Armed, Maybe Ready
[X] Nail it in!
-[X] Unearthly Howl: Good for intimidation and making Innocents fuck off so you can fight without worrying about making them Aware and getting your karma fucked up.
-[X] Nail Gun: Not really a weapon, but I wouldn't wanna get hit by it. It holds 50 nails at a time, and you won't have time to reload in a fight.
-[X] Enchanted Ammo: Spend a *long* evening scratching Earth Runes of Weight, Slow, and Binding into the nails as you load them into the nailgun.
-[x] Oni: What the fuck is an Oni and why is everyone scared of them?
-[x] Turdblood's Gang: With that name, it has to be a group of Goblins, but you could be better informed.
-[x] "Ava-Raum's Cult": Just how many cults are there in this stupid town anyway?

"Okay," Dad says, sitting opposite to you. You have your own cup of tea in hand, while Mom is drinking hers while working on her laptop. "I guess the logical thing would be to start with the Goblins, since they are the most immediately dangerous."

You nod, reluctantly.

"Well, it's not like there's much to say about these ones, anyway," Dad scratches his cheek. "Last I checked they were at about... two dozen, which is unusually large. Mostly lesser or middling, though there's a few mid-tier ones that can hit hard. And Turdblood, of course."

"What makes him so special?" You ask, "You and mom always seem... almost scared when you talk about him."

"Well, there's a lot of things about that particular Goblin that are worrying," Dad says. "He's a Redcap, which is bad on its own, but there's how he's stronger than he should be for a Goblin his size."

"Hm," you take your cup to your lips and take a sip.

"Also he killed me once."

Aaand you spit out your tea. "I'm sorry what the fuck?!"

"Language," Mom chimes in.

"Yeah," Dad seems embarrassed, like he hadn't said something totally insane. "If it hadn't been for the Heart Mark giving me an extra shot every time I use my Berserk Form, I would have been toast. I didn't even see him show up, he just suddenly had a fist through my chest."

Jesus fucking Lord.

"How did you even-?"

"He left me for dead when it was over," Dad shrugs. "Naturally, he peed on me and took my wallet first, so I've got a bit of a grudge, but the main lesson is that he's a serious threat. You shouldn't underestimate Goblins in general, and that goes double for Turdblood. He's stronger than he looks, smarter than he sounds and even meaner than you'd expect."

You swallow, "Noted. Any other notable Goblins?"

"Eh," Dad waggles his hand. "Turdblood doesn't seem to like to share the spotlight. I've noticed some Goblins that survive messing around here getting stronger and then just vanishing, so I always figured he kills them or banishes them."

"Well, that's a positive, maybe..." You shake your head.

Your dad had died once, holy shit. What if he died multiple times? Clearly he hadn't died-died, but still, to be so casual...

"Jack?" You look up and see Dad looking at you. "Are you okay, buddy?"

"I-" You stop yourself, take a deep breath, and nod. "Yes. Can we change the subject?"

Your Dad looks at you, then clears his throat and puts down his tea. "I'm sorry. My career as a Practitioner has been... steeped in conflict, to say the least. And with your mother having been there for most of it, sometimes I forget to sugarcoat the messier parts of it."

You make a face. "I don't need you to sugarcoat things. I'm-"

"I know you don't need it. But do you want me to?"

You consider this. "... no. I should get used to it, I'm a Harbinger too."

Dad smiles. It's kind of a sad expression, but he nods and moves on. "Anyways, there aren't any notable Goblins besides him as far as I know. Anyone else you're curious about?"

"Well, I was wondering what Oni are, since everyone seems worried about them. And Byrne mentioned a cult?"

"Ah," Dad makes a face, then nods. "Okay, starting by the ones less... personally complicated, Oni are a faction of Others originating from Asia."

You guessed as much from the name. Though... "Faction? Not species?"

"Good catch," Dad says, giving a proud smile. "I'm not totally familiar with the history, but the basics are that the Oni originated as a group of Others that took steps to become the opposition to Practitioners."

