Fate/Stay Royal

Krika's Grand Information Recording
Due to the Great War being invoked in insufficient spiritual lands, certain Master Privileges have been revoked. You will have to keep track of Servant Stats on your own, you can only see the status of Servants that you can see right now.

I'm sure people remember this line right? Right.

Also can someone try and gather every info we have on Mordred for now. Like an information Matrix?

You know for future reference.

Well, one person did.

Let's get out an old-fashioned notepad and start taking notes. If necessary, explanations will be noted in italics. Descriptions are sourced from this thread (obviously) or the wiki (because I'm lazy - better descriptions will be found as I find time and motivation - maybe I'll steal the short descriptions from GO mats). Canonical Noble Phantasms will be abbreviated as necessary, as I have no desire to bloat this with more than a paragraph per listing when ya'll can look up the full thing.

Updated through "Just Ramen".

Servant of White

Identity: Mordred, "Witch-Knight of Ravages"
Alignment: Chaotic Good
Master: Bazett Fraga McRemitz

Strength: C+
Endurance: ???
Agility: A
Mana: A
Luck: B > C > D > C (cursed by her catalyst, capable of being raised in combat through unknown means)
NP: ???

Class Skills:
Boundary Interference (A): A corruption of the Territory Creation skill possessed by Servants who specialize in invasion. The ability to pierce a barrier and deconstruct it with ruthless efficiency. At A Rank, even the sacred realm of Avalon can be pierced and destruction rent upon it. Since the barrier is interfered with on a fundamental level, this skill can be said to be the bane of a Magus' Atelier.
Item Construction (C): The Skill to manufacture magical items, from implements of war to items for daily use. Also, this skill requires time to gather components and manufacture items. In Caster's case, since her abilities are druidic in nature, she possess exceptional ability to create concoctions and other magical potions, but her ability to make magical items is fairly average.

Personal Skills:
Charisma (D): A rare talent that consists of a composite of a person's general likeability as well as their ability to command others. The morale of military forces she commands is high, but this comes and the expense of their combat ability. Since she possesses a force of will that attracts others to her, it is difficult to disagree with Caster.
Magical Burst (A): The ability to increase performance by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. At Rank A, even a stick can become a weapon of great power. A normal weapon that is not on the level of a divine Mystery can be destroyed in one blow. Can also raise one's defense several times over.
Tempest Magus (B): A unique skill that evolved from Instinct. The ability to dictate the flow of battle, much like a raging tempest dictates the flow of the surrounding land. While Instinct is a sixth sense that allows one to detect how the battle will proceed, this evolution provides a further feeling to elicit how the battle should proceed. Simply put, it is the supernatural ability to predict and dictate the course of battle like a raging hurricane. There is a side effect that is related to the magecraft employed by the user, but this magic seems to be considered a state secret. At B Rank, there is no regard for collateral damage. As a bonus effect, the penalties for lacking senses are halved.
Will to Prevail (B+): ??? As a side effect, the owner's Luck parameter takes a huge penalty.

Noble Phantasm(s):
Clarent Marmyadose( Infernal Ravages of Ruin) (A+, Anti-Country): Inheritance/Corruption Phantasm. The original rank would be A++. At current, it is merely A+ due to being stolen. The cracked and damaged sword Marmyadose, stolen from the treasury of King Arthur, was repaired by filling the central portion that had been damaged with Clarent. As a result, the normal inferno blade has been magnified. Normally, deploying it would be impossible in this state, but since Mordred has a strong association with the Three Ravages, it has been granted the ability to cast a hellish flame that can be called the opposite of Excalibur's light. At least, that is what Mordred claims, but the nature of the Noble Phantasm doesn't appear to have changed that much.

??? (B+, Barrier): ???

Miscellaneous:
Weak to Illusion magic
Elementalism: The ability to cast magic by invoking elemental faeries. Since it is based in abilities from the bloodline, it's not possible to teach or learn unless you already have the talent.
Summoned by the grail to oppose Zero Saber( Gilgamesh)
Professes to not be human.
Invisible Air( Tempest of the Witch King) (C, Barrier): A magic spell taught to a certain King by the court wizard. Its original purpose was to hide the identity of the sacred sword, but it also possesses strong defensive properties. In the case of Caster, who has no reason to hide her armaments, it sees its use in this defensive form. The body is encased in a tempest that shrugs off most attacks and cuts those that come near. Technically, its original purpose can also be used, but Caster seems to think it's a waste of effort.
Looks identical to Lancer of Red( King Arthur) .
Dislikes the title "Witch of the Pale Lilies"

Servants of Black

Identity: Perseus
Alignment: ???
Master: Sakura Matou - was loaned in some capacity to a male relative

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
Independent Action (???): ???
Magic Resistance (???): ???

Personal Skills:
???

Noble Phantasm(s):

Cybele( The Gaze of the Gorgon) (???, ???): The head of the Gorgon Medusa. Effects presumed to be petrification.

Hades Boon (???, ???): Theorized Noble Phantasm that would allow Archer to evade death, based on information offered by Rider of Black( Setanta) .

Kibisis( Bag of Barrier Inversion) (???, ???): Somehow reversed the effects of a trap laid for Archer of Black's arrival.

Identity: Jason the Argonaut
Alignment: ???
Master: ???

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
Presence Concealment (???): ???

Personal Skills:
???

Noble Phantasm(s):
??? (???, ???): Jason or his ship, the Argo, is a Gathering of Heroes( Point where Heroes Collide) . It is almost certain that Assassin has an ability that allows him to temporarily incarnate Heroic Spirits( call friends to help) , though beyond requiring a fair chunk of magical energy, specifics are unknown.

Miscellaneous:
Allied with Caster of Black
Pretty good with hand-to-hand combat, enough to hold his own against Rider of Black( Setanta)

Identity: Medea of Colchis
Alignment: ???
Master: ???

