Krika's Grand Information Recording
- Location
- Plato's Cave
Due to the Great War being invoked in insufficient spiritual lands, certain Master Privileges have been revoked. You will have to keep track of Servant Stats on your own, you can only see the status of Servants that you can see right now.
I'm sure people remember this line right? Right.
Also can someone try and gather every info we have on Mordred for now. Like an information Matrix?
You know for future reference.
Well, one person did.
Let's get out an old-fashioned notepad and start taking notes. If necessary, explanations will be noted in italics. Descriptions are sourced from this thread (obviously) or the wiki (because I'm lazy - better descriptions will be found as I find time and motivation - maybe I'll steal the short descriptions from GO mats). Canonical Noble Phantasms will be abbreviated as necessary, as I have no desire to bloat this with more than a paragraph per listing when ya'll can look up the full thing.
Updated through "Just Ramen".
Servant of White
Identity: Mordred, "Witch-Knight of Ravages"
Alignment: Chaotic Good
Master: Bazett Fraga McRemitz
Strength: C+
Endurance: ???
Agility: A
Mana: A
Luck: B > C > D > C (cursed by her catalyst, capable of being raised in combat through unknown means)
NP: ???
Class Skills:
Boundary Interference (A): A corruption of the Territory Creation skill possessed by Servants who specialize in invasion. The ability to pierce a barrier and deconstruct it with ruthless efficiency. At A Rank, even the sacred realm of Avalon can be pierced and destruction rent upon it. Since the barrier is interfered with on a fundamental level, this skill can be said to be the bane of a Magus' Atelier.
Item Construction (C): The Skill to manufacture magical items, from implements of war to items for daily use. Also, this skill requires time to gather components and manufacture items. In Caster's case, since her abilities are druidic in nature, she possess exceptional ability to create concoctions and other magical potions, but her ability to make magical items is fairly average.
Personal Skills:
Charisma (D): A rare talent that consists of a composite of a person's general likeability as well as their ability to command others. The morale of military forces she commands is high, but this comes and the expense of their combat ability. Since she possesses a force of will that attracts others to her, it is difficult to disagree with Caster.
Magical Burst (A): The ability to increase performance by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. At Rank A, even a stick can become a weapon of great power. A normal weapon that is not on the level of a divine Mystery can be destroyed in one blow. Can also raise one's defense several times over.
Tempest Magus (B): A unique skill that evolved from Instinct. The ability to dictate the flow of battle, much like a raging tempest dictates the flow of the surrounding land. While Instinct is a sixth sense that allows one to detect how the battle will proceed, this evolution provides a further feeling to elicit how the battle should proceed. Simply put, it is the supernatural ability to predict and dictate the course of battle like a raging hurricane. There is a side effect that is related to the magecraft employed by the user, but this magic seems to be considered a state secret. At B Rank, there is no regard for collateral damage. As a bonus effect, the penalties for lacking senses are halved.
Will to Prevail (B+): ??? As a side effect, the owner's Luck parameter takes a huge penalty.
Noble Phantasm(s):
Clarent Marmyadose (A+, Anti-Country): Inheritance/Corruption Phantasm. The original rank would be A++. At current, it is merely A+ due to being stolen. The cracked and damaged sword Marmyadose, stolen from the treasury of King Arthur, was repaired by filling the central portion that had been damaged with Clarent. As a result, the normal inferno blade has been magnified. Normally, deploying it would be impossible in this state, but since Mordred has a strong association with the Three Ravages, it has been granted the ability to cast a hellish flame that can be called the opposite of Excalibur's light. At least, that is what Mordred claims, but the nature of the Noble Phantasm doesn't appear to have changed that much.
??? (B+, Barrier): ???
Miscellaneous:
Weak to Illusion magic
Elementalism: The ability to cast magic by invoking elemental faeries. Since it is based in abilities from the bloodline, it's not possible to teach or learn unless you already have the talent.
Summoned by the grail to opposeZero Saber
Professes to not be human.
Invisible Air (C, Barrier): A magic spell taught to a certain King by the court wizard. Its original purpose was to hide the identity of the sacred sword, but it also possesses strong defensive properties. In the case of Caster, who has no reason to hide her armaments, it sees its use in this defensive form. The body is encased in a tempest that shrugs off most attacks and cuts those that come near. Technically, its original purpose can also be used, but Caster seems to think it's a waste of effort.
Looks identical toLancer of Red .
Dislikes the title "Witch of the Pale Lilies"
Alignment: Chaotic Good
Master: Bazett Fraga McRemitz
Strength: C+
Endurance: ???
Agility: A
Mana: A
Luck: B > C > D > C (cursed by her catalyst, capable of being raised in combat through unknown means)
NP: ???
Class Skills:
Boundary Interference (A): A corruption of the Territory Creation skill possessed by Servants who specialize in invasion. The ability to pierce a barrier and deconstruct it with ruthless efficiency. At A Rank, even the sacred realm of Avalon can be pierced and destruction rent upon it. Since the barrier is interfered with on a fundamental level, this skill can be said to be the bane of a Magus' Atelier.
Item Construction (C): The Skill to manufacture magical items, from implements of war to items for daily use. Also, this skill requires time to gather components and manufacture items. In Caster's case, since her abilities are druidic in nature, she possess exceptional ability to create concoctions and other magical potions, but her ability to make magical items is fairly average.
Personal Skills:
Charisma (D): A rare talent that consists of a composite of a person's general likeability as well as their ability to command others. The morale of military forces she commands is high, but this comes and the expense of their combat ability. Since she possesses a force of will that attracts others to her, it is difficult to disagree with Caster.
Magical Burst (A): The ability to increase performance by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. At Rank A, even a stick can become a weapon of great power. A normal weapon that is not on the level of a divine Mystery can be destroyed in one blow. Can also raise one's defense several times over.
Tempest Magus (B): A unique skill that evolved from Instinct. The ability to dictate the flow of battle, much like a raging tempest dictates the flow of the surrounding land. While Instinct is a sixth sense that allows one to detect how the battle will proceed, this evolution provides a further feeling to elicit how the battle should proceed. Simply put, it is the supernatural ability to predict and dictate the course of battle like a raging hurricane. There is a side effect that is related to the magecraft employed by the user, but this magic seems to be considered a state secret. At B Rank, there is no regard for collateral damage. As a bonus effect, the penalties for lacking senses are halved.