"... isn't that every Other?"

"No," Dad says. "Most if not all sapient species of Other have countermeasures that they can teach each-other, but the very nature of Oni is the opposition of the rules that every other being involved in our world is bound by. The Seal of Solomon still has some influence over them, so they don't go around tearing apart Innocents even if they were inclined to do so. But defeating an Oni thrice doesn't necessarily make it easier to beat them again, trying to use things in opposition to their nature to Bind them--if you can even discern their nature to start with--won't always work, things like that.

"The Oni faction originated in Asia because there, the relationship between Practitioner and Other was..." Dad struggles for a polite way to say it.

"Tyranical," Mom interjects. "There's a lot of resentment to the Oni community, but there's a reason why so many Practitioners turned coat and joined them in their war."

Dad nods, ruefully. "Just so. I don't like to generalize, but the customs were... harsh, to say the least."

"Hold on, war?" You say, "I thought wars were Innocent stuff."

Which was kind of an ironic mix of terminology and phrasing now that you said it out loud, but you stand by it. You'd asked your parents if some big Other had been behind the World Wars or something and you'd been politely told that that was a dumb question.

The Practitioners on one side of the war always get cancelled by the ones on the other side. Others may spring from war but they won't turn the tide. The truth was that while either type could gain a lot of personal power, soft or hard, history wasn't yours to directly change.

"It wasn't a 'fighting on the streets' type of war," Dad says, "Like the Oni are, it was a subtle affair. Families fighting Oni suddenly found themselves with more pressing reasons to fight each other, Others suddenly had items that could turn around Bindings, strange alliances took place just long enough to end entire dynasties, things like that."

Mom closes her laptop and walks over. "Truth is that while the Oni didn't exactly win, they didn't exactly lose, either. They couldn't get the Other Kingdom they were fighting for, but the world of Practitioners and Others was changed forever. For one, it used to be that an Other blending their nature was rare, only happening in certain way for certain types.

"The Oni specialized in altering their natures, sacrificing the power of patterns for unexpectedness and trickery. Goblins wrapped in glamour, crude Faeries, lively Ghouls, et cetera. They popularized it, and while it's still rare, someone might see more than one Eater of Unborn in their life."

... you don't want to know, but you have to ask. "And an Eater of Unborn is...?"

"A type of Ghoul that eats fetuses to gain connections to birth and death energy, making them almost impossible to Bind."

"Huh..." you scratch your cheek and do your best to supress your imagination. "So how do you beat them?"

"Setting them on fire or cutting off their heads seems to-"

"I mean the Oni."

"Oh."

"Make them use their tricks early against someone or something else, then hit them until they stop moving. So setting them on fire and/or beheading them is still a valid answer." You give your dad a flat look. "Hey, like she said, they traded the patterns of species for unpredictability. They're not exactly tough in a physical sense."

"Noted," you say. "And the cult?"

Both your parents sigh, look at each other, and do that silent communication thing before Dad speaks up. "Well... it started with a Cultist Practitioner."

You groan. That explains it.

Harbingers and Cultists tend to get associated by virtue of both having... generally uneven relationships with their Patrons. Cultists are Practitioners that specialize in stealing power from Things Beyond Mortal Comprehension, Ancient Gods that Lost their Names, and other things with Big Important Capitalized Letters.

The difference is that while your parents taught you how to focus your storm and not turn Berserk any chance you got, Cultist Practices seem to be the mystic equivalent of walking up to a bear mother, grabbing its cubs by the ankles, slamming them into the nearest hard surface and then wonder how it could have possibly ended with you mauled by an extremely pissed-off momma bear.

One of the biggest tricks in a Cultist's arsenal, for example, involves summoning your understandably irate Patron and then hoping it kills your enemies first while you desperately try to banish it back to wherever you pulled it from.

Really not what you would call the Thinking Man's Practice.

"Yeah," Dad says with some resignation and...

[Sharp Roll (2d6): 4,3=7]

Sadness? Why would he be sad? More than that, his grip on his cup is tighter. Like he's angry.

