Dargon 3.1: Reconstruction
You are a dragon, and you have just returned back from your training with Mestina, a grave look etched onto your face. It had been an easy affair at first – despite her many, many faults, the juvenile took to training quickly, and had a tolerance of pain far greater than what you could expect at her age. It was just that at the end, things turned sour when you…
You certainly hadn't meant to…
…
There were other things to do. More important things. But with the fact that you have actual, competent subordinates in the form of your goblin lackeys, you only have to give them objectives, and they'll do the rest by themselves. Of course, that meant that you had nothing to do while the goblins rebuilt their dwellings and fortress from their stockpiles.
So in order to kill your boredom, you ah… 'helped them out', from time to time. Whenever you were feeling like it. This was just repaying them back for their ah, great service in keeping a potentially dangerous dragon from wrecking your lair. Yes. That was your excuse, and you are running with it.
'This early in the day, and you're already making up justifications for yourself.'
'Maybe I should just give you to a goblin and be done with it.'
'I'd rather not.'
'Then shut it.'
Your mood plummets even further due to your blade's antics, only stymied by the fact that a familiar goblin comes with quick steps, the familiar scent of magic in their footsteps. They were the ones that had the audacity to gather your attention and explain the situation during the ah, 'incident', a few weeks ago. This meant that the other goblin leaders were already planning their death to be an inevitability, and began focusing on one another for their internal politics instead.
Which was good. That means that you can keep this particular goblin alive, so long as they do their job well.
"Ma'takka!" They call out, waving their hands in a vain way to further gain your attention. "Ker matuk di va'sarii!"
'I still have no idea what they're talking about.'
'The scouts have returned from their mission.' You incline your head in the goblin's direction, letting them know that you heard them… from even a mile away. 'Time would tell if I would have to exterminate more of the goblins that fell under the temptation.'
'From what I can see, your Liege? Nasty stuff. We had a problem like that in the deeper parts of Lamar-Tajj. Called it potak back then instead of 'dargs', but the symptoms are similar. Very similar.'
'Because they are one and the same. Any other drug that gets onto the market gets destroyed.'
'Your Liege, that sounds a bit suspicious, if I do so say myself.'
While you certainly didn't mind if your blade figured things out, no doubt it would do suggest something stupid like stop the darg trade entirely. Which, while a sensible sentiment, would make your Grandmomma angry, and there was no way in all the heavens and hells that you would paint a target on your back for an angry Grandmomma to focus on.
"Vortu'un, seril." You nod in response to the goblin's words. "Fertukal maradi sehr, vimatu kann'tarii. Dohrnas'ven karitu koll kari tentak."
"Mivasahr, Ma'takka." The goblin bows, then quickly barks out a command to one of the nearest goblins, all but telling them to send a courier to the scouts to meet them on the way towards the 'Kantur'. An odd word, something that you can't understand. But the goblins' language was simple, and you could connect the dots.
With their command done, the goblin turns back towards you and bows once more, before beginning to lead you into the labyrinthine tunnels of your lair. Or to be more accurate, 'calling out directions while struggling to keep up with your bulk and speed'.
'You are quite massive, your Liege.'
Another grinding of your teeth, another warning to your blade to stop with their sass. This time however, you have no patience for a lighter punishment.
'MY EDGE! Y-YOUR LIEGE, THERE'S MARKS ON MY CUTTING EDGE!'
'Complain, and you'll be snapped in two. Keep quiet, and I'll have the goblin smiths fix you.'
'Goblin smiths? Ha! I'd sooner be split in twain rather than–'
You crunch. There was a squeal of wrenched metal, and the goblin beside you stops and stares fearfully at you, afraid that they may have done something to incur your wrath. It was not them that you were angry about, however. It was with the sapient blade that won't fucking shut up.
But now? There was blessed silence. Mostly due to the fact that the blade was horribly warped around halfway through its length, and would need extensive repairs so that it could be used once more. But it was still alive. You made sure of that. Alive, but silent. Now knowing of the very thin thread that they hung on, and the ease at which you could replace them.
You have no need of sapient blades, after all. Especially unruly ones.
"Ma'takka", the goblin begins, snapping you out of your thoughts as the two of you emerge into a great chamber. Or well, a slightly-spacious room for the likes of you. "Kirtanis konn Kantur."