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
Territory Creation (???): ???
Item Construction (???): ???


Personal Skills:
??? (???): Caster of Red( Jack the Ripper) and Rider of Black( Setanta) claim that Caster possesses powerful magical abilities. This likely manifests as a high-ranking skill of some variety, though further details are unknown.

Noble Phantasm(s):
???

Miscellaneous:
Allied with Assassin of Black( Jason the Argonaut)

Note: Many of these parameters were gathered before Lancer's true identity was known, and as a result suspect ones are noted.

Identity: Conla
Alignment: Lawful Neutral
Master: Bazett Fraga McRemitz and also Kirei Kotomine - Bazett is still considered to be Lancer's master, but Kirei possesses the relevant Command Spells

Strength: D
Endurance: ???
Agility: A+
Mana: ??? (Due to the geas on Conla, he is able to produce enough spiritual energy to anchor himself without draining another.)
Luck: ???
NP: ???

Class Skills:
Magic Resistance (???)

Personal Skills:
Familiar (Wolves) (D): A magical talent for deploying wolves as familiars. They serve as both eyes and ears in scouting and have varied uses in combat.
Rune Magic (B): Exact effects unknown
Uncrowned Arms Mastery: A rare skill for the use of weapons not acknowledged in life. In Lancer's case, his spearmanship was not actually recorded in myth. As a result, his ranks in combat abilities appear to only be of averaging level until his identity is revealed, and his skill in Runic Magic is hidden entirely.

Noble Phantasm(s):
Blath Draioct Dearg( Shame of Ulain) (B, ???): A spear given to Lancer by Aife, his mother and teacher. Allows him to paint runes at a distance and acts as a "tuning fork" for his magic. For unknown reasons, it bears a remarkable similarity to Gae Bolg.
Fainne Draiocht Conla( The Hidden and the Unknown) (B, Anti-Unit (self)): Hidden treasure. A ring born by Conla that is the only mark of his identity. The true Noble Phantasm is not the ring itself, but the geas binding Conla, which hides his identity and curses him to anonymity. While the curse is active, his abilities are displayed incorrectly. Since he is under a geas, his parameters enjoy a significant boost, whoever this also prevents his identification by a Master and he is immune to the targeting effects of spells that require a name whilst he is hidden.

Miscellaneous:
Conla may not give his name. Conla may not refuse a challenge. Conla must fight until he dies. Conla must fight as many foes as possible. Conla may only fight using equivalent forces of arms.

Name: Setanta
Alignment: ???
Master: None

Strength: B
Endurance: C
Agility: B
Mana: ???
Luck: ???
NP: ???

Class Skills:
Riding (???)
Magic Resistance (???)


Personal Skills:
Divinity (B): The divinity of the Son of Lugh. As a result, Rider is considered a solar deity. In addition to the ability to activate purge defense, a bonus effect is granted. As rider, this manifests as a potential second mount, however the adult version elects not to take this bonus at all. In a sense, the young version is the only one truly in touch with his own Divinity, for as an adult, it's become another obstacle to overcome.
Martial Arts of the Land of Shadows (A+): Knowledge of the combat arts of the Land of Shadows. The training of Scathatch has already begun to temper the mind and body into a weapon that would allow Rider to one day claim the name Cu Chulainn. Depending on whether he is a young man or an adult, the end result is that he bears this skill, or it transmogrifies into the Noble Phantasm, Gae Bolg. For Rider, this skill has reached it's zenith. Unhindered by class restrictions, Setanta can freely display all of the martial arts training he accrued from the Land of Shadows, however, for obvious reasons, he is missing all the Noble Phantasms that would normally be associated with the name Cu Chulainn. It can be said that Rider is both the best and worst class for Setanta to materialize as for this reason.
Rune Magic (???): Hypothetical skill, as Rider has displayed at least some proficiency in Runes, which would not fit under any of his known skills.

Noble Phantasms:
Failinis( Solar Light that Shoots through the Forest) (Rank B, Familiar): The hound of Lugh. In the case of Rider, it is on loan due to his divinity score. It is said that the hound of Lugh displays dominion over all beasts and can turn water into wine, but these feats seem highly exaggerated. At least, that's what Riders says. Since Failinis laughs the entire time he says this, at least some of it is probably incorrect.

Fragarach( Wind Whisperer) (B+, Anti-Unit): Another function of the Answerer. This one is used by the Hound of Ulster while the blade is on loan. A tempest summoning sword that roars when swung. As a side effect, those who speak within the din of the tempest cannot lie.

Gae Bolg( Last Tears That Birth The Great Hero) (???, ???): Can only be invoked once by Rider of Black. An acknowledgement of the hero he would become, leaving behind the life he currently inhabits. Whether this simply alters his Spirit Origin to another shape or destroys it in trying is unknown.

Geas of the Hound( Valiant Warrior's Oaths) (A+, Anti-Unit (self)): The oaths of the Hound of Ulster. A great source of physical and spiritual strength. It is said that there are over one hundred in total. So long as an oath made with the Hound is kept, the physical parameters and spiritual being are enhanced. However, if the oaths are broken, then the status rapidly declines. In the case of Setanta, who took and gave many oaths, this Noble Phantasm can be used to gain great strength he was not summoned with, and grant that strength to others. The strength given by the oath is corresponding to the difficulty of breaking it. At the time his elder self died, this Noble Phantasm had been lost, as most of his oaths had been knowingly or unknowingly violated, and as a result, his future self's personal status is unusually low for Ireland's greatest hero.

Miscellaneous:
Allied with Caster of Red( Jack the Ripper)
Doesn't have his full adult experience with his unarmed fighting style, nor is it fully adapted for his shorter height.
Under geas to protect Caster of Red( Jack the Ripper)
Must use Gae Bolg( Last Tears That Birth The Great Hero) should he fight Lancer of Black( Conla) .

