[X] A once great battlefleet, each now stricken as you are, some ships escaping the gravity well of the planet only to freeze in the vacuum through the rents in their hulls, others seemingly doomed to orbit the planet for eternity.
[X] A great plateau, volcanic activity clear even from your decaying orbit, surrounded on all sides by tall mountains.
[X] REDACTED
 
[X] A once great battlefleet, each now stricken as you are, some ships escaping the gravity well of the planet only to freeze in the vacuum through the rents in their hulls, others seemingly doomed to orbit the planet for eternity.
[X] The northern continent, that same enormous mountain range on it's western border, with clear signs of habitation, though you know not what.
[X] Adeptus Astartes
 
Mallus has existing gods so does the belief of the machine or god emperor make it a reality?
I've yet to properly consider this really, I doubt it's going to come up for a while but for the purposes of the characters they'll be assuming the planet is simply deep in the Eye of Terror, but that nothing else has changed. Say you chose some Sisters of Battle and one of them did something cool, might they become a living saint? Yes certainly. Greater Daemons of the Emperor and all that.
 
[X] A once great battlefleet, each now stricken as you are, some ships escaping the gravity well of the planet only to freeze in the vacuum through the rents in their hulls, others seemingly doomed to orbit the planet for eternity.
[X] A great plateau, volcanic activity clear even from your decaying orbit, surrounded on all sides by tall mountains.
[X] Adeptus Mechanicus
 
[X] A once great battlefleet, each now stricken as you are, some ships escaping the gravity well of the planet only to freeze in the vacuum through the rents in their hulls, others seemingly doomed to orbit the planet for eternity.
[X] The northern continent, that same enormous mountain range on it's western border, with clear signs of habitation, though you know not what.
[X] Adeptus Astartes
 
I'd really prefer not to vote for the astartes, but I'll change my vote as long as we don't have to deal with the typical SB/SV obsession with the mechanicus.
 
[X] Your escorts, the comrades of your vessel, now doomed to follow you once again down into destruction.
[X] The northern continent, that same enormous mountain range on it's eastern border, with clear signs of habitation, though you know not what.
[X] Adeptus Astartes

Preferably Ecclesiarchy, but anything except Mechanicus, really.
 
Psykers ain't unlocking diddly from the Winds, their minds are too used to just slamming holes directly into the Warp, and they have zero training on how to attain the proper mindset for to harness a single wind. Which to any wizard on Mallus barring Chaos Worshippers sounds suicidally insane. Which, for the most part, is true.

An exception to this might be certain Chapters of Astartes, funnily enough, as their Chapter culture/indoctrination happens to align very closely to a particular. Like Raven Guard and Ulgu.
 
Psykers ain't unlocking diddly from the Winds, their minds are too used to just slamming holes directly into the Warp, and they have zero training on how to attain the proper mindset for to harness a single wind. Which to any wizard on Mallus barring Chaos Worshippers sounds suicidally insane. Which, for the most part, is true.

An exception to this might be certain Chapters of Astartes, funnily enough, as their Chapter culture/indoctrination happens to align very closely to a particular. Like Raven Guard and Ulgu.
Yes that's something I've been thinking about, the condition of the winds are indeed unique when compared with how Imperial psykers would use the warp. I think SM librarians might be able to access the Winds and cast stuff with them, they'd even have the potential to use High Magic because they'd live long enough to get sorted with all the Winds, but I don't think anyone else would try it. Indeed, without soulbinding it might simply be considered as far too dangerous and a mandatory psyker purge issued.
 
The winds allow new specialisations to be experimented on. Some are easier like pairing biomancy with the wind associated with healing. Some others not so much.
 
Which is funny, because the Winds tend to be a lot safer than Imperial psykery.

SM Librarian getting High Magic sounds iffy to me. They could live long enough, sure, but I just don't know if they generally have the proper mindset.