He clears his throat. "Anyways, there was this Cultist, Marshall Green. Powerful guy, truth be told. Good at what he did. He was almost on even ground with Byrne, Calloway and Wayne-Flowers, though only the latter would say it. I was only there at the tail end of his existance as a human, but I saw him explode a whole squad of Dogs of War with a few words. Made car alarms go off all over town and broke a few nearby windows, too."

"But then his patron, Ava-Raum, took notice," Mom says.

"Yeah." Dad takes another moment before continuing. "None of us are really sure of what it is. I doubt Green did, either. But it took notice, and every Practitioner in town saw the moment it decided to punish its cultist for his hubris.

"I could only see it with my Sight, but it was... It made me glad that Vox is small, relatively speaking.

"I saw the sky crack and split open, and through the split I saw an endless expanse of gates, openings bright as stars. I saw a pale, bright finger the size of the moon go down and point at poor Marshall Green, and give him more power than he could have ever wanted. And when it was done, I saw the same finger go back into the void and the sky seal back up like nothing happened.

"Green had lived with eight other Practitioners in a house on the outskirts of town, they had big plans for obtaining the Lordship and making the town some sort of huge ritual to make them powerful. Nowadays, not even the foundation remains. Green's eight friends turned into Paper Men, and he was... Well, he wasn't so lucky.

"Ava-Raum tore out a good piece of him, made him a Vestige, and filled the resulting space with light and power and words. Secrets of power that only an idiot would risk their sanity to hear, if you ask me.

"I saw him afterwards, and it was... It was wrong."

Dad takes a deep breath. Your mom puts a hand on his shoulder and, at your look, explains, "Your father... had taken a few lessons from Green, when he had just moved here. Before we met."

Oh.

"If you ever wonder why I'm so blasé about my deathly experiences," Dad says, voice shaky, "It's because sometimes you see something worse, and that puts things under a different light."

You swallow, mutter a string of vaguely apologetic noises, and make for your room.

"Jack," you stop at the door and look at your father. He's standing up. "We don't know what the thing wearing Marshall's face, or the one that put it there want. But we all have an obligation to stop it. Any chance I get, I take or break their Paper Men, and I send bound Others to attack their gatherings and destroy their holdings every month at least once.

"I won't ask you to do the same. Truth be told, I don't want you anywhere near them.

"But if there's a shot," he says, and you hear a force in his tone that he'd only used when explaining the importance of keeping your promises. "If there's a shot, and you can take it without hurting yourself or those around you, I want to believe I raised the kind of man that would take it."

You swallow, and head to your room without answering.

[Bestiary entries added: Oni, Vestiges]
[Dramatis Personae entries added: Turdblood's Gang, Turdblood, the Church of Ava-Raum, Marshall Green.]

-=]_[=-

Well, that was... horrible.

Still, preparations need to be made. You start by putting on some music and getting the nailgun, then carefully dumping out the nails and dividing them into two groups: a loose mountain on one side of fifty iron nails on one side, and nothing yet on the other.

[Weird Roll (2d6+1): 5,5=10+1=11]
[Execution Roll (1d10+5(Whistle While You Work)+5(Full Day of Work)*2(Weird Roll Crit)): 7+5+5*2=34]

It's not the best work you've ever done, but it's definitely up there, even if only out of lack of competition. After a while, you got a good rythm of carving runes into the heads of nails, setting them into ordered lines and moving on into the next one. It takes you long enough that by the time you're finished, it's time for dinner, but when you're done you have a full clip of nails, plus some extra that you won't be able to use in combat.

[Extra Nails Roll (1d50): 18]

[Gear obtained: Strong Earth-Charged Iron Nails (x68)]​

(So close.)

It takes a small bit of power to keep them charged, but with the runes as small as they are, you'll be as close to a full tank as you ever get when you start the fight. Still, if you're going to keep making magic shit for your fights then you might want to look into some better methods.