Name: ???
Alignment: ???
Master: Kirschtaria Wodime

Strength: A (This reading was gathered from the site of the battle between Sabers of Red( Karna) and Black - Saber of Red's( Karna Alter's) parameter matches this gathered value, but it's plausible that Saber of Black could have caused it as well)
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
Riding (???)
Magic Resistance (???)


Personal Skills:
???

Noble Phantasm(s):
???( Evil Cleaving Flame) (???, ???): Unknown abilities except that it is apparently deployed at high speed from a pouch Saber of Black carries. Caster of Red( Jack the Ripper) describes it as an anti-evil flame, while not being a real sword. Caster of White( Mordred) matches the description as being similar in some capacity to Laevatainn( Sword like Sun, Become a Calamity) .

Miscellaneous:
Did not draw a weapon while fighting Caster of Curses( Lancelot) .
Has an unknown ability to detect when being spied upon magically.

Name: ???
Alignment: ???
Master: ???

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
???

Personal Skills:
??? (???): An unknown ability that allows him to foresee or predict events before they happen. Temporarily listed here, but it could also be the function of a Noble Phantasm.

Noble Phantasm(s):
???

Miscellaneous:
A humanoid machine, rather than a human.
An enemy of the rest of the Black faction.

Servants of Red

Identity: ???
Alignment: ???
Master: Kishinami Hakuno

Note: Due to the effects of Archer's Perfect Transfiguration skill, their parameters are extremely variable. Recorded here is the most recently seen sets for their parameters, but it should not be considered definitive.

Strength: C
Endurance: C
Agility: C
Mana: A+
Luck: A
NP: ???

Class Skills:
Independent Action (n/a): See Independent Manifestation
Magic Resistance (???)


Personal Skills:
Independent Manifestation (C): A skill gained through the combination of Perfect Shape and Independent Action. The body remains in the world indefinitely, and additional energy is requisitioned form the surrounding area as necessary. The body returns to it's default state without any consideration from the Servant.
Perfect Transfiguration (A): A skill mutated from Transfiguration. By draining magical energy from the surrounding lands, the parameters can be freely set for the body. However, unlike normal Transfiguration, there is a mandatory Mana rank. It seems there is another effect, but what it is remains hidden.
Presence Detection (A > D): Implicit reason for the reduced rank is due to the lack of mana in the land.

Noble Phantasm(s):
End of Babylon( The Genocide of the People) (A++, Anti-Humanity): Allows Archer to mimic the shape and concepts of high-end Noble Phantasms via some method.

Miscellaneous:
Can function as a Pseudo-Grail, but claims to be ineffective at this task.
Is capable of enduring and healing himself of Hydra venom, but isn't capable of combat while doing so.

Identity: ???
Alignment: ???
Master: Rin Tohsaka

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
Dual Class: Possession of the qualifications of two classes. Unlike the cheat skill Double Class, in which two aspects of the same Servant are called forth simultaneously, in this case, the Aspects of Caster and Assassin, drawing from the same anecdote, have become inseparable. As a result, the Servant summoned is simultaneously Caster and Assassin. A rare skill possessed by a rarer still kind of Servant. In this case, perhaps it is because the aspect of Assassin was embedded so thoroughly in his forging qualifications that separating them had become impossible.
Item Construction (???)
Presence Concealment (B): ???
Territory Creation (???)

Personal Skills:
???

Noble Phantasm(s):
???

Miscellaneous:
Able to produce Demon Swords( Onigiri) of Japanese origin, presumably via some kind of magecraft as given by his Dual Class skill.
Vaguely reminiscent of Shirou Emiya.

Name: ???
Alignment: ???
Master: An oni, "the Bandit of Mt. Oe"

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
Madness Enhancement (???)

Personal Skills:
???

Noble Phantasm(s):
???

Miscellaneous:
Last known to be shacked up in the temple on Mount Enzo.
Known to use a quick draw technique with a cleaver.
Described as a "thrice as demonic bird" with respect to her Master. Spooky.

Name: Jack the Ripper
Alignment: ???
Master: None

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
Item Construction (E): The ability to create magical items and potions. In the case of Caster of Red, the level is definitely the very lowest possible for a Caster. She can make things, though the method of how she does so tends towards the nonsensical. Indeed, perhaps it is the fact that her true identity was completely unknown that allows her to make such a large variety of things, but their quality as Mystic Armament is very low.
Territory Creation (C): Exact effects unknown, however it is capable of chaining up Rider of Red's( Herakles') Cerberus( The Hound of Hell) and preventing it from being resummoned as long as Caster is present.

Personal Skills:
Hidden Shell (C-): The body does not appear to be that of a Servant, and as a result, detection becomes very difficult. In the cast of Caster of Red, there is a condition upon this skill. Namely, it only functions during the daytime. Thanks to this, she can hide at any time during the day, though if she starts exercising her abilities as a Servant, then her presence immediately escalates. A subspecies skill of Presence Concealment, however one that is considered an embarrassment to have, as there is no chance of a surprise attack.
Magus Killer (C++): The ability to slay a Magus. An ability of the Caster version of Jack the Ripper, as an unknown sorceress that hunted female magi for an unknown reason. The rank suddenly increases if the opponent is female and it becomes nighttime, however against most magi the mysteries that they rely on for defense becomes things to be defeated. As a side-effect, Caster's problem solving skills are unusually exceptional, even if she cannot explain her logic.
Surgery (E): ???

