Dargon 2.5: Savagery
"No."
"No?" You ask, crossing your arms and raising your brow as you turn towards Mestina. Before the both of you left, your Grandmomma had pulled you aside and cautioned you about her personality. Her rebellious, rambunctious, I-just-want-to-sit-down-in-a-cave-and-write-out-epics personality. There were great similarities with your Momma back when she was a juvenile herself… or so your Grandmomma said. Given her biased view of your Momma, you can't exactly trust her opinion on such matters, even if you want to. "We could stay here, watch over these bandits and see if they have anything to hurt us, but we're running out of time."
"Time for what?"
"Unlike you", Mestina hisses, but it was nothing more than bark. "I am busy with other, more important things. I'm building a lair. I'm managing my underlings. I'm tearing down a darg distribution center in my territory. I'm supposed to be searching these ruins for artifacts that were supposed to expedite my lair-building process, but then someone had to be dropped into my wings due to their crass personality driving away everyone around them."
"I am not–"
"If you wish to be taken seriously child, then I hope you shut your maw until you come across a productive idea." You growl, just the slightest bit annoyed at being interrupted, "What's stopping me from just blasting them all with starfire?"
Despite the lesson that you wish to impart, the juvenile was apparently off in their own little world, rolling her eyes while trotting along, babbling about nonsensical matters. "'I, I, I, I, I', it's all 'I' and 'me' with you. With dragons. Those are people over there–"
"They are not."
"–No doubt with friends, family, loved ones–"
"Let me stop you right there." You let out a sigh. Why she chose to be difficult now of all times you don't understand. Or perhaps she's just trying to be a pain. In that case, she was doing a stellar job. Ha. Star puns. Starfire. "To us, the lives of mortals is free to do as we please, the same thought that a mortal deals with ants. No doubt that the ants have friends, family, loved ones. But does it matter? Should you care? The answer is no. Nature tells us that–"
"–The strong survive, which is why your father is no longer among the living?"
A pause in the air. Silent, and lasting for but a few seconds. You stare at Mestina, wondering how they are able to grin like that when they were so close to death. Of course, that was just a small part of you.
The rest of you was seeing red.
You roar, a sound that uproots trees, shatters rock, and splits a fissure down the mountain as you surge forward in a burst of speed, smashing against the juvenile and sending you both careening down towards the little encampment that the bandits had made. Your ears hear something like a shout of 'DRAGON!', but you aren't listening. Or to be more specific, you refuse to listen.
Frankly, you were more busy with trying to maul your so-called 'aunt' to death, rather than anything else.
She barely lets out a squawk before you grip her throat in an arm, squeezing it shut so that she couldn't breathe nor speak. Her eyes bug out, golden orbs widening at the look of absolute fury in your expression, and she tries clawing her way out of the deathgrip that you've given her.
A juvenile, versus a fully-grown adult. It was hilariously one-sided in your favor.
Both of you slam into the ground, but Mestina was the one to hit it first, causing her to cry out in pain as a sickening pop echoes through the air, the sound of her wing sockets dislocating. Rock splinters and shatters under both of your weight, but it nonetheless holds, shaking forth centuries of dust and rock from the ruins and letting it all come free. By this point, Mestina was roaring as well, blinded by pain and trying to claw her way out of your grip with greater urgency than before, but your grip holds strong.
You don't bother to just dig in your claws and crush her spine, for you don't want that. You want this death to be slow, to be agonizing, for her to realize that badmouthing your father was naught but a one-way ticket to her death–
Twang.
–Your tail smashes the ballista bolt down into the ground with contemptuous ease, and you release your grip on Mestina's neck before turning towards the rest of these bandit scum. The juvenile gasps, arms reaching for their neck as they could finally breathe, but you ignore her.
These bandit scum weren't a threat. To even peg them as one was laughable, really. Insulting the capabilities of even a juvenile. But you were doing this for a reason.
You have objectives. You've regained just a little bit of the reasoning that you've lost just a few moments ago, even if it was only a bare fraction. The bandits have apparently thought that it would be a clever idea if they used the ruins as defensive positions, using their lone ballista to take down bigger threats like dragons. Mestina was trying to charge at you, but a simple bat of your wing sends them flying off to the forest. Hopefully unconscious.
