BananosMoon
Banana lover.
- Location
- Poney banana paradise.
Now then. After we secure and consolidate Westeros, weren't we planning future expeditions into Valyria itself?
We've got Qohor to deal with next, but I'm always down for Valyria when we have the time.Now then. After we secure and consolidate Westeros, weren't we planning future expeditions into Valyria itself?
The Grand Adventures of Sewer Building.The restructuring of Westeros is going to be fun.
Fun for us, but not so much for most of the nobility.
That's fine.Rather than adding additional Sor/Wiz-specific Dispel effects, what if we kept the ability to convert prepared spells into the appropriate Dispel of that level (Dispel Magic, Greater Dispel Magic, Chain Dispel, etc) and had this ability add an additional bonus to Dispel checks equal to Malarys' Mythic tier? That would be very fitting for him, IMO, and would make his Dispels even more powerful.
Rough priority is:Now then. After we secure and consolidate Westeros, weren't we planning future expeditions into Valyria itself?
Maybe this could be like those devils that can't be attacked without you getting a big penalty thanks to First Pact bullshit? Anyone who faces Malarys gets a penalty thanks to Imperial Law or something, though I'm not sure how we'd justify an ability like that outside our territory. I'm not sure. I think we can do better than that.
The ability should apply some kind of benefit to exploiting the Law and Order the person is operating under in the land they appear in.Maybe this could be like those devils that can't be attacked without you getting a big penalty thanks to First Pact bullshit? Anyone who faces Malarys gets a penalty thanks to Imperial Law or something, though I'm not sure how we'd justify an ability like that outside our territory. I'm not sure. I think we can do better than that.
Ideas for Darkmark;For Garin, I'd be open to shifting the building blocks for Darkmark mechanics around for them to progressively grow more powerful at 2nd Tier, 4th Tier and 6th Tier, and then have a nice 9th MR ability and a Capstone ability.
I'm undecided on the Penultimate ability, as the Darkmark fills many roles for Garin in managing his organization and rendering support to his agents, or making life hell for his targets, or even just spying on them, but the Capstone would be centered around killing or capturing his targets. Maybe something centered around general stealth that synergizes with the capstone specifically.
Fetches explicitly cannot attack things, threaten things around them, etc. They can only imitate you and perform menial chores.
The key part of Garin's shtick with this ability is that the various Archmages he knows can cast nasty spells and effects on him, and he can transfer them to his target. The spells being limited by Tier seems like a good balancing mechanic for that. Edit: Or alternatively, those same archmages can cast beneficial effects on him, and he can divvy it out piecemeal by splitting its duration.Being able to drop a surprise Heart Ripper on someone through the mark would be neat and scary as hell.
I like it. Its not especially mechanically powerful, but being able to gaslight people from across the universe is actually a pretty powerful ability if applied with the right skills and creative thinking.Hm.
I'm thinking something slightly morbid for Garin's cap.
Call it "The Shadow of the Empire" or something.
Long as there a person that is aware of him existing (not necessarily in-detail, "The Inquisitors had a leader and he was a scary motherfucker"), he can use some basic effects on that person, across the Planes if focusing and pouring down Mythic Power.
Like, cantrip-basic. Mindblank blocks perfectly well, too.
Morbid part being, that any person aware of him becomes a candidate to be used as a reincarnation-vessel, in the event Garin dies.
Garin can choose at his convenience from his awareness of all that know of him, target gets a save-or-die roll.
...And/or he gets to telefrag people, in the event he wants to make a horror movie-esque entrance of "...The shadows gather around [name], lengthening, ripping into them- only for the visible remains of [name]'s bodyxs outline to turn void-black, and something new step through the darkness"
The only reliable method to perma-kill would be a Deity rewriting reality with it's juice, or Void using a direct effect like the Frost-Dragon's breath.
...But that's not saying much, considering the immunities of a MR10 anyway.
"You can never know if the Shadow you see in the corner of your vision is just a shadow, or the Empire's scariest enforcer. And even when facing those being the mark of book and a sword, not one across the Planes can be sure it is not The Shadow himself in disguise. Anyone, anywhere, could be him".
