Henchman for Hire [Custom Superhero world, you are a Mook]

Well, I can explain the reasons I came up "let's go shopping!" In the first place If you are interested in this.
Sure, take a blast at it!

Fred has 10,410 from the boss that pays very, very well, and we have not spent a cent of it on our selves. We only have one set of clothes and empty 5 accessory slots not be used. I would rather not leave all shopping for the last turn as we still have expensive Armor to look up even with this plan.
1. Shopping really only takes a single action "Go to the mall" or someting similar, which will leave us with several different options to choose from. Sorry, but when you say last turn do you mean like the last turn before the G/V operation, if we were to help them? We can literally just do it on the next turn as a single action without any worries, and we just gained armor this turn.

This is the time invest in our selves and make fiends and connections. We don't really have any pressure to take dangerous risk. Our short term deadline is the next mandatory crime, and long term worry is inheritance battle royal on another continent that maybe a year or two away if we keep profile low.
Uhm, Fred took this job to make money, not friends. Now of course, one of my priorities if for him to make friends because really that's the kind of thing you need in this buisness. But it's only been a single week, and we shouldn't press too hard on the social actions, not to mention that the 'Socialize and Adapt' plan has 2 social actions. One for interacting with co-workers, and the other for talking to Greg and Vincent. The risk isn't as dangerous as it seems and it's overblown due to the fact it's a police station. It's a limited event that if we don't choose this round, we're literally not gonna see it again. The longterm worry is staying alive and our long-term goal is to rise through the ranks. Helping G and V with the crime not only actively works towards to long-term goal, but it also helps our social standing. Greg and Vincent will definitely think better of us when we help them, and Gatling himself said that Vincent would spread the word about it once the mission is finished. How's that for making connections? It'd be alot easier once our peers hear of our great daring and exploits, and how would dooing the crime mess with keeping our profile low? It's not exactly like we'd be out and about without a mask, declaring to the city who we are and that we're going to hack information from a police station.

Some low stress actions as I don't think with story pacing wise, the charisma and intelligence build Fred should be constantly in hideout and life focused only for the next job.
It's been 1 job. A 30 minute activity where all he had to do was beat someone up. It's literally what he said in the chapter once he recieved payment of $3,900 dollars, and each turn is a week. There's 20160 minutes in 2 weeks, which is what we just passed by. The charismatic intelligent Fred would use his charisma to convince his co-workers to take him along and delay the plan then use his intelligence to prepare for it with all the necessary items, while also interacting with fellow mooks, cronies, henchman, minions, etc. (Totally not shipping Gwen.) And why would we be constantly in the hideout? We're leaving and preparing during what we do for both socializing--and if a suitable write-in is made--training. The next job should always be a focus ofr Fred but that doesn't mean it's his main focus or his only focus.

No need to get overly ambitious. It has repeatedly stated for the quest we are not expected to get the chance to get supper powers or become Batman human level. So why not take care of mundane things like having more than a plain set of clothes. Even just some normal sunglasses can be practical for avoiding police identification.
Do you see being ambitious as a bad thing? You say overly ambitious but being overly ambitious would be like taking 2 jobs where violence will be expected in 1 week. It's just a single mission for information where we're not expecting to fight anyone or cause a public scene. And what does having powers or being batman have to do with this? We're training because we have to, otherise on missions, we get captured or worse, die. Promising someone to help, but telling them to wait a few weeks, then working out and looking up family traditions isn't exactly super-crazy or anything (even if the family tradition do be magic). As I said, the mundane actions of getting basic stuff can be covered with jsut a single action on any day of the week at any time of the month, while helping those two would only take 1 action in 2 weeks, and doesn't impede on us.

What I was trying to imply here, is that the Risk is usually going to equal the Reward gotten, but not always.

Like you aren't going to off a Detective unless they are starting to dig into you or something.

This is not 100% of the time.

So still have to weigh if the job is worth the risk.
Well yeah, I'm not saying to kill anyone, I just said that the risk would be worth the basic rewards that we can see (social standing increase among peers, trust/relationship increase with V and G, information on police records, etc)
 
To be a bit more clear on points.

