Sapere aude (Imperial Russian Mythos Organization Quest)

Inb4 "I serve the Motherland" memes.

Edit: Anachronisms are bad, and that was silly of me.
 
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Okay..... Ill just come out and say it.... I dont like being in Russia.
Stilll.... Hey is it possible for us to open up branches in foreignn nations? Or move our headquarters?
 
Okay.... I'll just come out and say it... I like being in Russia.

Come on guys, let's just become the secret service of Russia, and then they can't do anything against us.
 
Hooray! The Motherland is calling, my friends!

We'll make Russia a place any Eldritch Horror would like to visit!
 
Russia seems like a good place for mad occult scientists, as we have a good amount of material for research of magic, we know where to look, and whatever enemy Mythos organization exists, we may be able to take their knowledge to boost us forward
 
Okay..... Ill just come out and say it.... I dont like being in Russia.
Stilll.... Hey is it possible for us to open up branches in foreignn nations? Or move our headquarters?
Concentrate on domestic growth first and, after a certain point of development it'll be possible to set up satellite branches of your organization.

Moving your headquarters wouldn't be a good thing, though. It would imply that you'd been evicted, not that you'd left for greener pastures.

Hypothetically speaking, at some far-flung point in the future, if a 'branch office' becomes more viable for whatever reason, I might be willing to make a concession about transferring leadership to that other office. But that's not going to be any time soon.
 
Well well... this will be interesting... an abomination cult in Russia... well I'm certain there will be no nightmare fuel whatsoever! But seriously, Russia is in an interesting point in its history at this time, and there is definitely plenty of fodder for plots. Dark Secrets of both man, myth, and things best left forgotten are beneath that tundra.

Also plenty of potential... for science! and eldritch magics.
 
Concentrate on domestic growth first and, after a certain point of development it'll be possible to set up satellite branches of your organization.

Moving your headquarters wouldn't be a good thing, though. It would imply that you'd been evicted, not that you'd left for greener pastures.

Hypothetically speaking, at some far-flung point in the future, if a 'branch office' becomes more viable for whatever reason, I might be willing to make a concession about transferring leadership to that other office. But that's not going to be any time soon.
I should have been clearer then...... I was actually talking about literally moving the headquarters. by like flying,,,,, on a floating island.....
Suppose this would fall under the term headquarters upgrades.
Also just starting in Russia doesn't mean leadership only involves the headquarters or original branch.
 
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I should have been clearer then...... I was actually talking about literally moving the headquarters. by like flying,,,,, on a floating island.....
Suppose this would fall under the term headquarters upgrades.
Also just starting in Russia doesn't mean leadership only involves the headquarters or original branch.
Yeah, that would be more along the lines of an 'upgrade' rather than a transfer of authority to a different location.

Possibly, but a long way off as well.

As far as leadership goes, once the quest advances beyond your original group, there will be a vote or two about how to handle expansion and hierarchies.
 
While its not what i hoped would win this still amuses me.

On SB im on a quest where we play Drakaverse Soviet Russia with Red Alert Teslatech.

Now here on SV were gonna be playing Imperial Russia with Eldritch Abominations.
 
Sadly I was too late to voting, but I am alright with the results. I always enjoy reading about bizarro science, and Russia is a big place.

Plus preventing the birth of communism. That's a plus to me.
 
A bit sad this turned out to be another 'hail science' quest, but the premise of supernatural is very fun.
 
I'll be updating tomorrow, the next part is being beta'd by a few people. Honestly, I probably jumped the gun on posting the first part given how busy I am during the latter part of the week.

Upcoming vote will feature a number of artifacts that you guys will get to pick from. These serve as the first magic/tech trees that you'll have immediate access to.

On the note of magic/technology, though...
A bit sad this turned out to be another 'hail science' quest, but the premise of supernatural is very fun.
Fusing the two is going to be something of an uphill battle, just as much as any of the other background/motivations would be.