Will to Prevail (B+): ??? As a side effect, the owner's Luck parameter takes a huge penalty.
Noble Phantasm(s):
??? (B+, Barrier): ???
Miscellaneous:
Weak to Illusion magic
Elementalism: The ability to cast magic by invoking elemental faeries. Since it is based in abilities from the bloodline, it's not possible to teach or learn unless you already have the talent.
Summoned by the grail to oppose
Professes to not be human.
Looks identical to
Dislikes the title "Witch of the Pale Lilies"
Servants of Black
Identity: Perseus
Alignment: ???
Master: Sakura Matou - was loaned in some capacity to a male relative
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Independent Action (???): ???
Magic Resistance (???): ???
Personal Skills:
???
Noble Phantasm(s):
Cybele (???, ???): The head of the Gorgon Medusa. Effects presumed to be petrification.
Hades Boon (???, ???): Theorized Noble Phantasm that would allow Archer to evade death, based on information offered byRider of Black .
Kibisis (???, ???): Somehow reversed the effects of a trap laid for Archer of Black's arrival.
Alignment: ???
Master: Sakura Matou - was loaned in some capacity to a male relative
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Independent Action (???): ???
Magic Resistance (???): ???
Personal Skills:
???
Noble Phantasm(s):
Hades Boon (???, ???): Theorized Noble Phantasm that would allow Archer to evade death, based on information offered by
Identity: Jason the Argonaut
Alignment: ???
Master: ???
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Presence Concealment (???): ???
Personal Skills:
???
Noble Phantasm(s):
??? (???, ???): Jason or his ship, the Argo, is aGathering of Heroes . It is almost certain that Assassin has an ability that allows him to temporarily incarnate Heroic Spirits , though beyond requiring a fair chunk of magical energy, specifics are unknown.
Miscellaneous:
Allied with Caster of Black
Pretty good with hand-to-hand combat, enough to hold his own againstRider of Black
Alignment: ???
Master: ???
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Presence Concealment (???): ???
Personal Skills:
???
Noble Phantasm(s):
??? (???, ???): Jason or his ship, the Argo, is a
Miscellaneous:
Allied with Caster of Black
Pretty good with hand-to-hand combat, enough to hold his own against
Identity: Medea of Colchis
Alignment: ???
Master: ???
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Territory Creation (???): ???
Item Construction (???): ???
Personal Skills:
??? (???):Caster of Red and Rider of Black claim that Caster possesses powerful magical abilities. This likely manifests as a high-ranking skill of some variety, though further details are unknown.
Noble Phantasm(s):
???
Miscellaneous:
Allied withAssassin of Black
Alignment: ???
Master: ???
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Territory Creation (???): ???
Item Construction (???): ???
Personal Skills:
??? (???):
Noble Phantasm(s):
???
Miscellaneous:
Allied with
Note: Many of these parameters were gathered before Lancer's true identity was known, and as a result suspect ones are noted.
Identity: Conla
Alignment: Lawful Neutral
Master: Bazett Fraga McRemitz and also Kirei Kotomine - Bazett is still considered to be Lancer's master, but Kirei possesses the relevant Command Spells
Strength: D
Endurance: ???
Agility: A+
Mana: ??? (Due to the geas on Conla, he is able to produce enough spiritual energy to anchor himself without draining another.)
Luck: ???
NP: ???
Class Skills:
Magic Resistance (???)
Personal Skills:
Familiar (Wolves) (D): A magical talent for deploying wolves as familiars. They serve as both eyes and ears in scouting and have varied uses in combat.
Rune Magic (B): Exact effects unknown
Uncrowned Arms Mastery: A rare skill for the use of weapons not acknowledged in life. In Lancer's case, his spearmanship was not actually recorded in myth. As a result, his ranks in combat abilities appear to only be of averaging level until his identity is revealed, and his skill in Runic Magic is hidden entirely.
Noble Phantasm(s):
Blath Draioct Dearg (B, ???): A spear given to Lancer by Aife, his mother and teacher. Allows him to paint runes at a distance and acts as a "tuning fork" for his magic. For unknown reasons, it bears a remarkable similarity to Gae Bolg.
Fainne Draiocht Conla (B, Anti-Unit (self)): Hidden treasure. A ring born by Conla that is the only mark of his identity. The true Noble Phantasm is not the ring itself, but the geas binding Conla, which hides his identity and curses him to anonymity. While the curse is active, his abilities are displayed incorrectly. Since he is under a geas, his parameters enjoy a significant boost, whoever this also prevents his identification by a Master and he is immune to the targeting effects of spells that require a name whilst he is hidden.
Miscellaneous:
Conla may not give his name. Conla may not refuse a challenge. Conla must fight until he dies. Conla must fight as many foes as possible. Conla may only fight using equivalent forces of arms.
Identity: Conla
Alignment: Lawful Neutral
Master: Bazett Fraga McRemitz and also Kirei Kotomine - Bazett is still considered to be Lancer's master, but Kirei possesses the relevant Command Spells
Strength: D
Endurance: ???
Agility: A+
Mana: ??? (Due to the geas on Conla, he is able to produce enough spiritual energy to anchor himself without draining another.)
Luck: ???
NP: ???
Class Skills:
Magic Resistance (???)
Personal Skills:
Familiar (Wolves) (D): A magical talent for deploying wolves as familiars. They serve as both eyes and ears in scouting and have varied uses in combat.
Rune Magic (B): Exact effects unknown
Uncrowned Arms Mastery: A rare skill for the use of weapons not acknowledged in life. In Lancer's case, his spearmanship was not actually recorded in myth. As a result, his ranks in combat abilities appear to only be of averaging level until his identity is revealed, and his skill in Runic Magic is hidden entirely.
Noble Phantasm(s):
Miscellaneous:
Conla may not give his name. Conla may not refuse a challenge. Conla must fight until he dies. Conla must fight as many foes as possible. Conla may only fight using equivalent forces of arms.
