World On Fire: Shadow Ops [a Fantasy WWII Quest]

Should I make a thread in CD&W for you to make characters and draft nations?

  • Ye

    Votes: 4 40.0%
  • Ne

    Votes: 0 0.0%
  • Put the system in this thread

    Votes: 6 60.0%

  • Total voters
    10
  • Poll closed .
Voting is open
All Guns Blazing pt. V
[><]Wait until you get to Midway

Ultimately, you decide not to bother with breakfast in Melbourne and instead lunch in Midway. If you're going to give yourself a brutal case of ley lag, may as well get to your destination and deal with it there. At the very least, the sooner you get to Midway, perhaps the sooner you can leave it. You don't imagine you'll much like the heat of Calcutta, but at least it won't be in the middle of nowhere.

You quickly finish your tea, then walk out the door the unnamed colonel walked out of. The secretary is there, but the colonel himself is almost halfway across the next room, which ends in another large elevator. You enter a slight jog to follow him, and reach the door of the Melbourne base's massive ley room elevator (you assume) at about the same time he does.

He seems slightly impressed by your eagerness, you think, but raises an eyebrow all the same. "You sure you want to ley shift so soon after your last one?"

"I've done it before," you say, with confidence you don't quite feel. It's true, you have, mostly to acclimatize yourself to it. It's not really pleasant, nor is it healthy, but much like smoking the first time is always twice as bad as the second, and so on. You leave that part out. You also leave out the part that the distance of that journey was less than half the distance you are about to cover.

The process of getting to the portal, and starting up, is the same as before. Getting to Midway is likewise similar. The opening, this time, is within sight of the radio station on Sand Island, in a field of close-cut grass.

You don't see as many truly odd sights, not like the ones you saw passing over Europe and Asia, but diving deep into the Pacific reminds you why most mages preferred to take ships across deep water.

And then you arrive. You stumble forward from the portal's opening like a newborn calf, taking a few steps, stumbling, and then faceplanting into the dirt, clutching your stomach with a groan. Bile rises in your throat, and you force it down. It's a lot easier now, than it was the last time - the first time, but you still feel like there's a bubbling brew of acid in your gut and a cannonball in your intestines. Your foot locker flops across the Pacific behind you, landing on one of its ends before the closing of the portal knocks it completely over.

A number of naval enlisted men armed with submachine guns stand near the other side, along with a smaller number of Air Corps ground crew and an Air Corps lieutenant colonel. They're a ways off from the opening and not facing it, at first, but they quickly turn to you. The lieutenant colonel seems a lot friendlier than the nameless colonel, judging by the smile and the way he approaches. You push yourself up to attention and snap off a salute, still a little wobbly.

"Lieutenant Saitou-Williams?" he asks, holding out his hand. His accent is distinctly Appalachian. You shake his hand, nodding.

"I'm Lieutenant-Colonel Walter Sweeney, Jr. I'll be your commanding officer for the duration of your stay 'till you get out on the Enterprise. Once there, you'll be under Admiral Spruance."

He walks and talks, just like the full colonel, heading towards one of the quote-unquote roads on Sand Island - not straight at the radio station but in its general direction, towards where the barracks are.

"You're probably wondering why you were sent all the way out here for a test of your 'loyalty'," he says. "Well, as it turns out, Nimitz and his bean counters have figured out that the Japanese fleet is headed here. They want Midway, and they also want to smash the rest of our carriers. The Brits say you're good at killing Krauts, and that's good enough for me to let you fly if they arrive early. What Nimitz wants to know, and what Spruance wants to know, is if you're any good at fighting your own kind." He stops, turning his head slightly. "Er, no offense."

You let the comment pass you buy without any more response than a shrug. "I just call 'em 'Imps', sir."

"Right. Well, until then, you're to stay with the other witches here on Sand Island. Grounded, but you otherwise have the same amount of free rein of the base as anyone else of your rank, gender, and clearance would. You'll get further orders once you're on board the Enterprise. You would've gotten 'em here, but it was hard enough convincing the people who organized this whole 'test' of yours to let you come here at all."

"You'll arm up on land, though - anti-air, but if you think you can carry anything anti-ship in the air for a few hours' worth of fighting, I won't stop you. Beyond that?" He holds out his hands. "You're dismissed. Navy served chow at noon, so you missed anything fresh, but there're plenty of C-rats from the Army quartermaster, and that Navy 'chow', too. Get your food, pick out your gear, and head to the barracks."

[ ] C-rations
[ ] Dehydrated USN food (Keep in mind, you've never eaten either before, only having eaten British rations)
[ ] Try and find a chuckwagon with B-rations

[ ] Loadout?

I probably should put some kind of warning in the Quest's header/boilerplate/whatever it's called, if only because I'm still not 100% sold on paying cash money just to make a sticky post. Post would be longer, but my home's internet is being upgraded and I wanted this update today.
 
