Blackpowder and Blood (A Fantasy EU4 Quest)

Voting is open
[X] The Count's League
[X] The Corintar


Since we are approval voting, I'm going to vote to play as either of the native Escanni options.
 
Geography of Escann
Escann is a sub-region of the greater continent Cannor, and is the words 'Eastern Cannor' merged together. The land to its west, the home of the Dameshead Sea and Lencenor Peninsula, is still referred to as Western Cannor, and the final northern area, based around the Giant's Grave Sea, is known as Gerudia.
(Picture of Cannor)

Escann itself is landlocked, with the only major body of war being Lake Silvermere. It used to be completely covered by the Deepwoods (discount Athel Loren) which stretched to the Greatwood of the Allenic Frontier, until Castan Beastbane and his people migrated to the region and made battle with the Fey, burning down vast stretches of the eldritch forest to make a new homeland, and then proceeded to create the first human empire, which is why approximately everything begins with the word "Cast." This created the land we know today, one of fertile grasslands, gentle rivers, and mild forests - many actually believe it to be the birthplace of humanity, although in actuality they stemmed from Bulwar, the land of two rivers.

Escann, like Cannor, can be divided into three sub-regions: Inner Castanor, South Castanor, and West Castanor. There are no major differences between them, the geography of Escann is largely consistent and whichever place you pick to start won't drastically change the nature of the quest. That being said, they have been affected differently by the Greentide, and which nations/regions they border will matter once Escann rejoins the world.

Inner Castanor is best known as the source of the mighty Alen River, from which the Allenic people derive their name, and Castonath, the former capital of Castan's Empire, with its age only rivaled by Bulwari relics and certainly not its glory. When Castanor fell the region was divided between petty remnant states, of which the greatest were the kingdoms of Cast and Anor. For years they feuded, until they realized they'd grown to such strength that if the two joined together none could oppose them - and so it was, with marriage and an oath the Kingdom of Castellyr was born. The realm's might was considerable and regarded by many as the potential hegemon of Escann, but their grandeur proved futile in the face of the Greentide. Castellyr was the first and hardest hit by the orcs, possessing the largest border with the Serpantsreach including the Dwarven Hold of Khugidir whose fall marked the beginning of Kurgus's vile crusade, and endures the most numerous and organized tribes of the greenskins. Still, the grand metropolis of Castonath never fell despite a nearly two-decade siege and is one of the only urban centers left in Escann still filled with its original inhabitants, although admittedly diminished by starvation and war. The City of Stone stands as the ultimate prize for whoever wishes to unite Inner Castanor - already the orcs seek to assail its walls once again even as adventurers seek the glory and legitimacy it's defense - or ownership - will provide to their cause ...

Lower Castanor is often regarded as a less impressive version of its northern neighbor, with its lands being rich but lesser than Inner Castanor's sheer splendor. Its rivers are large, but can't hold a candle to the mighty Alen. Its realms were grand but ultimately unable to compete with Castellyr. Perhaps most notable is what the region borders - the Deepwoods to its south may be far from their heyday as a continent-spanning abomination, but don't expect anyone who wanders in to ever return. Corvuria has always been an inhospitable and dangerous neighbor and holds particular infamy to the Escanni for their involvement in Darravan's Folly and Black Castanor. Finally, a former dwarven bastion in the Serpantspine was taken over and repurposed by the branch of the Allenic people, who soon created the griffin-riding kingdom of Marrhold. Southern Castanor also was the homeland of the Blademarches, famous for their code and Gleaming Sword, but the order had fallen from the heights of their glory even before the Orcs put an end to it. On a positive note, the region was comparatively spared the devastation of the Greentide, with the highest rates of indigenous survivors and intact infrastructure in Escann, the Kingdom of Marrhold in particular simply holing up in their mountain-keep and waiting for things to blow over (although their famous griffin-riders fought with Corin at the final battle).

West Castanor is the most geographically divergent of the regions, with its territory being split into rolling grasslands, thick swamps, and cold forests. The Kingdom of Adenica, named for the god of Chivalry, Adeann, is credited with inventing the concept of knighthood and renowned for its cavalry, their prize warhorses bred on the flats west of Lake Silvermere. The Bale Mire straddles the border between Escann and Gawed, and is known for its hardy but strange inhabitants who paid nominal fealty to Adenica, and seem to have survived the Greentide intact, although nobody's inclined to march into their swamps and check. Finally, there are the unwelcoming northern forests leading to the former kingdom of Vorenmarch. That frigid northern realm was conquered by the Grey Orcs, the Green Orcs saner cousins who refused to honor Korgus as the son of the Great Dookan, and to their south sprawl orcish warbands and goblin tribes who've happily overtaken the Shivering Woods that was sparsely inhabited by humanity even when times were good in Escann. Most important of all, however, is what West Castanor borders: the Empire of Anbennar. Already dozens of bands of adventurers and settlers have crossed the border seeking to seize land for themselves even as tides of Escanni refugees desperately attempt to return to their homes through a shattered land. There will be no grace period for the region to recover before re-engaging with the world - anyone here must either contend with or be swept under foreign interests.