Name: Setanta
Alignment: ???
Master: None
Strength: B
Endurance: C
Agility: B
Mana: ???
Luck: ???
NP: ???
Class Skills:
Riding (???)
Magic Resistance (???)
Personal Skills:
Divinity (B): The divinity of the Son of Lugh. As a result, Rider is considered a solar deity. In addition to the ability to activate purge defense, a bonus effect is granted. As rider, this manifests as a potential second mount, however the adult version elects not to take this bonus at all. In a sense, the young version is the only one truly in touch with his own Divinity, for as an adult, it's become another obstacle to overcome.
Martial Arts of the Land of Shadows (A+): Knowledge of the combat arts of the Land of Shadows. The training of Scathatch has already begun to temper the mind and body into a weapon that would allow Rider to one day claim the name Cu Chulainn. Depending on whether he is a young man or an adult, the end result is that he bears this skill, or it transmogrifies into the Noble Phantasm, Gae Bolg. For Rider, this skill has reached it's zenith. Unhindered by class restrictions, Setanta can freely display all of the martial arts training he accrued from the Land of Shadows, however, for obvious reasons, he is missing all the Noble Phantasms that would normally be associated with the name Cu Chulainn. It can be said that Rider is both the best and worst class for Setanta to materialize as for this reason.
Rune Magic (???): Hypothetical skill, as Rider has displayed at least some proficiency in Runes, which would not fit under any of his known skills.
Noble Phantasms:
Failinis (Rank B, Familiar): The hound of Lugh. In the case of Rider, it is on loan due to his divinity score. It is said that the hound of Lugh displays dominion over all beasts and can turn water into wine, but these feats seem highly exaggerated. At least, that's what Riders says. Since Failinis laughs the entire time he says this, at least some of it is probably incorrect.
Fragarach (B+, Anti-Unit): Another function of the Answerer. This one is used by the Hound of Ulster while the blade is on loan. A tempest summoning sword that roars when swung. As a side effect, those who speak within the din of the tempest cannot lie.
Gae Bolg (???, ???): Can only be invoked once by Rider of Black. An acknowledgement of the hero he would become, leaving behind the life he currently inhabits. Whether this simply alters his Spirit Origin to another shape or destroys it in trying is unknown.
Geas of the Hound (A+, Anti-Unit (self)): The oaths of the Hound of Ulster. A great source of physical and spiritual strength. It is said that there are over one hundred in total. So long as an oath made with the Hound is kept, the physical parameters and spiritual being are enhanced. However, if the oaths are broken, then the status rapidly declines. In the case of Setanta, who took and gave many oaths, this Noble Phantasm can be used to gain great strength he was not summoned with, and grant that strength to others. The strength given by the oath is corresponding to the difficulty of breaking it. At the time his elder self died, this Noble Phantasm had been lost, as most of his oaths had been knowingly or unknowingly violated, and as a result, his future self's personal status is unusually low for Ireland's greatest hero.
Miscellaneous:
Allied withCaster of Red
Doesn't have his full adult experience with his unarmed fighting style, nor is it fully adapted for his shorter height.
Under geas to protectCaster of Red
Must useGae Bolg should he fight Lancer of Black .
Alignment: ???
Master: None
Strength: B
Endurance: C
Agility: B
Mana: ???
Luck: ???
NP: ???
Class Skills:
Riding (???)
Magic Resistance (???)
Personal Skills:
Divinity (B): The divinity of the Son of Lugh. As a result, Rider is considered a solar deity. In addition to the ability to activate purge defense, a bonus effect is granted. As rider, this manifests as a potential second mount, however the adult version elects not to take this bonus at all. In a sense, the young version is the only one truly in touch with his own Divinity, for as an adult, it's become another obstacle to overcome.
Martial Arts of the Land of Shadows (A+): Knowledge of the combat arts of the Land of Shadows. The training of Scathatch has already begun to temper the mind and body into a weapon that would allow Rider to one day claim the name Cu Chulainn. Depending on whether he is a young man or an adult, the end result is that he bears this skill, or it transmogrifies into the Noble Phantasm, Gae Bolg. For Rider, this skill has reached it's zenith. Unhindered by class restrictions, Setanta can freely display all of the martial arts training he accrued from the Land of Shadows, however, for obvious reasons, he is missing all the Noble Phantasms that would normally be associated with the name Cu Chulainn. It can be said that Rider is both the best and worst class for Setanta to materialize as for this reason.
Rune Magic (???): Hypothetical skill, as Rider has displayed at least some proficiency in Runes, which would not fit under any of his known skills.
Noble Phantasms:
Miscellaneous:
Allied with
Doesn't have his full adult experience with his unarmed fighting style, nor is it fully adapted for his shorter height.
Under geas to protect
Must use
Name: ???
Alignment: ???
Master: Kirschtaria Wodime
Strength: A (This reading was gathered from the site of the battle between Sabers ofRed and Black - Saber of Red's parameter matches this gathered value, but it's plausible that Saber of Black could have caused it as well)
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Riding (???)
Magic Resistance (???)
Personal Skills:
???
Noble Phantasm(s):
??? (???, ???): Unknown abilities except that it is apparently deployed at high speed from a pouch Saber of Black carries. Caster of Red describes it as an anti-evil flame, while not being a real sword. Caster of White matches the description as being similar in some capacity to Laevatainn .
Miscellaneous:
Did not draw a weapon while fightingCaster of Curses .
Has an unknown ability to detect when being spied upon magically.
Alignment: ???
Master: Kirschtaria Wodime
Strength: A (This reading was gathered from the site of the battle between Sabers of
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Riding (???)
Magic Resistance (???)
Personal Skills:
???
Noble Phantasm(s):
Miscellaneous:
Did not draw a weapon while fighting
Has an unknown ability to detect when being spied upon magically.
Name: ???
Alignment: ???
Master: ???
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
???
Personal Skills:
??? (???): An unknown ability that allows him to foresee or predict events before they happen. Temporarily listed here, but it could also be the function of a Noble Phantasm.
Noble Phantasm(s):
???
Miscellaneous:
A humanoid machine, rather than a human.