No. The main reason you were dismissing the juvenile out of hand was because you want to hammer in one single thing, despite the large, murderous break in your calm. That she wasn't worth the effort.
That it would take more effort to kill these bandits rather than kill her. If she didn't feel stung by that, then she wasn't meant to be a dragon in the first place, and it would be best to put her out of her misery.
… By all means, that murderous thought was due to the fact that she had the gall to insult your Pops.
Still… Killing these bandits shouldn't take long.
You can't use your starfire. Not at this close of a range. Not because that you'd fry yourself, but because you'd fry the ruins. And they might hold something important. So instead, you swiftly surge forward, dodging another ballista bolt with contemptuous ease, and slam a clawed hand on the damned mechanism.
It shatters under your grip. As it should be. The rest of the bandit scum manning the ballista shared the same fate as the machine, rendered into nothing more than a red smear of clothing and guts on the rocky ground.
Arrows shatter underneath your scales. You close your eyes, zeroing in on the archers with nothing more than sound, and a flap of your wings sends you straight at them, as well as having the effect of blasting back the other bandits who thought that it was a good idea to engage you in melee.
What idiocy.
The archers die. Unlike some of your more feral brethren, you didn't even eat one of them. Scum was scum – human scum even more so – and you'd only eat one only if your Grandmomma all but commanded you to, and even then you'd hate her for it. So they died. Rendered as nothing more than bloody offal and rags. And then, you turn your attention towards the idiots who thought that it was a good idea to charge you.
You jump back down to ground level, opening your eyes to find them fleeing deeper into the ruins. Underground. At a height much lower than you could fit through. A good idea. You wouldn't be able to follow them that way. If you had your goblin army…
Still. Little things. They left loot. At least, that was something.
Little trinkets that they took from within the ruins, either something that looked expensive or shiny. And one that didn't kill them on the spot, of course. There were some nasty artifacts that did that.
…
You glance towards the nearby forest, eyes hardening as you think about the juvenile in its depths. A part of you wanted to just trot over there and kill her. Another part of you wanted to pump her for information – no one but a select few knew of your father's fate. But on the other hand, a small, tiny, insignificant part of you feels just a little bit sorry for the overreaction…
… But you ruthlessly quash it down, and eventually decide to do nothing. Mestina's wings are out of commission since your opening exchange – you made sure of it – and if she didn't come to you for help soon, then she would be rendered wingless. Whether or not she'd get over her own form of pride to do so however, is up to her.
For the meantime, you've got relics to browse.
[There's not much time before you have to see if Mestina's alright, despite your… opinion of her. You can only pick one (1) relic from the list.]
[] A collection of crystals. Familiar, since you're pretty sure that these were your Grandmomma's breath. No doubt the bandits thought that this would sell for a pretty penny, what with the mortal predilection for equating shiny things to wealth. Dragons were above such things… most of the time. The shinies you collect are actually useful.
[] Metallic trinkets, filled with old yet seemingly-intact mechanisms. Good sell for mortal archivists and scholars who would pay much for such items, though you can't help but wonder how many of these bandits died just to secure this little bag of trinkets. Then you put it out of your mind, since their lives matter less to you than a mere bug.
[] Specimens. Frozen specimens. They looked like tiny little ogres floating in some kind of liquid, trapped in some kind of complex mechanism about the size of your palm – quite a large thing, by the standards of mortal scum. But what could this be? And could you awaken the ogres within by doing… something to it?
[x] Nothing more than a simple sword, if you discount all the unnecessary glow and constant intrusions into your mind that kept on babbling that you could do better. Frankly, it's getting annoying, and a particularly dark thought of snapping the sword in two keeps it quiet for a little while. Sapient swords, bah. What's one doing in a camp full of bandit scum, of all places?
QM Note: Can I just say that I'm liking the new textbox? I don't have to manually delete the spaces between paragraphs anymore. Kudos to whoever did this, man.