You take some time to rest, recieving praise and proud looks from your parents when you report your resounding success over dinner and diminishing the visible worry in their faces, though it's far from gone.

The next day, you load fifty nails into the clip, put it in the nail gun, and start preparations for the Unearthly Howl.

[Weird Roll (2d6+1): 4,5=9+1=10]
[Execution Roll (1d10+5(Whistle While You Work)*2(Weird Roll Crit)): 5+5*2=20]

Despite what people think of Harbingers, it seems you've got a more apt hand with small, detailed work than with bigger diagrams. Then again, it's kind of a pain to paint the diagram around your neck using a small paintbrush and a hand mirror in the bathroom, but when you're done the black figures are there, lined carefully around your neck.

You give your work a last check by turning on your Sight.

Shadows become darker, light becomes brighter, and Connections manifest before your eyes. The lines of your runes and diagrams look more like openings, with small shifting things barely visible through them. It's a little eerie to see that on your neck, but from the looks of it the Unearthly Howl is set and ready to use.

You take a moment to inspect your Connections. Your bond to your parents is strong as ever, thick golden chains covered in symbols you associate with love (hearts and smiley faces and junk; you're not exactly a master of symbolism) sprouting from your heart, a connection you draw strength and joy from. Your Token, on the other hand--or wrist, maybe--has a single power line running from it to beyond your sight.

Lesser Connections (those guys you met at the meeting, high school friends you suspect are already forgetting about you) take the shape of thin chains wrapped loosely around your fingers, with miniscule symbols.

And then there's the subject of your ambition. Your Connection to Poet's Hill.

At the moment it's just a small chain going from your ankle to the ground. But you think you can make it answer to you. It'll be hard, it'll take a lot of fighting and smooth talking... but you know you can. Same way you know you can breathe and walk, you know you can do this. Because it's worth doing, because it's hard.

Because in doing so, you can make this town more. Make it better.

And this is the first step.

You turn off your Sight, nod at your reflection, and walk out of the bathroom.

-=]_[=-

You know where the Goblins are, but that doesn't erase the need for looking, if only so you can make sure they don't see you approach.

[Sharp Roll (2d6): 4,5=9]

And you manage it.

Not that it was that hard, considering...

"Move it, you witless fucking maggots!" a horrid little thing, his head about even with your hip in height, screams at three mini-Goblins the size of rats. He seems to be directing them to do... something with the dumpster. You see how he kicks one inside when he fails to scamper up fast enough. There's another Goblin about the same size as him, chewing with a glassy-eyed expression as she sits opposite of the dumpster. Some things crawl out of her mouth, but she just shoves them back in absentmindedly.

The male Goblin keeps screaching, "Find the best trash, cockgurglers! I need it now! Now! Now! Now! Right! Fucking! Now!"

Yeah, you're not sure he hears anything over himself.

You take a good look at the Goblins, turning on your Sight to make sure their attention isn't on you.

The Connections tying them together are made of rusted metal and covered in miscellaneous trash, which you didn't even know could happen to Connections, but the ones tying them to someone deeper in the woods were covered in barbs and wrapped around their necks, which gives you a pretty good idea of Turdblood's brand of leadership.

The male Goblin has a small torso and long limbs, making him kinda insectile. His head is fat, doughy and bald, and before your sight you see some kind of green mist constantly drifting out of his mouth. Every time he swore, you saw the mist curl in the air.

The female Goblin is basically the opposite, with a body that's almost perfectly spherical and small stumpy limbs. Her head, which has a long mane of hair covered in what looks like condoms and rotting foodstuffs, is half-sunk into her torso. This brings about the bizarre view of the top half of her head (all you can see from your place across the street) twitching so her hair whips into her hand, she grabs something horribly with unfailing accuracy, and with that same prowess she tosses it into her mouth.

The latest such object is a condom. An used one, from what you peek.

... ew.

The three rat-size Goblins are, fortunately, too small for you to see well at a distance.

Okay then. Showtime.