An enemy of the rest of the Black faction.
Alignment: ???
Master: ???
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
???
Personal Skills:
??? (???): An unknown ability that allows him to foresee or predict events before they happen. Temporarily listed here, but it could also be the function of a Noble Phantasm.
Noble Phantasm(s):
???
Miscellaneous:
A humanoid machine, rather than a human.
An enemy of the rest of the Black faction.
Servants of Red
Identity: ???
Alignment: ???
Master: Kishinami Hakuno
Note: Due to the effects of Archer's Perfect Transfiguration skill, their parameters are extremely variable. Recorded here is the most recently seen sets for their parameters, but it should not be considered definitive.
Strength: C
Endurance: C
Agility: C
Mana: A+
Luck: A
NP: ???
Class Skills:
Independent Action (n/a): See Independent Manifestation
Magic Resistance (???)
Personal Skills:
Independent Manifestation (C): A skill gained through the combination of Perfect Shape and Independent Action. The body remains in the world indefinitely, and additional energy is requisitioned form the surrounding area as necessary. The body returns to it's default state without any consideration from the Servant.
Perfect Transfiguration (A): A skill mutated from Transfiguration. By draining magical energy from the surrounding lands, the parameters can be freely set for the body. However, unlike normal Transfiguration, there is a mandatory Mana rank. It seems there is another effect, but what it is remains hidden.
Presence Detection (A > D): Implicit reason for the reduced rank is due to the lack of mana in the land.
Noble Phantasm(s):
End of Babylon (A++, Anti-Humanity): Allows Archer to mimic the shape and concepts of high-end Noble Phantasms via some method.
Miscellaneous:
Can function as a Pseudo-Grail, but claims to be ineffective at this task.
Is capable of enduring and healing himself of Hydra venom, but isn't capable of combat while doing so.
Alignment: ???
Master: Kishinami Hakuno
Note: Due to the effects of Archer's Perfect Transfiguration skill, their parameters are extremely variable. Recorded here is the most recently seen sets for their parameters, but it should not be considered definitive.
Strength: C
Endurance: C
Agility: C
Mana: A+
Luck: A
NP: ???
Class Skills:
Independent Action (n/a): See Independent Manifestation
Magic Resistance (???)
Personal Skills:
Independent Manifestation (C): A skill gained through the combination of Perfect Shape and Independent Action. The body remains in the world indefinitely, and additional energy is requisitioned form the surrounding area as necessary. The body returns to it's default state without any consideration from the Servant.
Perfect Transfiguration (A): A skill mutated from Transfiguration. By draining magical energy from the surrounding lands, the parameters can be freely set for the body. However, unlike normal Transfiguration, there is a mandatory Mana rank. It seems there is another effect, but what it is remains hidden.
Presence Detection (A > D): Implicit reason for the reduced rank is due to the lack of mana in the land.
Noble Phantasm(s):
Miscellaneous:
Can function as a Pseudo-Grail, but claims to be ineffective at this task.
Is capable of enduring and healing himself of Hydra venom, but isn't capable of combat while doing so.
Identity: ???
Alignment: ???
Master: Rin Tohsaka
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Dual Class: Possession of the qualifications of two classes. Unlike the cheat skill Double Class, in which two aspects of the same Servant are called forth simultaneously, in this case, the Aspects of Caster and Assassin, drawing from the same anecdote, have become inseparable. As a result, the Servant summoned is simultaneously Caster and Assassin. A rare skill possessed by a rarer still kind of Servant. In this case, perhaps it is because the aspect of Assassin was embedded so thoroughly in his forging qualifications that separating them had become impossible.
Item Construction (???)
Presence Concealment (B): ???
Territory Creation (???)
Personal Skills:
???
Noble Phantasm(s):
???
Miscellaneous:
Able to produceDemon Swords of Japanese origin, presumably via some kind of magecraft as given by his Dual Class skill.
Vaguely reminiscent of Shirou Emiya.
Alignment: ???
Master: Rin Tohsaka
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Dual Class: Possession of the qualifications of two classes. Unlike the cheat skill Double Class, in which two aspects of the same Servant are called forth simultaneously, in this case, the Aspects of Caster and Assassin, drawing from the same anecdote, have become inseparable. As a result, the Servant summoned is simultaneously Caster and Assassin. A rare skill possessed by a rarer still kind of Servant. In this case, perhaps it is because the aspect of Assassin was embedded so thoroughly in his forging qualifications that separating them had become impossible.
Item Construction (???)
Presence Concealment (B): ???
Territory Creation (???)
Personal Skills:
???
Noble Phantasm(s):
???
Miscellaneous:
Able to produce
Vaguely reminiscent of Shirou Emiya.
Name: ???
Alignment: ???
Master: An oni, "the Bandit of Mt. Oe"
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Madness Enhancement (???)
Personal Skills:
???
Noble Phantasm(s):
???
Miscellaneous:
Last known to be shacked up in the temple on Mount Enzo.
Known to use a quick draw technique with a cleaver.
Described as a "thrice as demonic bird" with respect to her Master. Spooky.
Alignment: ???
Master: An oni, "the Bandit of Mt. Oe"
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Madness Enhancement (???)
Personal Skills:
???
Noble Phantasm(s):
???
Miscellaneous:
Last known to be shacked up in the temple on Mount Enzo.
Known to use a quick draw technique with a cleaver.
Described as a "thrice as demonic bird" with respect to her Master. Spooky.
Name: Jack the Ripper
Alignment: ???
Master: None
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Item Construction (E): The ability to create magical items and potions. In the case of Caster of Red, the level is definitely the very lowest possible for a Caster. She can make things, though the method of how she does so tends towards the nonsensical. Indeed, perhaps it is the fact that her true identity was completely unknown that allows her to make such a large variety of things, but their quality as Mystic Armament is very low.
Territory Creation (C): Exact effects unknown, however it is capable of chaining upRider of Red's Cerberus and preventing it from being resummoned as long as Caster is present.