  1. Yes, I do mean the last turn before the next mandatory operation. Something that seems to be forgotten is that shopping is not guarantee too work out. We don't quite know in what way as we never tried the action and has to be more specific mundane shop. I may be fighting a bit hard for clothes but say it grants something even petty number (better than training), like+5 Stealth in a crowd, or +2 Persuasion to talk to teens, we would never know if never bothered until durability runs out.
  2. Fred got into this job because his life is rough and I haven't seen any strong goals from Fread other than no part in the inherence battle. Theres a bit of a mixed response of "we shouldn't press too much on social actions" and We should definitely risk Helping G and V (Acquaintances) with a crime. How does it "works towards to long-term goal" too? What is a connection between a Aznatoth police Chief and Xenola old family?
  3. I wouldn't underestimate the stress of first time at armed robbery. Plus daily stress of entirely new continent/ nation than the one you grew up in, everyone you work with are likely levels of violent criminals, and just fact that powerful family members want you dead. Take slow weeks while we can before plans start to heat up I would say. But ya… low priority for me too.
  4. I'll be more clear, I don't think Fred is at experience level to start doing crimes on his own reliably. We have 3 skills (Melee weapons:, Persuasion:, and Tactics: ) to leverage and they aren't as impressive compared to 35~55 from other normal people the same age as us. This job feels off too, G and V to our knowledge are not tactics so the actual plan quality might be distorted. Wile there is a reward for the job I don't think it's better social standing. This isn't a job you should just do for just new Acquaintances, may paint us as desperate for any job and not stoped at risky, killing, crime.
 
I may be fighting a bit hard for clothes but say it grants something even petty number (better than training), like+5 Stealth in a crowd, or +2 Persuasion to talk to teens, we would never know if never bothered until durability runs out.
Certain clothes do have special modifiers, darker clothing for better stealth, fancy clothing for Persuasion [Clothes make the man], etc.

Not much, but every little bit helps.
 
@Duke William of

Not wrong actually, you all would likely do this as Questers haha.

On a different note, one thing I will reveal, Weapons will be 10 Tech Melee weapons and 10 Tech Ranged weapons, with a few different Explosives, all of Low tier.

Mundane weapons will be there as well, and much cheaper, but lack the power to deal with tougher Heroes or Heroes with certain implants/gear.
 
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  1. Yes, I do mean the last turn before the next mandatory operation. Something that seems to be forgotten is that shopping is not guarantee too work out. We don't quite know in what way as we never tried the action and has to be more specific mundane shop. I may be fighting a bit hard for clothes but say it grants something even petty number (better than training), like+5 Stealth in a crowd, or +2 Persuasion to talk to teens, we would never know if never bothered until durability runs out.
Well there ya go, our good friend the hardworker Gatling has confirmed it, and why wouldn't shopping be guaranteed to work out? I know Fred's emo and all (and we love him for it) but that doesn't mean he's too shy to walk out into a clothing store and buy clothes. @Gatling45 Two questions, number 1, is this a limited time event for Vincent and Greg, and number 2, can a trip to the store to buy clothes and items like rope and whatever be summed up in a single action? Like heading out to buy necessities? And like it was said, buying dark clothes to help with stelath would be a great boon, while also being fashionable. Who would say no to a good charcoal suit?

Fred got into this job because his life is rough and I haven't seen any strong goals from Fread other than no part in the inherence battle. Theres a bit of a mixed response of "we shouldn't press too much on social actions" and We should definitely risk Helping G and V (Acquaintances) with a crime. How does it "works towards to long-term goal" too? What is a connection between a Aznatoth police Chief and Xenola old family?
Well as I said, our current long-term goal is to rise through the ranks. As you said that we shouldn't expect to get powers or become batman (though Gatling45 said becoming Batman is fairly possible) the quest prompt also said that our goal is to rise through the ranks. Fred got the job because his life was rough, and why? He had no money, and his family was most definitely going to bonk him to death, and why? Wasn't able to find a job, and because he had no protection from them. Joining the organization of Calculator provides minimal protection as the lowest level of grunt, and we're not exactly privy to the higher and wider array of info that they recieve. Rising through the ranks solves both of those. I said a long-term worry is the Xenola family, and that's not the only thing Fred has to worry about. He's in a city of heroes and technology for goodness sake, so he has to be prepared for the crap they throw at him. I'm nintey percent sure that the police have informatino on everyone who comes in and out of the city/state because they were abole to check Fred's credentials and I.D. on the street with a scanner and cybernetics, remember? If any of them migrated to the city to find us, then the police'd probably know. I love the social actions, and as I said before, if we were not in this situation I would have gone with your plan, but we have an opporitunity as of now that doesn't come easily.