[] Battle Strategy: You really don't want to look at these guys any more than you have to.
-[] Opening Move: They don't know you're there, so...
--[] Announce Yourself: So fuck the element of surprise? It is good karma to give the enemy a warning, tho.
--[] Shoot First, Announce Never: You've been good enough, it won't be a huge loss to just shoot the fuckers.
-[] Strategy: How are you going to do this?
--[] Write-in (how you plan to react to their moves, in what order you'll attack them, when/how you'll use Unearthly Howl)
-[] Goal: What's the endgame? And don't say 'kill Tony Stark'.
--[] Murder: Pull out your inner murderhobo. You didn't play a Barbarian all those times just to wuss out now.
--[] Banishment: Get them to leave and, if done well, never come back.
--[] Binding: Their asses are yours now.

-=]_[=-

QM's Note: My browser restarted and updated right as I was finishing this update, and I thought I lost everything, so know that I wrote the last couple things coming off of a mild stroke.

Do keep an eye on what you can do and the cost of your practices when you do this, guys. I won't weigh in on the planning unless you start to plan something totally suicidal or impossible. Best o' luck.

Big thanks to @TheFat1 for beta reading.
 
Does anyone know what we could use bound goblins for? Sacrifices to Vox Machina, maybe?
Thanks for the update @Dr Heaven M.D. If i may ask, how ok with murder our protagonist is? If we chose []Murder will we have to worry about him losing his dinner?
 
Does anyone know what we could use bound goblins for? Sacrifices to Vox Machina, maybe?
Thanks for the update @Dr Heaven M.D. If i may ask, how ok with murder our protagonist is? If we chose []Murder will we have to worry about him losing his dinner?
I was hoping someone would ask.

There's a bit of demonization in how practitioners deal with Others (I mean, it's kind of in the name, no?) so outright destroying them won't be seen as that severe, but will still require a Cool roll.

Killing humans, Innocent or Practitioner, will require a Cool roll too. Only a critical will keep you from losing your lunch before you get home. But it'll get easier the more you do it.
 
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I was hoping someone would ask.

There's a bit of demonization in how practitioners deal with Others (I mean, it's kind of in the name, no?) so outright destroying them won't be seen as that severe, but will still require a Cool roll.

Killing humans, Innocent or Practitioner, will require a Cool roll too. Only a critical will keep you from losing your lunch. But it'll get easier the more you do it.
Thank you.
So, we have a +1 to cool. I say we bind them, and send them to bother Green's Cult if any survive againt boss gobling. What do you guys think?
 
Bound goblins usually take a weapon form right? I imagine these 4 would form small, gross but useful little weapons like shivs, knifes or knuckledusters? Even if we don't use them, they become stuff we can barter with.

Keeping them imprisoned or on our our person gives us some coup and claim on Turdblood as well. He might actually try and haggle with us for their release, which gives us some standing. Or he cuts ties to some of his minions, which makes him look bad.

Most likely he tries to murder us, but that looks likely whichever option we pick. Jacks super-useful Connections sight might at least give us forwarning if we keep his minions close.

@Dr Heaven M.D. I feel like I remember reading lots of references to Practicioners turning Others into power sources, batteries basically. Am I getting this right, and if so, is it something Jack knows how to do?

Edit: Got so caught up strategising I forgot to add how amazing I thought the update was. I loved the interactions between Jack and his Dad, and the details about the Cult and the other groups felt legitimately like something I would find in the source material.
 
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[] Battle Strategy: You really don't want to look at these guys any more than you have to.
-[] Opening Move: They don't know you're there, so...
--[] Shoot First, Announce Never: You've been good enough, it won't be a huge loss to just shoot the fuckers.
-[] Strategy: How are you going to do this?
--[] unleash unearthly howl in time with the first few shots, it should freeze or panic them. Target the smaller goblins first. They should go down easier and be less resistant to the effects of your runes. you really don't want them to try and surround you or escape. Try to land a hit on each of the smaller ones first l but focus on the larger one if he starts heading towards you or tries to escape. Aim to disable on the larger one.
-[] Goal: What's the endgame? And don't say 'kill Tony Stark'.
--[] Bait and Bind: Turdblood is a threat you don't want waiting for you on a day your less prepared or surprising you in the middle of a conflict with someone else. Capture the larger one and use him to call Turdblood out with intention of binding him.
 