Personal Skills:
Hidden Shell (C-): The body does not appear to be that of a Servant, and as a result, detection becomes very difficult. In the cast of Caster of Red, there is a condition upon this skill. Namely, it only functions during the daytime. Thanks to this, she can hide at any time during the day, though if she starts exercising her abilities as a Servant, then her presence immediately escalates. A subspecies skill of Presence Concealment, however one that is considered an embarrassment to have, as there is no chance of a surprise attack.
Magus Killer (C++): The ability to slay a Magus. An ability of the Caster version of Jack the Ripper, as an unknown sorceress that hunted female magi for an unknown reason. The rank suddenly increases if the opponent is female and it becomes nighttime, however against most magi the mysteries that they rely on for defense becomes things to be defeated. As a side-effect, Caster's problem solving skills are unusually exceptional, even if she cannot explain her logic.
Surgery (E): ???
Noble Phantasms:
The Mist (C+, Barrier): Barrier Phantasm. The wild, smog-filled, and winding streets of smoky London. Normally, there is an effect to constrict the lungs, but that effect is relegated to Assassin's version of this Noble Phantasm. The local area turns into a labyrinthine maze, and the targets begin to wander in circles. Since the Noble Phantasm's main target is females, it becomes very difficult for them to escape without outside help. However, on the flips side, they are also separated from their companions.
From Hell (C++, Anti-Unit): The secondary function of the Mist. Within the Mist is Jack. No matter where Jack originally was, her location can be immediately transferred to within the Mist. A Noble Phantasm akin to cheating, the reality is no one knows where Jack really is. As a side effect, the first attack is always to the organs, and is always a surprise attack. Against a female target at night, it is also fatal. However, deployment in this fashion is difficult due to the preparation involved.
Miscellaneous:
Allied withRider of Black
Under geas to protect Bazett fromLancer of Black
Her magic is both occult and likely influencing her state of mind.
Alignment: ???
Master: None
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Item Construction (E): The ability to create magical items and potions. In the case of Caster of Red, the level is definitely the very lowest possible for a Caster. She can make things, though the method of how she does so tends towards the nonsensical. Indeed, perhaps it is the fact that her true identity was completely unknown that allows her to make such a large variety of things, but their quality as Mystic Armament is very low.
Territory Creation (C): Exact effects unknown, however it is capable of chaining up
Personal Skills:
Hidden Shell (C-): The body does not appear to be that of a Servant, and as a result, detection becomes very difficult. In the cast of Caster of Red, there is a condition upon this skill. Namely, it only functions during the daytime. Thanks to this, she can hide at any time during the day, though if she starts exercising her abilities as a Servant, then her presence immediately escalates. A subspecies skill of Presence Concealment, however one that is considered an embarrassment to have, as there is no chance of a surprise attack.
Magus Killer (C++): The ability to slay a Magus. An ability of the Caster version of Jack the Ripper, as an unknown sorceress that hunted female magi for an unknown reason. The rank suddenly increases if the opponent is female and it becomes nighttime, however against most magi the mysteries that they rely on for defense becomes things to be defeated. As a side-effect, Caster's problem solving skills are unusually exceptional, even if she cannot explain her logic.
Surgery (E): ???
Noble Phantasms:
The Mist (C+, Barrier): Barrier Phantasm. The wild, smog-filled, and winding streets of smoky London. Normally, there is an effect to constrict the lungs, but that effect is relegated to Assassin's version of this Noble Phantasm. The local area turns into a labyrinthine maze, and the targets begin to wander in circles. Since the Noble Phantasm's main target is females, it becomes very difficult for them to escape without outside help. However, on the flips side, they are also separated from their companions.
Miscellaneous:
Allied with
Under geas to protect Bazett from
Her magic is both occult and likely influencing her state of mind.
Name: King Arthur
Alignment: ???
Master: Shirou
Strength: ???
Endurance: C
Agility: C
Mana: B
Luck: ???
NP: ???
Class Skills:
Magic Resistance (???): Likely very high, given their identity
Personal Skills:
Magical Burst (A): ???
Noble Phantasm(s):
??? (C, ???): Lancer's spears. Presumed to be a Noble Phantasm or related to one in some capacity, given her class. Can telekinetically control 13 spears. There are seals upon this weapon, with Lancer being able to use an empowered version of each spear for each seal released. Seals currently released correspond to Bedivere, Galahad, Gawain, Lancelot, and Mordred.
Miscellaneous:
Looks identical toCaster of White .
Alignment: ???
Master: Shirou
Strength: ???
Endurance: C
Agility: C
Mana: B
Luck: ???
NP: ???
Class Skills:
Magic Resistance (???): Likely very high, given their identity
Personal Skills:
Magical Burst (A): ???
Noble Phantasm(s):
??? (C, ???): Lancer's spears. Presumed to be a Noble Phantasm or related to one in some capacity, given her class. Can telekinetically control 13 spears. There are seals upon this weapon, with Lancer being able to use an empowered version of each spear for each seal released. Seals currently released correspond to Bedivere, Galahad, Gawain, Lancelot, and Mordred.
Miscellaneous:
Looks identical to
Name: Herakles
Alignment: ???
Master: ???
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Riding (???): Presumed to be very high, as one of Rider's mounts is a Divine Beast
Magic Resistance (???)
Personal Skills:
??? (C): ???
Noble Phantasm(s):
Cerberus (B+, Familiar): The beast that guards the underworld in Greek myth. Since it is a beast of death, it does not die when it receives mortal wounds and has no concerns for things such as mortality. Since its eyes are golden, it must retain some level of 'Authority'.
Godhand (???, ???): A curse on the body to always survive what last killed it. Has lives related to the Twelve Labors. One life has been confirmed to have been lost.
Marmyadose (???, ???): Fiery sword-staff. Unknown effects, Rider bears the original version.
??? (???, ???): A mount of Rider's, a great mare. Presumed to be the Mares of Diomedes.
??? (???, ???): Hydra venom arrows. Appears to need to be produced manually by some means, and thus Rider has an effectively limited stock in any given engagement.
Miscellaneous:
Rider of Black thinks something's weird about him, and didn't refer to him as a "Rider"
Alignment: ???
Master: ???
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Riding (???): Presumed to be very high, as one of Rider's mounts is a Divine Beast
Magic Resistance (???)