Just to give people something to think about, politics will be something of a necessity unless you guys want to go full non-existent secret society, which will stunt some of your growth.

Starting in America would have made politics less urgent of an issue, while starting in France would have made it more. Russia is something of the middle-path here. The power-players will be largely unconcerned with your little group until you start making waves. If you become well-known and important, expect the amount of hassle you receive from important people to be directly proportional.

All of this is to remind you that one of the early votes once we start the game proper will be how to portray your group to the public. IE: you're a magic-technological fusion cult, so the options you'll receive are going to be along those lines. You'll likely be able to pool your resources to start up a private school, a private hospital, create a trading company/business investment group, or something similar. I'm open to suggestions if you have one...

Alternatively, you could put it off or decide not to do it at all. That's an option as well, but like I said, remaining a secret society will stunt your group's growth, make recruiting harder, and other things. But it will ensure you're not meddled with by the power players of society even if you stumble your way into some revolutionary technology/magic as you maintain absolute secrecy.
 
Other than that, not many formal schools of higher learning exist in the area during this period. Russia lagged behind modernization somewhat infamously and schools were no exception. You could associate with the church, which conducted a lot of the education process in prior years, but that brings its own problems.
Why not taking up the slack then? Molding the minds of tomorrow sounds very useful to our goals, especially if they will become members of our society.

First we take the scions of nobility, then we expand to merchants and other people with money. This builds connections too!
 
Isn't there the Academy of Sciences that Peter the Great set up in St. Petersburg?

Yes. Like the GM said the University of Moscow will be founded five years from now (1755) by Mikhail Lomonosov, and Ivan Shuvalov's foundation of the Imperial Academy of Arts in 1757. Now we probably can't replace either institution but we can coexist with them, maybe establish a friendly competition. The important thing is that it will grant us a public, respectable facade and give us access to the bright and young minds of Russia, even if not all the brightest.

We are an Abomination Guild, temporal power is a mean to the end. People should love and want to be like us.
 
Isn't there the Academy of Sciences that Peter the Great set up in St. Petersburg?

This is what happens when your university has five different names…. I looked it up, but it was listed under a different name with a different founding date.

You'll have the option to set up your own institution or buddy up with the Academy of Sciences by funding a new wing, collectively. Cheaper, but less secure. Also less independent.
 
Resources
Resources:

Fyodor rubbed at the short-cropped stubble on his face as he looked out the carriage window, scowling at the otherwise magnificent artifice which lined the street of the now-dead Tsar's monument to his own ego. Men and women walked the stress, the former in western dress instead of kaftans and the latter showing exposed hair and gallivanting in public! If this was what the world of the west was like, it could damn well keep it!

"Adrik, boy," the aging man spoke, calling to his son on the other side of the carriage. The youth, entranced by the wealth and wonders of St. Petersburg, snapped out of his stupor and turned to his father. "Pay attention whelp, I have cut my beard and donned this, this-suit," he slapped at the fabric of his jacket, "to see you and your sister to your new residence. You will at least pay me the respect I deserve."

The son bowed his head, a deep nod. "I am sorry, father. I was distracted, forgive me."

The older man gave a dismissive grunt and stared his son down with eyes that were nearly three-quarters of a century old.

"You will watch your sister, Faina, in my place," Fyodor stated with a scowl. "I will not die in a place like this-"

"Father, please, you are not-" Adrik began.

"Silence!" The old man roared, slamming his cane on the floor of the carriage, only to devolve into a coughing fit a moment later, his hand coming away with blood. Absently, he smeared the fluid on his clothing, resolving to burn the damned things once his short stay in this forsaken place was finished.

"Father..."

"I am not finished," he stated roughly, spitting red-tinged saliva out. "I will return to the estate by the end of the week. Your cousin will see to my funeral with the church. You are to stay and ensure your sister does not become a western whore."