Noble Phantasms:
The Mist (C+, Barrier): Barrier Phantasm. The wild, smog-filled, and winding streets of smoky London. Normally, there is an effect to constrict the lungs, but that effect is relegated to Assassin's version of this Noble Phantasm. The local area turns into a labyrinthine maze, and the targets begin to wander in circles. Since the Noble Phantasm's main target is females, it becomes very difficult for them to escape without outside help. However, on the flips side, they are also separated from their companions.
From Hell( Murderer of the Misty Nights) (C++, Anti-Unit): The secondary function of the Mist. Within the Mist is Jack. No matter where Jack originally was, her location can be immediately transferred to within the Mist. A Noble Phantasm akin to cheating, the reality is no one knows where Jack really is. As a side effect, the first attack is always to the organs, and is always a surprise attack. Against a female target at night, it is also fatal. However, deployment in this fashion is difficult due to the preparation involved.

Miscellaneous:
Allied with Rider of Black( Setanta)
Under geas to protect Bazett from Lancer of Black( Conla)
Her magic is both occult and likely influencing her state of mind.

Name: King Arthur
Alignment: ???
Master: Shirou

Strength: ???
Endurance: C
Agility: C
Mana: B
Luck: ???
NP: ???

Class Skills:
Magic Resistance (???): Likely very high, given their identity

Personal Skills:
Magical Burst (A): ???

Noble Phantasm(s):
??? (C, ???): Lancer's spears. Presumed to be a Noble Phantasm or related to one in some capacity, given her class. Can telekinetically control 13 spears. There are seals upon this weapon, with Lancer being able to use an empowered version of each spear for each seal released. Seals currently released correspond to Bedivere, Galahad, Gawain, Lancelot, and Mordred.

Miscellaneous:
Looks identical to Caster of White( Mordred) .

Name: Herakles
Alignment: ???
Master: ???

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
Riding (???): Presumed to be very high, as one of Rider's mounts is a Divine Beast
Magic Resistance (???)


Personal Skills:
??? (C): ???

Noble Phantasm(s):
Cerberus( The Hound of Hell) (B+, Familiar): The beast that guards the underworld in Greek myth. Since it is a beast of death, it does not die when it receives mortal wounds and has no concerns for things such as mortality. Since its eyes are golden, it must retain some level of 'Authority'.

Godhand( The Twelve Labors) (???, ???): A curse on the body to always survive what last killed it. Has lives related to the Twelve Labors. One life has been confirmed to have been lost.

Marmyadose (???, ???): Fiery sword-staff. Unknown effects, Rider bears the original version.

??? (???, ???): A mount of Rider's, a great mare. Presumed to be the Mares of Diomedes.

??? (???, ???): Hydra venom arrows. Appears to need to be produced manually by some means, and thus Rider has an effectively limited stock in any given engagement.

Miscellaneous:
Rider of Black( Setanta) thinks something's weird about him, and didn't refer to him as a "Rider"

Name: Karna( Alter)
Alignment: ???
Master: Sakura Matou

Strength: A
Endurance: E
Agility: A
Mana: ???
Luck: ???
NP: ???

Class Skills:
Riding (???)
Magic Resistance (???)


Personal Skills:
Discernment of the Poor (A): Insight that sees through others' personality and attribute. He can't be deceived by verbal excuses and deceptions. It displays the power to grasp others' nature, which Karna got because his status as a man with no family blessed him with the opportunity to question the lives and the worth of the weak.
Divinity (E): Normally, as a son of Surya, Saber would enjoy the highest aptitude of Divinity. However, in his Alter state, the Divinity is discarded in exchange for the weapon of the Guru. As a bonus effect, Saber enjoys a bonus against opposing Sun Divinities.
Kalaripyattu (A+): An ancient Indian martial art, said to be the birthplace of all martial arts that are based on rational thought. Since it is highly defensive, it is most appropriate for feeling out the opponent. In Saber's case, his mastery of it is actually greater than his skill with his summoned weapon, so he uses it as his primary means of fighting.
Magical Burst (Corrosion) (A): ???

Noble Phantasm(s):
Brahmastra Kundala( O' Brahma, Curse Me) (A+, Anti-Country): Karna's hidden Noble Phantasm. His trump card. The projectile weapon Brahmastra is bestowed with the sweltering heat effect of Karna's attribute and then fired. The Brahmastra, which already had a wide effective range to begin with, has its effective range further widened and its power exceptionally raised. Its performance is to the point of being compared to nuclear weapons. The rank and scale of this Noble Phantasm remain unconfirmed. It is tentatively marked at where it rests for this Servant's Lancer incarnation, who uses it with his spear, but as Saber likely channels it through his fists instead of a projectile, it is possible that the specifics could be altered by this.

Kavacha and Kundala (C, Anti-Unit): Fearing becoming an unmarried mother, Karna's mother, Kunti, for the sake of protecting her son, begged Surya for protection and was bestowed golden armor and an earring. Emitting the radiance of the sun, the armor is a strong defensive Noble Phantasm. As it is an existence formed from light even gods find it difficult to destroy. It has become one with Karna's body. Would normally be an A-rank Noble Phantasm, but manifests here at a lower rank for an unknown reason.

Nagastra( O Nagas, Devour Me) (B, Anti-Unit): Demonic Treasure. A divine weapon handed down by the Naga of Hindu myth. The delivery method in the case of Saber of Red is his fists. A torrent of serpents who have imbibed the accurse poison are launched at the enemy. It is considered one of the signature Astra of the hero, Karna( Alter) . Since Saber of Red is not actually a proper swordsman, his fists and this Noble Phantasm see use as his main weapon. The poison is lethal, as a matter of course, and dissolves the insides like acid. This is also the source of Saber of Red's Magical Burst (Corrosion) ability. Since it's magical energy cost is relatively efficient, he can use it even when he has to conserve energy.

Servant( Avenger) of C̿͋̐͏̼̰̣u̙̻̤ͫ̅̅́r̷̹͙̖̣͋̓̇̂̊ͭs̮͓̠̦̀͜ḙ̶̝̺̠̥̙̊s̤̩̻͚̘̉̿ͅ

Name: ???
Alignment: ???
Master: Calls Bazett its Master

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
Avenger (A): ???
Recordings from Oblivion (A): ???
Self-Replenishment (Mana) (???)