Personal Skills:
??? (C): ???
Noble Phantasm(s):
Marmyadose (???, ???): Fiery sword-staff. Unknown effects, Rider bears the original version.
??? (???, ???): A mount of Rider's, a great mare. Presumed to be the Mares of Diomedes.
??? (???, ???): Hydra venom arrows. Appears to need to be produced manually by some means, and thus Rider has an effectively limited stock in any given engagement.
Miscellaneous:
Name: Karna
Alignment: ???
Master: Sakura Matou
Strength: A
Endurance: E
Agility: A
Mana: ???
Luck: ???
NP: ???
Class Skills:
Riding (???)
Magic Resistance (???)
Personal Skills:
Discernment of the Poor (A): Insight that sees through others' personality and attribute. He can't be deceived by verbal excuses and deceptions. It displays the power to grasp others' nature, which Karna got because his status as a man with no family blessed him with the opportunity to question the lives and the worth of the weak.
Divinity (E): Normally, as a son of Surya, Saber would enjoy the highest aptitude of Divinity. However, in his Alter state, the Divinity is discarded in exchange for the weapon of the Guru. As a bonus effect, Saber enjoys a bonus against opposing Sun Divinities.
Kalaripyattu (A+): An ancient Indian martial art, said to be the birthplace of all martial arts that are based on rational thought. Since it is highly defensive, it is most appropriate for feeling out the opponent. In Saber's case, his mastery of it is actually greater than his skill with his summoned weapon, so he uses it as his primary means of fighting.
Magical Burst (Corrosion) (A): ???
Noble Phantasm(s):
Brahmastra Kundala (A+, Anti-Country): Karna's hidden Noble Phantasm. His trump card. The projectile weapon Brahmastra is bestowed with the sweltering heat effect of Karna's attribute and then fired. The Brahmastra, which already had a wide effective range to begin with, has its effective range further widened and its power exceptionally raised. Its performance is to the point of being compared to nuclear weapons. The rank and scale of this Noble Phantasm remain unconfirmed. It is tentatively marked at where it rests for this Servant's Lancer incarnation, who uses it with his spear, but as Saber likely channels it through his fists instead of a projectile, it is possible that the specifics could be altered by this.
Kavacha and Kundala (C, Anti-Unit): Fearing becoming an unmarried mother, Karna's mother, Kunti, for the sake of protecting her son, begged Surya for protection and was bestowed golden armor and an earring. Emitting the radiance of the sun, the armor is a strong defensive Noble Phantasm. As it is an existence formed from light even gods find it difficult to destroy. It has become one with Karna's body. Would normally be an A-rank Noble Phantasm, but manifests here at a lower rank for an unknown reason.
Nagastra (B, Anti-Unit): Demonic Treasure. A divine weapon handed down by the Naga of Hindu myth. The delivery method in the case of Saber of Red is his fists. A torrent of serpents who have imbibed the accurse poison are launched at the enemy. It is considered one of the signature Astra of the hero, Karna . Since Saber of Red is not actually a proper swordsman, his fists and this Noble Phantasm see use as his main weapon. The poison is lethal, as a matter of course, and dissolves the insides like acid. This is also the source of Saber of Red's Magical Burst (Corrosion) ability. Since it's magical energy cost is relatively efficient, he can use it even when he has to conserve energy.
Alignment: ???
Master: Sakura Matou
Strength: A
Endurance: E
Agility: A
Mana: ???
Luck: ???
NP: ???
Class Skills:
Riding (???)
Magic Resistance (???)
Personal Skills:
Discernment of the Poor (A): Insight that sees through others' personality and attribute. He can't be deceived by verbal excuses and deceptions. It displays the power to grasp others' nature, which Karna got because his status as a man with no family blessed him with the opportunity to question the lives and the worth of the weak.
Divinity (E): Normally, as a son of Surya, Saber would enjoy the highest aptitude of Divinity. However, in his Alter state, the Divinity is discarded in exchange for the weapon of the Guru. As a bonus effect, Saber enjoys a bonus against opposing Sun Divinities.
Kalaripyattu (A+): An ancient Indian martial art, said to be the birthplace of all martial arts that are based on rational thought. Since it is highly defensive, it is most appropriate for feeling out the opponent. In Saber's case, his mastery of it is actually greater than his skill with his summoned weapon, so he uses it as his primary means of fighting.
Magical Burst (Corrosion) (A): ???
Noble Phantasm(s):
Kavacha and Kundala (C, Anti-Unit): Fearing becoming an unmarried mother, Karna's mother, Kunti, for the sake of protecting her son, begged Surya for protection and was bestowed golden armor and an earring. Emitting the radiance of the sun, the armor is a strong defensive Noble Phantasm. As it is an existence formed from light even gods find it difficult to destroy. It has become one with Karna's body. Would normally be an A-rank Noble Phantasm, but manifests here at a lower rank for an unknown reason.
Name: ???
Alignment: ???
Master: Calls Bazett its Master
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Avenger (A): ???
Recordings from Oblivion (A): ???
Self-Replenishment (Mana) (???)
Personal Skills:
Divided Hatred (EX): So long as the grudges of old persist, the bodies will continue to rise. As the bodies deplete, the main body will begin to realize the futility of its hate. A divide and multiply skill that usually would be rendered as a Noble Phantasm, however, since the body cannot sustain a large amount of magical energy, the number of bodies is limited by other factors.
Sin of Murder (A): The ability to annihilate human beings. Against humans, victory is an eventual certainty. However, since the skill makes no claim to the speed or probability, due to Avenger's own temperament, it often takes such an extreme long time that being guaranteed to win becomes pointless, since the prey escapes. Perhaps the adage of wait and hope was not so foolish.
Noble Phantasm(s):
???
Miscellaneous:
Reenacting the events of the previous War, using his Divided Hatred skill to summon wraiths of the Heroic Spirits from that war.
Repitat Memoria - Repeating memories. A sensation usually left behind by the grudges and hate of murderers, sinners and the persecuted which caused reality to repeat the actions that led up to their demise. Cannot be ended with pure force.
Is a wish-granter in some capacity, carrying out desires.