I wouldn't underestimate the stress of first time at armed robbery. Plus daily stress of entirely new continent/ nation than the one you grew up in, everyone you work with are likely levels of violent criminals, and just fact that powerful family members want you dead. Take slow weeks while we can before plans start to heat up I would say. But ya… low priority for me too.
It's not about underestimating the stress, it's about what's presented to us and how he feels, and what we know he feels by just looking through the text. Presumably he's already been around technology for awhile, and he doesn't seem affected by working with criminals, as you can see from his inner monologue from speaking with Gwen "A blatant rip-off but we are criminals, she is likely monopolizing on the fact she is the only skilled person in demolitions as well" he's already accepted it, and it's not liek this place is some huge culture shock for him. He literally didn't feel any adverse affects from it, except if this one line here could be stretched to say that: "$3,900? That is great money for what couldn't be more than half an hour, sure we had to beat up a man, but it is to be expected." He's made peace with the fact family members want to hunt him down, he's complained about it, and we've seen his thoughts on it. And I'm pretty sure remaining weak isn't how you ward of people who want to harm you for their own gain. You want to take it slow...so their plans can heat up? That...sounds like deliberately putting him in danger without any countermeasures.

ll be more clear, I don't think Fred is at experience level to start doing crimes on his own reliably. We have 3 skills (Melee weapons:, Persuasion:, and Tactics: ) to leverage and they aren't as impressive compared to 35~55 from other normal people the same age as us. This job feels off too, G and V to our knowledge are not tactics so the actual plan quality might be distorted. Wile there is a reward for the job I don't think it's better social standing. This isn't a job you should just do for just new Acquaintances, may paint us as desperate for any job and not stoped at risky, killing, crime.
But you see but you see, he's not doing this alone. He has two very experienced people who'll work with him, with the names of Vincent and Greg.
Vincent Stats - Skills known: Mechanics 30, Computers 35, Driving 20.
Greg Stats - Intimidation at 45, Unarmed at 55, Persuasion at 35.
The plan as I said before, can be changed, and I think you're severely underestimating them. These are only the abilities that we're sure of, and they're NPCs, so their spread won't be like ours. Vincent is the classic smart computer guy, so I wouldn't bat an eye if his tactics was at 50. Our goal isn't to fight or storm a building or rob a bank: it's to sneak in and sneak out to gather information. Literally anything else is a violation of the mission. To our knowledge that we see, it's not high or low, but all we have to do is look at their manner, they way they talk, what sterotpes they portray. Vincent was arguing with Greg because he believed that Greg's plan was good except for the fact he was going to kill an officer for DNA. Now Greg's not the smartest barrel in the buck- I mean smartest fish in the barrel but it's obvious that Vincent has more than common sense. I mean Greg's idea of killing the police officer probably could work, if the body is just disposed of and no traces are left. Sneak attacks and all that. But Greg is objecting due to morals, and the unecessariness of it (as are the rest of us). And why wouldn't a part of the rewards be better social standing? @Gatling45 You said that if the mission is taken and we succeed, we cna count on Vincent to spread the word, yes? And what traits does Calculator look for in a henchman?
We're not just doing it for them--we're doing it for information and reputation. On one hand, you siad we need to establish connections. Helping them and working side-by-side does that. On the other you said we shouldn't jsut do it for new acquaintaces. We're doing it so we can get information, rewards, higher social standing, and so the news will get back to the big boss--Calculator. I don't get what you mean that it would paint us desperate for any job and not stop at anything. 1. Literally every job has risks. 2. We already estalbished that we can convince Greg to not kill, because common sense and super technology dictats that there are easier ways to get DNA 3. My guy....did you just say crime :tongue: everything is crime. We're literally henchman to villains. It's all crime.
 
wo questions, number 1, is this a limited time event for Vincent and Greg,
It is yes.

and number 2, can a trip to the store to buy clothes and items like rope and whatever be summed up in a single action? Like heading out to buy necessities?
You can buy multiple things during a single shopping action yes, as each turn is a week, unless you all try to be unreasonable about it, keep in mind you don't have any form of vehicle to transport stuff.

and he doesn't seem affected by working with criminals,
Fred is a Realist, he knows he is in a rough spot, and is trying to look at this logically rather than emotionally if he can help it, he knows one fuck up, and that is likely him dead in some alley.