You don't see as many truly odd sights, not like the ones you saw passing over Europe and Asia, but diving deep into the Pacific reminds you why most mages preferred to take ships across deep water.
Things go bump in the deep.
"Well, as it turns out, Nimitz and his bean counters have figured out that the Japanese fleet is headed here. They want Midway, and they also want to smash the rest of our carriers. The Brits say you're good at killing Krauts, and that's good enough for me to let you fly if they arrive early.
The decisive naval battle of the Pacific is upon us.
"Right. Well, until then, you're to stay with the other witches here on Sand Island.
I wonder what the other witches here are like.
You would've gotten 'em here, but it was hard enough convincing the people who organized this whole 'test' of yours to let you come here at all."
At least someone is on our side.

[X] Dehydrated USN food (Keep in mind, you've never eaten either before, only having eaten British rations)

[X] Loadout
-[X]
BAR
-[X] Colt 1911
-[X] Mk 2 Grenades
-[X] Cavalry Saber
-[X] Combat knife

Honestly, I want to see Shizuka's reaction when comparing British and American rations. AS for the loadout, standard stuff for an air combat witch, since we have no further details of what we'll be facing.
 
[X] Dehydrated USN food (Keep in mind, you've never eaten either before, only having eaten British rations)

[X] Loadout
-[X]
BAR
-[X] Colt 1911
-[X] Mk 2 Grenades
-[X] Cavalry Saber
-[X] Combat knife
 
Better get used to them, Shizuko. :sour:

And for those wondering, C-rats are actually better in many ways than the dehydrated "food" the Navy served in World War Two. C-rations were boring, but tolerable except for a handful of varieties (most of which were introduced late in the war), the dehydrated food was downright infamous.

In one famous incident, a quartet of Royal Navy ships received dehydrated potatoes at a Navy base in the Pacific. A few days later, they sent a visual signal asking, and I doth quote, "Those potatoes you gave us: we have tried boiling, frying, and stewing them. How can they be prepared for eating?"

Also I forgot to open voting again.
 
[x] C-rations

[X] Loadout
-[X]
BAR
-[X] Colt 1911
-[X] Mk 2 Grenades
-[X] Cavalry Saber
-[X] Combat knife
 
[x] C-rations

[X] Loadout
-[X]
BAR
-[X] Colt 1911
-[X] Mk 2 Grenades
-[X] Cavalry Saber
-[X] Combat knife
 
[X] Try and find a chuckwagon with B-rations
[X] Loadout?

-[X] BAR
-[X] Colt 1911
-[X] Mk 2 Grenades
-[X] Cavalry Saber
-[X] Combat knife
 
[] Go hunting the native wildlife for food
[x] C-rations

[X] Loadout
-[X]
BAR
-[X] Colt 1911
-[X] Mk 2 Grenades
-[X] Cavalry Saber
-[X] Combat knife
 
Scheduled vote count started by Zoosmell on Apr 1, 2021 at 4:57 PM, finished with 6 posts and 4 votes.
Weird, it is not showing all the votes, but the winning votes are the same.
Adhoc vote count started by Icipall on Apr 4, 2021 at 11:53 AM, finished with 11 posts and 7 votes.
 
Voting closed
Weird, it is not showing all the votes, but the winning votes are the same.
Adhoc vote count started by Icipall on Apr 4, 2021 at 11:53 AM, finished with 11 posts and 7 votes.
We'll go with this, ofc, for posterity's sake.
 
All Guns Blazing Pt. VI
[><] When I see rations I eat them

While on the hunt for something to eat for lunch, you manage to find a place with what the Navy famously considers ship-quality chow.

You only give it a passing glance before deciding you should have gotten breakfast back in civilization. There isn't much left, but what you do see is pretty unpalatable. There are things that look vaguely like eggs, things that look vaguely like potatoes, and some other things you don't stay around long enough to properly identify.

Finding a C-ration, despite it being a Navy base, is much easier. With it being a "proper" base, the rations aren't popular, so when they do get them their supplies last a long time. You luck out, getting the meat and potato hash version of the M-Unit, and none of the gumball-sized candies are the flavor(s) you dislike. It's bland, it's not quite warm, and it's certainly not the quality of meal you'd find even in a ration restaurant in London, but it's something, and the coffee is actually quite good by the standards of instant coffee.

Leaving with a full stomach and a lit cigarette - Camels, which will go a long way for trading - you head to the armory - ordnance, as the Army calls it, which takes you back to the storage building.
Please correct me I have no idea where to find evidence as to what USA/USAAC armories in 1942 were 'officially' called and I wanted this out today, I've delayed long enough even counting the outage
Your request from the Ordnance Corps goes smoothly - smoother, even, than you expected. The guy on duty is so German in appearance you can almost see the W-shaped Kaiser moustache he does not have, and he gives you a sympathetic look as he notes the Japanese half of your surname, just as you give him a sympathetic look as you notice how his sounds vaguely like one of Germany's generals from the last war.

