A Unification Quest
Created
Status
Ongoing
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One wakes displaced.
Two sundered by fate.
Three stand in opposition
Four trials await.
Five chances for redemption
Six will be the key.
Seven laying in slumber

...and the Eighth will shape a new future.
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Blue

Spectral Waltz

Scatterbrained Writer
Location
Walking the Endless Corridors
You stood in a place whose name you forgot, tall white walls, high and distant ceilings. Around you, ancient relics lay, weapons and armors, yet it was not an armory. A display place, a museum, the word comes to you all at once. You were in a museum, that sounded right, but then what happened next?

"What was that?" "An Earthquake?"

There was shaking, but not like the tremble of tectonic forces, too sudden, like a violent impact, but what sort of impact could create such reverberations so deep underground? Cracks spiderwebbed in the glass around you, tinkling as little shards broke free and rained upon the marble tiles underfoot. "Get out of the building!" "Get to cover!" People screamed, but…


There was a sword.

Your eyes couldn't stop looking at it, as the case protecting it broke.

All the cases broke, the glass shattering in chunks as the entire hall heaved, as though the earth itself had decided to rise up and dance.

It was old, tarnished, but better kept than many specimens in the gallery. The information placard beneath told you little, but the blue gem set in the crossguard was striking, a note of brilliant perfect lines and colour on that old and warped thing, once a weapon.

Maybe it was the inevitability of death that drew your eyes to it.

The way that it swung on its stand when the earth bucked, the way it suddenly came free, seeming to hang in space for a moment before you realized it was moving, that it had been thrown towards you, point-first.

Maybe you were seeing your life flash before your eyes, but you couldn't remember, all you could remember was tarnished steel and gleaming sapphire blue.

Rubble was crashing down, the whole hall was collapsing, someone pulled at your sleeve, someone was shouting in your ear. You turned your head to look at your little sister, but your heart ached, beating around the ancient blade that was piercing it. It felt like ice, yet searing with the heat of pain at the same moment.

You had… A Sister?

BLUE. BLUE. BLUE.

Breath enters your lungs, blood pumps in your veins, for a moment you are acutely aware of everything in your body, at once, aching and sore. A bad dream? The air tastes like dust, your chest feels heavy, and there's something in your eyes…

You open your mouth and let a groan emerge, it doesn't sound right. The lights are all out, the entire gallery is shrouded in darkness but for a flashlight next to you, pointed in your direction.

No, not a flashlight, some kind of lantern? It's a little ball, a few inches in diameter, glowing with a gently-pulsing brilliance that feels… Familiar? "What…" Your voice still feels wrong, and you cough a couple times. "What is this?" More unsettling still is what looms above it, next to the strange glowing orb, the sword, the blue gem seems to twinkle as though it is alive, and for all that it still seems aged and tarnished, you can't help but note that it is stuck firmly into the marble tile, transfixing n̸̨͕̻̣͂̿̚o̵̡̟̝̤͙̾̈́̑͑͜ͅ ̶̺̪͈͓̾͐͛̓͋͠ͅ ̴̱̮͚͛̐n̶̢͎͓̜̻̺̱̂o̷͔̱͍͐͑͛͛̀̕n̶̘͍̼͆͒̋ǒ̵̡̦̓̍̊͋̀͑ ̶̣̃̽̈̕͘̕͠ ̵͖͎̣̹̱̘̅̓̉̚ṉ̸̛͔̰̀̃͑̔̊̈́o̸͙̗̝̬̭̜̟̅̊̐̑̚ ̵̻͈͉̎̔̊̀̍͗̂ ̶͕̊̀̏́̅́͛Ī̴̟͍̰͚̣̖͙̀̄͝ ̶̳͈̭̜̄͌̽͝ ̸̨̡̰̠͖̑́̇͐̆̕ ̷̜̲̯̺̐̍͛̾̍̈́̚ͅc̶̩̩̲͚͇̣͛́̏̌̚a̵̢̨͖̱̗̤͉̓ ̷̮̻̪̬̓ͅn̷̢̺̝͎̰̊̈́͂̄̕'̵̭̠͙͈̜̓̉͋͗͌͊t̸͈̞̦̤̪̤̑̏ on the way down.