Vincent Stats - Skills known: Mechanics 30, Computers 35, Driving 20.
Greg Stats - Intimidation at 45, Unarmed at 55, Persuasion at 35.
I will confirm here, this is only what you know. They might have more skills, or they could have specalized.

You said that if the mission is taken and we succeed, we cna count on Vincent to spread the word, yes?
He would share information on you yes, for better or worse, if you fuck up, you can expect your reputation to take a hit.

And what traits does Calculator look for in a henchman?
You have zero fucking clue.

And as such, I am not saying, all you can do is try to come up with theories based on what information you can find in the chapter, and especially with what you can find in the omake.
 
People who aren't idiots is one I could imagine.
I can't tell whether this implies I'm an idiot or not, which makes me think I am.

It is yes.

You can buy multiple things during a single shopping action yes, as each turn is a week, unless you all try to be unreasonable about it, keep in mind you don't have any form of vehicle to transport stuff.

Fred is a Realist, he knows he is in a rough spot, and is trying to look at this logically rather than emotionally if he can help it, he knows one fuck up, and that is likely him dead in some alley.
Okay good, so we know for sure this is a time limited event.
We can buy multiple items in a single shopping spree, but it as to be something we can carry. Not as much as a car, so I'm guessing a maximum of six bags from personal experience.

And Fred is a smart dude. Nice. He has morals and stuff, but he knows when risks are to be taken, and when morals are to be thrown away.

I will confirm here, this is only what you know. They might have more skills, or they could have specalized.

He would share information on you yes, for better or worse, if you fuck up, you can expect your reputation to take a hit.
Another point, this is just what we know, so we can't just assume that they're crap at everything else. I expect that if we accept and then go over the details of the plan with them, we can get more information by asking them. And it seems that if we lost, rep takes a hit. As the newbie, that won't be as bad, since we're not important enough to matter, but we still don't want to lose. Now, succeding? Gatling has confirmed that there's going to be a social reward for that, because he'll be spreading that sweet sweet victory.

You have zero fucking clue.

And as such, I am not saying, all you can do is try to come up with theories based on what information you can find in the chapter, and especially with what you can find in the omake.
Mhm, mhm. The omakegices ample information to us such as....

Closing the file on Slasher, they pull up three files marked by an "HfH" logo in the upper corner.

"Codename Monk, a local, no power, known to be quite fast and strong, good at fighting, and rapidly improving, no skill for leading, known to be a glutton."

Frowning the figure interlocks their fingers for a few seconds staring at them.

"No… not a fit for a leader, they seem more of a follower, has never taken initiative and lacks flexible thinking."
Now we know, he's looking for someone to...
1. Be a leader.
2. Take initiative.
3. Have flexibe thinking.

"Codename Sparky, from Vernom, basic electrokinesis power, similar to an electric eel, can fry electronics and apply it to metal weapons, a former kickboxer, kicked out as accused of taking drugs, false accusation."

Scrolling through the report they soon dismiss it.

"Not leader material, temper would make them easy to take out, doesn't deal well with surprises, and panics surprisingly easy."
4. Have a controlled temper.
5. Be able to deal with surprises.

That's just from solid information alone, about things he dislikes, and so we can assume the opposite of the things he dislikes are the things that he likes ABalloonyChaos
 
So before I get off. Why shopping had a chance factor.
-[] Head out into the city, buy something, what? No guarantee you will find it.

Vincent is the classic smart computer guy, so I wouldn't bat an eye if his tactics was at 50.
If Vincent has more stats that high then we have more serious problems, as that kind of mean something is wrong with Fred. His total skill don't reach 60, everyone is just flat out more skilled than us even at same age.
 
So before I get off. Why shopping had a chance factor.
Not a chance factor, more of a logic factor.

Like you are unlikely to find any magical shit on the tech continent and stuff like that.

If Vincent has more stats that high then we have more serious problems, as that kind of mean something is wrong with Fred. His total skill don't reach 60, everyone is just flat out more skilled than us even at same age.
Actually you have the stats of a trained civ, these other people have been working for years in some cases, so of course they have much higher skill totals then you.

You were a simple Salaryman before you lost your job.
 
