Jia= 4
Zhang Shui= 2
Leng Jin= 3
Lady Zhu= 1
Ma Gang= 1
Liao He= 2
Shan Hong= 3
We've only chosen Jia as a social a total of 4 times. While I would have expected the threshold to be at 5 times, I'm not sure what else could be goin on. So as it is, I'll assume that we're only 1 away from a bonus with Leng Jin and Shan Hong. So I think we should social them this turn.
Alright, Techniques.
16 total, split into 2 paths of 8. If we want to try to be balanced, then we want 5 Wood, 2 Water, and 1 Fire in each path. Without any more breakthroughs, we're looking at 6 total open slots. 2 in Mental, and 4 in Physical.
In order to get our Physical techniques in line we need 3 more Wood, 1 more Water, and 1 Fire. While I'm not sure if the order matters, it might be best to believe that it does just in case. That would mean narrowing our Physical tec selection going forward. For this stage it's be 3 Wood tecs, before 1 more Water tec, and then the 1 Fire tec to finish it off. It might be better to think about what tecs we get last.
I'm thinking two general ways.
1: x-x-x-x-x-Wood-Water-Fire
2: x-x-x-x-Wd-Wr-Wr-Fr
Since the second option can't be done as is, then we might as well go with the first option and just focus on that chain for the last 3 techniques.
Though there's always the chance that none of this is really necessary.
Moving on to the techniques themselves.
Tec1: Wood Attack, enhances strength and speed
Tec2: Water Defend, resiliency and resistance to dismemberment
Tec3: Wood Support, bonus to Spirit Ken
Before we dive in on what techniques we want, we have to think about what our build will be like. We want to be able to use Spirit Ken, and people have expressed interest in Alchemy. Aside from that, I think that people can agree that we shouldn't totally forgo combat capability.
There are 5 different types of techniques. Attack, Defend, Support, Heal, Move.
Based on some of the op's words, I think it would make sense for us to focus any Spirit Ken or Alchemy techniques on the Mental side of things.
I'm not sure how to structure that though.
Fire, because of how little we'll have, should probably be kept for combat. Water doesn't have that much itself, but 1 or 2 techniques per stage can probably be afforded to Spirit Ken or Alchemy. That just leaves Wood to carry the bulk of our Spirit Ken and alchemy.
But if we're limiting that aspect to our Mental side, there really isn't much breathing room. That's 5 Wood and 2 Water. So maybe 2 max Wood, and the occasional 1 Water. I feel like any more than that would have us being left behind a bit too much by our combat focused peers.
This is where I am now. I honestly can't think of any techniques for Spirit Ken or Alchemy. Maybe 1 Wood and 1 Water on the Mental path for the rest of this stage? 1 Spirit Ken and 1 Alchemy? Does anyone have any ideas, including ideas for more Spirit Ken and Alchemy on the Physical path?