No one answers but for yourself, echoing back to you from the walls. "What happened?" The gallery looks destroyed, rubble looming from the blackness.

"Hello?!"

You call out, and only silence answers you, silence and the wrongness of your voice. You reach up and rub your face, but your… Hair?

It's then that you finally take proper notice of the swell of your breasts, breasts that certainly didn't have any hint of swell in your memories.

"What the FUCK!?"

This time, something does answer, a low growl from the darkness, like some massive cat is out there, and then you see slit-pupiled golden eyes catch the light…

[ ] Fight (Sword)
[ ] Item (Light)
[ ] Run (NOPE.)
 
Who are you?
Healthy -> Scraped -> Battered -> Bruised -> Breaking -> Death's Door -> Fatality

Name: Alia
Mood: Why?
Status: Breaking

Weapons:

  • The Blue Sword: A mysterious blade that you woke next to. You have a memory of being killed by it. (Bond 1/10) (1d4)
  • Kaumodaki: An Indian club you found in the ruins of an old museum. A caring and big-sisterly type of personality. (Bond 2/10) (1d4)

Stances:
  • Aggressive - Stance focused on attacking the enemy to bring them down quickly and firmly. (Skill 2/10) (1d4)
  • Defensive - Stance focused on directly defending against enemy attack while countering against openings. (Skill 1/10) (1d4)
  • Trickster - Stance focused on outmaneuvering the opponent using unorthodox tactics. (Skill 1/10) (1d4)
Aggressive
Hectic Assault: +1 to rolls when cornered or terrified. A series of barely-coordinated strikes that seek to overwhelm the foe with pure desperate ferocity.

Defensive
Divine Understanding Motive: Perfectly counter failed rolls at the cost of -2 health for each round that this ability is active. An enlightened understanding of all things that permits a near-perfect defense. Unfortunately, a human mind is not meant for this sort of information load. Requires Kaumodaki to be equipped.

Trickster
 
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Codex
Combat in this quest is a simple affair.

First: Select your weapon. Weapons grant you the first part of your rolls against the opponent. The more you use a weapon, the deeper your bond with it will grow, increasing your power and unlocking new techniques.

Second: Select your stance. Stances provide the second part of your rolls against the opponent. They also determine what abilities you can use, and speaking of abilities.

Third: Choose Abilities. Abilities are simply written into the vote under your choice of weapon. Choose wisely, as some have drawbacks. Certain abilities require that conditions be met to activate, and will simply not activate if used outside of those.

Finally, the fourth step is optional, and that is to create a plan. If you have some specific idea of how to take the fight to the enemy, write it in along with the abilities!
 
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Horror
[x] Item (Light)

Winding up, you kick the orb at the eyes, nearly stumbling with the effort of it, your balance all wrong somehow. It feels like kicking a christmas ornament, like the sphere is nothing more than hollow glass, and it flies in a nice arc, straight at that predatory gaze.

