Strategic Arms, Beasts, Operations, and Tactics Quest

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Alright for the big land ship's we should be able to gas the crews with gas grenades carried by the anti tank teams grenadier
 
Ahh but thats the thing, its not our job to deal with the big hunks of terrifying metal. Its our job to deal with the little hunks of death. And because of that I'm leaning towards an RPG or some kind of beastie with hands to open hatchs and enough killing power to gank the crew. Since we don't know enough about the enemy walkers to know weather they'll make them air tight or not were stuck either with the classic hit it till it dies or using a beastie that can open the, hopefully unlocked, hatches and doors.
 
Alright if we are doing rockets I'm thinking we develop a acid rockets to do some damage to the armor to make it easier for a conventional rockets to do more damage
 
We could also take a page from Iron harvest and set up an anti-tank piece that walks and thus can be moved faster than just rolling it around! It would be harder to carry then the RPG and would likely take more training but it would carry a heck of a punch and would have longer range. Though I don't know exactly they want for each type of anti-walker weapon so I don't know if that would be something they would want.

edit: Oh wait google is a thing, time to try and figure it with some searching.
So from what I'm seeing should we be looking at anti-tank guns or self-propelled guns rather than smaller weapons like RPGs?
 
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hmmn, if we are developing anti walker weapons and going with beasts we will need to either go for a big beasty to just out power them, or we need to develop something that can exploit a hard to fix weakness.

first thought is something abusing the bombadier beatles ability to spit thermite out of it's ass, something that will also work wonderfully as an incindiery launcher for anti fortification work.

second thought is likely something intended to introduce poison gas into the walkers crew compartments.

Edit: or as a third thought, or we can go for a hybrid approach and create heavy cavalry that is equipped with a high velocity cannon meant to crack a walkers armour.
 
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Edit: or as a third thought, or we can go for a hybrid approach and create heavy cavalry that is equipped with a high velocity cannon meant to crack a walkers armour.

That's not a terrible solution for the second half of the challenge. The gun itself would then be liable to come in under the first half of the events.
 
Hmm, could we intergrate a gun into a beast to act as a self propelled anti-walker gun? Like a wolf type of beast with the gun attached to its mouth so that it can run close and hit a walkers joint or something like how a wolf hunts a deer?
 
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Hmm, could we intergrate a gun into a beast to act as a self propelled anti-walker gun? Like a wolf type of beast with the gun attached to its mouth so that it can run close and hit a walkers joint or something like how a wolf hunts a deer?

Technological integration with a warbeast is a very sketchy subject. You'd need help from someone who's fabricated beast industry didn't get looted and destroyed by the Germans in order to get something that's intelligent enough to both use the tool, and comprehend how to use the tool in relation to 'attack walker' as it get's trained to do.
 
That's not a terrible solution for the second half of the challenge. The gun itself would then be liable to come in under the first half of the events.
So the first part of the challenge is just the weapon, and the second part is focused on transport/delivery/mobility of said weapon?
Technological integration with a warbeast is a very sketchy subject. You'd need help from someone who's fabricated beast industry didn't get looted and destroyed by the Germans in order to get something that's intelligent enough to both use the tool, and comprehend how to use the tool in relation to 'attack walker' as it get's trained to do.
To be clear, would Belgium's fabricated beast industry be capable of this?
 
So what you're saying is that we need to make war beasts covered in armor with guns and swords attached? I think I remember a show about that.
Probably less swords and more anti-tank rifles/rpgs. Swords are all that good even if our Calvary can somehow get within 50 meters of the enemy.
 
more like a HV cannon... rhino would be a good start but bigger up to elephant would work as well but super heavy cavalry with a cannon.

Cannon-armed elephantry are A Thing in universe, and make up the backbone of the Fabricated Regiments that compose the HM's Royal Army's offensive van. Aquisition of these heavily armed and heavily armored titians is outside your budget for both the SABOT board, and for the nation. Imagine trying to buy an Armata regiment, present-day. Not gonna work out so well!

So what you're saying is that we need to make war beasts covered in armor with guns and swords attached? I think I remember a show about that.

 
Yup, I figured that would be a tad expensive. So we need something cheap but effective, my mind is still jumping back to a walking anti-tank gun or rpgs. Maybe some horses or motercycles to get them around if we go for the RPG or Anti-tank rifle route
 
It seems like the "anti-tank gun/rifle carrying cavalry" idea is the most sound proposition overall. We'd need a weapon - either an armour-piercing rifle, a large bore machine gun/autocannon, or a dedicated anti-armour gun based on a light artillery/infantry support gun - which could then be mounted on or carried by highly mobile cavalry-style beasts, which would also carry the gunners. Sort of a modernised Zamburak. This is relatively economical, as the guns wouldn't be anything revolutionary and the beasts wouldn't need to be large or intelligent.