Finally, Lake Silvermere technically isn't a region but is so important to Escanni geography it demands a mention. Roughly the size of Lake Superior, it sits at the conflux of Escann, the drain of many of its rivers. It is the center of Escann's maritime activity and trade networks, with many of the land's wealthiest provinces and trade nodes orbiting around or on it. Of course, there are also exactly zero geographic barriers to protect any of this, making the rich lands also exceptionally vulnerable to invasion - as its former inhabitants found out at the hands of the greenskins and a thousand wars beforehand. Undoubtedly, the calm waters of the silver lake will see little more peace with Dookanson's death.
 
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Heads-up: the image is broken to everyone who isn't you. Go into the url, which looks like this: https://static.wikia.nocookie.net/anbennar7524/images/4/4d/Cannor1330x1057.png/revision/latest/scale-to-width-down/1000?cb=20200509114316 and delete the ? onwards.
 
[X] The Sons of Dameria
[X] The Bronzehardt's Band

SILMUNA GANG
 
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[X] The Raven Banner

Hell with it, let's be vampires and raise an undead army to rule over the continent as a Mage-God-King.
 
I see we have the Raven Banner as a close second. Let me make the case for why it should be our first choice.

1. We have a silver-tongued devil for a leader, and secrets aplenty to hide.

2. We have immortal bloodsuckers on our side, opening the door for becoming a Lich King, a Witch King, or Vlad von Carstein. Or all three at once.

3. We have the most meme energy out of all the factions.


So come and sign on with the Raven Banner, where the only thing more miserable than your life will be your salary! After all, how can you say no to this adorable little fella?
 
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[x] The Count's League

Achtung! Partisanen!

But if that doesn't win, I am all for some expansion, and getting the shadows grow a little bit longer.

[x] The Count's League
Edit: damn partisans, making me vote for them twice.
[x] The Raven Banner
 
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Adhoc vote count started by picklepikkl on Mar 28, 2021 at 10:40 AM, finished with 43 posts and 33 votes.

Currently neck-and-neck for first.

btw, @LonelyWolf999, you might want to make the Geography post an Informational threadmark rather than a main story threadmark? Otherwise the tally wants to count starting from it rather than the OP. It's not a big deal, but just a tidiness thing.
 
I must implore those who voted for the bottom options to see reason and unite behind the glory of the republic and democracy!
 
Oh yeah, Raven Banner would also allow us to go full witch King later on. Heck, if we are lucky we could speedrun into lichdom and get an undead army running the moment we pick an Mage heir.
 
Hell with it, let's be vampires and raise an undead army to rule over the continent as a Mage-God-King.
Just to clarify - you're playing as the people of Corvuria, which are separate from the Blood Court if enjoying a somewhat symbiotic relationship. There's a reason the vampires are a well-kept secret outside of the country, and part of it is making sure the king doesn't burst into flame if he touches sunlight. Eschewing the Mascerade is an option but will have *consequences.*
1. We have a silver-tongued devil for a leader, and secrets aplenty to hide.
Cezar's really good at telling important, powerful people things they don't want to hear, which is a talent that will get you far in Corvunia. Dip 4 means he's less good at diplomacy on a state-level basis so his use with dealing with other nations in Escann or beyond is less potent if still talented. His use as a "hero unit" will primarily entail dealing with personal diplomacy and handling the ... "interesting personalities" that inevitably percolate the Night's Aristocracy, or convincing the king letting the serfs own weapons is a necessary measure to colonize a dangerous frontier, etc.
2. We have immortal bloodsuckers on our side, opening the door for becoming a Lich King, a Witch King, or Vlad von Carstein. Or all three at once.
The power struggle between the Corvurian Witch-Kings and the Blood Court is gonna be real, although there are ways for the Raven Banner to avoid it.
3. We have the most meme energy out of all the factions.
I'd argue the SILMUNA'S are unbeatable in that regard, although it's more of a fandom in-joke.
btw, @LonelyWolf999, you might want to make the Geography post an Informational threadmark rather than a main story threadmark? Otherwise the tally wants to count starting from it rather than the OP. It's not a big deal, but just a tidiness thing.
No problem.
 
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