Skin flashes slimy grey, teeth flash brilliant white, that is not a cat. The creature recoils with a furious hissing sound but even as it retreats from the glow, Fear makes you take a step backwards, adrenaline spiking in an instant.. That was far too many teeth, and limbs, and g̸̮͉̰͚̘͕̓̚ͅo̶̢̡̢̻͙̘̺̞̠͆̀̕͝ͅ ̸̢̨̺͓͈̝̫̯̠͎̰͍̦̘͚̆d̴̙͖͍̥̞̞̻̙̗̃ ̶̛̙̮̮͉̌̊̀̂̄͂̄̋̊̽̐̈̔ṣ̵̡̧̤͖̥̺͎̟̹̫̲̭̺͋̾͗̀̒͊̓̀͛̉̍̔́͠͝ͅä̶̖͉̪̘͖͒̏̓͂͊̀̂͛͊͘͜͠͝v̷̢̨̻̙̰̪̦̺̺̳̣̪̰̰͇̽̊͐̀̌́̽̐̃͑̌́͝͝͝͝ͅͅḛ̷̡̡̯̤̱̫̼̏̌͌̆̍͋̃͘ ̸̢̹̻̫̬͐̋̊̎̆͘u̴̧̘̟̟̝͈̞̹̱͕̍ ̷̢̢͓͍̜͕̱̼̫̹̙̜̥͕̇̀̄̃̚͘͜͝ư̴̢̢͎̙̮̥͙̻̗̱̳̱̜͙͎̞̐́͗̄̓͛͂̆͝ṡ̵͉̟̻̘̟̘̰̳̜͔̞̩͎̹̯͍͆̌̂̓̆̊̑̈́̒̀̕͝ ̴̢̧̜̰̘̬̱͕̠̰͍̞͍̥͊̂͆͑̀̑͒̿̈́̍͑͆̋͘̕̚͝N̴̩̪͔̜̪̻̬͖̫̲̗͖̞̂̓̏̏̏̽̿̌̑̈̄͒̏͘͝ͅÓ̶̭͙̭͉̰̫̣̹͈̙͔̥͍̣̜̜̈̇̂̉͋͜!̵̹̫͙̙̬̿̒̈́̓̉̏͑̔̈́͂͂̕

Pain flashes through you as you turn, but whatever it is doesn't stop you, doesn't grab you. It moves behind, toying with you, the sound of its movements constantly at your heels amidst your own rapid steps and panicked breathing. You're wasting energy, slipping and stumbling, you don't dare look back, not with the pitch blackness pressing around you, making every obstacle little more than an indistinct and looming shape.

You run, you run as fast as you can, leaving the light behind, into the darkened halls. Slipping and stumbling, hearing things move in the dark behind you as you flee in blind and simple terror.

You don't want to die. The nightmare? Memory? Of the sword going through your chest presses down upon your senses and with every step, you wonder if you will feel teeth clamp down on you, limbs seize you, drag you into the dark to fade and wink out.

Ahead, a column of light, grey and watery, leaks down from distant hole high up in the ceiling, you could never hope to reach it, but like a portent from heaven above, it illuminates an old banner, decayed and washed out, but still displaying a symbol that tugs at memories even as you race towards it.

A name, an ancient nation, an exhibit.
[ ] The blue sword is in your hand, make your stand here, beneath this scrap of sunlight.
[ ] A silver crescent cloak pin, and a dragon-prow ship.
[ ] An intricate knot of overlapping lines in fourfold symmetry.
[ ] A chrysanthemum in red on white.
[ ] A golden eagle, wings spread above a standard.
[ ] A dragon in sea-green stone.
[ ] A many-armed figure, arrayed with many weapons.
[ ] A Regal lion, no, a griffin, gold on black.
 
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Okay, i'm guessing 'dragon-prow ship' is Norse, though I don't know how the cloak pin factors into that.
The knot is Greece via Alexander, the chrysanthemum is pretty clearly Japan.
Golden Eagle is Rome, jade dragon is China, and many-armed is very India.

The last one is a little difficult, heaps of countries having lions, but my first thought is Britain. Though who knows, could be Ethiopia.

In any case,
[x] A many-armed figure, arrayed with many weapons.

Don't see India coming up much in Quests.
 
Okay, i'm guessing 'dragon-prow ship' is Norse, though I don't know how the cloak pin factors into that.
The knot is Greece via Alexander, the chrysanthemum is pretty clearly Japan.
Golden Eagle is Rome, jade dragon is China, and many-armed is very India.

