According to DP's list, you already have rituals for both of these (although Make Whole is listed under level 1 spells).
This isn't just trying to come up with new rituals. With the added level of abstraction we now operate under, I'm assuming most low level spells are available in ritual format. The vote is to determine which ones we are specifically trying to introduce to Westeros for common use.According to DP's list, you already have rituals for both of these (although Make Whole is listed under level 1 spells).
I think it'd be better to focus on level 1 and 2 spells, because those rituals will probably be easier and have less punishing costs.Definitely want to spread Remove Disease far and wide.
Tongues seems super useful for a burgeoning Imperium. People are far more likely to travel if they have a handy translator while they're learning the language.
Tiny Hut is perfect for anyone stuck out in the elements far from shelter, which would do quite a bit for the safety and wellbeing of citizens who need to go into the outskirts for their living.
Gentle Repose for anyone who wants to keep a corpse from rotting.
And then there's also Fly and Water Breathing, but at that point NPCs are just more likely to get themselves killed.
@DragonParadox, can you confirm this?As a side note: Everything necessary to produce infinite food without needing any land is available to the Imperium, but doing so, if desired, would require more effort than a low-magic ritual.
What was that spell again? Womb of the Earth? IIRC the compromise was we could do that spell, but the land we used it on wouldn't support the spell until a few years had passed.[X] Goldfish
I think it'd be better to focus on level 1 and 2 spells, because those rituals will probably be easier and have less punishing costs.
@DragonParadox, can you confirm this?
I'm fairly sure that a few years ago you said infinite food was fundamentally impossible to do at scale in this setting, back when people were brainstorming Heart Trees with that spell that gives you 1 year's harvest in a day.
Has this changed? Should I put post-scarcity back on my long-term goals?
@DragonParadox can you open the vote again? @Goldfish do you have any ideas to replace purify food and drink and Make Whole?According to DP's list, you already have rituals for both of these (although Make Whole is listed under level 1 spells).
As I mentioned a few posts earlier, I don't think this is to research new rituals, but deciding what we're trying to introduce to Westeros first in order to what their appetite for magic. @DragonParadox, is that the case? I thought we pretty much had all standard spells up through 5th or 6th level now worked out as rituals due to extracting knowledge from Unilla and other sources?@DragonParadox can you open the vote again? @Goldfish do you have any ideas to replace purify food and drink and Make Whole?
As I mentioned a few posts earlier, I don't think this is to research new rituals, but deciding what we're trying to introduce to Westeros first in order to what their appetite for magic. @DragonParadox, is that the case? I thought we pretty much had all standard spells up through 5th or 6th level now worked out as rituals due to extracting knowledge from Unilla and other sources?
Here's an edited version of the chapter, DP.A Brief Essay on Low Magic
By Valeria the WondersmithPublished in every local paper across the Imperium:
While ritual magic had survived the nadir of sorcery in a variety of forms, from the blood magics of distant Qohor and the concoctions of the Pyromancers to the half-understood lore of hedge witches and cunning men, and indeed this fount of lore has not run dry even now. Imperial low magic shares very little with these fraying threads of an elder world. It was designed first and foremost not for limited access as a mystery cult might demand, nor to take advantage of some local resource as was oft the cast with hermits and other minor practitioners of the arcane. Instead, each ritual was formed first and foremost for ease of use. It is for this reason that by far the largest part of any Imperial Low Magic study is the substitution lists. One is not considered proficient in their use until one can cast it in at least three forms and formal teachers of this arcane art are expected to have mastered at least nine variations.
There are, however, aspects of these new rituals that would be common to those who practice an older art, such as the commonality of divination rituals, whether it be to ascertain the health of man or beast, the state of the weather, or the lay of the land, it is a fact commonly understood that lesser magics are 'more subtle than strong'. The principal exception to this is healing magic, which was considered the most important direct working of the arcane in everyday lives. Flint and steel can start a fire, a bow and arrow stand in good stead in place of arcane bolts, and at need a man on a horse would carry messages, but a healing spell could prevent a wound from going sour, could cure poison and illness against which the body was otherwise rendered helpless.