Personal Skills:
Divided Hatred (EX): So long as the grudges of old persist, the bodies will continue to rise. As the bodies deplete, the main body will begin to realize the futility of its hate. A divide and multiply skill that usually would be rendered as a Noble Phantasm, however, since the body cannot sustain a large amount of magical energy, the number of bodies is limited by other factors.
Sin of Murder (A): The ability to annihilate human beings. Against humans, victory is an eventual certainty. However, since the skill makes no claim to the speed or probability, due to Avenger's own temperament, it often takes such an extreme long time that being guaranteed to win becomes pointless, since the prey escapes. Perhaps the adage of wait and hope was not so foolish.

Noble Phantasm(s):
???

Miscellaneous:
Reenacting the events of the previous War, using his Divided Hatred skill to summon wraiths of the Heroic Spirits from that war.
Repitat Memoria - Repeating memories. A sensation usually left behind by the grudges and hate of murderers, sinners and the persecuted which caused reality to repeat the actions that led up to their demise. Cannot be ended with pure force.
Is a wish-granter in some capacity, carrying out desires.

Name: Lancelot
Alignment: ???
Master: ???

Strength: B
Endurance: ???
Agility: B
Mana: ???
Luck: ???
NP: ???

Class Skills:
Item Construction (???)
Territory Creation (???)


Personal Skills:
Avenger (D): The accumulation of all the hatred and grudges of the world into a single body. The advent of ones existence as an aspect of "All the World's Evils". In this state, hatred and grudges have accumulated, however, there is no rhyme or reason as to why. It becomes easier for grudges and hate to grow in the local vicinity, but at the same time, the power of those in the vicinity also grow.
Lament of the Sorrowful (B): The sobs and tears of the remorseful and the sorrowful. A skill that allows for the general attack on the moon of those in the surrounding area. Charism a of B or less are negated in its vicinity. Since it is a mental attack that obliterates the mental fortitude of those surrounding, it is difficult to combat it.
Pankration (B): DATA HIGH ERROR. SKILL NOT FOUND
Rite of Exorcism (D++): Specialized Church Magecraft form. For Caster, it is a substitute for the arcanities normally found within the class. Since Church Magic is a truly rare phenomenon, it is likely that some measure of Fey arcanity has been merged with the Church forms to boost their power at repelling spirits. However, since the power has been boosted so high, sudden sublimation of the spirit being targeted has been known to occur.

Noble Phantasm(s):
Knight of Owner( A Knight Does Not Die With Empty Hands) (A++, Anti-Unit): Hypothetical Noble Phantasm, given Caster of Curses' identity and their description as provided by Caster of Red( Jack the Ripper) .

Miscellaneous:
Described by Caster of Red( Jack the Ripper) as "A knight in black who owns all he can hold. His sword is a great silver blade and he cleaves evil in two. That is the fourth Caster. He lives but is not alive. He fights and cries every step of the way."
An aspect summoned by Avenger to reenact the events of the previous War, and thus not a proper Servant.
Possesses Black Keys: An Exorcism Armament possessed by the Church. Against spiritual bodies, they possess an unusual level of effectiveness. In the case of Lancelot, his ability to use them is derived from a faith held late in life. As a result, their effectiveness is low on enemies designated as 'Monsters', but high on spirits and revenants.

Name: Diarmuid Ua Duibhne
Alignment: ???
Master: ???

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
Magic Resistance (???)
Riding (???)


Personal Skills:
???

Noble Phantasm(s):
Gae Daerg (???, ???): A cursed spear that inflicts wounds that cannot be healed.
??? (???, ???): A chariot was summoned, but perhaps due to Rider of Curses' nature, it could not withstand even a single blow.

Miscellaneous:
An aspect summoned by Avenger to reenact the events of the previous War, and thus not a proper Servant.

Unaffiliated

Identity: "Santa" - Would fit with the saint requirement imposed by the Grail, but their true identity is likely slightly more complicated
Master: Presumed to be the Grail

Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
NP: ???

Class Skills:
God's Resolution (A): As the adjudicator, Ruler is granted two Command Spells each to use on the Servants of the Holy Grail War. However, if the order is used to protect the lives of those not involved in the Grail War, then any number of Servants may be bound by the same Command Spell. Snice the ability is fundamentally based on the magecraft of Saints, it is subject to Magic Resistance. Eight Spells have been confirmed to be used. Thanks Zero Saber( Gilgamesh) .
Magic Resistance (???)
True Name Discernment (???)


Personal skills:
To Wish Upon a Star (A++): ???

Noble Phantasm(s):
??? (A+, Familiar): Three black beasts that Ruler can call. The method by which he does so and the ability that grants them are unclear, but when called they ripped themselves out of the shadows.

Miscellaneous:
Makes good cookies.
Can summon imps of some description to perform menial labor. Couldn't possibly be elves.
Is described as a system rather than an individual by Rider of Black( Setanta)

Identity: Gilgamesh
Alignment: Chaotic Good
Master: Kirei Kotomine(?)

Strength: B
Endurance: ???
Agility: ???
Mana: A
Luck: ???
NP: ???

Class Skills:
Riding (???)
Magic Resistance (A+): ???

Personal Skills:
Charisma (A+): Often praised as the greatest king, Gilgamesh's ability to command and lead great armies is excellent. An egotistical Gilgamesh radiating with self-confidence will surely boost the morale of his army to an extremely high level.
Divinity (B (A+)): Gilgamesh's original value as a 2/3 demigod. He possesses the highest level of Divinity among many of the Heroic Spirits. However, he despises the gods because they killed his friend Enkidu, unleashed the Bull of Heaven onto the earth, and caused him much trouble. As a result, his Divinity decreased.
Golden Rule (A): Being fated a life that is filled with riches, he can live as a millionaire. Gilgamesh lives the life of a nabob and has no money troubles for the entirety of his life. In the legend, he claimed all the world's treasures as his own and is said to have infinite wealth in his Golden Capital. The originals of Noble Phantasms preserved in his treasury were collected during this period. Although this ability seems unrelated to battle, it plays a great role in arming Gilgamesh.