But that just might be my desire to let the Elves and Slann have something unique to them talking.
 
but I just don't know if they generally have the proper mindset.
If it was only Slann I'd agree, it would be something about their lizard brains etc. However we know elves can use it and they're not that much different mentally from humans, just like dwarves aren't that different. Certain traits are magnified but I'd say its more a matter of socialisation. That gets into a much more massive debate, and there's also the question of whether SM brainwashing would prevent them from forming the necessary mindsets.
 
[X] Your escorts, the comrades of your vessel, now doomed to follow you once again down into destruction.
[X] The northern continent, that same enormous mountain range on it's eastern border, with clear signs of habitation, though you know not what.
[X] Adeptus Astartes
 
I take issue with saying that Dawi minds are similar to umgi drek. Any proper Dawi is far more patient, detail-oriented, and Grudge-capable than their ilk.

(As well as less flexible and more stubborn, but that's also considered a good thing to a Dwarf.)

As for the High Elves... yeah. They're actually really similar to humans. Just older, a bit more arrogant, and less likely to spontaneously mutate. Closer to humans than they are to the Space Elves, honestly.

Then again, I'm making the mistake of comparing those two races to WF humans instead of 40k humans, which is an important distinction because 40k humanity contains every flavor of bonkers there is. A conservative Tech Priest and a conservative Dwarf have some surprisingly similar thought processes after all.
 
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I wonder what they will think of sigmar
That's actually a pretty serious weakness of the Admech I'd say, they'd be far far less able to navigate questions of faith with subtlety. Certainly they can knock over various places with cool weapons and establish industry in various ways, possibly even get people to help them in various ways too, but they have the lowest possible 'social stats' as it were. They're the most alien and the least flexible, even the Magos Explorators.

Comparably, the Administratum and Ecclesiarchy have existing functions dedicated to starting or bringing colonies into the fold again, for example for the later:

"The Battle Sisters of the Orders Sabine accompany the Missionaria Galaxia on missions to rediscover human-settled worlds and to prepare them for re-integration into Imperial society and culture. These Battle Sisters specialise in infiltrating primitive societies and introducing elements of the Imperial Creed to the natives."

Now the Missionaria Galaxia will have operatives in an Admech fleet in case of situations like this, but the Admech still aren't particularly personable.

Imagine, for example, you're some regional noble fighting Greenskins and suddenly the Imperials arrive. In one scenario what appears to be a tide of mechanical creatures run over the greekskins. They ride on a bizarre assortment of mechanical creatures and wield horrific weapons. One of these robots shudders up to you and announces that the Omnisiah has sent them to help. What's the Omnisiah? The God of the Machine. Then they leave. It's all very strange and they're so weird you might even suspect some sort of sorcery is afoot.

Comparably, say your rescuers are great knights, armoured and tall, wielding magnificent (but recognisable weapons). One of them takes off his helmet and addresses you, he's incredibly handsome, superhuman surely! He speaks your language well (you don't know he's been eating brains to learn it) and you have a conversation in which he mentions that he too worships the same gods you do, incarnated in an impressive figure who he's apparently related to. Indeed he claims descent from one of Sigmar's siblings, which is a fantastical story but still very impressive. He seems to have some sort of innate charisma to him and you're happy to assist him.

Now even though Space Marines aren't usually deployed for diplomatic reasons, they can do it. They're superhuman all the time, not just in battle. There's not that many of them but they could quite swiftly unify the Border Princes for example if necessary simply because they're so impressive. Even if they don't have great knowledge in terms of scholarship or whatever, again they're superhuman, they can adapt and strategise.

To answer your question though, the Admech would probably perceive Sigmar as a curiosity, esp his apparent ability to give 'magic' out and the whole phenomena around that, but I don't think they'd care much. Apparently they managed to synchrenise with the Squats' ancestor worship, but there would be some pretty inevitable tensions given the lack of social science magi in the admech.
 
Well that Space Marine is straight up lying. Ain't no way he's worshipping Taal, Verena, Morr, Manann.... Shallya, Ulric, Handrich, etc., and no way he can claim relations to them.
Really can only pull that sort of claim on the Sigmarians.
 