One might count these miracles and indeed many priests of the gods name them such. I would not here presume to argue with priests as to the nature of their gods and their blessings, but it should be noted that to any skilled in observing the works of flesh, most healing magic does little more than empower the body to overcome the trial that has been set against it.
[What follows is a explanation of the inner workings of basic healing magic designed to be understandable to the public by the use of simile and metaphor.]
In the aftermath of the Burning of the Dale, as supply chains once solid begin to grow strained and tenuous, imperial sorcerers, or more likely imperial clerks, considered another ritual that could better the lives of all, one that could heal material objects of urgent need for which a replacement could not be found in time, extending the lives of the already very hardy Everfire works beyond that was hoped for while other lesser manufactures could be opened to serve the realm.
What few authors realize is just how closely this maps to the growth of the first businesses of the Imperator himself, from divination to healing to works of mending and repair, every ritual mage in the whole of the Imperium walks in the footsteps of the Dragon, more so perhaps than those who glory in the magics of flame and battle.
Do not discount the humble craft of many hands, for in that more than in works great and terrible lies the true power of the Imperium whose walls and vaults are raised by its citizens with arts both mystical and mundane. So when you take up the chance to wield these 'low' magics, these petty powers that many might discount as the work of dabblers, do so with pride, head high and eyes forward to the future we are all building.
If you believe you have skills in this matter go on, have a go:
[The article ends with a carefully simplified ritual for the creation of heatless light, one of the simplest exercises of magic imaginable, more so than even entry level Scholarum work. The backlash for failure is a momentary migraine that fades within half a minute.]
OOC: I wanted to show how Valeria dealt with her death and the deaths of many with whim she has worked, but I did not want to turn it into melodrama so instead here have a article she wrote in the hopes of getting more low mages trained. She has become a bit of the magical equivalent of a science communicator in her spare time. Not yet edited.
My comment was not about using "that one neat spell", but with the Fleshforges, there's not much stopping you from working towards biomass factories.@DragonParadox, can you confirm this?
I'm fairly sure that a few years ago you said infinite food was fundamentally impossible to do at scale in this setting, back when people were brainstorming Heart Trees with that spell that gives you 1 year's harvest in a day.
Has this changed? Should I put post-scarcity back on my long-term goals?
I would like those factories. What's the action cost of that?My comment was not about using "that one neat spell", but with the Fleshforges, there's not much stopping you from working towards biomass factories.
@Duesal, please think things through first. I'm not sure we actually need them in the short term, and I'm not sure we have the research actions to create them + the administrative actions to turn our massive agricultural sector into anything else.
I don't think we should go that route. Too many people's livelihoods are dependent upon agriculture. We shouldn't be thing to render them obsolete.
Please don't assume just because I ask about something I am demanding we do it ASAP. I like to keep track of what things are possible and how much effort they take because sometimes we can actually manage t a few months or years down the line.@Duesal, please think things through first. I'm not sure we actually need them in the short term, and I'm not sure we have the research actions to create them + the administrative actions to turn our massive agricultural sector into anything else.
"Infinite food" is nice enough, but I'm not sure it's what we actually need right now.
How do the Genie do it, by the way?
Dschinn, Efreeti and Shaitan all have a single huge city which is not exactly surrounded by fertile fields or such.
Even if the Genie themselves don't need food, there must be hundreds of thousands of mortals, if not millions in each of the great cities.
Continued research in Fleshforging may or may not lead there. Or specific circumstances and opportunities.
Addressing this for a moment:I don't think we should go that route. Too many people's livelihoods are dependent upon agriculture. We shouldn't be thing to render them obsolete.
It shouldn't even be a possibility, IMO.