torture. Only those specially trained or with defects that don't feel sensations can withstand it, and his persuading skill is above 30, so coupled iwth that it's only a matter of time. If you look at my plan, you can see I say -"knock them out using a small amount of chloroform...........Drag him to the locker, and wakehim up..." Greg's a professional, and so is Vincent, so he'll know the correct amount to use. "...he also needs to be conscious as it reads brain wave activity, they know we were doing something in his office, and likely scrap everything including his terminal meaning that the job would have been useless.." implies that if he's not concious, they'll know the jig is up, in which he will be concious, because a minimal amount is to be used and once he's at the entrance he's to be woken up. I'm assuming there's some sort of alarm that triggers if the brain waves aren't there, and if there are any strange descrepancies on that, then perhaps Gatling will clear that up for us.

Powder Firearms, besides how cheep it is why go for it? especially for something as jump into the skillset as a sniper.
All firearms presumably use the same stat with eachother, and barring the cheapness it's a valid means of attacking someone from aa distance. Being a sniper isn't 'a jump into a skillset' but rather something to help with versatility, because there'll be jobs where it's nto safe for us to be in the middle of the fray, or where we're only focused on a single target. We've been training in stealth and even though it's not as high as other skills, it's reasonable for how much effort has been put into it.

Electric Gas Mask (1) do gas mask require power?
Defribrilator Capacitor, probably not sold to public more dangerous than tasers.
Most gas masks have a filteration system that eventually has to be replaced or it loses effectivness, while Electrical gasmasks have built-in motors that filter air. The gas mask does require power, but it's long lasting and we can use the magic-charger for it, not to mention that any gas mask that includes technology in this world will probably be superior to any technological gas mask we have in ours. Gatling45 has not said no to the capacitor, so I assume we can buy it or there's a chance of it. Even just buying a regular defribilator and taking out the capacitor would be fine.

Look for a master of polearms, How, Why polearms, and sounds like something that can get mistaken looking for innuendo.
o_O Spears, longaxes, glaives, halberds, billhooks, and Jindao's are all polearms. It's the technical term for it, used by professionals, historians, blacksmiths. I think you're just making fun of it. *shrugs* And it's not like that exact wording has to be used anyway. Or if you look at it liek that, then why not look at 'pipe bomb' as some kind of innuendo? As far as I know, 'piping' someone doesn't relate to plumbing whatsoever, or explosives.

If we are playing with AU Frank Adams i think a sword/raiper would be his preferred wapeon.
Mmm, I think the design is just for the memes really, and references. Plus a polearm in all respects is usually superior to any shorter weapon like a dagger or spear, as shown by real life combat.

I am just going over the most common weapon types, nothing uncommon or stuff like that.
I mean glaives specifically are similar to sword si nthe sense they have a long blade, but it has the handle and reach of a polearm. And anyway, there are several knives ordered as well as a pair of gauntletss that we can use mid-fight, correct?
 
The problem it would be hell to keep a glaive inconspicuous.
Frank real options are knifes, knuckledusters and a gun (assuming pepole can cary those in public)
 
And anyway, there are several knives ordered as well as a pair of gauntletss that we can use mid-fight, correct?
Somewhat, you don't have infinite pockets.

You can have up to One Main Weapon [anything larger than a Dagger/Pistol] and two Sidearms [Dagger or Pistol size], anything extra will take an accessory slot.

Gauntlets would be attached to your "Arms" slot.
 
The problem it would be hell to keep a glaive inconspicuous.
Frank real options are knifes, knuckledusters and a gun (assuming pepole can cary those in public)
True, but it could be a collapsible glaive. Some chinese variation of something llike that exists, and I woldn't think it too far off for something like that to exist, especially in a city where weapons are probably watched closely (and I think guns are allowed.)

Gauntlets would be attached to your "Arms" slot.
Mhm alright, that's good that's good. I mean a knife or two could be put inside a ut- oh crap, we don't have a utility belt.
Oh well.
But yeah that sound good to me. Only one pistol i really necessary, and I chose regular knives because those weren't expensive. Heck, I coul walk into a Wal-Mart and buy one for five dollars.
 
Main issue with regular knives, they are super fragile, they won't last as long as the special ones you can get from Mister V.
 
Main issue with regular knives, they are super fragile, they won't last as long as the special ones you can get from Mister V.
I see I see. Well they're not meant to be permenant additions to our arsenal, just temporary ones until we can save up enough money for good armor and get our affair in order. They're not one use things, so it's fine for now. Once we get better and have the money to spare, we can look into some really good knives, like that invisble one. (Also, do you make disparities between throwing knives and regular knives? And what stat controls how we use guns?)
 
Mostly no, might be some rare exceptions but most of it is tech/magic/qi related.
Oh yeah, is it possible to like...I dunno, adopt an oprhan?
Like once we're all well along enough, maybe we should find some likely lad on the streets? Once we're up the ranks, an assistant (read: henchman) to do help us (read: do our bidding) would be pretty useful. I'd assume that of course we'd have to run this by our superiors, and it'd probably be difficult, but the best time to train someone and gain loyalty is when they're young.