Alignment: ???
Master: Calls Bazett its Master
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Avenger (A): ???
Recordings from Oblivion (A): ???
Self-Replenishment (Mana) (???)
Personal Skills:
Divided Hatred (EX): So long as the grudges of old persist, the bodies will continue to rise. As the bodies deplete, the main body will begin to realize the futility of its hate. A divide and multiply skill that usually would be rendered as a Noble Phantasm, however, since the body cannot sustain a large amount of magical energy, the number of bodies is limited by other factors.
Sin of Murder (A): The ability to annihilate human beings. Against humans, victory is an eventual certainty. However, since the skill makes no claim to the speed or probability, due to Avenger's own temperament, it often takes such an extreme long time that being guaranteed to win becomes pointless, since the prey escapes. Perhaps the adage of wait and hope was not so foolish.
Noble Phantasm(s):
???
Miscellaneous:
Reenacting the events of the previous War, using his Divided Hatred skill to summon wraiths of the Heroic Spirits from that war.
Repitat Memoria - Repeating memories. A sensation usually left behind by the grudges and hate of murderers, sinners and the persecuted which caused reality to repeat the actions that led up to their demise. Cannot be ended with pure force.
Is a wish-granter in some capacity, carrying out desires.
Name: Lancelot
Alignment: ???
Master: ???
Strength: B
Endurance: ???
Agility: B
Mana: ???
Luck: ???
NP: ???
Class Skills:
Item Construction (???)
Territory Creation (???)
Personal Skills:
Avenger (D): The accumulation of all the hatred and grudges of the world into a single body. The advent of ones existence as an aspect of "All the World's Evils". In this state, hatred and grudges have accumulated, however, there is no rhyme or reason as to why. It becomes easier for grudges and hate to grow in the local vicinity, but at the same time, the power of those in the vicinity also grow.
Lament of the Sorrowful (B): The sobs and tears of the remorseful and the sorrowful. A skill that allows for the general attack on the moon of those in the surrounding area. Charism a of B or less are negated in its vicinity. Since it is a mental attack that obliterates the mental fortitude of those surrounding, it is difficult to combat it.
Pankration (B): DATA HIGH ERROR. SKILL NOT FOUND
Rite of Exorcism (D++): Specialized Church Magecraft form. For Caster, it is a substitute for the arcanities normally found within the class. Since Church Magic is a truly rare phenomenon, it is likely that some measure of Fey arcanity has been merged with the Church forms to boost their power at repelling spirits. However, since the power has been boosted so high, sudden sublimation of the spirit being targeted has been known to occur.
Noble Phantasm(s):
Knight of Owner (A++, Anti-Unit): Hypothetical Noble Phantasm, given Caster of Curses' identity and their description as provided by Caster of Red .
Miscellaneous:
Described byCaster of Red as "A knight in black who owns all he can hold. His sword is a great silver blade and he cleaves evil in two. That is the fourth Caster. He lives but is not alive. He fights and cries every step of the way."
An aspect summoned by Avenger to reenact the events of the previous War, and thus not a proper Servant.
Possesses Black Keys: An Exorcism Armament possessed by the Church. Against spiritual bodies, they possess an unusual level of effectiveness. In the case of Lancelot, his ability to use them is derived from a faith held late in life. As a result, their effectiveness is low on enemies designated as 'Monsters', but high on spirits and revenants.
Alignment: ???
Master: ???
Strength: B
Endurance: ???
Agility: B
Mana: ???
Luck: ???
NP: ???
Class Skills:
Item Construction (???)
Territory Creation (???)
Personal Skills:
Avenger (D): The accumulation of all the hatred and grudges of the world into a single body. The advent of ones existence as an aspect of "All the World's Evils". In this state, hatred and grudges have accumulated, however, there is no rhyme or reason as to why. It becomes easier for grudges and hate to grow in the local vicinity, but at the same time, the power of those in the vicinity also grow.
Lament of the Sorrowful (B): The sobs and tears of the remorseful and the sorrowful. A skill that allows for the general attack on the moon of those in the surrounding area. Charism a of B or less are negated in its vicinity. Since it is a mental attack that obliterates the mental fortitude of those surrounding, it is difficult to combat it.
Pankration (B): DATA HIGH ERROR. SKILL NOT FOUND
Rite of Exorcism (D++): Specialized Church Magecraft form. For Caster, it is a substitute for the arcanities normally found within the class. Since Church Magic is a truly rare phenomenon, it is likely that some measure of Fey arcanity has been merged with the Church forms to boost their power at repelling spirits. However, since the power has been boosted so high, sudden sublimation of the spirit being targeted has been known to occur.
Noble Phantasm(s):
Miscellaneous:
Described by
An aspect summoned by Avenger to reenact the events of the previous War, and thus not a proper Servant.
Possesses Black Keys: An Exorcism Armament possessed by the Church. Against spiritual bodies, they possess an unusual level of effectiveness. In the case of Lancelot, his ability to use them is derived from a faith held late in life. As a result, their effectiveness is low on enemies designated as 'Monsters', but high on spirits and revenants.
Name: Diarmuid Ua Duibhne
Alignment: ???
Master: ???
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Magic Resistance (???)
Riding (???)
Personal Skills:
???
Noble Phantasm(s):
Gae Daerg (???, ???): A cursed spear that inflicts wounds that cannot be healed.
??? (???, ???): A chariot was summoned, but perhaps due to Rider of Curses' nature, it could not withstand even a single blow.
Miscellaneous:
An aspect summoned by Avenger to reenact the events of the previous War, and thus not a proper Servant.
Alignment: ???
Master: ???
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
Magic Resistance (???)
Riding (???)
Personal Skills:
???
Noble Phantasm(s):
Gae Daerg (???, ???): A cursed spear that inflicts wounds that cannot be healed.
??? (???, ???): A chariot was summoned, but perhaps due to Rider of Curses' nature, it could not withstand even a single blow.
Miscellaneous:
An aspect summoned by Avenger to reenact the events of the previous War, and thus not a proper Servant.