We could take that general concept and build on our existing success with the grenade projector though, and develop some sort of indirect-firing massed explosive barrage. The mobile cavalry-beasts would manoeuvre to be out of sight of the walkers, set up multiple salvos of cheap rocket-propelled grenades, and then saturate the target with explosive fire. It wouldn't need to be accurate provided we can pump out enough ammo to justify firing off dozens of the things at once, and since we're talking about light walkers a moderate explosive charge should be enough to cause spall to kill/harm the crew without necessarily needing to break through the armour. Indirect fire also means the beasts and crew need not be in direct line of sight of the walkers, which should reduce casualties and increase the likelihood of a successful ambush.

Given this, I'm going to vote as following:

[X] Captain Ernest Vroom
[X] Dr. Robert Montragard
[X] Lieutenant de vaisseau Matis Fyn
[X] Captain Dirck Lasoon


This is basically the consensus vote, but with Vandievoort switched out for Montragard. Lasoon is important for funding, and thus being able to do extra tests and iron out kinks in the design. Fyn has direct experience directly operating anti-walker weapons effectively, and so will be able to tell us more clearly what kind of thing does and does not work. Vroom is the developer of the Grenade Projector and I'd like to build on that design for this. And Montragard has experience developing new beasts for the French Cavalry, and so would be able to help develop a new, economical beast with maximum manoeuvrability for this project. Vandievoort is a good second choice for beast expert, as he's familiar with Belgium's current stock of beasts and we might be able to get away with just using an existing beast from stock, but since we have the money from Lasoon I'm inclined to be a bit more ambitious and try making a new beast specialised as a fast, manoeuvrable, all-terrain light weapons platform.
 
Hmm, if we can get a beast that could climb that would increase their urban use immensely
 
Hmm, if we can get a beast that could climb that would increase their urban use immensely
I think vehicles are generally less of an issue in urban environments, due to how easy it is for infantry to manoeuvre, take cover, and ambush them. That said, gecko cavalry that can just climb vertical surfaces would be rad as heck.
 
I think vehicles are generally less of an issue in urban environments, due to how easy it is for infantry to manoeuvre, take cover, and ambush them. That said, gecko cavalry that can just climb vertical surfaces would be rad as heck.
True, though I was actually thinking of them maybe having a role outside of just AT(or is it AW for walkers?) if they have that heavy machinegun or a secondary gun beside the anti-tank weapon. A chokepoint in an urban setting or a fortress would be alot less usefull if the creature can just climb around it to hit its flanks.
 
True, though I was actually thinking of them maybe having a role outside of just AT(or is it AW for walkers?) if they have that heavy machinegun or a secondary gun beside the anti-tank weapon. A chokepoint in an urban setting or a fortress would be alot less usefull if the creature can just climb around it to hit its flanks.
Ah, true! Developing a new super-mobile cavalry beast as a light weapons platform that can fill many roles depending on what it's equipped with might be really useful, though we'd definitely need Dr. Montragard on our team for that.

I'm a little worried we're leaning very conventional/clanker - we don't want the Belgians to be annoyed by the lack of beasts in our designs - so I've taken a look at a fanwiki to see what kind of beasts canonically exist in universe (you can see the list here - spoiler warning though!) and there are a couple that might be useful here. Acidic spider-silk nets are used to cut through metal aircraft, and a type of barnacle is used to eat through metal nets. Given this there should be plenty of creative beast-based solutions. Someone mentioned bombardier beetles earlier, so maybe some sort of locust-bombardier beetle hybrid that swarms around enemy walkers and shoots acid and incendiary liquid all over them?
 
Just had a thought for a furry or feathered snake snake that acts like an explosive detcord capable wrapping around a walkers legs and exploding.
 
Hmm, if we can get a beast that could climb that would increase their urban use immensely

If the walkers have gotten into a city, they're already dead. Contrary to the modern, 2000's era view, most of Europe is actually quite void of, well, crap. Belgium was actually more urbanized than the Netherlands, and the Netherlands are still almost as agrarian as a Darwinist state- part of the reason they were so willing to go into this is because it suits their current land use base, rather than the expensive and inefficient How To Clanker starter kit that the Germans were selling.

Just had a thought for a furry or feathered snake snake that acts like an explosive detcord capable wrapping around a walkers legs and exploding.

Remember the first rule of war beats: expended animals are just as dangerous to us as them; moreso that they're alive.
 
If the walkers have gotten into a city, they're already dead. Contrary to the modern, 2000's era view, most of Europe is actually quite void of, well, crap. Belgium was actually more urbanized than the Netherlands, and the Netherlands are still almost as agrarian as a Darwinist state- part of the reason they were so willing to go into this is because it suits their current land use base, rather than the expensive and inefficient How To Clanker starter kit that the Germans were selling.



Remember the first rule of war beats: expended animals are just as dangerous to us as them; moreso that they're alive.
Ahh so climbing isn't too useful then, oh well I'm sure they'll have some other adaptations we can gander at if need be.

Also yeah, any beast that has had its instincts so gutted that they will just blow themselves up are likely to just blow themselves up on our own guys than they are to blow up the enemies.
 
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