Even better, the loadout you select seems as typical for American witches here as it is in England, so his speed at getting your requests filled out is almost telepathic.

Out of the corner of the eye though, you notice something slightly... odd. An enlistedman, who appears to be a quartermaster, carrying very strange broom crates in and piling them up. The strange thing about them is that they are, well, huge. Much thicker than normal broom crates. Longer, too, and heavier, if they have to be pulled in via handles at one end and wheels at the other. And the markings on the side indicate... moving parts?

What?

There are boxes of wands nearby too, yet to be catalogued.

Your staring clearly attracts the enlistedman's attention, as he approaches you with a smile... and a clipboard?

"You Saitou-Williams?" he asks, not really looking up from the clipboard. He looks like he should be begging a museum director somewhere for research money. Sounds like it, too.

"I am."

He nods. "Milo Fox. Not my real name, but it'll do for now. Noticed you looking at the boxes, not surprising, considering your-" he looked around, conspiratorially. "-side job."

You almost punch him, before he holds up a hand and pulls out his jacket just enough to reveal a SHADOCOM badge, along with two other symbols. One you don't recognize, but the other is the wand and cauldron of the Army Thaumaturgical Research Laboratory. You let your hand drop, though it didn't get far - for someone so clearly lacking in muscle he moves fast.

"Relax," he says in a low voice as he motions you towards the pile of broom crates. "I'm not here about that in the first place, I'm here to deliver some packages - to you, and to the other witches here. These-" he gestures to the broom crates and the nearby wand cases "-are for you and the witch aces currently present. Prototypes. All ready for combat, of course, but the manufacturers weren't convinced they'd be ready ready until November, maybe even next year. Nimitz had to pull some strings, I think."

He looks around conspiratorially again, and grins. "Wanna take a look?"

You shrug, but nod. His grin widens further, and he opens the lid of the one on top.

Inside is... well, a broom. But a broom like you've never seen before. It's huge, for one thing, being almost twice as long as you are tall. It's bent where the saddle is, like a flattened, elongated N. The saddle is nice, very nice, made of black quilted leather. There's a saddlebag next to the "joint" where the broom's wood starts to go up... you think.

You think, because a good deal of the broom is covered in metal, pained an Army olive green. There are a few parts that aren't - black metal stirrups, brown leather-covered handlebars, a grey-painted dashboard with an altimeter, temperature gage, a gauge for sensing electric currents in the air, and a Crowley sensor - a gauge meant to detect raw magical energy in the air. The piece de resistance is an electric motor covering the bristles, ending in what can only be a place to put a god-damned propeller.

"You like it?" he says, oblivious to your emotional state. "Harley-Davidson and Indian both experimented with gas engines for them, but couldn't get the weight down enough. General Electric did, and they didn't need a fuel tank. Or a starter - just stick your hand on the control panel, put some energy into it, and away you go. Maneuverability might not be what you're used to, but a typical witch will be able to reach 350 knots, easy as pie. And there's a brace on it that'll even support a light machine gun."

[ ] Marry me.
[ ] Good sir, I think you've won the war.
[ ] Impressive, but not unexpected.
[ ] I don't know, seems a little complex to me.
 
[X] Impressive, but not unexpected.

In line-ish with the response to the question from ages back about code crackers.
 
You only give it a passing glance before deciding you should have gotten breakfast back in civilization. There isn't much left, but what you do see is pretty unpalatable. There are things that look vaguely like eggs, things that look vaguely like potatoes, and some other things you don't stay around long enough to properly identify.
Heh.
Leaving with a full stomach and a lit cigarette - Camels, which will go a long way for trading - you head to the armory
Cigarettes were better used as currency than actually used.
"You Saitou-Williams?" he asks, not really looking up from the clipboard. He looks like he should be begging a museum director somewhere for research money. Sounds like it, too.
...Milo Thatch?
He nods. "Milo Fox. Not my real name, but it'll do for now.
Holy shit, it is a reference to him!
Inside is... well, a broom. But a broom like you've never seen before. It's huge, for one thing, being almost twice as long as you are tall. It's bent where the saddle is, like a flattened, elongated N. The saddle is nice, very nice, made of black quilted leather. There's a saddlebag next to the "joint" where the broom's wood starts to go up... you think.
A Nimbus 2000! :V
You think, because a good deal of the broom is covered in metal, pained an Army olive green. There are a few parts that aren't - black metal stirrups, brown leather-covered handlebars, a grey-painted dashboard with an altimeter, temperature gage, a gauge for sensing electric currents in the air, and a Crowley sensor - a gauge meant to detect raw magical energy in the air. The piece de resistance is an electric motor covering the bristles, ending in what can only be a place to put a god-damned propeller.
Well, we did establish ourselves as a modern witch.

[X] Good sir, I think you've won the war.
 
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