[X] Okay

Mentorship is a valuable chance for character growth, and having a group of identical time traveling ninjas as mentees of a set of our employees sounds like a good thing to me. Let it never be said that we, Dr. Doofenshmirtz, got in the way of character growth for our employees.
 
So a quick point of concern here.

RP has perfected her baby ray to make people essentialy immortal and if the fact that he hasn't changed in so long is something to go by she's been doing this for a very long time.

this means that she's built up a lot of connections over decades with people getting de aged by her.

that's a hell of a lot of influence and power she's got and shes Almost completely off of everyone's radar at the very least no one knows about this aspect of her Business.

Granted it's not super concerning for us as it's not pointed directly in our face but it is something to be aware of
 
I think the funniest thing about Royal Pain is that she went through the aging process at least twice (being chronologically anywhere from 40 to 60) and still never got over high school.
 
Royal Pain called 911 while in Doofania.

Thus, she got a Normbot on the other line and they were who came by to arrest Cavendish and Dakota.

(Plus C&D could have ran into LM in their brief stint in jail)
 
Now that I'm thinking about it the results were kinda underwhelming.

That was a dc 120 intrigue check. That's pretty high.

And we just learned the guy is being deaged by royal pain, there are time people, and we are training some people to be ninjas.

Annnnddd... that's it. No new actions or tech. Just the end of this arc.

I'm probably just spoiled but that doesn't seem like a lot for such a high dc.

Not upset or anything. It's just something that struck me about 10 minutes ago. Seemed odd. Maybe the time stuff will become important later.

The updates were fine, quite funny. No problems there.

[X] Okay
The DC is how difficult the action is, not how valuable the reward is. "Revamp Bueno Nacho" and "Attempt a hostile corporate takeover: Glomgold" are both DC 425 Stewardship actions, but they aren't equally valuable.
 
The DC is how difficult the action is, not how valuable the reward is. "Revamp Bueno Nacho" and "Attempt a hostile corporate takeover: Glomgold" are both DC 425 Stewardship actions, but they aren't equally valuable.
Then it turns out that making Bueno Nancho a passable restaurant actually fulfills an ancient ritual that shall banish Bill from the world...
 
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