Noble Phantasm(s):
Enuma Elish( The Star of Creation That Split Heaven and Earth) (EX, Anti-World): The sword that cuts and divides the World, with output matching or even exceeds Artoria's Excalibur. Its power will further increase given the support of Noble Phantasms within Gate of Babylon. More correctly speaking, "Sword of Rupture – Ea" is the Noble Phantasm, "Enuma Elish" is the state under which Sword of Rupture – Ea unleashes its maximum output. By generating wind pressure strata, the attack crushes the enemies by simulating spatial rends. In addition, the names "Sword of Rupture – Ea" and "Enuma Elish" are all given by Gilgamesh. They are thought to be references to the Great God Ea (Enki) of the Mesopotamian and Babylonian myths, and the Genesis Epic of the Babylonian myth, Enuma Elish.

Sha Naqba Imuru( The Omnipresent and Omnipotent Star of Knowledge) (EX > B, Anti-Unit): Hero King Gilgamesh's mentality, which reaches every corner of the world like the radiance of the stars and sees through all of creation, sublimated into a Noble Phantasm. A Noble Phantasm of the Constantly Invoked-Type. Not to mention an opponent's True Name and Noble Phantasm(s), it can definitely see even a truth hidden underneath multiple layers without obstruction and with a single glance. Although it is in a state where it seems to be constantly invoked, one can also assume from appearances that some parts of the Noble Phantasm's ability are being intentionally limited. If its True Name is released, it will operate as "instructions" for Gilgamesh to guide himself and others with the most optimum tactics according to the situation presented to him, simultaneously increasing the offensive power and defensive power of his whole team near his own position. It is unknown why this ability has been ranked-down, nor what effects this has on it's performance. The description given is for the version at full strength and will be revised when further detail becomes available.

Miscellaneous:
Has been incarnated by some means( Grail-Kun)

Unknown



MISCELLANEOUS INFORMATION

Rhongomyniad( World Piercing Nail of Light) (???, Anti-World): A Noble Phantasm used by a Lancer in the previous war. Called a "sacred nail" by Caster of White( Mordred) , can be mimicked by Archer of Red.
While Caster of White( Mordred) considers it merely an academic curiosity, she thinks another "nail" is present in the Great War.
During the confrontation between Saber of Red( Karna Alter) and Saber of Black, an A-ranked effect drew the bystanders and uninvolved away from the path of the battlefield, by means that caused emergency services to not respond to the rather obvious fight.
The Gouging Sword of the War God: Fragarach( That Which Strikes Last Cuts First) (A, Anti-Unit): Anti-Causality Sword. The last answer of Lugh. That which is drawn last cuts first. Time is rewritten and the enemy is slain before the deployment of their trump card. One of the Gods-Holder weapons in the modern age, it's a mystery is hidden in Bazett's blood.
Caster of Red( Jack the Ripper) claims that at last one Servant in the war can pretend to be a class other than what they are. No Servant aside from possibly Archer of Red has demonstrated abilities that would allow this, so the one she is referring to remains unfortunately unknown.
 
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...

As the QM, I'm not sure I'm allowed to start listing all the ways this can go right or wrong. Especially when Hakuno 'I'm missing half my body, so I'm now twice as fast' Kishinami is involved, the child murderer.
 
...

As the QM, I'm not sure I'm allowed to start listing all the ways this can go right or wrong. Especially when Hakuno 'I'm missing half my body, so I'm now twice as fast' Kishinami is involved, the child murderer.
Hey! That was because of SPOIIIIILERS! So I doubt that counts!

And that child had it coming! (Why am I crying...? Oh dammit...!)
 
...

As the QM, I'm not sure I'm allowed to start listing all the ways this can go right or wrong. Especially when Hakuno 'I'm missing half my body, so I'm now twice as fast' Kishinami is involved, the child murderer.

To be honest, fighting Enkidu without a plan is basically suicide, especially without a territory to power up Caster.

At least this way, we can force a geass on Hakuno, so she can't easily screw us over.
 
Wow. Everyone is super confident this is the right decision huh.

Honestly, it's not so much that it's the right decision that it's the only decision that makes any sense. I don't like our odds against Enkidu in a fight, even with a crippled Master. He's ready for us, so it's not like attacking now will get us the drop on him.
 
Vote closed
Black Thoughts
The more the situation progressed, the more Bazett realised how little control over the situation she actually had in the first place. Caster had already made a decision, and whatever that decision was, she was going to go through with it. If Bazett wanted to countermand her, then she would be doing so with a pissed off Archer right next to her.

Alas, it seemed Archer, likewise, had realised whatever control over the situation he thought he had, really had been just an illusion, for he looked suitably cowed at Caster's outburst to simply nod his head.

"Uh... this way..." He began walking without any real complaint. Caster did not immediately follow him, at least allowing Bazett the courtesy of walking alongside her as they followed him.

"You think this is the right choice?" Bazett asked. At least some insight into Caster's mind would alleviate the ill feeling permeating her gut.

"It's the right thing to do, as the idiot wizard would say." Caster answered dryly. "I don't think I've ever concocted something to save a life before. In a way, that's oddly exciting."

"Never?"

"My career was a boring one. You could call me a late bloomer, I guess. I'd already done most of the adventures that made me famous by the time I'd actually gotten the hang of magic, and no one was going to record what happened at the killing fields too closely." She answered softly. "Keep an eye on Archer."

"You think he still means to betray us?"