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To be perfectly fair, the alien feeling the ad mech would give is a big part of their appeal to me.
Also, even if they aren't necessarily that good with people, they definitely are the ones who can actually offer more to them, which is what will remain after the first impressions.
And we are here to stay, for a long time.
 
I'll just be over here eating popcorn.

Don't know much mor about 40k than what TTS and conversations taught me, so I don't think I have much to chip in here with the initial loadout.
 
Really can only pull that sort of claim on the Sigmarians.
Not necessarily. Depending one the flexibility of the team in question there's a few points which could be issued. For example, Sigmar is a primarch or somehow divinely favoured by the Emperor in the manner of a saint, especially given his main policies of burn the witch etc. The other gods are protective reflections of the Emperor, which will over time be minimised till they're only memories or 'helpers' to Sigmar/the Emperor.

But yes, it's a tricky issue.
To be perfectly fair, the alien feeling the ad mech would give is a big part of their appeal to me.
That's entirely fine, you're still free to make the choice, I just don't want people in 50 turns moaning about how X faction is bad at X. For the Admech is everything not tech related. For the Space Marines it would probably be their numbers given they're so elite. For the Guard it would be a lack of champion units, that sort of thing.
I'll just be over here eating popcorn.

Don't know much mor about 40k than what TTS and conversations taught me, so I don't think I have much to chip in here with the initial loadout.
It's cool, but I'd encourage you to vote anyway. Even if you don't know specifically what the different factions are you can still give a general idea, and the other two parts of how big the force is and so on are also notable.
 
[X] Astra Militarum

[X] Your escorts, the comrades of your vessel, now doomed to follow you once again down into destruction.

Because they are the ones least likely to stab everyone on principle, from what I gather.
 
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Okay, count me both as very interested and very very scared for the inhabitants of the world. I'll try my best to participate, encourage and keep mass death to a minimum.

I am surprised the Imperium is even interested in conquering such a world where the north and south poles have demon world-like conditions going on and where in at least three of the continents are clearly ruled by what I'm sure they would see as Xenos.

I do have some important questions for this though

Sigmar, is he a lost Primarch in this timeline? If not how likely would it be to get the imperium to at least recognize him as a saint?

Would it be possible to get the imperium to recognize dwarves and halflings as merely Abhumans and thus not worthy of instant death in this scenario?​
What are the effects on the warp like surrounding this planet, for example, that horrible green moon thing, is that strong enough to be felt across this solar system or when in the planet's orbit?​
I also want to justify my choices for the sake of hopefully building useful discussion​
[ x] The northern continent, that same enormous mountain range on its eastern border, with clear signs of habitation, though you know not what.​
If I recall the Warhammer geography right this would be hereabouts the mountains of Mourn and we'd be liable to meet a lot of dwarves and ogres who strike me as far better neighbors than we are likley to get in lustria say and more informative encounters than we would get in the empire. If I recall wrong we are liable to encounter what I'm sure would be seen as some weird druchhari raiders who if we did a lot of damage too I think would help get us into the good books of nearly every other faction on the planet at least temporarily.(barring like the undead and slaneshi worshipers)​
[x] Adeptus Mechanicus​
I am interested in the tech boys because they seem to bar say the inquisition and rogue traders have some of the most independence in the imperium and I am sure flexibility will help us greatly.​
Also, they seem like they might be the least instant genocidal/genocidal faction given they deal in weird grey market stuff all the time.


EDIT: [X ] Your escorts, the comrades of your vessel, are now doomed to follow you once again down into destruction. I think having a whole battlefleet crash might be hard to manage and keeping things under control seems important to me.​
 
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I'll try my best to participate, encourage and keep mass death to a minimum.
Deathstrike Missile goes brrrrrr

I am surprised the Imperium is even interested in conquering such a world where the north and south poles have demon world-like conditions going on and where in at least three of the continents are clearly ruled by what I'm sure they would see as Xenos.
Will indeed touch on this in the next chapter, but importantly they're crashing not landing.

I also want to justify my choices for the sake of hopefully building useful discussion
This is good, would encourage such reasoning.
 
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