Adrik's eyes flickered out the window to where the other carriage trailed behind them, his sister and a maid with the curtains drawn tight. In isolation from the world, as the old customs dictated.

"You will find your sister an acceptable husband," Fyodor ordered sternly, and his son knew without any doubt what the term 'acceptable' meant. "I have made my peace with the learning you and she must acquire in this new empire our land has become, but I will not see you or she devolve into the vile casualness which has gripped so many of Russia's ancient bloodlines."

"Of course not, father," Adrik nodded again, his expression serious, "I will see to it that your will is done."

The older man grunted again, and the remainder of the ride was silent.

Adrik watched as his father oversaw the movement of their luggage, stopping to inspect several pieces of art and furniture that had been shipped the many verstas from their home estate. His father thought it would give his children some moral grounding to be surrounded by ancient iconography of the orthodox church and the accumulated age of their family's belongings.

Early in the evening, their father retired, leaving the siblings alone with the few household servants their miser of a family head had doled out for.

"You're sure the creature will take him?" Adrik asked in a low voice, the oil lamp casting long shadows across the room.

Faina nodded. "It was a shame to lose it, we could have learned so much, but... yes. It is growing inside him like a tumor. He will not last out the year."

Adrik sighed heavily in relief. "Good. Good."

"Have you received word form the others?" Faina asked as she poured herself a bowl of soup. It was poor meat, acquired on short notice. Perhaps once she knew the lay of this city she would find a stupid boy who thought her an easy target for his advances. The butchery would aide her in further understanding the human condition... and provide meat aplenty for their consumption.

Waste not, want not.

"Gustavus has sent word in the usual means. He has already acquired property in the city and will be arriving within the month," Adrik stated, rising to pour himself a bowl as well.

"Demitri? Leonid?" Faina pressed.

"Demitri will not arrive for some months," Adrik replied. "His merchantry has called him away. Leonid was actually the first to show himself. He has purchased a small home in the countryside." Adrik sighed as he took his soup. "It will be a relief when the old man is gone and you can help me with the correspondence. Deciphering the code for those long hours makes my eyes hurt."

Faina chuckled. "I do hope he leaves within the week. If all goes well, we should be able to schedule a meeting soon..."

"We will have to exhume our artifacts first," Adrik reminded her, looking at the great cabinet he had commissioned after the two of them had found the crypt. The hidden compartments were masterfully constructed, but intentionally difficult to open and close on short notice.

"Yes, yes," Faina nodded impatiently. "It will be thrilling to finally see the artifacts the others have in their possession."

"Indeed," Adrik nodded, his mind already considering the offerings their fellow researchers had mentioned.

(CHOOSE TWO THREE{+1 BACKGROUND} – IMMEDIATE RESEARCH TREES OPEN)

[ ] Fragmented Manuscripts – Cryptid Research
[ ] Broken Stone Tablets – Fundaments of Theurgy
[ ] Frozen Human Remains – Medical Research
[ ] Natural Samples Collection – Alchemical Study
[ ] Pages of the Necronomicon – First Principles of Astrology
[ ] Engraved Copper Plates – First Principles of Mythos Hermetics
[ ] Ancient Map Fragments – Unlock Expedition Targets
[ ] Clay Cylinders – Basics of Mentalism
[ ] Tattooed Human Skins – ???
[ ] Golden Ornaments – Increased Wealth (May be taken up to twice.)
[ ] Golden Ornaments II – Increased Wealth II

ONE HOUR MORATORIUM! DO NOT VOTE FOR ONE HOUR!

No plans, approval voting is in effect. Vote for as many as you like, top three will win.
 
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[] Tattooed Human Skins – ???
[] Frozen Human Remains – Medical Research
[] Engraved Copper Plates – First Principles of Mythos Hermetics

Here's my first instinct at least, Human Skins plus medical research might be connected, don't exactly know what hermetics is but it seems like "magic", like, actual spells at a guess, otherwise Alchemy could be good
 
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