"You don't hate humans that intensely and not at least contemplate it." Caster admitted. "He might be willing to let go for his Master, he might not. His feelings on the matter will at a minimum be complicated. That, at least, will let us know his intent at any given time."

Chaotic feelings meant that hiding the intent to kill wasn't really possible. Bazett had to admit, Caster was right in that arena. There was little risk that Archer would be able to attack them without giving his intent to do so away well beforehand. That Bazett thought that he would do so was inevitable wasn't really a factor at all.

The walk to the storage container used as Hakuno's hideout was not as long as Bazett thought it would be. A flame crackled within it, and Hakuno's body had clearly settled into a deep sleep. In many ways, that was good, but in others, that was bad.

"Time to get to this." Caster muttered. However, before Bazett could follow her in, Archer stepped in front of her.

"If you expect me to trust you with my Master's life, than surely you can trust me with yours." He declared. A tit for tat. It was obvious for what it was, yet it was also clear that Archer had not yet made up his mind about whether or not to simply kill them. Caster shrugged her shoulders.

"If you truly are so insecure." She answered dryly. "Sure." Her footsteps did not slow, and soon enough, she had knelt down at Hakuno's side, muttering to herself under her breath. Bazett could only feel unease in the presence of Archer, but there was little choice but to accept his condition. The last thing she wanted was to deal with his attack now. Not when they were so close to potentially making headroom.

"How long has she been your Master?" Bazett finally asked. Archer blinked, a brief, silly thing, as he slowly tended to a container, ripping away the side and hoarding all sorts of rationable foods.

"This is the third day." He admitted.

"Long rituals are tough on the body. She's been out for most of it, hasn't she?"

"Perhaps." Archer did not immediately answer, nor did he attempt to address the question. Neither were surprising. He wanted his options open, much like they did. Perhaps this was a waste of time. Perhaps it was not, and Archer was simply a prickly hedgehog waiting to be reached out to. Either way, Bazett knew this was now in Caster's hands.

It took quite some time, in uncomfortable silence, for the gap to be broached again.

"Your injury is recent." Archer spoke up. Bazett nodded.

"The Master of Lancer of Black betrayed me." She answered simply. "He took my first Servant and ran."

"Then Caster is your second. What can you say of your first?" That Archer was simply fishing for information was not an unreasonable assumption. However, answering the question was also a show of good faith.

"He's less skilled with a spear then I believe he should be. He uses runes too well for someone who does not appear to know them. His speed is great, but his fighting skills don't reflect it. Oh, and he uses wolves as familiars." Bazett answered. Archer nodded each time, before reaching out his hand, gold melting from his palm until a great spear, more like a spiraled nail, rested in his hand.

"Did it look like this? This is the spear that this place remembers." Archer asked. Bazett shook her head.

"No." She answered softly. "It was far longer, a bit over two metres. I don't know that on-"

"It's Rhongomyniad. It's one of the sacred nails." Caster's voice cut into the discussion as she strode past. "Don't mind me, I need sea water." In her hands was something black, like ichor or a tumour. Whatever it was, it was beating.

"A nail?" Archer blinked, his gaze softening. "Ah..." With that, he let the spear fade away. "I see. The Lancer of the last war must have been a sight to behold indeed."

"I suppose so." Bazett muttered. Rhongomyniad. That implied that the Lancer of the last war was one of a very small group of people. "Why would a barely noteworthy spear be the important one?"

"It's barely noteworthy because no one used it." Caster grumbled, returning soaked. "I've got the crap out of her lungs and loosened her heart. It won't save her life, but it'll help her live a little easier. We need access to materials I just don't have if you want her to live."

"Like what?" Archer asked. Caster's face turned a little green.

"A bozoar grown in the human body." She answered. "Preferably a magus' body. Before extraction, the body needs to be poisoned with the venom of a vorpal rabbit. I can make something similar enough to the poison, but the bozoar extraction will be fatal... eventually." She paused, glancing at Bazett. "I should specify, it needs to be someone with a working magic circuit. Half bodies don't count, it needs to be intact."

Bazett was almost positive that last part was complete bullshit, but Archer didn't need to know that.

"I see. You believe that will cure her."

"Well, normally that's a path to immortality. It'll give her something resembling a human life span, plus a few decades at most." Caster answered dryly. "Or it'll kill her. Depends how far along that rot actually is."

"Rot?"

"Her spiritual organs are literally rotting, Archer." Caster's gaze softened. "But you don't know enough about humans to know that, do you?" The Archer's glare was the stuff of nightmares. The shear desire to kill he could bring to bare without any emotional preparation was staggering. Bazett felt her heart skip a beat and her stomach immediately shut down in preparation to fight for her life. If he desired to actually kill her, he could probably do it.

Then the sensation was gone as soon as it came, and Archer glanced away.

"No, I don't." In that moment, he seemed more like a pouting teenager than a destroyer of worlds. "I get that humans are frail. I get there are no guarantees. But still..." His gaze fell on the sleeping Hakuno, and for a moment, adoration danced across his face. "Alright. You have an idea of who can supply the body already, or you wouldn't have brought it up."

"I don't." Caster answered, her gaze pointedly going to Bazett. "She does."

"Kirei." Bazett whispered. This was certainly a fate worse than just dying, but somehow, Bazett couldn't bring herself to care. "You're right, I do know someone. The problem is finding the asshole."

"I could have just asked the earth once upon a time." Archer admitted, shaking his head. "But the lack of energy means that it's all I can do to keep the burden off of my Master. It won't recover, either." He glanced to the moon, pondering. "How do we find a human that will not wish to be found."

"We worry about it in the morning." Even without saying it, something had shifted in the tone of the conversation. Bazett liked that switch. The hostility had vanished and in it's place was something else. Perhaps it wasn't friendship, but Bazett was certain he wouldn't attack them anymore.

"Uhuh. Say it." Caster declared, pointing at Archer. "Are we allies or not?" The Archer blinked in confusion, staring at Caster.