--[] Bait and Bind: Turdblood is a threat you don't want waiting for you on a day your less prepared or surprising you in the middle of a conflict with someone else. Capture the larger one and use him to call Turdblood out

This seems a little like hubris? The update makes it pretty clear that Turdblood plays for keeps, and he's scary enough that a town full of major league practitioners haven't banished or bound him yet. I don't want to take him on with a half loaded nail gun and a smile.
 
This seems a little like hubris? The update makes it pretty clear that Turdblood plays for keeps, and he's scary enough that a town full of major league practitioners haven't banished or bound him yet. I don't want to take him on with a half loaded nail gun and a smile.
We also have our chainsaw and our berseker form, but i agree we should be careful
 
Bound goblins usually take a weapon form right? I imagine these 4 would form small, gross but useful little weapons like shivs, knifes or knuckledusters? Even if we don't use them, they become stuff we can barter with.
They're about the size of Cherrypop and Peckersnot, whose bound forms are a rusty fork and a watergun full of snot respectively. Take that as you will.
@Dr Heaven M.D. I feel like I remember reading lots of references to Practicioners turning Others into power sources, batteries basically. Am I getting this right, and if so, is it something Jack knows how to do?
Yeah, but for more than a slight use it'd have to be something major. These guys... might halve the cost of some of the lesser practices. The two third class ones on their own and the four goblets put together.
Edit: Got so caught up strategising I forgot to add how amazing I thought the update was. I loved the interactions between Jack and his Dad, and the details about the Cult and the other groups felt legitimately like something I would find in the source material.
D'aww, thank you! That's very kind of you to say.
[] Battle Strategy: You really don't want to look at these guys any more than you have to.
First off, don't forget to put 'x's between brackets.

Second, remember what I said about me weighing in on something totally suicidal and/or impossible? Picking a fight with Turdblood counts as the former. Edd Alexander is a more experienced Harbinger who, in his Berserker Form, got killed by Turdblood.

Dead. Full stop, would-have-been-permanent-if-not-for-the-Heart-Mark, dead.

This is your first night out.
 
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They're about the size of Cherrypop and Peckersnot, whose bound forms are a rusty fork and a watergun full of snot respectively. Take that as you will.

Yeah, but for more than a slight use it'd have to be something major. These guys... might halve the cost of some of the lesser practices.

D'aww, thank you! That's very kind of you to say.

First off, don't forget to put 'x's between brackets.

Second, remember what I said about me weighing in on something totally suicidal and/or impossible? Picking a fight with Turdblood counts as the former. Edd Alexander is a more experienced Harbinger who, in his Berserker Form, got killed by Turdblood.

Dead. Full stop, would-have-been-permanent-if-not-for-the-Heart-Mark, dead.

This is your first night out.
This is why I haven't put the X's, plan needs discussion and shared ideas before we start actually voting.

Plan with revised goal.
[] Multitasking
-[] Battle Strategy: That big one has some use, but the rest are better off dead, except maybe one.
--[] Opening Move: They don't know you're there, so...
---[] Shoot First, Announce Never: You've been good enough, it won't be a huge loss to just shoot the fuckers.
-[] Strategy: How are you going to do this?
--[] unleash unearthly howl in time with the first few shots, it should freeze or panic them. Target the smaller goblins first. They should go down easier and be less resistant to the effects of your runes. you really don't want them to try and surround you or escape. Try to land a hit on each of the smaller ones first but focus on the larger one if he starts heading towards you or tries to escape. Aim to disable on the larger one.
-[] Goal: What's the endgame? And don't say 'kill Tony Stark'.
--[] Send a Message: Bind the largest 2, kill 3 of the smaller, and send the last back to turdblood.
 