Unaffiliated
Identity: "Santa" - Would fit with the saint requirement imposed by the Grail, but their true identity is likely slightly more complicated
Master: Presumed to be the Grail
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
God's Resolution (A): As the adjudicator, Ruler is granted two Command Spells each to use on the Servants of the Holy Grail War. However, if the order is used to protect the lives of those not involved in the Grail War, then any number of Servants may be bound by the same Command Spell. Snice the ability is fundamentally based on the magecraft of Saints, it is subject to Magic Resistance. Eight Spells have been confirmed to be used. ThanksZero Saber .
Magic Resistance (???)
True Name Discernment (???)
Personal skills:
To Wish Upon a Star (A++): ???
Noble Phantasm(s):
??? (A+, Familiar): Three black beasts that Ruler can call. The method by which he does so and the ability that grants them are unclear, but when called they ripped themselves out of the shadows.
Miscellaneous:
Makes good cookies.
Can summon imps of some description to perform menial labor. Couldn't possibly be elves.
Is described as a system rather than an individual byRider of Black
Master: Presumed to be the Grail
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???
Class Skills:
God's Resolution (A): As the adjudicator, Ruler is granted two Command Spells each to use on the Servants of the Holy Grail War. However, if the order is used to protect the lives of those not involved in the Grail War, then any number of Servants may be bound by the same Command Spell. Snice the ability is fundamentally based on the magecraft of Saints, it is subject to Magic Resistance. Eight Spells have been confirmed to be used. Thanks
Magic Resistance (???)
True Name Discernment (???)
Personal skills:
To Wish Upon a Star (A++): ???
Noble Phantasm(s):
??? (A+, Familiar): Three black beasts that Ruler can call. The method by which he does so and the ability that grants them are unclear, but when called they ripped themselves out of the shadows.
Miscellaneous:
Makes good cookies.
Can summon imps of some description to perform menial labor. Couldn't possibly be elves.
Is described as a system rather than an individual by
Identity: Gilgamesh
Alignment: Chaotic Good
Master: Kirei Kotomine(?)
Strength: B
Endurance: ???
Agility: ???
Mana: A
Luck: ???
NP: ???
Class Skills:
Riding (???)
Magic Resistance (A+): ???
Personal Skills:
Charisma (A+): Often praised as the greatest king, Gilgamesh's ability to command and lead great armies is excellent. An egotistical Gilgamesh radiating with self-confidence will surely boost the morale of his army to an extremely high level.
Divinity (B (A+)): Gilgamesh's original value as a 2/3 demigod. He possesses the highest level of Divinity among many of the Heroic Spirits. However, he despises the gods because they killed his friend Enkidu, unleashed the Bull of Heaven onto the earth, and caused him much trouble. As a result, his Divinity decreased.
Golden Rule (A): Being fated a life that is filled with riches, he can live as a millionaire. Gilgamesh lives the life of a nabob and has no money troubles for the entirety of his life. In the legend, he claimed all the world's treasures as his own and is said to have infinite wealth in his Golden Capital. The originals of Noble Phantasms preserved in his treasury were collected during this period. Although this ability seems unrelated to battle, it plays a great role in arming Gilgamesh.
Noble Phantasm(s):
Enuma Elish (EX, Anti-World): The sword that cuts and divides the World, with output matching or even exceeds Artoria's Excalibur. Its power will further increase given the support of Noble Phantasms within Gate of Babylon. More correctly speaking, "Sword of Rupture – Ea" is the Noble Phantasm, "Enuma Elish" is the state under which Sword of Rupture – Ea unleashes its maximum output. By generating wind pressure strata, the attack crushes the enemies by simulating spatial rends. In addition, the names "Sword of Rupture – Ea" and "Enuma Elish" are all given by Gilgamesh. They are thought to be references to the Great God Ea (Enki) of the Mesopotamian and Babylonian myths, and the Genesis Epic of the Babylonian myth, Enuma Elish.
Sha Naqba Imuru (EX > B, Anti-Unit): Hero King Gilgamesh's mentality, which reaches every corner of the world like the radiance of the stars and sees through all of creation, sublimated into a Noble Phantasm. A Noble Phantasm of the Constantly Invoked-Type. Not to mention an opponent's True Name and Noble Phantasm(s), it can definitely see even a truth hidden underneath multiple layers without obstruction and with a single glance. Although it is in a state where it seems to be constantly invoked, one can also assume from appearances that some parts of the Noble Phantasm's ability are being intentionally limited. If its True Name is released, it will operate as "instructions" for Gilgamesh to guide himself and others with the most optimum tactics according to the situation presented to him, simultaneously increasing the offensive power and defensive power of his whole team near his own position. It is unknown why this ability has been ranked-down, nor what effects this has on it's performance. The description given is for the version at full strength and will be revised when further detail becomes available.
Miscellaneous:
Has been incarnated bysome means
Alignment: Chaotic Good
Master: Kirei Kotomine(?)
Strength: B
Endurance: ???
Agility: ???
Mana: A
Luck: ???
NP: ???
Class Skills:
Riding (???)
Magic Resistance (A+): ???
Personal Skills:
Charisma (A+): Often praised as the greatest king, Gilgamesh's ability to command and lead great armies is excellent. An egotistical Gilgamesh radiating with self-confidence will surely boost the morale of his army to an extremely high level.
Divinity (B (A+)): Gilgamesh's original value as a 2/3 demigod. He possesses the highest level of Divinity among many of the Heroic Spirits. However, he despises the gods because they killed his friend Enkidu, unleashed the Bull of Heaven onto the earth, and caused him much trouble. As a result, his Divinity decreased.
Golden Rule (A): Being fated a life that is filled with riches, he can live as a millionaire. Gilgamesh lives the life of a nabob and has no money troubles for the entirety of his life. In the legend, he claimed all the world's treasures as his own and is said to have infinite wealth in his Golden Capital. The originals of Noble Phantasms preserved in his treasury were collected during this period. Although this ability seems unrelated to battle, it plays a great role in arming Gilgamesh.
Noble Phantasm(s):
Miscellaneous:
Has been incarnated by
Unknown
MISCELLANEOUS INFORMATION
While
During the confrontation between
The Gouging Sword of the War God:
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