"Huh?"

"Two way street, mister. If you want our help, then you're agreeing to be our ally. I'm not accepting any halfassery after that jackass of a Ruler." She glared straight at Archer. "You with us, or you against us?" Archer didn't even question the declaration, shaking his head.

"We're allies. We're allies."

"Good." Letting out a long sigh, Caster plopped down on her ass. "Man, what a night."

"It won't end anytime soon." Archer admitted. "Something has been drawing energy away from me. It's big, whatever it is."

"Huh?" Caster frowned. "Like what?"

"I'm not sure. Something building up to a- Huh?"

There was a crack and a boom, and then the sky lit up in red for the briefest of moments.

"That was a Noble Phantasm." Bazett growled, shooting to her feet, hand searching for Fraga. Caster shook her head.

"Relax. It was nowhere near here." She muttered. "Looks like its back towards that town near the Church." Archer frowned, his body shifting as his parameters changed. It was almost surreal to watch.

"The direction of the attack indicates that the fight is moving towards us." He noted. "There is no regard for collateral." It sounded almost like a fight someone who hated humans would conduct, in fact. Bazett frowned. Archer would likely go and investigate no matter what she did.

This would require a very split second decision.

[ ] Let Archer go alone.
[ ] Go with Archer to investigate.
[ ] Tell Archer to remain and investigate.
[ ] There was no reason to go. Rest till morning.
 
Oh hey a big fight I'm sure we can get a lot of info if we go and see what the fuck is going on with-

wait which NP was that again

uh on second thought

[X] Let Archer go alone.
 
[x] Go with Archer to investigate.
-[x] Make a quick familiar or two to leave there on patrol so that Hakuno will be guarded, it would be a damn shame for someone to happen upon her while you're away.
 
The fight is heading in our direction, right? Towards the comatose person? While going there will probably redirect the fight, we could potentially have one or the other go and have the one left over move the body.

Granted, Karna is there. But considering Kingu, they might be one of the few in a position to participate in such a fight--though, Mordred might also be in that position.

Regardless, the rest option is not only passive, but a trap. The fight is moving towards us. If we sleep, we are almost certainly going to die (assuming that it isn't redirected, but we're the only group that has reason to redirect the fight, afaik).

Letting him go alone could potentially either increase his trust in us after seeing that we don't kill his Master, or it could lower it, because we didn't go to keep them from getting here. If we framed it as us keeping an eye over her and then letting him see the result for himself after the fact, then it'll have a better chance of raising trust, but well, that assumes that Kingu survives--he's still using most of his energy trying to keep her alive, though Caster has alleviated some of what's happening, so he's in a more difficult situation than he'd normally be.

Of course, there's also the option of going ourselves. We aren't in the same situation as Kingu, so we might stand a better chance.

Gonna vote after I've woken up some more.
 
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[x] Tell Archer to remain and investigate

This is what I'd do. We're the more able bodied of the two teams plus if we can do some recon and return safely, I'm sure Kingu will be impressed. We'll show we have value.

Build rapport!
 
After further thought, this is the conclusion I've come to.
[X] Tell Archer to remain and investigate.
-[X] Leave a familiar there to pass along a message should it become necessary, and help keep watch.

This serves the dual-purpose of, well, passing along messages to Hakuno and Kingu, giving them a better opportunity to react should something come up, helping keeping watch in both the sense of watching over the area, and keeping watch over them in the sense that Kingu won't just leave and we'll have no idea where he is, or some such. Granted, Runes were able to detect him earlier, so perhaps that's not a worry, but still, it'll be helpful in the former case. This should also help raise trust, to some degree.

Potentially, this option could mean using stealth runes to get closer, and then deciding whether we get in the fight after observing or just sending along a message, as well.

Of course, there is the argument that it'll be safer overall for us to go together. Which may well be true, if we go with Spectral's vote. But I think this is probably better in the long run.
 
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[X] Tell Archer to remain and investigate.
-[X] Leave a familiar there to pass along a message should it become necessary, and help keep watch.

I can switch to that, it does make more sense in some ways.
 
[X] Tell Archer to remain and investigate.
-[X] Leave a familiar there to pass along a message should it become necessary, and help keep watch.

Mordred Quest with Bazette as well? Fuck yes.

I can't even begin to say how excited I am for this.
 
[X] Tell Archer to remain and investigate.
-[X] Leave a familiar there to pass along a message should it become necessary, and help keep watch.

We still have to play aggressive. Investigating and either taking out a weakened enemy or recruiting one of the combatants as an ally is enough of a boon that I think we really have to be there ourselves, too, so... Regarding that weakened thing, I don't know who Karna's fighting, but I know Brahmastra Kundala is enough to give most Masters a heart attack if Karna isn't hooked up to the Grail. If he isn't, that probably won't be coming up again.

With that said, I don't like the idea of leaving Hakuno undefended, and Archer being there to protect his Master does show well that we prioritize her safety.
 
Thinking on things. If Mordred is a Caster with some form of Elementalism...she probably has a connection to the land too. Probably not as strong as what Morgan and Vortigern had, but to some extent. I wonder if that affects her Dragon Core or not...and if she's weakened by the circumstances as well.
 
I thought that was just innately ridiculous eyesight for being Archer class.

I'm not really familiar with the mechanics at all.
 
I thought that was just innately ridiculous eyesight for being Archer class.

I'm not really familiar with the mechanics at all.
Archer class sight is usually a side effect of the Clairvoyance skill.

Thinking on things. If Mordred is a Caster with some form of Elementalism...she probably has a connection to the land too. Probably not as strong as what Morgan and Vortigern had, but to some extent. I wonder if that affects her Dragon Core or not...and if she's weakened by the circumstances as well.
Mordred's Dragon Core is more on then Arturia's is right now. There's a reason for her magical energy rank.
 
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