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[] Plan: Beast of Metal
-[] Battle Strategy: That big one has some use, but the rest are better off dead, except maybe one.
--[] Opening Move: They don't know you're there, so...
--[] Announce Yourself: So fuck the element of surprise? It is good karma to give the enemy a warning, tho.
-[] Strategy: How are you going to do this?
--[] Announce yourself with a mechanical roar calling them to face you. Aim for the one closes to you, and shoot any getting near you. Keep them off you as long as possible. If needed and your in a head fight with one of the big ones bring down the Strom and Transform.
-[] Goal: What's the endgame? And don't say 'kill Tony Stark'.
--[] Bind them, and get rid of trash: Bind the largest 2, kill the rest.
 
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-[] Send a Message: Bind the largest 2, kill 3 of the smaller, and send the last back to turdblood
I'm good with the rest of this, but would prefer to bind all of them then send one of the small ones as a message to Turdblood if possible. We get more power and maybe net some karma, and they maybe don't pull out their suicidal tricks when cornered. Make killing our fallback plan if things get bad, and show that even a novice practitioner can handle his scouts without having to play hardball. Maybe that will remind him that even though he's a big fish in a small pond, the pond is stocked with sharks and he's only mid-tier.

Change that a bit and you have my vote!
 
Plan with revised goal.
[X] Multitasking
-[X] Battle Strategy: That big one has some use, but the rest are better off dead, except maybe one.
--[X] Opening Move: They don't know you're there, so...
---[X] Shoot First, Announce Never: You've been good enough, it won't be a huge loss to just shoot the fuckers.
-[X] Strategy: How are you going to do this?
--[X] unleash unearthly howl in time with the first few shots, it should freeze or panic them. Target the smaller goblins first. They should go down easier and be less resistant to the effects of your runes. you really don't want them to try and surround you or escape. Try to land a hit on each of the smaller ones first but focus on the larger one if he starts heading towards you or tries to escape. Aim to disable on the larger one.
-[X] Goal: What's the endgame? And don't say 'kill Tony Stark'.
--[X] Binding: Their asses are yours now.

@TheFat1 done.
 
They're about the size of Cherrypop and Peckersnot, whose bound forms are a rusty fork and a watergun full of snot respectively. Take that as you will.

Oh man, maybe it's just because I read the bit of Pale with a 'Goblin Funeral' yesterday (most adorable thing ever) but I can't in good conscience vote for a plan that just out and out executes these guys for the crime of dumpster diving. :'(

Also, I'm pretty sure both the fork and the snotgun came in dead handy at least once apiece, so I'll take them if they are going!

The rationale behind my plan is that we aren't just a thug for hire or a vermin exterminator. We are an aspiring Lord. Lords are responsible for managing the affairs of both the Others and the Practitioners in their territory. First impressions, patterns and conventions are absolutely crucial if we want to make that goal a reality.

If our first impression on the Practitioner community is one of magnanimity and generosity (doing an unpleasant job for free) but our first act that the Others notice is a kill-crazy rampage, that speaks volumes about who we are as a person, what our priorities are, and whose side we are on. I would rather maximise our good karma, and set a convention of us being generous to our foes and beloved by our friends.

Hence....

[X]Plan: Noblesse Oblige
-[X] Battle Strategy:
Open with the Howl to clear out witnesses and gain the initiative. Focus our nailgun attacks on the two larger goblins, rely on the area effect of our Storm to batter the little ones if they try and intervene. Be lavish with Fulmination to boost our ranged attacks, but don't Transform unless something unexpected happens. Its overkill for this situation and taxing to the Self. Once the larger Goblins are down, Nail down any of the rat-sized ones who linger.
-[X] Announce Yourself: Lay down a challenge, declare who we are and who our family is. Moreover, promise generous terms if they surrender without a fight. That should make any binding easier and stronger if they choose to fight and lose.
-[X] Binding: Priority is the two larger goblins. Nail them down to the earth and extract terms. The little ones can be beaten and banished, warned to stay away from the area. though we will bind them as well if the opportunity presents itself.