The last one is a little difficult, heaps of countries having lions, but my first thought is Britain. Though who knows, could be Ethiopia.

I actually looked up some banners from the real life museum this is based on for the imagery. You're... About 70% right on those.

I've updated the 'lion' a little bit to a slightly more specific (though still somewhat obscure) piece of iconography.
 
[] A chrysanthemum in red on white.

Perhaps there is something useful to fight a creature that looks like a sealed ancient evil.

Edit:
[X] The blue sword is in your hand, make your stand here, beneath this scrap of sunlight.

But yes, this option sounds pretty cool.
 
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[X] The blue sword is in your hand, make your stand here, beneath this scrap of sunlight.

Hidden option is always probably definitely the best one.
 
Strike Back
[x] A many-armed figure, arrayed with many weapons.
[X] The blue sword is in your hand, make your stand here, beneath this scrap of sunlight.


You skid to a halt under the light filtering down, and turn, the heavy thumping slows, the yellow eyes do not appear.

The sword is in your hand, when did it get there? It settles in your grasp.
What is happening? Why am I here?
The echoes of your footsteps fade away, the hushed whisper of something slithering, the settling sounds of something pacing slowly. There's a wall to your back, but so much open ground before you, and you can't tell where it is!

You raise the sword, your heart pounding.

*CRASH* Then sinuous limb whips towards you out of nowhere and you jump without even thinking of it, stumbling as you land. The sword twitches in your grip, unfamiliar muscle memories and unfamiliar balance conflicting with your senses as you steady yourself. Trying not to hyperventilate, you watch the darkness as it moves-!

*CRASH* *CRASH* *CRASH*


A series of strikes sends you scrambling, diving back into the light and then forcing you towards the dark again. Desperately, in the last blow you swing back, and before the limb can retract you cut deeply into it. A gout of black smoke bursts from the wound and you cough, blinded.

*SLAM*

Pain explodes through you, for a moment you sail through the air before you hit the banner and are dragged to the ground, rolling to a halt by the wall. You cringe, waiting for the end, but the light still seems to bother the creature, and it hesitates, a hollow growl resonating in the destroyed junction as it regards you, those yellow eyes watching as you lift yourself up, and slowly stand.

I don't even know where I am, or what I'm doing here, or why I'm a woman... There's that temptation there, to just give up and die, a powerful urge to surrender to this nightmare, and hope that maybe you'll manage to wake up afterwards. But you know you won't, you can't. The skinned knees and smell of dust in the air, the frantic run, the desperate stand.
This is real.
You raise the sword and bring it to the best approximation of a guard that you can manage. How you managed to not drop the thing you don't know.

"Alright..." You breathe, trying to take the shaking out of your voice. "I don't want to die, so..." You trail off.
So lame.
"So let's fucking go!" You shout. It roars and you scream, a desperate and terrified war cry that nonetheless pushes back against the encircling presence.
And for a moment, you can see it even through the darkness.

[X] Weapon: The Old Blue Sword
-[ ] Attack now before it can hide in the shadows again! Straight between those eyes! (Unlock 'Hectic Assault' Stance)
-[ ] Wait for it to strike and attack again, bleed it out one cut at a time. (Unlock 'Cautious Counter' Stance)
-[ ] Fight dirty, try to throw dust in those eyes somehow or something. (Unlock 'Pragmatic Desperation' Stance)
 
[X] Weapon: The Old Blue Sword
-[X] Fight dirty, try to throw dust in those eyes somehow or something. (Unlock 'Pragmatic Desperation' Stance)
 
[X] Weapon: The Old Blue Sword
-[X] Attack now before it can hide in the shadows again! Straight between those eyes! (Unlock 'Hectic Assault' Stance)
 
[X] Weapon: The Old Blue Sword
-[X] Fight dirty, try to throw dust in those eyes somehow or something. (Unlock 'Pragmatic Desperation' Stance)
 
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