Panau is freedom, invention, and the pushing of boundaries. Panau, gateway between the Continent and Novo Mundi! Where industrial machines refashion the world within and without, the first truly free nation on the Spine, where the staid rule of kings and emperors give way for vital men of knowledge and learning to steer the ship of state. The first to dream of true freedom, the old families of Panau say, and look where they are now. Every man a king! Every man, lord of their domain, be it in business or politics!
So they say. Truth is, there's a young Sanarran sitting in Ganso Island packed cheek to jowl with hundreds of their countrymen that just don't smell the free air of Panau. To them, the so-called free air really is just the rank stench of unwashed flesh and acrid oil smoke. They boarded the ship weeks ago on the cheapest birth. They stabbed someone for the ticket. But it was better here than in Sanar. Anything is better than Sanar.
It's a slow, miserable shuffle. Panauans don't speak the Sanarran language. They can't understand the accents of weary grandmothers and too young boys packed off to strange shores. Neither do they want to, the nameless Sanarran muses. Why should they? Their country. We just have to adapt.
"Atan," a woman behind them says, "could we exchange places? My child is-" Almost crying. Starving. They weigh inconveniences- stand in this office a bit longer, or suffer a kid's crying like a drill in their ear? The first one wins out.
"Say no more," the Sanarran says, and lets her pass. The child starts crying anyway. Black damn. This is what you get for charity. Still, the line shuffled on, and eventually they come face to face with the wine-reddened officer handling this boatload of human flesh. He makes a cursory gesture, to sit down at the bench as the officer grabs a new document.
"You," he barks. "Name." It isn't a question.
[]- "Aimar Khatri."
[]- "Ariel Khatri."
The officer snorts but writes it down. "And your sex?"
[]- "Male."
[]- "Female."
[]- "It's not your business. It's not Panau's business."
He writes it down and they feel a rush of color to their cheeks. The room suddenly feels unbearably hot at this intrusion. But then it passes. It will soon be gone, and the document will be consigned to some dark census room where no one will touch it. As good as forgotten.
"Date of birth."
"Eighth day of Setting, Year Alubaatar twenty eight."
For the first time the official shows something other than vague derision and apathy. "A civilized date," he clarifies, features sharpened into disgust and irritation. "You jimmy-plains are in Panau now, and you'll use Panau's measures."
Gritted teeth. "Fine. Third week, first day of month eight. Year a thousand and… nine?" The conversion takes a second. They're not entirely sure with this insane system.
"See? You're learning. I'll write Sanarran, and you'll tell me what you have planned out and you're free to go." The door behind him could be a portal to heaven for all you care.
[]- "I'll be looking for dockwork." Panau's harbor is a stopping point for half the world, and half the world's money flows through here. Starting in the docks will give you plenty of criminal oppertunities, but also contending with your fellow criminals and private guards.
[]- "I'll be developing the Hinter." Working in the rural areas of Panau will give you essentially free reign, but you will also have little to no resources outside of what you can steal from caravans and company storehouses.
[]- "I'll be a servant. I'm not proud." As a menial for Panau's richest, you'll come across secrets and dirty deeds they would not like to see exposed, as well as access to their manors. In addition, many of them could do with a footpad to remove their enemies.
The official nods, and drops the yellow broadsheet into a leather binder. There. Done. The Sanarran leaves for the next one to be subjected. When they step outside the full stench of Panau hits them. In the distance, almost hazy in this mid-morning mist, giant towers loom, spun out of glass and steel. The sound of the dock cranes blot out almost everything. It invites introspection.
What's Panau to you?
[]- They believe in Panau more than anyone. Panau's promise- of freedom, prosperity, it spoke to a liberated serf, free to travel the world. The village brought them a ticket, and they bidded the clan goodbye as they rode to the port, promising to return with a suit sewn with gold threads.
+ Reasonable Man (2): You have been known for your icy calm and amiable manner. Even as a child, your peers went to you first to arbitrate disputes, so you are skilled in maneuvering the shoals of interpersonal relationships. However, slights to your person are felt keenly, and each must be repaid even if it proves detrimental.
[]- Here is where they'll get richer and richer. Their uncle travelled to Panau once on business. And he returned a very rich man, and had to leave to see his investments come to fruition. The family decided that the youngest would all seek their fortunes oversees, away from the troubled homeland.
+ Head For Numbers (2): Your mind is an abacus. You can derive percentages, calculate rates, and catch irregularities in ledgers with a glance, having been trained from a young age to do so. But you feel risks keenly, being conscious of your investments. 'Adventure' is a synonym for 'disaster' in your mind.
[]- Panau used them and tossed them away. There was a khagan that Panau didn't like, there was an army they sponsored to get rid of him. But the army failed and the soldiers fled to their foreign masters, if you believe the propaganda. Now one of them is here, among the faceless many.
+ Military Training (2): Panau's finest military officers came to train General Temur's men. You learned from the best, the tactics used to clean jungles and mountains of aborigines turned to clear the port cities room by room. You excelled, aggressive, bold, and nearly fearless. Good traits for a soldier. Not a civilian.
A/N: Next two posts reserved for the character sheet/misc lore and the mechanics. Uh, feel free to ask anything about the setting.