Assuming Fred lives long enough to do that. Can't trust these dice. Also, the fact that smokebombs from the weapons dealer are heaper than Ms. Farlow's smokebombs makes me think that there must be some kind of difference, or instead what Fred said about her conning other henchmen is true.
 
If we were to purchase a vehicle, is there anyway to do so discreetly?
What kind of modifications can we put up with on weapons?
Does magic affect technology, and has someone ever tried fusing one of the three power systemts together?
There's obviosly some kind of organization for heroes, right? If there is, what do we know about them that the general public (and someone who has been looking at profiles of heroes for awhile, as Fred did) would know?
Let's say somehow the rolls absolutely hate us for some reason, and we fail a job. If we escape, will Calculator let us back on ( assuming that this job is a mandatory one), or if we go to jail, can we expect someone to tap into our funds and pay bail to let us out?
Assuming the second absolute-worst thing happens and we get fired, what happens then?
 
If we were to purchase a vehicle, is there anyway to do so discreetly?
Vehicle supplier.

What kind of modifications can we put up with on weapons?
Not saying as you are neither going into Science or Mechanics so far.

Does magic affect technology, and has someone ever tried fusing one of the three power systemts together?
Magic does not affect technology usually, people have and were successful with fusing them together before.

There's obviosly some kind of organization for heroes, right? If there is, what do we know about them that the general public (and someone who has been looking at profiles of heroes for awhile, as Fred did) would know?
Main hero organization you are currently on is called "Clockwork", has over 100k heroes on board, and is 1/4th of the International Board of Heroes. [IBH].

Most famous Hero and most powerful is "Superstar", a Hero who uses flying armor, and all sorts of technology, light manipulation, micro missiles, fast enough to outpace missiles, an advanced algorithm that predicts attacks from others, etc.

Let's say somehow the rolls absolutely hate us for some reason, and we fail a job. If we escape, will Calculator let us back on ( assuming that this job is a mandatory one), or if we go to jail, can we expect someone to tap into our funds and pay bail to let us out?
Depends on a lot of other factors such as who fails and why.

Like Clockwork can't blame you if Superstar happens to find you doing a job and solos everyone and arrests you.

If it is someone else's fault the job fails, it would not be held against you, but them.

Assuming the second absolute-worst thing happens and we get fired, what happens then?
You go back to Henchman for Hire, and sign up with a different Supervillain, people always need extra henchmen/grunts.
 
Not saying as you are neither going into Science or Mechanics so far.
So magical modifications aren't a thing then? Or let me guess, it's probably labeled differently because of the nature of it.

Most famous Hero and most powerful is "Superstar", a Hero who uses flying armor, and all sorts of technology, light manipulation, micro missiles, fast enough to outpace missiles, an advanced algorithm that predicts attacks from others, etc
The most famous and powerful in this continent specifically, or in the entire world? And are any of his weaknesses known? If we were to try and join the organization later to infiltrate it and gather information, would our superiors allow that?

Like Clockwork can't blame you if Superstar happens to find you doing a job and solos everyone and arrests you.

If it is someone else's fault the job fails, it would not be held against you, but them.
Alright alrght, it sounds like a pretty fair justice system in the world of villiany. The trick is to always have a scapegoat who you can dump your problems on essnetially, and then proceed to further your own innocence. But it'd be neat to imagine one of the top heroes in the continent just out for a morning stroll dressed as a civillian and having to fight like that when a crime's commited.

My questions for now are pretty much answered.

(Edited: @ABalloonyChaos oh, and a question. The total of the purchases in your plan (including irl pricing for write-ins) comes up to a total of about 8700. The QM/GM Gatling mentioned that we should look to saving money? It takes the lionsshare of the current money we have, and from what I've checked on the character sheet and what Gatling said we can't even fit all of those on Fred when we're out and about.)
 
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The most famous and powerful in this continent specifically, or in the entire world?
Continent.

And are any of his weaknesses known?
None are known, even out of armor he is highly dangerous due to all of his other gear and implants.

If we were to try and join the organization later to infiltrate it and gather information, would our superiors allow that?
They would not, as they have other ways to do that and by the time that is even a thing, you are likely high ranking.
 
Snip? Poke? Whatever the cool kids say.
Snip? Poke? Whatever the cool kids say.

Might I be able to persuade you fellows to choose Prepare for Power? I have points on everything there, and it accomplishes our goals while preparing us for the next mandatory crime well, as well as making use of plain materials to make weapons. An electric glaive that has the power to stop someone's heart, and it requires not the frivolous amounts of money spent, as well as getting just plain materails that would help in heists, assasinations, break-ins. robberies, and even tools for getting down in the sewer safely like a portable water purifier, gas mask, nightvision goggles, rope (in case we need to scale something) and other objects.
 
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