There are quite a few beneficial spells Garin could share with allies in this manner, such as in an emergency where they need immediate assistance. Wild Arcana would make this tactic even more versatile.The key part of Garin's shtick with this ability is that the various Archmages he knows can cast nasty spells and effects on him, and he can transfer them to his target. The spells being limited by Tier seems like a good balancing mechanic for that. Edit: Or alternatively, those same archmages can cast beneficial effects on him, and he can divvy it out piecemeal by splitting its duration.
This is the kind of shit that would get most of the top end members of the empire spoken of almost exclusively via euphemism out of practical necessity.Hm.
I'm thinking something slightly morbid for Garin's cap.
Call it "The Shadow of the Empire" or something.
Long as there a person that is aware of him existing (not necessarily in-detail, "The Inquisitors had a leader and he was a scary motherfucker"), he can use some basic effects on that person, across the Planes if focusing and pouring down Mythic Power.
Like, cantrip-basic. Mindblank blocks perfectly well, too.
Morbid part being, that any person aware of him becomes a candidate to be used as a reincarnation-vessel, in the event Garin dies.
Garin can choose at his convenience from his awareness of all that know of him, target gets a save-or-die roll.
...And/or he gets to telefrag people, in the event he wants to make a horror movie-esque entrance of "...The shadows gather around [name], lengthening, ripping into them- only for the visible remains of [name]'s bodyxs outline to turn void-black, and something new step through the darkness"
The only reliable method to perma-kill would be a Deity rewriting reality with it's juice, or Void using a direct effect like the Frost-Dragon's breath.
...But that's not saying much, considering the immunities of a MR10 anyway.
"You can never know if the Shadow you see in the corner of your vision is just a shadow, or the Empire's scariest enforcer. And even when facing those being the mark of book and a sword, not one across the Planes can be sure it is not The Shadow himself in disguise. Anyone, anywhere, could be him".
: An artifact can't be destroyed by normal means. Though a minor artifact has hit points and can be broken, it can't be destroyed by taking additional hit point damage. A major artifact is immune to hit point damage and can't gain the broken condition.
Instead of being destroyed by taking hit point damage, both minor and major artifacts are instead destroyed when a creature successfully performs a very specific and often difficult task. The GM gets to determine what action is necessary to destroy the artifact, and should look to other artifacts' destruction entries for inspiration.
Base Legendary Abilities Base legendary abilities affect the item's bearer, whether the item is wielded, worn, carried, or otherwise used. All legendary items have the following abilities, which don't count against the maximum number of legendary abilities an item can have or the maximum number of abilities the item's bearer can use.
Shut up and take my money.@Goldfish Off-topic, but if Richard picks up Legendary Item for Oathkeeper--
The pre-requisite for this could appropriately be that Viserys has to be killed before one can destroy Oathkeeper.
Abilities three for one pick-up would be Foe-Biting, Powerful and Unstoppable Strike.
Imagine a DR bypassing, Surge of Fortune (from an item?)'d, Foe-Biting Unstoppable Diamond Nightmare Blade? Not for the faint of heart!
I Did The Math, and it would kill pretty much anything that wouldn't have completely flattened the entire party by itself anyway regardless of what we do.
I just think the DR bypassing to be a bit redundant here, unless Ser Richard plans to loan his sword to someone at some point, but I'm not sure Oathkeeper would like being cheated with something else other than Booty the Boot Dagger.@Goldfish Off-topic, but if Richard picks up Legendary Item for Oathkeeper--
The pre-requisite for this could appropriately be that Viserys has to be killed before one can destroy Oathkeeper.
Abilities three for one pick-up would be Foe-Biting, Powerful and Unstoppable Strike.
Imagine a DR bypassing, Surge of Fortune (from an item?)'d, Foe-Biting Unstoppable Diamond Nightmare Blade? Not for the faint of heart!
The Unstoppable Strike ability allows him to treat the attack as going against Touch AC, is the thing. The DR bypass is redundant there, true, I forgot he could bypass Epic DR against stuff with spellcasting or SLAs. But Unstoppable Strike would allow him to bypass Epic DR against stuff without any spells or SLAs, which is something Oathkeeper ironically cannot do.I just think the DR bypassing to be a bit redundant here, unless Ser Richard plans to loan his sword to someone at some point, but I'm not sure Oathkeeper would like being cheated with something else other than Booty the Boot Dagger.