Ah, that was why you were unable to place the term. It was a… recent addition to their vocabulary. But you could nonetheless see some of the words that had been cannibalized in order to make up the bloated monstrosity of the term. Which, coincidentally, is what greeted you.
Mish-mash plates of wood, metal, and stone hung in puzzling configurations, floating in the air unheeded through a mass of magic located right in its center. Wires and strings held the assembly up or pushed and pulled energy into and out of it, scores of goblins babbling to one another at a faster rate than what you were usually accustomed to. Consoles of metal sparked lightning, sending the goblins to the floor while it arced against the stone walls, vaporizing a thin layer of rock and scattering blackened patina all over the room.
It was a hive of activity and danger, all because of one, singly, itty-bitty thing that these goblins forgot.
"Ma'takka, var doon–!"
You don't put a piece of metal right near the core of an aetheric engine.
As you pluck out the offending piece of metal, the churning, arcing bolts of lightning immediately die down, instead replaced by a more soothing rumbling. The energized, frantic air in the room drops to a level more manageable for mortals, and the patterns of wood, metal, and stone changes to fit its new configuration. The entire assembly was more stable now, liable to last for half a millennium before needing to refuel.
Better than the ten days that you might have, if you weren't here to set things straight.
Goodness, just when you thought you had capable subordinates, something like this happens. Maybe you shouldn't tempt fate like that another time. But who was the idiot that allowed this to happen in the first place?!
With a snarl, you swivel towards the goblin that came alongside you, finding them with their legs shaking and looking like they were about to pass out once more. You rumble a question towards them, one that was easily answered, and your fury abates… slightly.
"Tekk-mahikann Varil… kah?" The goblin nods in response to your question. "Kortan fis devar'ul."
So, this entire assembly had been built in part by someone from the secessionist faction. From what you could gleam from the aetheric engine's functionalities, that little piece of metal would've destabilized the entire engine in short order, which would've probably split your entire lair in two. Certainly something that the secessionists would be saving until the very last moment, and a clear (albeit jury-rigged) weapon to use against you.
But you'd have think that these other goblins from the loyalist faction would've inspected this thing for anything off. Then again, given how it was sputtering out lightning and everything, any goblin who would try and do that was clearly lacking in common sense.
Nonetheless, this is… quite the discovery. It had only been a few months or so since you left your lair to visit your Grandmomma's place. The fact that these goblins have made an aetheric engine on such short notice with the scraps that they have on hand is quite interesting. You were sure that an army wouldn't have the engineers with the expertise required to make an aetheric engine, especially with nothing but raw materials and without the specialized tools required.
Then again, from what you could remember about the army's conversations before you 'recruited' them into your ranks, they were supposed to be a 'punitive force'. Perhaps they were meant to conquer, hold, then fortify a certain location that the goblins could use to strike out against other, more opportune targets.
Hm. Perhaps you could demand some answers from some of the other goblin leaders… or the engineers who looked like they had just experienced some sort of miracle.
"Ma'takka!" The goblin speaks out once more, causing you to glance towards them with just a hint of exasperation. "Va'sarii kaal dir!"
Ah, so the scouts have arrived. That was good. While you could always go and scout out the nearby settlements, the advantage of having multiple people work on this sort of matter was that you would have to expend less effort to gain more information. It was quicker; more efficient.
Then of course, just as your mood was turning for the better, you spry dargs among the goblins, some of them stashing it in whatever place they thought they could hide. Others didn't have any packets of the dire substance on them, but it was obvious that they had recently used it – the wide eyes, the panting, the sheer joy and happiness in their expression made you want to vomit.
Worst of all, they looked like they were proud of their spoils.
Fools.
[] Burn them to ashes. You will not have fools traipsing over such a dangerous substance. Warn the others goblins of what it could do… and the price of disobedience.
[] Send them off after receiving their reports – if they could even do so. You'll take care of them later, in a place where they're unseen. Preferably right when they're about to take their dargs.
[x] Make examples out of them. Grab them with a claw, squeeze the life out of them… and slowly, carefully, tell them of the sins that they committed before finally cracking their necks.
[] Write-in. (Must involve killing the scouts.)