@Dr Heaven M.D. let me know if my logic above doesn't hold up here! I was also going to include provisional details for a binding agreement, but I'm guessing that would be jumping ahead a bit?
 
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[X]Plan: Noblesse Oblige
-[X] Battle Strategy:
Open with the Howl to clear out witnesses and gain the initiative. Focus our nailgun attacks on the two larger goblins, rely on the area effect of our Storm to batter the little ones if they try and intervene. Be lavish with Fulmination to boost our ranged attacks, but don't Transform unless something unexpected happens. Its overkill for this situation and taxing to the Self. Once the larger Goblins are down, Nail down any of the rat-sized ones who linger.
-[X] Announce Yourself: Lay down a challenge, declare who we are and who our family is. Moreover, promise generous terms if they surrender without a fight. That should make any binding easier and stronger if they choose to fight and lose.
-[X] Binding: Priority is the two larger goblins. Nail them down to the earth and extract terms. The little ones can be beaten and banished, warned to stay away from the area. though we will bind them as well if the opportunity presents itself.


I like this plan.
 
[X]Plan: Noblesse Oblige
-[X] Battle Strategy: Open with the Howl to clear out witnesses and gain the initiative. Focus our nailgun attacks on the two larger goblins, rely on the area effect of our Storm to batter the little ones if they try and intervene. Be lavish with Fulmination to boost our ranged attacks, but don't Transform unless something unexpected happens. Its overkill for this situation and taxing to the Self. Once the larger Goblins are down, Nail down any of the rat-sized ones who linger.
-[X] Announce Yourself: Lay down a challenge, declare who we are and who our family is. Moreover, promise generous terms if they surrender without a fight. That should make any binding easier and stronger if they choose to fight and lose.
-[X] Binding: Priority is the two larger goblins. Nail them down to the earth and extract terms. The little ones can be beaten and banished, warned to stay away from the area. though we will bind them as well if the opportunity presents itself.

Goblins are not necessarily bad people, just gross ones. I'd say focusing on the big yelling one, who seems kind of mean, is better, and we should avoid seriously harming the little goblins. And if we do bind them we should pay them for their services, little goblins will work for bites of fast food and pages from a porn magazine so it's not like they're expensive.
 
[X]Plan: Noblesse Oblige
-[X] Battle Strategy: Open with the Howl to clear out witnesses and gain the initiative. Focus our nailgun attacks on the two larger goblins, rely on the area effect of our Storm to batter the little ones if they try and intervene. Be lavish with Fulmination to boost our ranged attacks, but don't Transform unless something unexpected happens. Its overkill for this situation and taxing to the Self. Once the larger Goblins are down, Nail down any of the rat-sized ones who linger.
-[X] Announce Yourself: Lay down a challenge, declare who we are and who our family is. Moreover, promise generous terms if they surrender without a fight. That should make any binding easier and stronger if they choose to fight and lose.
-[X] Binding: Priority is the two larger goblins. Nail them down to the earth and extract terms. The little ones can be beaten and banished, warned to stay away from the area. though we will bind them as well if the opportunity presents itself.
 
Well, even though I kinda like the announcement approach, I don't want to be forsworn.

[x] Multitasking
- [x] Battle Strategy: That big one has some use, but the rest are better off dead, except maybe one.
-- [x] Opening Move: They don't know you're there, so...
--- [x] Shoot First, Announce Never: You've been good enough, it won't be a huge loss to just shoot the fuckers.
- [x] Strategy: How are you going to do this?
-- [x] unleash unearthly howl in time with the first few shots, it should freeze or panic them. Target the smaller goblins first. They should go down easier and be less resistant to the effects of your runes. you really don't want them to try and surround you or escape. Try to land a hit on each of the smaller ones first but focus on the larger one if he starts heading towards you or tries to escape. Aim to disable on the larger one.
- [x] Goal: What's the endgame? And don't say 'kill Tony Stark'.
-- [x] Binding: Their asses are yours now.
 
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