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So before I get off. Why shopping had a chance factor.
-[] Head out into the city, buy something, what? No guarantee you will find it.
Dunno, just a small slip of a word by Gatling. He's corrected it, and said it's more logic. Makes sense anyway.

If Vincent has more stats that high then we have more serious problems, as that kind of mean something is wrong with Fred. His total skill don't reach 60, everyone is just flat out more skilled than us even at same age.
I mean we have to consider the fact that Fred is jsut a regular dude (well not really, after some raining, but before he was). Those guys have been criminals for a very, very long time, and have had more expeireince and training than Fred. The only way we're going to get his stats up and get him some information and other things, is by training and dedicating our ime to socizlzing and getting infomation.

So why not Plan Training and Socialize?

Like you are unlikely to find any magical shit on the tech continent and stuff like that.
Mhm, makes sense makes sense. We cna find things like, nightvision goggles right? And I mean, tasers aren't exactely rare in real life, so I don't see a reason we couldn't purchase those on the tech continent.
 
Both are possible and more.
With my basic knowledge of chemistry, allow me to demonstrate something that can help us get DNA....

Bleach+Rubbing Alchohol=Chloroform.
I don't remember where I learned this.

But thank you for the information. I'd also like to know, what's the general opinion on magic and qi from the views of the technology people? And we can expect the store to have things like flashlights, first-aid kits, matches and stuff right? And is it illegal to own white phosphorus here?
 
But thank you for the information. I'd also like to know, what's the general opinion on magic and qi from the views of the technology people?
It is accepted world wide for both.

And we can expect the store to have things like flashlights, first-aid kits, matches and stuff right?
Lighters instead of matches but yes.

And is it illegal to own white phosphorus here?
Not unless you have certain special permits, which you don't.
 
It is accepted world wide for both.
Excellent. Or, not. I was hoping that it'd be acceptable, as that would increase our chances of finding something, but then again since it's accepable, that means it's more widespread and known, which means there are probably a couple more countermeasures against it, though not as many as there could be since this is the technology dominated continent.

Lighters instead of matches but yes.
Tsk. Well, we can just soak the tips of toothpicks in oil, and that'll serve us well enough.
I'm interested to know why we wouldn't find matches though....is their some kind of dark story behind it? An overarching plot concerning them?
Should I make an omake about a villian with matches!?

Not unless you have certain special permits, which you don't.
Darn it! It's too bad Fred's a law-abiding citizen who's never commi- oh...wait.....
Is there some kind of armory, or apothecary, or inventory in Safehouse 27 where we can purchase weapons, chemicals, and other bits and bobs to use and have? And is there a chance they have white phosphorus?

Also, what's Fred's education level? If I want to apply basic science to things (and give him a flame spear) I wan to know if it would make sense with how smart he is.
 
I'm interested to know why we wouldn't find matches though....is their some kind of dark story behind it? An overarching plot concerning them?
They just fell out of style and lighters became more commonplace.

Is there some kind of armory, or apothecary, or inventory in Safehouse 27 where we can purchase weapons, chemicals, and other bits and bobs to use and have?
No there is not.

Also, what's Fred's education level? If I want to apply basic science to things (and give him a flame spear) I wan to know if it would make sense with how smart he is.
High school graduate.

But you would still need to roll a Science or Mechanics skill check depending on what it is.
 
They just fell out of style and lighters became more commonplace.
Well surely they must have something for starting fires that doesn't involve a limited resource or that's based on technology?
...
Actually maybe they don't.

High school graduate.

But you would still need to roll a Science or Mechanics skill check depending on what it is.
Highschool's good enough. Chemistry, Physics, Biology are required courses in most.
By the way, I wanted to know if this is an acceptable write-in for later: "Try and find out information about a certain Xenola family warring against eachother for money."
 
Just ask and I will say if it is viable or not, due to how much stuff is in this quest, I prefer to view on a case by case basis for now.
Sounds good to me. Just a few random ideas for write-ins like...
"Attempt to find an illegal weapons/chemcials dealer."
"Scout out a good place to plan a heist/robbery/crime."
''Try and pracice magic by concentrating inside what paltry mana your body has."
"Invite [insert person] to [insert interesting event]."
"Find out more information about your workplace, how it operates, what roles there are, etc."
The fouth one also brings me to the question, how will inviting people to places, like crimes, or shopping, or journies, work?
 
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